When I spent like 5 or 10 minutes trying to have an active air battle with the Waterwings a few kilometers above the sea
This is yet another one of my captures from a few months ago, when I was still playing the game. There's a couple of Waterwings in a certain area northwest of the map near a shipwreck, that would sometimes dive in, but then I ran into them somehow flying way high above the water, doing nothing. I couldn't pass up the chance to finally have one real air battle in this game. To mixed results. It was a drag. The Specter Gauntlet can only do so much, and for some stupid reason (probably gameplay balance) won't let you fire with one hand while riding a flying mount with another. So I had to just keep jumping off my Waterwing 100 times until they were both dead. Never found their bodies so I could loot them, in the sea. Probably despawned before even hitting the water, lol
This brings me to Horizon 3. I'm hoping the next game will heavily lean into flying as a mechanic from the get-go. Have a map truly designed for grandeur and reaching great heights, across vast distances that would otherwise take too long by foot or land mount. Reduce the map density to compensate for the bigger open world and scale, but sprinkle some hidden points of interest all across the land so you'll still have incentive to explore by foot or land mount every now and then.
Dedicated air air combat system against other machines or human riders, using the Specter Gauntlet, and faster animation speed, or an unlockable skill for trick shots where you can time your boosted jump out of a flying mount in the sky during a battle to strategically aim and fire one of your bows and other 2 handed weapons, before either deploying the shieldwing or grappling onto the flying mount again.
They've already done the tired old "I lost all my gear and abilities" thing in Forbidden West, it'd be lame for Aloy to not have flying overrides, specter gauntlet or her other vital tools and skills by the beginning of Horizon 3. As for her arsenal of weapons besides the gauntlet, just have her start with a basic bow and a sling or tripcaster, explain it away with her needing to travel light and setting up a new base of operations/storage room as an excuse, while she left her old stuff at the Forbidden West's base.
Just please get rid of all the ridiculous amounts of minimally different weapons in H3 and that stupid upgrade workbench system designed for us to grind for hours for machine parts. And please get rid of the few useless weapons introduced in Forbidden West. Mainly just that pointless Staggerbeam tripcaster that barely does anything, and the useless deployable shield that you set up on the ground and the machines promptly ignore instead of trying to shoot through it.
Also, get rid of the Value Surges, pretty please. Or at least leave just 5 of them and make it so you can change them on the fly during the weapon wheel slowdown instead of having to open the skills menu, and also let us fucking decide when to stop a Surge instead of depleting the entire Valor Meter even when we only needed it for 20 seconds. Thanks.