▲ 1 r/men

Female here, eyeing a cheap used Nissan Altima but scared of getting burned

Hey guys, so i'm in the market for a reliable daily beater under 12k and this 2017 Altima popped up locally for 10.5k with 94k miles. Looks clean in the photos, one owner, and the guy sent me some maintenance records. I've never owned a Nissan before so i'm doing my homework. Found the vin and i wanna run it through a nissan specific vin decoder to check for any past wrecks or issues. Seems like a smart no-bs way to get some quick some info about the car. Anyone here have experience with these Altimas around that mileage? do they hold up okay or am i walking into cvt nightmare territory? Would love some tips from guys who know cars. Worth grabbing or should i keep looking at Hondas? thanks in advance

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u/carpediemjr — 8 hours ago

Which piece of Adventure Time lore genuinely blew your mind the first time you figured it out?

So I was rewatching some older episodes recently and it hit me all over again how much hidden lore is packed into this show. The kind of stuff that seems like a throwaway background detail, and then suddenly you realize it recontextualizes everything you thought you understood about Ooo.

For me it was finally connecting the dots on the Mushroom War and realizing the show was set on postapocalyptic Earth the whole time. I remember just sitting there for a second like okay, this kids cartoon is actually doing something way deeper than I gave it credit for.

There's so much more layered in there too. The stuff about Marceline and her mom, the hints about Simon before he became the Ice King, the whole deal with the Lich and what he actually represents. You can rewatch the same episodes five times and still catch something new.

The community joke about rediscovering the same lore for the 500th time is real and I am absolutely guilty of it. No shame in it though, because the writing genuinely holds up.

So what was the piece of lore or the background detail that got you? First time watching or a rewatch, doesn't matter. Curious what moments actually stopped people in their tracks.

Alt titles: What Adventure Time lore detail hit different once you finally understood it | Which hidden lore moment in Adventure Time actually stopped you cold | What background detail in Adventure Time completely changed how you saw the show

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u/carpediemjr — 14 hours ago

dark matte finishes vs stainless steel with light countertops?

Quick question for anyone who did a refresh recently. We are updating our kitchen layout and just decided on a very light quartz benchtop, but now we need to pick the final finishes for everything else so the space doesn't look too washed out.

Looked at some package deals online, mostly browsing places like Trade Link for kitchen appliances to see what's out there. I actually really want those dark matte finishes for some contrast, but my partner is totally against it. They keep saying stainless steel is the only safe bet and dark colors will look way too heavy.

If you have dark kitchen appliances next to white or light surfaces, does it actually look good or does it make the zone feel smaller? Also, do the dark matte ones show fingerprints like crazy in daily use? Thanks!

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u/carpediemjr — 17 hours ago

Are we too quick to blame marketing when a game doesn’t sell?

There's a pattern I keep noticing in postmortems, both ones I've read and ones I've run through in my head after shelving projects. The default explanation when something doesn't sell is almost always "we didn't market it enough" or "we launched at the wrong time." It's a comfortable answer because it puts the problem outside the game itself.

But I've been thinking more critically about my own work lately. There were design decisions I knew felt off during development. Onboarding that was too rough. A core loop that wasn't as satisfying as I kept telling myself it was. And when the numbers came in low, my first instinct was still to blame visibility.

I think a lot of us conflate "not enough people saw it" with "people who saw it didn't care enough to tell others." Those are very different problems with very different fixes.

So genuinely curious how others handle this. Do you do structured retrospectives after a launch? Do you look at wishlisttopurchase conversion, playtime data, refund rates? Or do you trust your gut? And how often does that gut check actually change how you approach the next project, versus just making you feel better about the last one?

No judgment either way. This stuff is hard to be honest about. Just want to hear how other devs actually process it.

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u/carpediemjr — 1 day ago

how to handle field crew tracking?

we are running about four commercial crews right now and keeping up with field hours and safety sign offs on excel sheets is getting tough to manage by myself after being out on site all day. as looking around for options last night and found a software called appello for tracking timesheets and job costing directly from the field. before i look into it too deep has anyone here actually used a platform like that or do u guys just stick to manual spreadsheets when scaling up? i need some direction for the management and i dont know how it's best

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u/carpediemjr — 5 days ago
▲ 10 r/aws

Moving 3-4 PB of old legacy archives straight to Glacier Deep Archive. Best way to handle ingest?

Got a massive migration coming up and the network bottlenecks are keeping me up. We have around 3-4 petabytes of cold legacy archives sitting on-prem on older media formats. It's just for compliance, won't ever be accessed, so goal is S3 Glacier Deep Archive.

