Why are so many people acting like arrowhead balancing the game around difficulties lower then 10 is bad

It is so stupid. What game is balanced around its HARDEST difficulty being fair and forgiving? NO GAME And yet you see this take being said by a ton of people. There's 10 difficulties for a reason balancing the game around making 6 the "normal" difficulty is totally fair! 7,8,9 and 10 should be reserved for those who want a challenge and 6 for the people who want to feel like an unstoppable force. 5 and below for new players or people looking to lay back and just relax without much thought.

I genuinely dont understand how some people think this idea is bad. The game never asks you to play in a difficulty above 6 but some people will act like any difficulty under 8 doesnt exist and they will complain that the game isnt challenging enough. They dont actually want to have a difficult game they want to play on the highest difficulty but it should still be easy.

Making 6 be as challenging as super helldive today will lose you nothing except mega bases and 2 enemy variants which act the same as their original variants ever since the alpha commander was made to be a brain dead enemy because God forbid you have to be slightly stratategic against one enemy that dies in 5 seconds anyway.

And i guess if you really wanted to make sure even players on lower difficulties can access these enemy vairants and mega bases make mega bases their own 12 minute blitz missions on difficulties 6 and below but 7-10 will always have a mega base and the brood commander and the strider have a small chance to spawn as there upgraded variants. Done. No locked content and no reason to complain about difficulty

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I really hope we get more seaf variants

Watching the seaf take out entire hordes of enemies and sometimes even heavies is so cool I really hope we get more of them. Some ideas for other units I had were:

The recon

Armed with a diligence counter sniper and wearing a ghillie suit. Stays far from the team picking off targets and has the ability to throw smoke grenades at his feet to make an escape

The drone operator

Has a guard dog backpack on him and he is armed with a redeemer. Looks the same as the others but with a special lens on his helmet

The supply specialist

Carries a supply pack that can resupply helldivers when they shout "i need supplies" carries a punisher and they look like any other solider but with the backpack

The vehicle crewman

Carries a peacemaker but when the helldiver they are following enters a vehicles they will enter its gunner seat(if there is place for them) amd they will prioritize enemies the helldiver pings but they will drop their weapon meaning they are defenseless.

I feel like theres really no limit to how much variants arrowhead wants to add but that is if they even add some more. Not saying that the current ones arent enough but more seaf variants would be awesome.

Would imcreasing the thermites fuse time solve most of its problems?

Think about it, you just stick it on most heavies and in 7 seconds theyre dead or super weak. I personally think the whole idea of an anti tank grenade is oppressive and shouldve never been introduced but the giga grenade does it well as it has alot of downsides and the upside is worth it( i still think we should only have 1 giga). But what if the fuse time for the thermite was MUCH longer, like 10-20 seconds. It would stil have an advantage over the giga nade by having more capacity, throwing it further and more damage but its delayed. with this change its burn damage should be the same to not make it do like 3000 damage. It would still do all the stuff it already can but it requires more skill. What do you think?

u/Financial-Customer24 — 6 days ago

Hot take: i dont like the change to the parked vehicles being attacked

Yeah i said it. The FRV's already barely get used and now theyre basically a one- two use stratagem as if I leave it alone for like 30 seconds a random patrol or bugs could come and kill it. Like yeah I know it makes sense but it makes those vehicles unnecessarily tedious to use like you gotta watch over it like a baby. Tbh I think if we want to keep it realistic the supply frv should get attacked but the gunner and future incinerator FRV shouldn't since the supply frv attacks the enemiez and the others dont

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u/Financial-Customer24 — 6 days ago

What's with the team killing since devoid of liberty?

Since the update I've had 5 teammates try to kill me. I didnt bring any team killing stratagems like mines or the k9 I was using a full warhammer loadout and the sterilizer Yet I have had like 5 people in different games try to kill me and Most failed to kill me and I killed them with the bolt pistol so they kicked me. The highest level one was 97 so theyre kinda low levels but idk if that makes a difference. Idk what it was since I didnt play bad or did something to provoke them

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u/Financial-Customer24 — 7 days ago

Is you told me that these 2 enemies are from the same faction one year ago i wouldve laughed in your face

Other then the overseer in the veracitor they dont have any resemblance

u/Financial-Customer24 — 8 days ago

To be honest, I dont even blame arrowhead for appealing to the masses.

