Thinking about doing a maddening run, but because resources will be limited who is the best candidate for star seal/Tiki

I’m thinking about doing a maddening run with random growths so resources will be limited and I love using Tiki and star seal but I wanna limit myself too only using tiki and if I do buy star seal for unit only buying it for one unit with this in mine, which unit gets the best results with star seal normally I give it to a growth unit my immediate assumptions would be alfred, jean, and anna, who would benefit the most and or what unit would benefit more?
PS I know there’s some some units have dragon builds with Tiki that take advantage of the dragon transformation but right now I’m just focusing on who is the best person to give star seal

reddit.com
u/DryCommunication5497 — 7 days ago

How far has mods gone in this game?

Without official modeling support, it will always be limited, but I wanna see how far people have taken it fun ones would be replayable, high-level missions, new classes, and or making existing missions replayable post game and making a more difficult to match your power post game

reddit.com
u/DryCommunication5497 — 1 month ago

I just wanna tell the developers that if old world blues was its own separate game I would buy it (especially since my only computer a decade old Mac died)

The game is amazing and it is one of my favorite fallout games and bodies one of the aspects I love most about fallout, several weird wacky and unique factions fighting for power in the wasteland so if someone’s wish came through and the developers were somehow allowed to legally sell this as a separate game I would buy it,

reddit.com
u/DryCommunication5497 — 2 months ago
▲ 76 r/dndnext+1 crossposts

As a DM, I allow my players to use Arcana checks to modify spells.

Here is a perfect example: in a recent game, the party noticed that a group of Earth Elemental assassins harassing them was perched on a mountain peak. My Bard used a spell that dealt thunder damage and asked to make an Arcana check—using his spellcasting modifier—to modify the spell so it would trigger an avalanche and knock the enemies down the mountain.

I allowed it because it was a thunder spell on a snowy peak during a powerful, magical storm caused by a nearby thunder-and-lightning kaiju. It made sense in-universe to harness the surrounding magic and terrain. The Bard passed the check, causing the avalanche, and the party ambushed the surviving assassins.

The catch is that I am always clear with my players: the DC will be high (DC 15 minimum) and the punishment for failure will be harsh. Because of this, whenever a spellcaster decides to modify a spell, the entire group pays attention and does whatever they can to help prevent backlash."

The point of this post is first inform us any tips on future proofing this rule to prevent player abuse and things to do to ensure this role remains interesting and overall, just to see what people think about this rule

edit for those worrying, give plenty of goodies to my martials and the martial divide is something I actively consider

reddit.com
u/DryCommunication5497 — 2 months ago

As a non-denomination who firmly believes in eternal security, what is the best mainline Church to join?

I may leave my church to go to mainline after some issues. (The pastor may or may not have falsely accused a friend of mine using drugs) but since I firmly believe in eternal security, what is the best mainline Church to join? My first assumption would be Presbyterian as their reformed and believe in a variant of eternal security by default preservation of the Saints, but while I’m not opposed to Calvinism, I’m not 100% believing in it so I feel like that might be dishonest.

Ps I believe if you are truly saved and you abandon the faith you WILL come back to faith in god some time before you die and if you don’t come back you were never one of Christ sheep to begin with

reddit.com
u/DryCommunication5497 — 2 months ago

[fo4] is there any Xbox1 mod that makes the settlements prebuilt that is not sim settlement

I wanna have the settlements be actual settlements without having to spend hours building each and every single one and focus on the game but since sim settlements 2 keep crashing to the point I can’t play the game

reddit.com
u/DryCommunication5497 — 3 months ago

Become a master enchanter, capable of sending swarms of rodents towards your enemies and and making entire city populations disappeared with this Pied Piper bard subclass tweaks and constructive criticism welcome

Bard subclass College of the Piper

Bards from the college of the Piper I’ve learned how to use their musical talents to enthrall rodents and individuals. Piper’s as they are called range from amateurs who can serve as pest control to master musicians that can kidnap entire cities. in battle they sent a swarms of rodents at their opponents after building up the swarm throughout combat and mastered Piper’s can even use intelligent creatures, charmed by them as part of their swarms

