[PBE Datamine] August 19, 2026 - Patch 26.17 Extra Changes, More Classic Changes, Yesterday's Followups

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed. I'm also human. I make mistakes from time to time.

As usual, here's Phroxzon's Post for balance changes. Unless noted, values match what is shown here.

Summoner's Rift

Champions

Hecarim

  • Q CD reverted.

Irelia

  • Additional Changes:
  • W Damage Reduction AP Ratio: 7% per 100 AP -> 8% per 100 AP
    • Magic Damage Reduction: 3.5%% AP -> 4%% AP
  • R AP Ratio: 70% -> 100%

Qiyana

  • Q Damage against Monsters: 175% -> 160%

Thresh

  • E AP Ratio is currently still 70%

Trundle

  • W Attack Speed: 30-90% -> 30-110%

Xerath

  • Base HP: 596 -> 575
  • Armor changes are not currently present.

Items

Stormrazor

  • Note: This change may be accidental. Stormrazor was duplicated internally, and the one being actively used was removed.
  • Combine Cost: 700 Gold -> 500 Gold
    • Total Cost: 3200 Gold -> 3000 Gold

Swiftmarch

  • Slow Resistance: 40% -> 25%

Runes

Fleet Footwork

  • Tooltip updated to show correct healing values.

League Classic

Champions

Yesterdays post was edited later on in the day to provide additional information I had missed. Some of those are copied here.

General

  • Most DoT champions (Corki, Garen, etc) had their DoT damage timers tweaked.
  • Most champions had their tooltips and damage calculations brought up to modern standards as well.
    • It is very likely that I am grossly oversimplifying things. There's been massive amounts of data cleanup in the files from the Classic team, as well as some other bin value changes. Please keep an eye out for Phreak's YouTube for when he posts his full rundown and hopefully clarifies anything I've missed.

Ahri

  • Base HP: 460 -> 440
  • HP5: 1.22 -> 0.9
  • HP5 Growth: 0.12 -> 0.9
  • R Cooldown: 110/95/80 seconds -> 120/100/80 seconds

Annie

  • P Stun Duration: 1.5 seconds -> 1.75 seconds
  • Q Damage: 85/125/165/205/245 (+70% AP) -> 90/130/170/210/250 (+75% AP)
  • W Damage: 80/130/180/230/280 (+75% AP) -> 85/135/185/235/285 (+80% AP)

Dr. Mundo

  • Base Attack Speed: 0.625 -> 0.658
  • Base HP: 522 -> 560
  • HP Growth: 89 -> 90

Fiddlesticks

  • E is now an instant cast.

Garen

  • Base AD: 55.5 -> 60
  • Armor Growth: 2.7 -> 3.0
  • W Passive Bonus Resists: 20% -> 30%
  • E AD Ratio: 70/80/90/100/110% AD -> 80/90/100/110/120% AD
  • E: All formulas here were brought up to modern standards. Resulting damage (aside from DoT mention) appears to match current values, but again, see disclaimer at top of section.
    • Gets a separate mention here since the damage formulas appear to be completely rewritten.

Gragas

  • Q Base Damage: 85/135/185/235/285 -> 75/125/175/225/275
  • Q Cooldown: 11.5/10.5/9.5/8.5/7.5 seconds -> 12.5/11.5/10.5/9.5/8.5 seconds
  • R Cooldown: 100/90/80 seconds -> 130/115/100 seconds
  • W Cooldown: 25 seconds -> 30 seconds

Heimerdinger

  • W missiles tweaked to better match display.

Kayle

  • E Cooldown: 22/21/20/19/18 seconds -> 20/19/18/17/16 seconds

Lux

  • W Shield now occurs at cast time instead of after cast time.
  • E Explosion Radius: 310 -> 350
  • Can now E + Flash/R

Nidalee

  • Human Basic Attack Windup: 25% -> 20%
    • Note: Basically means she can cancel her attack animation slightly earlier.

ARAM: Mayhem

Augments

Upgrade Infinity Edge

  • Free 25% Crit Chance is indeed being removed.

Arena

Champions

Zaahen

  • Q AD Ratio reverted to 10/20/30/40/50%
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u/Kay-Haru — 15 hours ago

[PBE Datamine] August 15-18, 2026 - Crit Missile + Double Tap nerf, New Augments, Arena + Classic Balance pass

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Summoner's Rift

Champions

Hecarim

  • Q Cooldown: 4 seconds -> 3.25 seconds
  • Q Cooldown Reduction per Stack: 0.75 seconds -> 0.5 seconds
    • NOTE: Cooldown at max Rampage stacks is unchanged at 1.75 seconds.

League Classic

Champions

EDIT: General

  • Most DoT champions (Corki, Garen, etc) had their DoT damage timers tweaked.
  • Most champions had their tooltips and damage calculations brought up to modern standards as well.
    • It is very likely that I am grossly oversimplifying things. There's been massive amounts of data cleanup in the files from the Classic team, as well as some other bin value changes. Please keep an eye out for Phreak's YouTube for when he posts his full rundown and hopefully clarifies anything I've missed.

Ashe

  • Q missiles tweaked to better match display.
  • Q Base Damage: 40/50/60/70/80 -> 40/55/70/85/100

Blitzcrank

  • Q missile tweaked to better match display.
  • Q Mana Cost: 120 -> 140
  • E Knock Up Duration: 1 second -> 0.9 seconds
  • E Tooltip updated to show AD scaling properly.
  • R Base Damage: 200/300/400 -> 150/275/400
  • R Cooldown: 30 seconds -> 40 seconds

Evelynn

  • P Bonus Mana Regen: 1% maximum Mana -> 0.8% maximum Mana
  • Q missiles tweaked to better match display.
  • Q Base Damage: 40/60/80/100/120 -> 40/55/70/85/100
  • W Cooldown: 15 seconds -> 20 seconds
  • W Mana Cost: 0 -> 40

Ezreal

  • Q missile tweaked to better match display.
  • Q AD Ratio: 120% -> 110%
  • Q Tooltip updated to show AD scaling properly.
  • R AP Ratio: 70% -> 100%

EDIT: Fiddlesticks

  • E is now an instant cast.