But doing this over our standard pipe/VPN will take forever and just choke everything. Been looking into physical mass-migration setups lately, like how Tape Ark or other bulk physical ingest workflows do it to dump legacy media straight into cloud buckets.

Main issue is structuring this on the AWS side without getting hit with insane transient fees.

For those who did PB-scale ingest, did you push straight to Glacier API or upload to S3 Standard first and let lifecycle rules handle it? I feel like the transition request fees ($0.05 per 1k) will absolutely kill us if the batching is off.

Also, how are you guys handling metadata? Need some hot index (maybe Dynamo) so we actually know what files are in there without triggering Glacier retrievals later.

Any gotchas or unexpected bills to watch out for?

u/carpediemjr — 5 days ago

anyone else gotten into diamond painting lately

i picked it up a few weeks ago as something to do when i want to switch off but still feel productive. i ordered a mini diamond art kit to start with because it seemed less overwhelming than a big canvas. the repetitive placing of the drills is surprisingly addictive and i have been finishing sections faster than i expected. it is oddly satisfying watching the picture fill in and the sparkle when the light hits it.

i usually do it for an hour or so in the evening after work. how long do your sessions usually last before you need a break? any tips for keeping the drills organised or making the finished piece look even better once it is done?

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u/carpediemjr — 8 days ago

Does Adventure Time actually get sadder the older you get when you rewatch it?

I started rewatching the whole series from the beginning recently and something hit me differently this time around. When I was younger I watched it mostly for the fun adventures and the jokes, you know, Finn yelling, Jake stretching into weird shapes, the general goofiness of the Candy Kingdom. Good times.

But going back to it now I keep noticing all the stuff I glossed over as a kid. The loneliness in Marceline's episodes. The way Simon slowly losing himself is genuinely heartbreaking once you understand what is actually happening to him. Even small throwaway moments with Finn dealing with his arm or his complicated feelings about his dad land completely differently now.

I think the show was built to work on multiple levels and it pulls it off better than almost anything else I can think of. Kids get the adventure. Adults get the grief, the acceptance, the letting go stuff underneath it all.

A post a while back called it a sad show and that framing stuck with me. I think it is more accurate to say it is an honest show, and honesty hits harder depending on where you are in life when you watch it.

Curious if other people had a similar experience rewatching it as an adult versus watching it the first time as a kid. Did specific episodes hit different for you?

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u/carpediemjr — 8 days ago

two siblings, one house, zero agreement

my dad died 8 months ago. he left his house in montgomery county to me and my brother. 50/50. we both have equal say.

problem is we cant agree on anything. i want to sell. the house needs a new roof, new hvac, and the kitchen is straight out of 1975. i dont have money for repairs and i dont want to be a landlord. my brother wants to keep it and rent it out. says its passive income and a retirement plan.

meanwhile the house is just sitting there. taxes are due next month. insurance is still in my dads name and i need to switch it. the grass is growing. its becoming a mess.

i talked to a lawyer about partition but he said it could take a year and cost 15k. not really an option.

a neighbor said some cash buyers will take houses with sibling disputes. said they just buy it and split the money.

but my brother wont even consider it. he thinks renting is the only smart move.

has anyone here been stuck with a sibling who wouldnt sell? how did you make them see reason

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u/carpediemjr — 8 days ago
▲ 89 r/gamedev

So I just shipped my first commercial game after about two years of solo development. Looking back, one of the biggest time sinks was maintaining a detailed game design document that I kept updating religiously throughout production. By the time I actually finished the game, maybe 30 percent of what

So I just shipped my first commercial game after about two years of solo development. Looking back, one of the biggest time sinks was maintaining a detailed game design document that I kept updating religiously throughout production. By the time I actually finished the game, maybe 30 percent of what was in that document made it into the final product. The rest got cut, changed, or evolved naturally during development.

I kept hearing that a solid GDD was essential, especially if you ever want to bring on collaborators or explain your vision to others. But in practice it felt like I was writing fiction about a game rather than making one.

What actually helped was keeping a short living doc, two or three pages max, with core pillars and immediate next steps. Everything else I just prototyped directly.

Curious how other solo devs or small teams handle this. Do you maintain a full design document throughout production, or do you treat documentation more as a posthoc thing? Is there a middle ground that actually scales without eating into your makingthegame time? Would love to hear what workflows have saved you time without leaving you flying completely blind.

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u/carpediemjr — 9 days ago

Anyone here transition from a solo owner to a DSO partnership?