Vermin catcher

The primary purpose of your studies, even for novices is to practice on mass charms as such you practice on the weakest creatures and even some fairies
Starting at level three when you get this class, you can use your action to charm all CR 0 beast and Fay within 120 feet of you while charm this way they will follow you wherever you go for up to one hour or until they are damaged or you stopped the performance (no action required) when initiative is rolled the survival instincts of the creatures kicking and you can no longer perform this action until combat or whatever situation that caused the initiative role ends. Creatures charmed by this ability, cannot be used for “human swarm“

Gathering swarm

Weaponize your abilities you can gather you swore through during a course of a combat and unleashed in a violent wave of fury
Starting at level three you can start getting a resource known as swarm tokens, this represents whatever tiny creatures under your command that you are gathering up through combat whenever you past a level spell or a creature roles, one of your inspiration, Dice you gain a number of swarm tokens equal to the level of the spell that was cast, or the number rolled on the inspiration Dice you lose all swarm tokens during a long rest 
you can use your action to spend swarm tokens up to three times your bard level plus charisma modifier to make an opponent you can see within 60 feet of you make a dexterity saving through against your spell save DC or take damage equal to the number of swarm tokens you spend or half as much on a successful safe as a bonus action, you can perform the same action, but can only use up to your bard level you can only use either of these actions once per turn.

Human swarm
Starting at level six holding your abilities, you can now use other beings in a limited manner rather than just the smallest creatures, for your weaponize swarms whenever you use your action, but not your bonus action to use gathering swarm you can choose any creature charm by you within 60 feet. They are considered part of the swarm and run up to the creature you targeted  and count as a number of swarm tokens equal to your proficiency bonus this ignores, we are normal limitations of your how many swarm tokens you can use in a turn but any charmed creature you use this ability on immediately loses the charm condition after this ability is used

Music that lure away crowds
Also at level six, you can make a grand performance to charm groups of intelligent creatures you can use an action, the force every creature of your choice within 60 feet of view to make a charisma, saving throw against your spell, save DC on a failure. They are trying to by you and can no longer take any hostile action against you and on their turn, must use their movement to get as close to you as possible, while charmed by this ability you can build going for up to a minute while maintaining concentration like you would a concentration spell once you use this ability, you cannot use it again until a short rest

Master Piper
At level 14, you have mastered your abilities of charming creatures on mass, both big and small you can even charm and kidnap entire cities represented in these two benefits
. All swarm tokens, you generate are doubled this does not count towards human swarm.
. The music that makes cities disappear. You can use your action to spend a level 5 spell slot to make all CR 1 creatures within 2 miles of your choice be charmed they cannot make hostile actions against you and must follow you knowing exactly where you are by the magic of the ability this ability last up to an hour and requires concentration and you are so focused on the on mass use of your ability you cannot weaponize it and therefore cannot use human swarm on creatures, charmed by the ability.

you can upcast to enhance this ability +1 CR +2 miles of range and +1 hour of duration for each spell slot level above level 5

PS this is my first time So I understand this might not be the best quality or balance my mangoes to make something with good bones that can be Tweaked and buildup upon if it’s not balanced In its current form, I’m just excited because I got all the numbers and features down my head for a long time, but I finally got off my lazy butt and wrote it down. The main play style is too fold. One is gathering a swarm to make One big attack near the end of combat and the other is charming creatures on mask around you defensively and fusing those Two play styles together

reddit.com
u/DryCommunication5497 — 3 months ago

Become a master enchanter, capable of sending swarms of rodents towards your enemies and and making entire city populations disappeared with this Pied Piper bard subclass tweaks and constructive criticism welcome

Bard subclass College of the Piper

Bards from the college of the Piper I’ve learned how to use their musical talents to enroll rodents and individuals Piper’s as they are called range from amateurs who can serve as pest control two master musicians that can kidnap entire cities in battle they sent a swarms of rodents at their opponents after building up the swarm throughout combat and mastered Piper’s can even use intelligent creatures, charmed by them as part of their swarms