EDIT: Garen

  • E: All formulas here were brought up to modern standards. Resulting damage (aside from DoT mention) appears to match current values, but again, see disclaimer at top of section.
    • Gets a separate mention here since the damage formulas appear to be completely rewritten.

EDIT: Heimerdinger

  • W missiles tweaked to better match display.

Leona

  • E missile tweaked to better match display.

Lux

  • Attack Speed Ratio: 0.625 -> 0.658
    • Base Attack Speed unchanged
  • Attack Speed Growth: 1.36 -> 3.0
  • EDIT: W Shield now occurs at cast time instead of after cast time.
  • EDIT: E Explosion Radius: 310 -> 350
  • EDIT: Can now E + Flash/R

Miss Fortune

  • Move Speed: 325 -> 335
  • Q Base Damage: 25/60/95/130/165 -> 35/70/105/140/175
    • Increased Damage: 30/72/114/156/198 -> 42/84/126/168/210
  • E Base Damage per Second: 45/72.5/100/127.5/155 -> 47.5/77.5/107.5/137.5/167.5
  • E Mana Cost: 80 -> 70/75/80/85/90
  • R AD Ratio: 40% bonus AD -> 45% bonus AD
  • R AP Ratio: 20% AP -> 30% AP

Sivir

  • W Bounce Radius: 450 units -> 500 units
  • W Bounce Fall Off: 25% damage -> 22% damage

Tristana

  • Attack Speed Growth: 4.0 -> 3.0
  • Mana Growth: 32 -> 40
  • Q Mana Cost: 50 -> 50/60/70/80/90

Tryndamere

  • Base HP Regen per Second: 2 -> 1.5
  • HP Regen Growth: 0.18 -> 0.15
  • P Crit Damage: 10-50% (based on missing health, up to 100% missing health) -> 10-30% (based on missing health, up to 95% missing health)
  • R Cooldown: 110/100/90 seconds -> 130/115/100 seconds

Twitch

  • Attack Speed + Ratio: 0.679 -> 0.658
  • Base Health: 470 -> 455

Items

Innervating Locket

  • HP: 430 -> 500
  • CDR: 0% -> 10%
  • Heal Amount: 50 Health -> 60 Health
  • Mana Amount: 20 -> 25
  • Combine Cost: 750 -> 350
    • Total Gold: 2650 -> 2250

Wriggle's Lantern/Feral Flare

  • AD: 25 -> 0
  • Attack Speed: 0% -> 30%
  • Build Path: Vampiric Scepter -> Recurve Bow
  • Combine Cost: 500 -> 400
    • Total Cost unchanged

ARAM: Mayhem

Augments

Critical Missile

  • Missile Count: 1 (+1 per 33.3% Crit Chance) -> 1 (+1 per 50% Crit Chance)

Double Tap

  • Tier: Gold -> Prismatic

Ultra Hydra

  • Note: Classic-ish is not receiving this agument at present.
  • Gain a Tiamat when completing a Hydra Item.
  • QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra.
  • REWARD: Gain Ultra Hydra

Upgrade Death's Dance

  • Note: Classic-ish is not receiving this agument at present.
  • Gain 250 Gold
  • 40% (15% Ranged) of damage taken is dealt to you over 3 seconds. Heal for additional 25% bonus AD instantly when scoring a takedown.

Upgrade Infinity Edge

  • Tooltip no longer states it grants 25% critical strike chance
    • Data value still present, unsure if it's actually gone without getting it in a game.

Upgrade Ravenous Hydra

  • Bonus Lifesteal: 6% -> 8%
  • Now triggers Cleave against all enemies (going by Riot's normal tooltip conventions)
  • Tooltip additionally updated to indicate that the Lifesteal is the resulting total Lifesteal.

Items

Ultra Hydra

  • Link to view the item!

  • Health: 800

  • AD: 160

  • Haste: 25

  • Lethality: 20

  • Life Steal: 15%

  • Passive:

    • Attacks deal 80% (40% Ranged) AD plus 2% (1%) user's maximum Health physical damage to nearby enemies.
    • Benefits from Life Steal at 100% effectivness.
  • Active:

    • On active, enhance your next basic attack to deal 160% (80% Ranged) physical damage to enemies around you. It also deals 6% (3% Ranged) user's maximum Health physical damage on hit and 10% (5% Ranged) user's maximum Health physical damage to enemies behind the target.

Arena

System

  • A bug appears to have been fixed where undoing a sell of a Prismatic Item would raise GoH Ornn's prices.

Augments

Double Tap

  • Tier: Gold -> Prismatic

Serve Beyond Death

  • Decay Duration: 3/6 seconds -> 4/8 seconds

Champions

Ambessa

  • E Cooldown: 13/12/11/10/9 seconds -> 15/14/13/12/11 seconds
  • R Passive Armor Pen: 10/20/30% -> 7.5/15/22.5%
  • R AD Ratio: 80% AD -> 70% AD

Garen

  • P Out of Combat Timer: 8 seconds -> 4 seconds
  • W Resists per Kill: 0.2 -> 0.5
  • W Max Resists: 30 -> 60

Gragas

  • P Cooldown: 50% reduction -> 8 (-1.5 at levels 6/11/16) seconds
    • 6/5/4/3 seconds -> 8/6.5/5/3.5 seconds

Kled

  • Remount Cooldown: 12 seconds -> 5 seconds

K'Sante

  • E HP Ratio: 13.5% bonus Health -> 15% bonus Health

LeBlanc

  • R Cooldown: 45/35/25 seconds -> 30/20/10 seconds

Renata Glasc

  • R Cooldown reverted to Summoner's Rift value.