I’m seriously considering an affiliation model because the backend operations are just too much for me to handle alone anymore, but I have major cold feet about how the local community will react.

My biggest fear is losing patient trust or having people think we went completely corporate and sterile overnight. I was looking into a DSO partnership because they seem to let clinics keep their local identity, branding, and clinical independence while taking over the back-office mess. If you've gone through a transition with a group like them, how did your patients take it? Did you see a drop-off in retention, or did they barely even notice a difference since the familiar faces stayed at the chairs?

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u/carpediemjr — 10 days ago

MIG or TIG for most fabrication work?

When I first got into fabrication I was kinda obsessed with TIG. Every video online made it look like that's what "serious" metalworkers were doing. A few years later and most of my actual work is MIG. Gates, frames, brackets, repair jobs, random shop requests. The stuff that keeps coming in usually needs to get done efficiently, not win a beauty contest.

I recently moved some equipment around and my old setup from macro weld reminded me how different I thought my workload would be. I still enjoy TIG when I get the chance, but those jobs are way less common than I expected.

What does your work look like these days? Mostly MIG too, or am I just stuck in a very specific corner of fabrication?

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u/carpediemjr — 11 days ago

Which minor Adventure Time character deserved way more screen time than they got?

Been rewatching the series from the start and it keeps hitting me how many side characters show up for one or two episodes and then just vanish. The show had such a huge world, and it felt like there were so many interesting people living in it that we barely got to know.

For me it has to be Huntress Wizard. She shows up fairly late in the series but every scene she's in feels genuinely interesting. Her whole thing with suppressing emotions to stay connected to nature, the tension with Finn, the way she carries herself. She deserved a full arc and instead we got glimpses. It honestly feels like meeting someone cool at a party and never seeing them again.

There are so many others though. Canyon only had one real focus episode and it was fantastic. Tiffany had serious potential that kept getting sidelined. Even some of the Candy Kingdom background characters had more personality than most shows give their main cast.

The world building in Adventure Time was so rich that the minor characters sometimes felt more layered than characters in other shows' entire runs. Kind of wild when you think about it.

Who do you think got the short end of the stick? Which characters did you wish had gotten more time?

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u/carpediemjr — 11 days ago
▲ 384 r/Adelaide

The "affordable city" myth is well and truly dead

Just opened my latest AGL bill and honestly wanted to throw my phone at the wall. SA electricity prices are an absolute joke right now. Combined with how ridiculous the housing market has gotten here over the last few years, I genuinely don't understand how normal people are supposed to survive long term

Everyone used to say adelaide was the cheap alternative to melbourne or sydney but that is so far from the truth now. Between groceries at foodland basically doubling and petrol doing whatever it wants, the idea of ever actually saving a decent financial buffer feels like a total fantasy.

The panic is really starting to set in lately. I spent half of sunday just doom scrolling my super balance and realizing how far behind I am. decided to finally stop ignoring it and look into some proper retirement planning just to try and get my super and assets somewhat organised before inflation eats whatever is left. At least it feels like doing something proactive instead of just stressing about the economy

but man, it really feels like the current system is just designed to squeeze every last cent out of us. honestly im probably just gonna have to accept my fate of greeting people at the marion bunnings well into my 70s tbh

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u/carpediemjr — 12 days ago
▲ 33 r/AusEcon

private health insurance feels like a scam sometimes

been paying for top hospital cover for 5 years. finally need surgery and found out most of it isnt covered. my septoplasty is partially covered because its functional. but the cosmetic part of the rhinoplasty isnt. so im still out of pocket like 20k.

the surgeon i saw said about 70% of the surgery is functional but the item numbers dont break down that way. so the insurance company just calls the whole thing cosmetic.

met with dr shahidi in sydney. he explained the item numbers and what medicare would rebate. basically not much.

why do we even pay for private insurance if they find ways to not cover things. seriously considering just going public and waiting the 2 years. anyone else been through this and found a way to get more back from insurance. feels like im throwing money away every month

u/carpediemjr — 12 days ago
▲ 0 r/Fixxit

Finally upgrading my old helmet this season. What’s everyone riding with lately?

My current lid is hitting that 5-year mark, so it’s definitely time for a replacement. Safety tech has changed a bit, and I'm looking at something with the newer ECE 22.06 rating because my head is worth the extra cash. I’ve been leaning towards getting an AGV or an Icon helmet since they seem to fit my head shape best. Was browsing through some riding gear online trying to compare prices and styles, and there are way too many options out there now.

