
u/fascinatingMundanity

street racing in GTA-esque world
reddit.comwould like to obtain an: fhd display [or larger but supporting nonUpscaled 16:9 1080p at a 60𝑛 ㎐ or adaptable rereshrate] enabling native SDR (or atleast accurate, if supports HDR thus >100% sRGB). best options?
something that could stream 1080p PS3 videogames in excellent faithful quality. and newer games as well, though the quasi-default colorspace nowaday is in some gamut wider than old-standard 24bitdepth per pixel (i.e. depth of 30 or even 36 bits per RGB pixel, even though most videogames as yet haven't utilized that higher color-depth heightened brightness-range throughout the entire game's pipeline).
What currently [2026.H2] availed oled flatpanels might suit?
Upon losing to the final boss, you get kicked back to earlier in the game, not necessarily in identicality to initially proximal state: farther back based on doing lousier.
A common theme is grinding up abilities, stats, and gear for the final hoo-rah; if you don't succeed then game over, if you do then get rewarded with cutscene and credits.
Well what if failing to secure victory (and thus concluding that run of the game) resulted instead in kicking you back, but not to merely the last checkpoint but probably farther, roughly proportional to how close you got to end-game of that final stage.
There is different ways and degrees of complexity to which this could be implemented. At a more sophisticated end of the spectrum, your decisions within that particular battle (or whatever form the final no-saves stretch takes) could impact qualities upon your 'reset': for example, more attacky then perhaps given a relatively high-er Attack stat, if more spellcast-y then more magic mana (or equivalent), and so-on proportional far back to what percentage of what stage you made before dying (or otherwise failing to beat the final stage).
There are countless ways this could be bound to the storyline arc. Conceivably a multiverse-esque concept could tie-in.
How can VGs designed for since-defunct technology (displays with sub-HD resolution and that support analog inputs) get optimally connected with predent-day tech?
Specifically concerning games for 5th and 6th Gen consoles plus Wii, as they are designed for rendering to output lower than 16:9 frame-res FHD (1920×1080p) and basic HD (1280×720p) but instead 1080i, 720i, 480p, 576i, and 480i. The progressive-scan one (480p) is easier to reproduce accurately with modern flatpanels than any interlaced, but a 4:3 SD window is still non-standard for most modern stuff.
In the absence of new CRTs and discontinuation of EDTV flatpanels (plasma et LCD at 480p 4:3 or wider) manufactured, what options do folks have for an accurate fidelic low-latency audiovideo presentation of the game (particularly live gameplay)? Be it original hardware with proprietary AV connections/adapters and a specialized flatpanel, or an accurate emulation-port with appropriate upscaling (minimal or more advamced), or combination or/and something else depending on particular console et such as required.
[for PS2, prolly][donno] play as a freedom fighter against mulitary
reddit.comedited a comment right after submitting it (< 3+ mins later), showing as "edited". Is this new?
pervasive downvoting that is seemingly for being topically unpopular (rather than low-quality or reiterative) but ostensibly suited to the sub
Meanwhile many near-duplicates and posts concerning same du jour subject (despite spanning many months or even years, not just a day or two) get handedly upvoted.
Go on the attack against another redditor, till you run out of comebacks, then make a couple more cheap weak retorts and immediately block him so that he can't directly respond thus appearing like you got the last word
Might as well just concede defeat.
Which VGs are designed through pipeline to leverage le most (atleast relativistically compared against other VGs asyet) out of natively deep linear color (RGB 26 or 30 bitdepth-per-pixel) for non-upscaled high-fidelity video-output meeting or exceeding FHD@30fps flourishing on suitable OLED display?
Preferably without just photorealistic graphics, ideally with ample stylistic nuanced colorfulness (benefitting from HDR with wide-colormgamut for fully-realized native 10bpc or/and readily optimized for upsampling to 12bpc diaplay) i.e. noticably appreciably enhanced from game-developers' end by utilizing HDR over pure-SDR on getgo. and better if complemented by well-synchronized noncompressed high-fidelity audio.
Optimize for FHD@120fps with 3d 1080p textures throughout; asset polycounts low to approx 6thGen levels (cap of ∼10k triangles ⅌model); high-fidelity linear av: HDR 10bpc RGB & noncompressed WAV⩙AIFF.
