How do you improve clarity in games without overexplaining things?
A Streamer played my puzzle game and pointed out that some mechanics/puzzles weren't immediately clear to understand.
Because of that, I added short cinematics that briefly show what changed after activating certain mechanisms, and it improved the readability of some puzzles a lot.
I'm curious how other devs approach this kind of problem.
What do you usually do when a mechanic or puzzle isn't clear enough at first glance?