For those who ride daily: what brand are you rocking right now? Do you prioritize aerodynamics, less wind noise, or just look for the coolest graphic? Let me know, trying not to get choice paralysis here.

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u/carpediemjr — 14 days ago

After shipping my first game I realized my game design doc was hurting me more than helping. Anyone else?

I spent about eight months writing what I thought was a thorough game design document before touching a single line of code. Mechanics, progression systems, lore, economy balancing, all of it. Felt really professional and organized. Then I started building and within two weeks half of it was already obsolete.

The thing is, writing the doc felt like making progress. It scratched that productivity itch without actually forcing me to confront whether any of my ideas were fun. When I finally had a playable prototype, so many of my carefully documented systems just didn't feel good in practice. I ended up cutting maybe sixty percent of what I had written.

I'm not saying documentation is useless. Notes help, especially when you step away for a few weeks and need context. But there's a real danger in treating a long written doc as a substitute for actually prototyping ideas early.

My current approach for project two is documentation after validation. Build a rough version first, see if it feels right, then write it down so you remember the decisions you made and why.

Curious how others handle this. Do you document heavily upfront, or do you prototype first and document later? Has anyone found a middle ground that actually works on a solo or small team project?

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u/carpediemjr — 14 days ago

What's a good thank you for the best 2 months gift for friends going back to Denmark tomorrow

My two danish friends (well, friend's friends who became my friends) are flying back to Copenhagen tomorrow night after staying with me on and off for like 2 months while they did the east coast + a stint in byron bay. Flight's at 11pm out of Sydney so i basically have today to sort something out.

Budget is like 80-100 AUD total, ideally something that isnt just australian stuff cause they already have 2 stuffed koalas and a boomerang someone sold them in Cairns for way too much (i think it was $35 for a piece of painted wood). We went camping in the blue mountains, did a sunrise hike at three sisters, they tried vegemite and hated it (obviously), we went to bondi like 9 times, and we have this running joke about how aussies say yeah nah for everything.

Things i'm considering:

  • framing a photo from the trip (we took an actual disposable camera with us one weekend which feels more special than just airdropping pics)
  • a bottle of good shiraz, but not sure if wine travels ok in checked luggage
  • one of those personalized star map things for the night we slept under the stars near uluru

Anyone done the photo framing thing before? wondering if its corny or if it actually lands well as a gift. Also is there a non-touristy aussie food thing i should throw in, something that isnt just tim tams (they've had those already, my fault i introduced them way too early into the trip)

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u/carpediemjr — 20 days ago

What episode of Adventure Time do you think has the most rewatchability and why?

So I've been going back through the whole series lately and I keep finding myself stopping on certain episodes just to watch them again even though I've seen them a dozen times already. Some episodes just hit different every single time no matter how many rewatches you've done.

For me personally it's always been Lemonhope Part 1 and 2. The storytelling is so layered and the ending with that time skip still gives me chills. There's also something about the way the show handles themes of freedom and obligation that makes you think more each time you revisit it.

But I also feel like episodes like I Remember You and Simon and Marcy never get old because the emotional payoff is incredible even when you know exactly what's coming. Knowing the full context of Marceline and Simon's relationship actually makes those episodes hit harder on rewatch than they did the first time.

Curious what episodes the rest of you keep coming back to. Does your most rewatchable episode change depending on your mood, or is there one that always stays at the top no matter what? Also wondering if anyone has episodes they think are underrated in terms of rewatch value that don't get talked about enough.

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u/carpediemjr — 20 days ago

Which minor Adventure Time character deserved way more screen time than they got?

Adventure Time is packed with so many wild and creative characters that it gets genuinely overwhelming when you stop to think about it. Finn and Jake obviously carry the show, but some of the best moments come from characters who only show up once or twice and then basically disappear forever.

For me it has always been Marceline's dad Hunson Abadeer. He shows up, eats her fries, we get that heartbreaking song, and then he is mostly just a background threat for the rest of the series. There was so much potential to dig into that father daughter dynamic, especially given how central Marceline's storyline became in later seasons and in Obsidian.

I also keep thinking about Patience St. Pim, the ice elemental. She gets built up as this ancient and mysterious figure and then kind of fades out after the Elements miniseries. She felt like she had a whole backstory the show never fully committed to telling.

What about you all? Is there a character you always wished got a full episode or even just a bigger role in an existing arc? Could be a villain, a side character, a random oneoff from a single episode. Curious what this community thinks because honestly there are so many good answers here.

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u/carpediemjr — 28 days ago