
How it started vs. How it's going
Between these two screenshots are around two years of solo development.
Since this is my very first project, I basically had to learn everything about the engine from scratch while building it.
I still remember struggle-playing with the first prototype, and now I'm here tweaking custom shaders and lighting.
I honestly love the WorldEnvironment node—it's so straightforward but incredibly powerful once you get the hang of it.
For the map, I've been heavily relying on Terrain3D.
To my fellow Godot devs: Who else is using Terrain3D for their worlds, or did you switch to a different solution?
Edit: Since some of you asked, the name is M.A.Y.A on Steam