Title describes an audiovideo wetdream of mine, if implemented with purposeful depth of detail throughout and breadth of care; preferably quite stylistically without photorealism with lots of balanced nuanced colorfulness and lighting. Any genre could satisfy; affinity for platforming, provided well-tuned controls and appropriate amount of forgivability.
Essentially, I would like a game styled similarly to a polished Dc/PS2/GC -era videogame, but with some specific modifications leveraging advancements in technology (chief among which: replacement of CRT with flatpanel, and greater faster RAMs enabling bigger dynamic loaded areas). The frame aspect-ratio needn't be 4:3, for that is no longer an ordinary one in use (thus, if were going that route then might propose a more arbitrary window), and 16:9 looks pleasant to eye, with 1920×1080p (FHD) a still-common frame resolution (one up from the lowest of basic HD tv of 1280×720p) that has added benefit of scaling nicely into the common UHD and SUHD frame-resolutions. Importantly I am seeking a high frame-rate of double of 60 frames-per-second (which is readily conducive for refresh-rates of non-VRR displays of 120 or 240 Hz).
Using colorimetric bitdepth-per channel of greater than SDR of 8 (into HDR, of 10 or even 12) is less crucial of the criterions, but if actually utilizes a wide-colour gamut to a substantial extent that would delight.
What are currently [2026.H2] the soloplayer highest intragameplay bandwidths (maximum native upper nonbuffered audiovideo bitrates), sans post-processing (upscaling, supersampling, AI-powered frame-generation), actually used? What hardware⨳settings can yield them?
For instance, suppose a game deployed in 8bpc color is played with noncompressed video (thus 24bpp, SDR bitdepth) with an upper visual-fidelity target of UHD@15frames∕s, thus requiring non-audio bitstream rate of ⦗(8*3)*(3840*2160)*15﹦2.985984 Gbps⦘ (equivalent to FHD@60fps ⦗24*(1920*1080)*60⦘). Ofcourse, it can presumably be played with upscaling (provided sufficient hardware) with end-output of e.g. SUHD@30fps in 12bpc[=36bpp] wide HDR color-gamut colorimetric depth (thus bitrate to panel of ⦗36*(7680*4320)*30﹦35.831808 Gbps⦘), and perhaps some VGs can be played without interpolative processing at higher than ⟮(UHD@15fps)24bpp⟯, but that is just an illustrative example. Similarly, going even lower to SD analog days, an uncompressed 8bbc 4:3 480i @60fields∕s output (equivalent to 240p @30frames∕s) requires ⦗24*(640*480)*(60÷2)﹦221.184⦘ for video (altho many SD-era games render from smaller interlaced dot-array than 640×480 at even lower fields∕s refresh-rate).
What are the amounts for modern optimized high-fidelity audio systems employed by fully-developed videogames, during gameplay (multipoint surround-scapic spatiality?)?, complementing respectively what maximum (without latency-inducing interceptively-processed modifications) targeted video fidelities, for what total minimax bitrate? Do these values increase to portions of the game outside of player-controlled interactivity (e.g. cutscenes), and if so to what amounts? Will any of this increase with induction of latest nonmini DisplayPort and HDMI versions' (respectively DP2.1b and HDMI2.2 with big jumps in capacotoes frlm preceding 1.4 and 2.1) standards?
Can any VGs be delivered unadulterated from source to panel with noncompressed 10bppc video at greater reaolution than hdr FHD@60fps?
LF: polished 3d VGs optimized targetedly-for, and utilizing to a thorough extent, an extant purposeful pairings of technology (cf: throwing big specs without optimization, relying on heavy consumer hardware using powerful ֊scaling software). Eg for: SDR video noncompressed 8bbc 100% sRGB 16:9 FHD.
I.e., instead of being designed on assumption that the video will be viewed from a UHD monitor with HDR supporting WCG despite not actually leveraging High Dynamic Range (to an appreciable extent) nor a native wide color-gamut nor necessarily evem fixing a singular target refresh-rate that works well, one than does an excellent job within a smaller-bandwidth format still in use (such as for a display that delivers: 1920×1080p @120Hz non-VRR of 32 bits-per-pixel in sRGB 99% coverage with high accuracy low-latency, so for 16:9 1080p @ 60 or 120 fps in Standard Dynamic Range utilizing uncompressed RGB 8 bits-per-chammel in sRGB).