Renekton

  • W Cooldown reverted to Summoner's Rift value.

Senna

  • Q AD Ratio: 60% bonus AD -> 75% bonus AD

Tahm Kench

  • W Cooldown: 21/20/19/18/17 seconds -> 16/15/14/13/12 seconds
  • E Out of Combat Timer: 3 seconds -> 2 seconds

Teemo

  • Q Base Damage reverted to Summoner's Rift value.

Vel'Koz

  • R Cooldown reverted to Summoner's Rift value.

Zaahen

  • Q AD Ratio: 10/20/30/40/50% bonus AD -> 17.5/25/32.5/40/47.5% bonus AD

Zilean

  • R Coodlown: 120/90/60 seconds -> 150/120/90 seconds

Items

Ardent Censer

  • Heal & Shield Power: 12% -> 10%

Lord Dominik's Regards

  • AD: 30 -> 45

Mortal Reminder

  • AD: 30 -> 40

Redemption

  • Heal & Shield Power: 12% -> 10%

Serylda's Grudge

  • Armor Pen: 40% -> 45%
  • Slow HP Threshold: 50% -> 60%

Staff of Flowing Water

  • Heal & Shield Power: 14% -> 10%

Sword of Blossoming Dawn

  • Heal AP Ratio: 7% -> 10%
u/Kay-Haru — 1 day ago

[PBE Datamine] August 5, 2026 - 26.16 Remaining Changes, Mayhem Augment changes, League Classic cleanup

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Usual disclaimer that changes not mentioned here match that posted by Phroxzon on Tiwtter

Summoner's Rift

Champions

Azir

  • Q Base Damage: 60/80/100/120/140 -> 75/95/115/135/155

Corki

  • Still does not have the ADC MR package.

Gwen

  • P Healing: 66% -> 67%

Nasus

  • Mana changes reverted.

Tristana

  • Base MR: 31 -> 33

ARAM: Mayhem

Augments

Chain Reaction

  • Tier: Prismatic -> Gold

Critical Missile

  • Damage per Missile: 15-85 -> 15-65

Nature is Healing

  • 0.6-2.1% max Health per second while in Brush -> Etnering a Brush restores 40-300 (+15% missing Health) health. Brushes have a 20 second cooldown.
    • Makes much more sense now all of the values are present.

Shark Bait

  • Damage: 80-300 + 20% missing Health magic damage -> 120-350 + 30% missing Health magic damage

Arena

Augments

Quest: Three Sacred Treasures

  • Magic Damage AD Ratio: 75% AD -> 60%
  • Physical Damage AP Ratio: 60% AP -> 50% AP

League Classic

Disclaimer: Many changes may have already been present and been overridden script side. These are likely leftovers from data cleanups.

Champions

Alistar

  • E Healing for Allies: 50% -> 75%

Amumu

  • P MR Shred: 15/20/25 (Levels 1/7/13) -> 15/25/35
  • P Duration: 3 seconds -> 4 seconds
  • Q Base Damage: 80/130/180/230/280 -> 80/140/200/260/320

Blitzcrank

  • Q Base Damage: 80/135/190/245/300 -> 60/120/180/240/300
  • Q Cooldown: 20/19/18/17/16 seconds -> 22/21/20/19/18 seconds
  • W Cooldown: 15 seconds -> 20 seconds
  • R Active Base Damage: 250/375/500 -> 200/300/400

Dr. Mundo

  • W Base Damage: 35/50/65/80/95 -> 40/55/70/85/100
  • W CC Reduction Modifier: 10/15/20/25/30% -> 15/20/25/30/35%
  • R Regen: 40/50/60% -> 40/55/70%

Garen

  • Base HP5: 8.2 -> 9
  • P Regen: 0.4% per 100 max Health -> 0.5% per 100 max Health
  • R Cooldown: 160/120/80 seconds -> 140/110/80 seconds

Heimerdinger

  • Q Base Damage: 30/38/46/54/62 -> 28/36/44/52/60
  • W Base Damage: 85/135/185/235/285 -> 70/120/170/220/270
  • E Cooldown: 13/12/11/10/9 seconds -> 14/13/12/11/10 seconds

Janna

  • Base AD: 51.95 -> 49
  • AD Growth: 2.95 -> 3
  • R Mana Cost: 100/150/200 -> 200/275/350

Jarvan IV

  • Armor Growth: 3.6 -> 3
  • W Shield per nearby enemy Champion: 20/30/40/50/60 -> 20/25/30/35/40
  • E Mana Cost: 55 -> 55/60/65/70/75

Katarina

  • Splashart alt had its credits corrected to Stanley Lau.

Lux

  • Move Speed: 330 -> 340
  • R AP Ratio: 75% -> 85%
  • R Cooldown: 80/65/50 seconds -> 80/60/40 seconds

Miss Fortune

  • W Maximum Stacks: 5 -> 4
  • W Duration: 4 seconds -> 6 seconds
  • R AD Ratio: 35% AD -> 40% AD

Nasus

  • P Lifesteal: 14/17/20% (Levels 1/6/11) -> 10/15/20%
  • W Mana Cost: 80 -> 100

Skarner

  • Q Slow: 20/25/30/35/40% -> 25/30/35/40/45%
  • W Cooldown: 18 seconds -> 14 seconds
  • E Missile Width: 70 units -> 120 units
  • Other general rescripting.