Think about it, most PVE games of this genre that require teamwork, planning ahead and giving each player a role have low player numbers(or atleast much lower then helldivers player count)

On steam Darktide has around 11K players on a weekend,space marines 2 has around 21k, deep rock galactic has 10k. But when comparing it to Helldivers 2 it had over 42k people playing last weekend with no update or even an announcement.

Even when those game get major updates they get a max of 40k-60k and now with devoid of liberty coming out which simply has 2 new enemies, a few new seaf troopers and a new biome coming soon it has 150k players.

It just makes more sense for arrowhead as a business to make the game brain dead in even the highest of difficulties.

After escalation of freedom there were times the game had 8k players across all platforms and even tho the games performance wasnt bad,the entire reason people left is the balancing. Obviously arrowhead has seen that and ever since made the game piss easy to make sure people dont leave.

BTW this isnt to hate on those games I have a ton of hours in each of them I think those games are balanced much better then helldivers but im just comparing them

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u/Financial-Customer24 — 8 days ago

Overseers should have the same AI as the cyborgs

Basically, give them the ability to dodge,take cover and be smarter overall. Also give the regular overseer an ability that makes him stand in place for 5~ seconds and after he does it all the votless type enemies(considering they add more in the future) become faster since voteless are really weak even in hordes and for drip make their eyes glow purple.

u/Financial-Customer24 — 11 days ago
▲ 313 r/SuperJerk

ALL DIFFICULTY MUST COME FROM ENEMY NUMBERS

NO SMART AI

NO UNIQUE WEAKPOINTS

NO TEAMWORK

NO ENVIRONMENTAL HAZARDS

NO LOADOUT CHECKS

NO TEAMWORK

NO PER PLANNING

NO TEAMWORK

ONLY ENEMY NUMBERS!!! ARROWSLOP WHY IS THE PERFORMANCE SO BAD FIX YOUR GAME!!

u/Financial-Customer24 — 11 days ago

Hear me out: make difficulties 8,9,10 spawn enemies from sub factions randomly

Now the way this would work is that when an enemy spawns. Let's take a warrior for example, it has a small chance to spawn as one of its variants.

On impossible it would be 1% chance for it to happen. Basically nothing will change

On helldive it would be a 5% chance. A higher chance but still wouldnt affect the game much.

On super helldive it would be 10% chance. Its felt more but would still would not be game changing.

(These numbers can be changed if theyre too high/too low)

If a "special" warrior spawns. It would have a 25% chance to spawn as a bile warrior,rupture warrior,spore burst warrior and just for more fun also an alpha warrior

(the chances change depending on how many variants the enemy has, so a hunter will have a 50% chance for each variant since it has only 2)

As for something like the prowlers which their only counterpart is the stalker but it spawns from stalker nests,they should share a place with alpha commanders so an alpha commander has a chance to spawn as a prowler

For planets with sub factions this wouldnt apply as that specific sub faction is attacking.

This system is already in game so it wouldnt be that hard to code. A behemoth has a chance to spawn as a spore charger or a regular charger

I think this change will make the game slightly harder like, lets say your fighting a bug breach normally but out of nowhere a rupture charger spawns and you werent ready, meaning you have to go target it or else it will just go under your stratagems and turrets right to you. Would also make for more funny clips and moments.

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u/Financial-Customer24 — 12 days ago

Hopefully this means new soundtracks for the illuminate update

For context wilbert roget is the person who made the soundtrack and music for the game and he doesn't post these sneak peaks that much. No idea what the number mean tho. Not even sure if the teddy bear picture is related but I would assume so

u/Financial-Customer24 — 14 days ago

I hate this subreddit

Every single post has the most easy to understand punchline yet people dont understand it. I am convinced that most of the posts are bots or someone posting a political meme there because they have plausible deniabilty

u/Financial-Customer24 — 15 days ago

Genuine question: how would you nerf the ultimatum and thermite without ruining build variety.

