u/ArcIgnis
Hypothetical what if
A furry genie offers to either turn everyone in the world into an anthropomorphic character except you, or you are the only anthropomorphic in a world of humans.
What would you choose?
Has Chucklefish at any point mentioned they plan on updating this game again?
I know officially it's not been designated as "Abandoned" but I am wondering if it were to ever receive updates considering the scope and potential the game still has. I've played it since day 1, and then the new story mode, which I found really fun, but also a bit sad that some planets are simply "just there" and don't really have much of a purpose.
Like, why would you ever want to visit the poison planets or volcano planets, you know? Just wished they just all had something in common with each other, or a purpose for being there that goes beyond roleplaying, since for RP, it's perfect.
In these hot and trying times
May you cool off during these humid times.
I have found Ultra Instinct Shaggy's match. Meet Fat God Albert
Him saying "Hey hey hey", that frequency can stabilize or shatter dimension.
I will steal valuable seconds if not minutes from you, when
Every door you open, drawers you pull, refridgerator you check, exiting your house, EVERYTHING NEEDS TO BE LOADED FIRST.
Some ancient memes I discovered on a 128 MB USB stick
We should have world cups where continents compete instead.
Eurasia VS North & South America.
100 vs 100, players from other countries put together on a football field 10x bigger than the default.
What do you consider "Difficulty" in games?
I don't know how often difficulty has been debated on when something is really difficult or not and it's done in so many ways across games, that I'm curious on what you all think.
We all experience difficulty in our own way. It's difficult for some, and easy for others. This can be mechanics, this can be learning a system, learning to navigate, remembering established environments, find/discover new timing to be faster or sharpen your skills, etc.
Now my question is this and this can apply across all game genres, and I'll mention examples too.
- Inflated HP & Attack & Defense in RPG games -
This is when enemies aren't different in behavior. They are exactly the same as you may have defeated them before, but the only thing that tips on this scale really, is the boss has more chances, and you have less chances. Defining chance to be how many hits one can take before losing.
- Increased Speed in racing games -
This is when your opponent(s) have a new standard for lap times. In normal difficulty, you may notice that you leave quite the gap between you and the ones behind you, but on higher difficulty, they simply go up in speed. No shortcuts, no special tricks, they simply go faster, and you have to start scraping buy, turn and brake as little as possible to preserve speed.
- Value increase of things to purchase -
This can occur across any type of game genre, whether it's gear or items, or vehicles, their price has simply gone up.
- Behavior changes in opponents -
This is where an enemy you have defeated before, suddenly gets new moves, and has counters for things that you used to be able to exploit, or even use you to advance themselves, or are more aggressive, where while they are defensive, they're also fully capable of stopping/forcing your method to change.
- Rulebreaking opponents -
Rules that you are forced to abide by, do not apply to opponents. If cars bump into walls, they don't lose speed, spellcasters never run out of resources to fight you, enemies don't stagger when you strike them, opponents move much faster than your character could respond to, and invulnerability periods.
- Disadvantaged Protagonist -
The type of game that establishes from the very start of the game, that everything, even things that are the same size as you, can waste you with less effort than you would spend on them, things can fly around you, have access to resources you can't have, like restoring health on the spot, homing projectiles, etc.
- Changed environment -
Something you've overcome before, is not quite the same in high difficulty. This can be more obstacles that were never there before such as blockades, added NPCs/Enemies, more traps, and arenas that benefit your opponent more, corrupted grounds you can't work with or stand on, and of course, more pit falls.
I'm certain there are more types of difficulties out there that I couldn't come up with as I was writing this, and I tried to keep this neutral as possible for I know most of you will have games come to mind when applying these types of difficulties that you may have experienced, and how you felt about them.
I'm quite aware that everyone has their own definition and experience on what they would consider difficult, and whatnot, and I am curious if said "difficulty" is truly difficult to you or not.
For me, the only thing I consider difficult that is enjoyable in games, is when opponents or obstacle behavior changes, and I have to re-adapt. This forces me to re-learn and study my opponent because things are different, or maybe my environment could have changed, or both even.
I don't consider inflated HP, attack and defense, or rulebreaking to be "difficult" to be exact. If any, I consider it lazy and unfair for the way I look at game, I'm given tools to overcome obstacles. Don't misunderstand since I can equalize and say "It's fair when a huge beast doesn't stagger, and one hit of his will crush me" but in exchange, said beast is very slow and telegraphs their moves for you to avoid danger, but if that same beast in higher difficulty, can move as fast as me, but keep the same properties still of not staggering and 1-hit kills, then I call it unfair, unless I potentially can do the same as my opponent. At that point, I'd consider it to be more limiting in how I choose to play a game with the options available.
So, what do you consider difficult and not so difficult to you? Feel free to share your experience in games that have higher difficulty settings, and the kind of difficulty that you do enjoy.
Are there plans to add more weapon categories? If so, I would like to see some of the most under-represented weapons in fantasy games.
First weapon is the Swordspear from Dark Souls 3, also known as a Swordstaff.
Second weapon is the Double Sword from Dynasty Warriors, also known as a twinblade or double-bladed sword, or more known as the saberstaff that Darth Maul uses.
Third weapon are the Katars from Elden Ring, but also used by Assassins in Ragnarok Online.
Question regarding the hard life and the suffering the prophet Muhammad, Peace and Blessings Be Upon Him
I've heard that the prophet Muhammad had a very rough life and suffered greatly, but then I was wondering if that's even possible.
If you have what can be considered a direct line to the source, you are the one, the only one who receives revelations from God, how can you have a rough life, when you are the only one who has the guarantee that God is real, and that everything will be well, if you do as He says? If you see your beloved pass away, believing the revelations you brought from God, why would you even be sad when you know not only they will be in God's merciful hands, but also that you yourself will be destined to one day be with them in a better place as well?
This kinda leans on this idea of where an extremely positive outcome backed by irrefutable evidence that it will 100% happen, could not possible break you, like knowing you're going to win the jackpot, or that in 3 days, you will actually meet the love of your life, all of those guarantees promised, how could you still possibly have a rough life?
Hit the link, and share the super power you got!
Let's see what you got!
I'm looking for themes that end up being bangers in places you don't expect bangers to be.
I've had this conversation where we talked about VGM and came to the topic of some tracks being absolute top tier bangers, yet are so simple. Goldeneye N64's Watch Menu theme for example, this is the pause menu, but the theme is the reason you've paused the game for a couple of minutes longer than what you wanted to check on.
Same thing with the music shared here, I'm curious if you all can think of themes of unlikely bangers from video games as well.
Be supportive everybody! (By @Glacytale_ on Twitter)
So that Eevee can grow big and strong!