Soraka

  • W Bonus Armor: 25/45/65/85/105 -> 25/50/75/100/125
  • W Buff Duration: 3 seconds -> 5 seconds
    • Note: Tooltip says 3 seconds but does last for 5.

Tryndamere

  • Q AD per Stack: 5 -> 3
  • Q Cooldown: 12/11/10/9/8 seconds -> 14/12.5/11/9.5/8 seconds
  • E Cooldown: 8 seconds -> 9 seconds

Twitch

  • Base AD: 52 -> 50
  • W Missile Speed: 1400 -> 1300
  • E Mana Cost: 50/60/70/80/90 -> 70/75/80/85/90
  • R Missile Speed: 5000 -> 4000

Veigar

  • Q AP Ratio: 60% -> 65%
  • Q Mana Cost: 60/65/70/75/80 -> 50/55/60/65/70

Warwick

  • Attack Speed/Ratio: 0.678 -> 0.644
reddit.com
u/Kay-Haru — 15 days ago
▲ 157 r/ambessamains+1 crossposts

[PBE Datamine] August 3, 2026 - ADC System Buff, Item Changes, Camille + Poppy Changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Summoner's Rift

Champions

ADC Champs

  • Base MR: 30 -> 33

  • MR Growth: 1.3 -> 1.1

  • ADC Champs include: Akshan, Aphelios, Ashe, Caitlyn, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Smolder, Twitch, Varus, Vayne, Yunara, Zeri

  • Nilah, Sivir, Xayah were not changed.

Camille

  • Base Mana: 339 -> 375
  • P Shielding Max Health Ratio: 20% -> 10/15/20/20% (Levels 1/7/13/19)
  • P Cooldown: 18/14/10/6 seconds (Levels 1/7/13/19) -> 14/11/8 seconds (Levels 1/7/13)
  • W Max Health Damage: 6/6.5/7/7.5/8% -> 7/7.5/8/8.5/9%
  • W Cooldown: 15/14/13/12/11 seconds -> 12/11.5/11/10.5/10 seconds

Poppy

  • Base AD: 60 -> 56
  • Base HP Regen: 1.6 Health per second -> 1.8 Health per second
    • HP5: 8 -> 9
  • Base Mana: 280 -> 300
  • Mana Growth: 40 -> 45
  • Q AD Ratio: 100% bonus AD -> 75% bonus AD
  • Q Max Health Damage: 9% -> 7/7.5/8/8.5/9%
    • Non-Champ Cap: 75/105/135/165/195 -> 85/120/155/190/225
  • Q Slow: 20/25/30/35/40% -> 20/23/26/29/32% (+0.008% per 100 bonus Health)
  • W Passive Bonus Resistances: 12% -> 16%

Tristana

  • Base MR: 28 -> 31
  • MR Growth: 1.3 -> 1.1

Items

Berserker's Greaves

  • Attack Speed: 25% -> 30%

Black Cleaver

  • Attack Damage: 40 -> 45
  • NEW: Ranged Champions get 50% effectiveness from Move Speed bonus

Chainlaced Crushers

  • Magic Resist: 30 -> 25

Eclipse

  • Proc Damage: 6/4% maximum Health (Melee/Ranged) -> 8/6.25% maximum Health
  • Shielding: 160/80 (+40/20% bonus AD) (Melee/Ranged) -> 150/75 (+40/20% bonus AD)

Gunmetal Greaves

  • Attack Speed: 40% -> 45%

Spellslinger's Shoes

  • Flat Magic Pen: 18 -> 20

Sterak's Gage

  • Bonus AD: 45% base AD -> 50% base AD

Sundered Sky

  • HP: 400 -> 450
  • Healing: 100/50% base AD (Melee/Ranged) + 6% missing Health -> 90/45% bonus AD + 4/2% missing Health
    • Note: Bonus AD may be a mistake, variable name is called HealBaseADRatio
  • No longer builds out of Ruby Crystal
    • Total Cost: 3100 Gold -> 2700 Gold

Sunfire Aegis

  • Armor: 50 -> 45
  • Damage HP Ratio: 1% bonus Health -> 1.5% bonus Health
  • Minion Damage: 160% -> 150%
  • Monster Damage: 200% -> 180%
  • Combine Cost: 600 Gold -> 700 Gold
    • Total Cost 2700 Gold -> 2800 Gold

Tiamat

  • Attack Damage: 20 -> 25

Runes

Fleet Footwork

  • Base Healing: 10-130 -> 15-160

Hail of Blades

  • Damage: 4-20 (+8% bonus AD) (+6% AP) -> 2-20 (+12% bonus AD) (+10% AP)
  • Melee Attack Speed: 120% -> 90%

System

Support Quest

  • Gold On Champion/Tower Damage 22/24 (20/22 Ranged) -> 18/21
  • Gold On Minion Execute: 15/20 -> 18/21

ARAM: Mayhem

Augments

From Downtown

  • Size of meteors adjusted for new Snipe distance

Infernal Conduit

  • Burn Base Damge: 1.2-12 damage per second -> 2-20 damage per second

Arena

Augments

Nesting Doll

  • Revive Time: 2/3/3 Seconds -> 3 seconds

Now You See Me

  • Max Level Bonus: Increased Portal Count -> Spawn a Clone at your previous location, lasting 4 seconds.
    • Portal Count seems to be added to regular rank up info but augment description makes no mention of it.
  • Bonus MS: 50/75% -> 75%

League Classic

Champions

Ashe

  • Base AD: 49 -> 49.15
  • AD Growth: 3 -> 2.85

Olaf

  • Q Minimum Cast Range: 400 units -> 250 units
  • W Cooldown: 16 seconds -> 12 seconds
  • E no longer scales with bonus AD
  • R no longer grants Lethality
reddit.com
u/Kay-Haru — 17 days ago
▲ 90 r/nasusmains+1 crossposts

[PBE Datamine] July 30, 2026 - Nasus Stacking Changes, New Mayhem Augments, New Classic Champ Adjustments

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Summoner's Rift

Champions

Annie

  • R Passive Magic Pen is now properly colored in tooltip

Mordekaiser

  • E Passive Magic Pen is now properly shown again in tooltip.

