
u/rivertpostie

Dragon head guy here. Ripping up a bunch of tshirts dipped in titebond 3. Going well enough, but I might take an angle grinder to the thing before rattle-canning it with paintable water sealer.
Dragon head guy here. Used spray foam. Shaped. About to mix titebond III and water and coat old t-shirts to make a poor man's fiberglass. This will be an installation that acts as a "misting station" to cool event attendees down. Water breathing dragon. Tell me what I'm about to mess up
I made a skeletal frame for a dragon head from XPS. What do I flesh the gaps out with that is sculptable? Needs to be waterproof because I'm making a water breathing dragon.
My heart tells me Roxanne is busted, but I'm not smart enough to figure out how degenerate it wants to be
Help me break Anzrag. Having issues with consistency in getting lure effects and indestructible quickly. Open to other strategies
Okay, so I design things based on "traditional" CAD workflows. Sketches. Dimensions. Specs. And output those files to CNC (laser cutters, 3D printers, plasma, plotters)
I'm trying something very different.
I'm trying to make a functional visual 3D art piece -- a water breathing dragon for a Renaissance Faire. Spec on the inside. Art on the outside.
I've got the 3D model -- just an open source traditional academic dragon. And, I'm trying to slice it into ribs to build a skeleton if a structure.
If I didn't have a mesh, I would just array rectangles off my stock dimensions and do a Boolean operation and save the DXF of the face.
That just isn't working with a mesh.
How do I get rib slices with a mesh?
I tried tossing it into blender, but it turns out I don't know what any of the tools do, and it's a very different tool and I don't even know how to input dimension let alone make an array