GMs who have run Impossible Landscapes, what do you wish you had prepared for first session?
I'm running it soon!
I'm running it soon!
I'm thinking of running it soon.
It gets players role-playing as their character as they get into the heads of the other characters. It's a fun warm up that sets a great mood for the rest of the session by reminding everyone about the current campaign. Try it with your group for free tonight through a link at the top the Kickstarter page:
https://www.kickstarter.com/projects/deckanddice/questionable-characters?ref=7u3ddh
Let me know what your group thinks!
I made a card game you play in character, while you wait for that last player to show up to the RPG session. It's a quick game that gets people talking about everyone else's characters. As a side effect it reminds people what has happened in the campaign so far, so it's great for a warm up.
It's available to try for free here:
The only reason I count cards is so I'm not drawing blind when I boost or play stress cards. For this, the basic cards (1-4) are the only cards I need to keep track of. Since its impossible for me to keep numbers in my head while also doing Heat math, I decided to map the cards to visuals. Star Wars characters worked perfectly:
During a game, when I draw a 1, 2, 3 or 4, I imagine that character taking damage. The first card means they're staggering. A second card and they've fallen down. They die with the third card.
As long as I remember the current state of the alive characters, I know the number of each card in the draw deck. For example, if the living characters are a sparking R2D2 and Yoda laying in the swamp, then there are two 2s and one 4 in the draw deck. Then, if I play three + cards, I'll have a move of exactly 8.
I wait to play + cards until I have the same number or less of the 1-4 cards left in the draw deck. Its grabs the table's attention when you play three stress going around a sharp corner and you turn over the exact number you need to not spin out.
Let me know if you give it a try. And I'd love to hear your Heat strategy ideas.
I made a card game you play in character, while you wait for that last player to show up to the RPG session. It's a quick game that gets people talking about everyone else's characters. As a side effect it reminds people what has happened in the campaign so far, so it's great for a warm up.
I'm Kickstarting it, but an online version is available to try for free here:
https://deckanddicegames.com/questionable-characters/
Please let me know what you think!
I made a card game you play in character, while you wait for that last player to show up to the RPG session. It's a quick game that gets people talking about everyone else's characters. As a side effect it reminds people what has happened in the campaign so far, so it's great for a warm up.
I'm Kickstarting it, but an online version is available to try for free here:
https://deckanddicegames.com/questionable-characters/
Please let me know what you think!
The only reason I count cards is so I'm not drawing blind when I boost or play stress cards. For this, the basic cards (1-4) are the only cards I need to keep track of. Since its impossible for me to keep numbers in my head while also doing Heat math, I decided to map the cards to visuals. Star Wars characters worked perfectly:
During a game, when I draw a 1, 2, 3 or 4, I imagine that character taking damage. The first card means they're staggering. A second card and they've fallen down. They die with the third card.
As long as I remember the current state of the alive characters, I know the number of each card in the draw deck. For example, if the living characters are a sparking R2D2 and Yoda laying in the swamp, then there are two 2s and one 4 in the draw deck. Then, if I play three + cards, I'll have a move of exactly 8.
I wait to play + cards until I have the same number or less of the 1-4 cards left in the draw deck. Its grabs the table's attention when you play three stress going around a sharp corner and you turn over the exact number you need to not spin out.
Let me know if you give it a try. And I'd love to hear your Heat strategy ideas.
I made this game as a warm up for a role-playing session. It sets vibe for the session to come by getting players thinking and talking about each other's characters.
I wish I could post some pictures here. Please check out the real play videos and the card samples at the Kickstarter page: https://www.kickstarter.com/projects/deckanddice/questionable-characters?ref=zlqcq6
All backers get immediate access to an online version, so you don't have to wait for fulfillment to play with your group.
Thanks!
Samsung recommends installing this kit: DA82-01415A. It sometimes works.
Here's what has always worked for me: shutting off the ice maker. It doesn't make any sense to me, but it's worked every time I tried it, even non -twin cooling fridge. Obviously, thats only a long term fix if they don't use the ice maker.
I'd love to hear your theory why that would work. It works even if with ice makers that weren't hooked up to a water supply.
The game takes place in an imagined alternate reality, where you are trapped in a machine by a sadistic wizard and forced to answer questions about your party members. If you get too many wrong, you are zapped. You must play until one of you dies!
It's a quick game that get players thinking and talking about everyone's characters, and warms everyone up for your actual TTRPG session. I've gotten only massively positive feedback when people play it. Please check it out and let me know what you think. Thanks!
https://www.kickstarter.com/projects/deckanddice/questionable-characters
The game takes place in an imagined alternate reality, where you are trapped in a machine by a sadistic wizard and forced to answer questions about your party members. If you get too many wrong, you are zapped. You must play until one of you dies!
It's a quick game that get players thinking and talking about everyone's characters, and warms everyone up for your actual TTRPG session. I've gotten only massively positive feedback when people play it. Please check it out and let me know what you think. Thanks!
https://www.kickstarter.com/projects/deckanddice/questionable-characters
Reviews have been stellar. People love them to help fill in a session when they didn't have time to prep, or to populate hex crawls, or to provide an exciting start to a session. All 66 adventures are human made (text, art, and maps).
To celebrate, I'm discounting other two PDFs (which, I think are even better):
https://www.drivethrurpg.com/en/product/486314/quartershots-lairs-labyrinths
https://www.drivethrurpg.com/en/product/486319/quartershots-woodlands-waterfalls
There are about 50 physical sets left before I sell out, which include physical handouts and the PDFs for free. I've discounted the bundle by $15: https://shop.deckanddicegames.com/products/quartershots-the-complete-collection
Its pencil and paper, right?
What is the closest you've gotten to a finished campaign? What was the worst way one ended?
The 7th Continent series comes to mind. It feels like a solo game with co-op tacked on.