Nasus

  • Base Mana: 326 -> 376
  • Base Mana Regen: 1.49 per second -> 1.59 per second
    • MP5: 7.45 -> 7.95
  • Q Stacks:
    • Basic enemies: 3 -> 4
    • Champions/Large Minions/Large Monsters: 12 -> 10

Classic

Champions

Akali

  • E Energy Cost: 60-40 -> 60
  • E can no longer be cast while rooted.
  • W and R received tweaks/bugfixes.

Shen

  • Q Base Heal: 2/3.33/4.67/6/7.33 -> 6/10/14/18/22

Taric

  • R Ally Bonus AD + AP: 15/25/35/45/55 -> 10/20/30/40/50

Items

Wriggle's Lantern

  • Can now be searched by the tags: Armor, Damage, LifeSteal, Vision, Active, OnHit, Jungle

ARAM: Mayhem

Augments

From Downtown

  • Range: 700 units -> 600 units

Nature is Healing

  • 0.6-2.1% Health per second -> 15% Health per second
  • Bushes now have individual cooldowns of 20 seconds.

Nightstalking

  • Additionally grants 40% Move Speed on takedown.

Skilled Sniper

  • Range: 700 units -> 600 units

Soul Eater

  • Now grants 300 bonus Health if taken as second Augment or later.

Upgrade Ravenous Hydra (Gold)

  • Your spells now trigger Cleave against enemy champions. Your Ravenous Hydra gains an additional 18% Lifesteal. Gain 500 Gold.
    • Cooldown of 1 second.

Upgrade Sundered Sky (Gold)

  • Reduce Sundered Sky's per target cooldown to 5 seconds. Your Sundered Sky's empowered attacks heal you for an additional 9% missing Health. Gain 500 Gold.

ARAM: Mayhem Classic-ish

Augments

Receiving all changes to Mayhem augments above. Not receiving the new augments.

Doran's Biggest Fan

  • Disabled
reddit.com
u/-Gnostic28 — 21 days ago

[PBE Datamine] July 21, 2026 - Early 26.15 Changes, Arena + Mayhem Balance Pass, Classic Changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Summoner's Rift

Champions

Bel'Veth

  • W Knockup Duration: 0.5/0.625/0.75/0.875/1.0 seconds -> 0.6/0.7/0.8/0.9/1.0 seconds
    • Note: LIVE is 0.75 seconds

Elise

  • E tooltip now mistakenly shows Arena's cooldown for Spider E in spell rankup section.
    • Actual cooldown is unchanged.

Mordekaiser

  • E Cooldown: 18/16/14/12/10 seconds -> 16/14/12/10/8 seconds
  • R % Stat Steal: 13% -> 10%
    • BUGFIX: No longer double dips the Health steal if the target had more health than the reduced amount from the stat steal.

Riven

  • R Bonus AD: 25% -> 20%
  • R Recast AD Ratio: 60-180% bonus AD -> 55-165% bonus AD

Volibear

  • Q Cooldown: 14/13/12/11/10 seconds -> 12/11.5/11/10.5/10 seconds

Items

Bastionbreaker

  • Ability Bonus Damage: 30 (15 ranged) -> 50 (25 ranged)
  • Gold Cost: 3200 Gold -> 3000 Gold

ARAM: Mayhem

Augments

Adaptive Ward

  • Adaptive Resists per Hit: 5-10 -> 7-12

Chain Reaction

  • Now deals 250% damage when an Ultimate Ability is the upgraded ability.

Critical Missile

  • Damage per Missile: 20-100 -> 15-85

DropBear

  • Stun Duration: 1.5 seconds -> 0.5 seconds
  • Tibbers HP: 1500-4500 (+15% max Health) (+150% AP) -> 1000-6500 (+15% max Health) (+150% AP)

Earthwake

  • Base Damage: 70-210 -> 90-250

Endless Decimation

  • Healing: 15% missing Health -> 18% missing Health

Hellbent

  • Cooldown: 120 seconds -> 90 seconds

Squishy Slappy Grab

  • Cooldown: 45 seconds -> 35 seconds

Titan's Resolve

  • Adaptive Force per breakpoint: 25-50 -> 25-75
  • Armor/MR per breakpoint: 4-8 -> 5-10

Items

Cappa Juice

  • Max Purchasable: 100 -> 40

Arena

Augments

Critical Rhythm

  • Max Level: 3 -> 2

Demonic Clasp

  • Max Level: 3 -> 2
  • Base Damage: 100/200/250 -> 100/300

Earthwake

  • Max Level: 3 -> 2

Hive Mind

  • Bee AD Ratio: 20% bonus AD -> 25% total AD
  • Starting Bees: 1/2/3 -> 2/4/6

Laser Eyes

  • Max Level: 3 -> 2
  • Laser Length: 600/800/1000 units -> 600/1000 units

OK Boomerang

  • Rescripted, should properly launch two boomerangs at level 2.

Ominous Pact

  • Maximum Omnivamp: 15/25% -> 20/35%
  • Maximum Move Speed: 50/75% -> 50/100%

Slow and Steady

  • Disabled.