Vermin catcher
The primary purpose of your studies, even for novices is to practice on mass charms as such you practice on the weakest creatures and even some fairies
Starting at level three when you get this class, you can use your action to charm all CR zero beast and Fay within 120 feet of you while charm this way they will follow you wherever you go for up to one hour or until they are damaged or you stopped the performance (no action required) when initiative is rolled the survival instincts of the creatures kicking and you can no longer perform this action until combat or whatever situation that caused the initiative role ends

Gathering swarm
Weaponize your abilities you can gather you swore through during a course of a combat and unleashed in a violent wave of fury
Starting at level three you can start getting a resource known as swarm tokens, this represents whatever tiny creatures under your command that you are gathering up through combat whenever you past a level spell or a creature roles, one of your inspiration, Dice you gain a number of swarm tokens equal to the level of the spell that was cast, or the number rolled on the inspiration Dice you lose all swarm tokens during a long rest 
you can use your action to spend swarm tokens up to three times your bard level plus charisma modifier to make an opponent you can see within 60 feet of you make a dexterity saving through against your spell save DC or take damage equal to the number of swarm tokens you spend or half as much on a successful safe as a bonus action, you can perform the same action, but can only use up to your bard level you can only use either of these actions once per turn.

Human swarm
Starting at level six holding your abilities, you can now use other beings in a limited manner rather than just the smallest creatures, for your weaponize swarms whenever you use your action, but not your bonus action to use gathering swarm you can choose any creature charm by you within 60 feet. They are considered part of the swarm and run up to the creature you targeted  and count as a number of swarm tokens equal to your proficiency bonus this ignores, we are normal limitations of your how many swarm tokens you can use in a turn but any charmed creature you use this ability on immediately loses the charm condition after this ability is used

Music that lure away crowds
Also at level six, you can make a grand performance to charm groups of intelligent creatures you can use an action, the force every creature of your choice within 60 feet of view to make a charisma, saving throw against your spell, save DC on a failure. They are trying to by you and can no longer take any hostile action against you and on their turn, must use their movement to get as close to you as possible, while charmed by this ability you can build going for up to a minute while maintaining concentration like you would a concentration spell once you use this ability, you cannot use it again until a short rest

Master Piper
At level 14, you have mastered your abilities of charming creatures on mass, both big and small you can even charm and kidnap entire cities represented in these two benefits
. All swarm tokens, you generate are doubled this does not count towards human swarm.
. The music that makes cities disappear. You can use your action to spend a level 5 spell slot to make all CR 1 creatures within 2 miles of your choice be charmed they cannot make hostile actions against you and must follow you knowing exactly where you are by the magic of the ability this ability last up to an hour and requires concentration and you are so focused on the on mass use of your ability you cannot weaponize it and therefore cannot use human swarm on creatures, charmed by the ability.

you can upcast to enhance this ability +1 CR +2 miles of range and +1 hour of duration for each spell slot level above level 5

PS this is my first time So I understand this might not be the best quality or balance my mangoes to make something with good bones that can be Tweaked and buildup upon if it’s not balanced In its current form, I’m just excited because I got all the numbers and features down my head for a long time, but I finally got off my lazy butt and wrote it down. The main play style is too fold. One is gathering a swarm to make One big attack near the end of combat and the other is charming creatures on mask around you defensively and fusing those Two play styles together

reddit.com
u/DryCommunication5497 — 3 months ago
▲ 3 r/GamingLaptop+1 crossposts

Thinking about getting a gaming laptop with a budget of $800

my most advanced gaming console is a switch 1 2/3 of the games I wanna play I simply can’t access with my current consoles. in terms of longevity performance and ability to play future new games is it worth it to get a laptop with a budget of $800?

Notes: (Anything else we should know?)

Budget: ($800)
Country: (USA)
Use Case: (Gaming potentially AAA titles, for instance, Black myth wu Kong )
Preferred Specs: (any)
Notes: (I am New So I understand that some of these desires I have might have to let go as I don’t know what’s realistic.I don’t know if laptops can do this, but I would like something that can use for Modin and emulation if possible)
reddit.com
u/DryCommunication5497 — 5 months ago

Is there any mods that adds a new quest lines

I would love a mod that would add new quests and PCs and stories the lines between us such an interesting place and I believe there are many great stories that could be held there

reddit.com
u/DryCommunication5497 — 5 months ago