Any recs (modern or older)?, along with optimal/minimal equipment and intended audiovideo specs?
"I'm not reading all of that.": sometimes a readily understandable sentiment, if in response to a truly giant wall of text and/or lacking grammar and spelling. But really, what is your limit above which you refuse to read body of a post *that you willfully entered*? Two paragraphs? Nine sentences?
Fair question, methinks. Thoughts?
I don't care how many languages that you (purportedly) know fluidly. More to the point: gently challenging a core concept of your post doesn't equate to nitpicking on your sentence syntax or every minor word like you're insinuating that I'm doing.
I respectfully opine about something slightly contradictory, and get accused of being pedantic and insufferable. Please. I politely rebut that, then you delete the entire post and all your repartee with me; go figure.
Also, semantics does matter. As does syntax, though typically on a more isolated than macro scale.
frustrated with life (or some tangible aspects thereof), not specific to one's own. Where can discussionful venting be had?
more along lines of socie-economic, philosophical, maybe cultural. but not focused for politics or general philosophy, nor pointed personal advice.
Point the ways as availed, please.:<]
You: [responds meaningfully to an "old" topic, maybe posted 4mos. ago with last preceding comment from 2mos. ago, but perhaps even respectively 2years and 8mos. ago if not archived]. Other person: Nice necro.
Unless an obvious central natural-successor was since posted on the same sub, then I see nothing wrong with adding to discussion of any topic from any time (provided that you are physically able to and isn't in ciolation of explicit sub rules, what with small default archive-window of 6mos). It's not like old-school discussionboard sorted primarily by just "my most activity" which would 'bump' the topic (often done for that sole purpose, adding nothing of value), so even if quality of comment isn't elevated to a higher level in light of months' passed it still makes more sense to add something relevant (versus nothing, allowing it to get closed with archival), especially since presumably you had landed on that top by searching for something precisely related to it ergo actually would tend to be more tatgeted/topical/quality compared to recent-inveption "hot" topics.
There should be availed a couple reactions to comments, in lieu textual reply, to serve as response to comment that either is not deserving as-is of a dignified response or that may deserve a response but may take a while.
This should be available atleast to the original Topic-creator to serve as remark against cunty comments riling against an explanatory comment by the OPoster in response to another comment (itself not necessarily top-level), which cases should be immune from downvotes. This could be helpful in extended cases as well, such as to comments not replying directly to your own comment, or imbued to redditors other than thread-starter, but perhaps enabling downvotes like a regular reply to mitigate potential abuse. To complement it and in furthering mitigation of abuse, another kind of non-text reaction could be implemented for acknowledging non-cunty comments that want to respond-to in thoroughly but cannot presently due to time constraints.
I might would suggest this on r/ideasForTheAdmins, but because I had submitted an idea that didn't fit in with the hivemind it not only got removed but I also got banned therefrom. This kind of implementation could curtail even some negativitoes of that sort that tend to pick one person on whom to gang-up.witj much ignoring of individual remarks' contents.
¿quality (incl artistic integrity) of older-gen VGs via newer means? original vs remaster, orig optical rom vs newer format
For instance, take an original-release game for: PS1 (CD-ROM), PS2 (CD-ROM initially, then DVD-ROM), or PS3 (BluRay-ROM), played in a backwards-compatible PS4, or either of the first two or an original-release PS4 game (image on external BluRay or internal HDD) played in a PS5 base/Pro. How do these compare to playing it on its respective originally compatible hardware (e.g. some OEM model PS1 for PS1 game, OEM model of PS2 for PS2 game)? Do newer versions upscale older-gen ROMs by default?, or is it possible to (for instance) play a PS1 disc in a PS5 connected optimally to the same CRT TV as to which an OEM PS1 gets connected in identical way resulting in identical end-quality? And assuming that the PS1 game of focus has been remastered for PS4+PS5, then how would that version (BluRay disc versus digital copy, if there mght can be a difference in quality?) compare and contrast say played from a PS4 on a UHD flat-screen? (I realize that this last question might vary on case-by-case basis, and maybe the preceding questions though likelihood to a lesser extent).
Looking forward to experienced honest answers.