Spellwake

  • Max Level: 3 -> 2
  • Damage: 100-325 (+145/165/185% bonus AD) (+20/30/40% AP) -> 100-325 (+165/185% bonus AD) (+30/40% AP)

Tap Dancer

  • Max Level: 3 -> 2

Champions

Akali

  • P Move Speed: 30/40/50/60% (Levels 1/6/11/16) -> 40/55/70/85% (Levels 1/6/11/16)
  • W Energy Gain: 150 -> 200
  • W Cooldown: 15 seconds -> 15/13/12/11/10 seconds

Bard

  • W Max Healing Charge Time: 5 seconds -> 2.5 seconds
  • W Movespeed: 6% per 100 AP -> 8% per 100 AP
  • W Ammo Cooldown: 10 seconds -> 8 seconds
  • E Cooldown: 20/18/16/14/12 seconds -> 18/16/14/12/10 seconds

Elise

  • Spider E Cooldown: 22/21/20/19/18 seconds -> 17/16/15/14/13 seconds

Kai'Sa

  • P changes reverted to Summoner's Rift values.
  • Q changes reverted to Summoner's Rift values.

Locke

  • P On-Hit Base Damage: 5-40 -> 7.5-60
    • Max Damage: 10-80 -> 15-120
  • W Base Heal: 40/70/100/130/160 -> 80/140/200/260/320
  • W Base Heal Cap: 150-450 -> 225-675
  • R Cooldown Reduction on Pickup: 20 seconds -> 50 seconds

Nocturne

  • P Base Heal: 13-32 -> 15-50
  • P Damage: 120% AD -> 130% AD
  • P Crit Damage Bonus: 110% AD -> 120% AD
    • As a reminder, Nocturne P would calculate crit damage as: 120% AD * total crit damage, for effectively 240% AD without any bonus crit damage.
  • R Cooldown: 140/115/90 seconds -> 100/70/40 seconds

Seraphine

  • Q changes reverted to Summoner's Rift values.

Tahm Kench

  • E Damage to Grey Health Ratio: 15/23/31/39/47% -> 23/29/35/41/47%
  • E Out-of-Combat Timer: 4 seconds -> 3 seconds

Thresh

  • Soul Multiplier: 100% -> 300%
  • W Cooldown: 21/20/19/18/17 seconds -> 15/14/13/12/11 seconds
  • E Full Charge Duration: 10 seconds -> 5 seconds
  • R Base Damage: 250/400/550 -> 350/500/650
  • R Cooldown: 120/100/80 seconds -> 90/60/30 seconds

Twisted Fate

  • R Recast Duration: 6/8/10 seconds -> 3/4/5 seconds
  • R Cooldown: 170/140/110 seconds -> 40/30/20 seconds

Warwick

  • P Healing Amplifier: 250% -> 300%
  • W Cooldown: 80/70/60/50/40 seconds -> 40/35/30/25/20 seconds
  • E Damage Reduction: 35/40/45/50/55% -> 40/45/50/55/60%

Zac

  • W Cooldown: 6 seconds -> 5 seconds
  • R changes reverted to Summoner's Rift values.

Items

Cappa Juice

  • Max Purchasable: 100 -> 40

Lich Bane

  • Spellblade AP Ratio: 66% AP -> 70% AP

League: Classic

Champions

All Champions

  • All champions have received +4 base Armor This change was already present via scripts - it was just properly updated today instead.
    • Note: Cho'Gath and Kog'Maw were exempt from this change. Cho'Gath and Kog'Maw did not receive the fix, and are missing 4 Armor as a result.

Ezreal

  • Base AD: 50.2 -> 49.6
  • Base Attack Speed/Ratio: 0.625 -> 0.658
  • Attack Speed Growth: 2.8 -> 3.22
  • Base Move Speed: 325 -> 330
  • Q Cooldown Refund: 1.5 seconds -> 1 second
  • Q Mana Cost: 28/31/34/37/40 -> 30/35/40/45/50
  • W AP Ratio: 80% AP -> 60% AP
  • W Hitbox Size: 80 units -> 100 units
  • W Healing: Removed Older data was removed. Heal is still present, sorry!
  • W Mana Cost: 50/60/70/80/90 -> 80/90/100/110/120
  • W Cooldown: 9 seconds -> 8 seconds
  • E Cooldown: 19/17/15/13/11 seconds -> 17/15/13/11/9 seconds
  • R AP Ratio: 90% AP -> 70% AP
  • R AD Ratio: 100% bonus AD -> 0% AD
  • R Damage Reduction per Hit: 10% -> 8%
  • R Mana Cost: 100 -> 150
  • R Cooldown: 80 seconds -> 100 seconds

Kassadin

  • R AP Ratio: 70% AP -> 80% AP

Master Yi

  • P Double Strike Chance: 10% -> 15%

Soraka

  • E Mana Cost: 30/40/50/60/70 -> ?
  • Q Mana Cost: 35/45/55/65/75 -> 20/35/50/65/80
  • R Mana Cost: 100 -> 100/175/250

Teemo

  • R Mana Cost: 35/31/27 -> 75/100/125

Tristana

  • E Active AP Ratio: 16% AP -> 20% AP
    • Total AP Ratio: 80% AP -> 100% AP
  • R AP Ratio: 100% AP -> 150% AP

Items

Health/Mana Potion/Crystalline Flask

  • No longer heals you while dead.

Shushei's Mana Jug/Athene's Unholy Grail

  • Max Health/Mana Restore: 6% -> 8%

Yellow Trinket

  • Ward Duration: 75 seconds -> 60 seconds
  • Cooldown: 120-180 seconds -> 240 seconds, 90 second cooldown on game start.

Red Trinket

  • Cooldown: 90-150 seconds -> 150 seconds, 90 second cooldown on game start.