I know that the ultimatum and thermites are OP right now but how woukd we nerf them without gutting build variety. They make so many support weappns and primaries good and if we just make them way worse then thats an overall negative.

I think the thermite is gonna be easier to balance so I'll start with it. First off, I dont think it should destroy spawners from the outside. Especially warp ships. Just makes illuminate outposts trivial. So its damage should be decreased to 1400 to make it acts as more of an armour stripper like if you toss it at a chargers back it will strip the armour but not kill it. But if you toss it at its back or at a hulks head it will one shot them so it has actual skill involved instead of being a throw and win button. Also its explosion time should be longer. From 6.5 seconds to 10 seconds(this might be overkill so im not after confident in this change)

Then the ultimatum, I really dont know how to nerf it without making it useless. Since if it can't reliably kill heavies then what's the poimt but then again.... it can kill even some of the biggest heavies in one shot. So instead of lowering its damage it should just be harder to use. Its ergonomics should be decreased from 35 to 25. Making it more unwieldy and will fit with the theme of servants of freedom. Then i think it should only be able to carry one shot. I see so many people shooting it at any mild inconvenience when they dont feel like fighting it like a patrol but its okay since they have another bullet and a supply pack. After this change if you do that it will be much more costly to do that.

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u/Financial-Customer24 — 17 days ago

Hitler head canceling the cultists is worse then the holocaust l!!!

Narrowhead just canceled the cultists!!! The reason I know that is because narrowhead themselves said that the fantasy wasnt strong enough!!! That is enough to justify a review bomb!!! I dont care that the cultists look boring and that theres barely any gameplay of them trust me bro I know for a fact that they are better then the 80s 90s invasion slop that narrowhead wants up to larp!!! I dont care for the reasons why it was canceled It was the worst thing to ever happen to humanity!! The void? What's that? Probably some narrowed Chinese tencent propaganda

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u/Financial-Customer24 — 18 days ago

I wish we had more "alien" planets

Now I know the reason we don't have them is because they don't make sense to colonize them as theyre too dangerous but we got the magma plantes which have been stated multiple times that its too dangerous to colonize them or for tourism but they have platinum so thats why we fight on them. I feel like we can definitely make a reason for more alien biomes like the terminids have some symbiotic relationship with them like the spores so we have to control them so the terminids don't evolve to be stronger. This is just one excuse to have them that I made up on the spot so arrowhead shouldn't have a problem making one for the illuminate and automatons.

u/Financial-Customer24 — 24 days ago

I hate how twitter is literally unusable now

When i say unusable I don't mean theres bugs or its full of bots i mean that DUMBASS NEW TREND where if you hold the picture it turns into another picture. First off most of them don't work and secondly ITS LITERALLY EVERY SINGLE POST. Thirdly 99% of them are just straight up porn. Like full private parts and everything. I am so sick of it. It wasnt cool the first time it didnt work. The only one I liked was about jurrasic world and it worked and it was sick. All the others don't work or are just jumpscare porn

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u/Financial-Customer24 — 24 days ago

Can we get some improvements for arena war

I know Rockstar has given up on arena wars but its kinda their fault. When the dlc released the payout was atrocious. Like even on 2× money it was still bad. Its been buffed a couple of times which is good but i think 1 more improvement could make more people play it. The arena workshop should give a permanent 2× boost to the payout of every arena war game. Currently the arena workshop is not worth it. The AP track is cool and all but It doesnt make the workshop worth purchasing. Making the the workshop give more money makes sense. Its the only businesses that doesn't directly give you money it just gives discounts. Also I think there should be an AI contestants mode for the arena war since not much people play it and its hard finding lobbies but i doubt that will happen as it will take too much resources and overall not be worth the effort with the other game around the corner but the money boost I can see happening as its just a number change.

Tldr: just make the arena workshop give 2× money for arena war matches permanently.

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u/Financial-Customer24 — 25 days ago