ARAM: Mayhem Classic-ish

Augments

All regular Mayhem changes apply. Changes listed here apply exclusively to Classic-ish

Apex Inventor

  • Removed

Forged by the Master

  • Removed

Laser Heal

  • Healing: 200-550 (+25% bonus Health) (+70% AP) -> 200-550 (+20% bonus Health) (+60% AP)

Systems

Death Timers

  • Timer Scaling Start: 10 minutes -> 8 minutes
  • Max Timer Scaling: 125% -> 150%
    • Max Death Timer: 50 seconds -> 60 seconds

Homeguard

  • First 90 second Homeguard: 125-300% MS -> 175%
reddit.com
u/Kay-Haru — 30 days ago

[PBE Datamine] July 20, 2026 - Bel'Veth Follow Up, League Classic + Classic-ish Changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Summoner's Rift

Champions

Bel'Veth

  • Q Base Damage: 15/20/25/30/35 -> 12/14/15/18/20
  • Q Bonus Damage against Monsters: 80 -> 70
  • R On-Hit Base Damage: 1/5/9 -> 2/4/6

Runes

Jack of All Trades

  • Adaptive Force: 10/25 -> 8/20
    • AP as listed, AD is 6/15 -> 4.8/12

League: Classic

Champions

Ezreal

  • Q Damage: 35/55/75/97/115 (+100% AD) -> 40/65/90/115/140 (+120% AD)
    • Note: AP Ratio, despite being in the data, does not appear to be used.
  • W Attack Speed: 20/23/26/29/32% -> 5/10/15/20/25%

Lulu

  • E Pix Bullet Damage: 1.3-27 (+5% AP) -> 3-35 (+0% AP)

Singed

  • Q Cooldown: 1 second -> 0 seconds

Sona

  • P Damage: 24-228 -> 36-240
  • P now additionally causes her target to deal 30% reduced damage for 3 seconds.
  • Q Mana Cost: 60/65/70/75/80 -> 65/70/75/80/85
  • W Active no longer grants bonus resists.
  • W Mana Cost: 60/65/70/75/80 -> 65/70/75/80/85
  • E Aura MS Boost: 4/8/12/16/20% -> 8/11/14/17/20%

Teemo

  • Can no longer move while invisible while in a brush.
  • P Attack Speed: 20/40/60/80% (Levels 1/5/10/15) -> 40%
  • Q Blind no longer has modified effects against non-Champions
  • R Mana Cost: 75/100/125 -> 35/31/27

Vayne

  • Q no longer scales with AP

ARAM: Mayhem Classic-ish

Augments

Do or Die

  • No longer lose double stacks on death.

Doran's Biggest Fan

  • 100% -> 125%

Empowered By The Faithful

  • Removed.

Mercy's Strike

  • Removed.

Poro Stampede

  • Removed.

Spirit of the Jungle Main

  • Stat Amp: 150% -> 125%
  • Now only applies to the first copy of each item.
    • Additionally no longer amplifies Lifesteal.

Champions

Fiddlesticks

  • Scarecrow Effigy works properly again.

Items

Health Potion

  • Sell Price: 14 Gold -> 3.5 Gold

Hex Core Prototype/mk-1/mk-2/Perfect

  • Cost: 1000 Gold -> 750 Gold

Systems

There is a new friend feeling a little sad in the river.

Death Timers

  • Timer Scaling Start: 24 minutes -> 10 minutes
  • Max Timer Scaling: 125% -> 150%
    • Max Death Timer: 50 seconds -> 60 seconds

Homeguard

  • Now grants Homeguard for the first 90 seconds of a match.
    • Homeguard Speed: 125-300% MS
reddit.com
u/Kay-Haru — 1 month ago

[PBE Datamine] July 17, 2026 - Kindred, Classic Ahri Damage Amp, Mayhem Classic-ish Augments, Easter Eggs

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

League (LIVE)

  • League normal? league-??

Champions

Kindred

  • Q Base Damage: 40/55/70/85/100 -> 40/65/90/115/140

League Classic

Champions

Ahri

  • Selected Version: V5.2 -> V3.13

Blitzcrank

  • Now has a buff counter for hooks landed =]

Brand

  • R Bounces: 5/7/9 -> 5

Ezreal

  • Q no longer shows AP ratio in its rankup info.
  • W Base Damage: 70/115/160/205/250 -> 80/130/180/230/280
  • W Attack Speed: 20/25/30/35/40% -> 20/23/26/29/32%
  • W Heal: 30/50/70/90/110 (+30% AP) -> 40/65/90/115/140 (+40% AP)

Fiddlesticks

  • E Damage: 55/70/85/100/115 (+35% AP) -> 65/85/105/125/145 (+45% AP)
  • E Silence Duration: 1.25 seconds -> 1.2 seconds
  • E Bounces: 2/4/6/8/10 -> 5

Garen

  • W Damage Reduciton: 20% -> 30%

Lee Sin

  • W Life Steal/Spell Vamp: 510/15/20/25% -> 5/9/13/17/21%
  • W now grants 10/15/20/25/30 Armor.
  • W Buff Duration: 4 seconds -> 5 seconds
  • E Slow: 20/30/40/50/60% -> 30/37.5/45/52.5/60%
  • E now also cripples Attack Speed

Lux

  • P Damage no longer scales with AP.

Miss Fortune

  • Q had values shuffled around? If things were off they should be corrected now.

Nasus

  • Is now the Student of Teacher Ba.

Nidalee

  • Cougar W Cooldown: 6 seconds -> 3.5 seconds

Twisted Fate

  • Now approved by Misaya.

Wukong

  • Q now correctly shreds for 3 seconds instead of 6 seconds.
  • E Cooldown: 10/9.25//8.5/7.75/7 seconds -> 8 seconds

Items

Health Potion

  • Cap: 99 -> 5

ARAM: Mayhem Classic-ish

Augments

Removed Augments

  • Back to Basics, Spin to Win, Shrink Engine, Stuck In Here With Me, Purist Caster, Surge Field

Hex Core

  • Prototype AP: 1-18 -> 5-30
  • mk-1 AP: 3-54 -> 10-80
  • mk-2 AP: 6-108 -> 15-140
  • Perfect AP: 10-180 -> 20-220

Spirit of the Jungle Main

  • Stat Amplifier: 300% -> 250%

Stabby Stabby

  • CDR Rate: 0.375% CDR per 1 Lethality -> 0.5% CDR per 1 Lethality

Summoner's Safari (Silver)

  • While in the jungle or river, occasionally discover a consumable.
    • =]

Time Warp: Heartsteel

  • Health Requirement: 600 -> 750

Upgrade Zz'Rot Portal

  • Now has its own icon

Items

  • Added three new consumables =]
  • Potions and the three new consumables may be held in quantities of up to 99.
reddit.com
u/Kay-Haru — 1 month ago
▲ 127 r/LeagueClassic+1 crossposts

[PBE Datamine] July 16, 2026 - League Classic: Katarina + Twitch reworks, Classic-ish changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

League Classic

Systems

Melee Minions

  • Base HP: 430 -> 440

Caster Minions

  • Base HP: 270 -> 280
  • Base AD: 22.0 -> 22.5

Champions

Amumu

  • Q Mana Cost: 50 -> 80/90/100/110/120
  • R no longer knocks down enemies

Blitzcrank

  • W no longer self-slows

Katarina

  • Selected Version: Release -> ~V3.12
  • Differences from V3.12:
    • W AD Ratio: 50% bonus AD -> 60% bonus AD
    • R Damage: 400/575/750 (+375% bonus AD) (+250% AP) -> 480/690/900 (450% bonus AD) (+300% AP)

Lulu

  • E no longer deals 2224.5 (+5% AP) at level 15.

Skarner

  • R Cast Range: 500 units -> 350 units
  • R additionally has improved targeting.

Sona

  • Spells are no longer toggles.

Twitch

  • Selected Version: Release -> ~V3.10

Warwick

  • W Range: 20000 units -> 1200 units
  • W AS Duration: 6 seconds -> 10 seconds

Items

Health Potion

  • Max Stacks: 5 -> 99

ARAM: Mayhem Classic-ish

  • Weights for all newly added augments have been slightly reduced to be more in line with other augments.
  • Ambient Gold: 29.5 GP5 -> 31.8 GP5
    • 5.9 Gold/second -> 6.36 Gold/second
  • Gangplank can once again upgrade his ultimate.
  • Tenacity buff from layered CC now shows the correct text.
reddit.com
u/Kay-Haru — 1 month ago

[PBE Datamine] July 14, 2026 - Classic, Bel'Veth Midscope, New Mayhem+Classic Augments

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

I will be ignoring the launch batch of Classic changes. There's too much info for me to sift through and every source ever is already racing to cover it first. I will, however, be documenting changes afterward as usual.

Champions

Bel'Veth

  • Base Health: 610 -> 580

  • Health Growth: 105 -> 110

  • Base AD: 60 -> 55

  • Base Armor: 32 -> 28

  • Armor Growth: 4.7 -> 5

  • Attack Speed: 0.85 -> 0.67

  • AS Ratio: 0.85 -> 0.67

  • Basic Attack:

    • Cast Time: 0.25 seconds, modified by AS -> 0.22 seconds
    • Total Attack Time: 1.010 seconds -> 1.493 seconds
  • P:

    • Attacks + On-Hit Reduction: 25% -> 0%
    • Death In Lavender: 2 Stacks per cast, gaining 20-40% AS, lasting 5 seconds -> Gains 20% AS for 3 seconds
    • Lavender: 0.28-1.1% AS per Stack -> 0.1-2% AS per Stack
      • 0.05% per level at level 1, 0.10% per level at level 6, 0.15% per level at level 11
  • Q:

    • Damage: 0/5/10/15/20 (+100% AD) -> 15/20/25/30/35 (+105% AD)
    • Bonus Damage against Monsters: 55/65/75/85/95 -> 80
      • Note: Monster bonus was removed from tooltip, may be removed entirely.
    • Minion Modifier: 60/70/80/90/100% -> 100%
    • Dash Speed: 800/850/900/950/1000 -> 850
    • Cooldown: 1 second -> 4/3.25/2.5/1.75/1 seconds
    • Directional CD Scalar: 1 Haste per 4% bonus AS -> 1 Haste per 5% bonus AS
  • W:

    • Damage: 70/110/150/190/230 (+100% bonus AD) (+125% AP) -> 80/140/200/260/320 (+150% AP)
      • Yes, AD ratio is removed.
    • Knockup Duration: 0.75 seconds -> 0.5/0.625/0.75/0.875/1.0 seconds
    • Slow: 50% -> 30%
    • Slow Duration: 1.25/1.5/1.75/2/2.25 seconds -> 2 seconds
  • E:

    • Damage per Strike: 6/7/8/9/10 (+8% AD) -> 10/12/14/16/18 (+12% AD)
    • Missing Health Amp: 0-300% -> 0-100%
    • Monster Mod: 150% -> 200%
    • Strike Count: 6 (+ 1 per 33.3% bonus AS) -> 6 (+1 per 41.67% bonus AS)
    • Damage Reduction: 35/40/45/50/55% -> 20/30/40/50/60%
    • Bonus Lifesteal: 20% -> 20/25/30/35/40%
    • Cooldown: 20/19/18/17/16 seconds -> 24/21/18/15/12 seconds
  • R:

    • On-Hit Damage: 6/10/14 (12% bonus AD) every other Attack -> 1/5/9 (+3% bonus AD) every Attack
    • On-Hit Monster Cap: 30/50/70 (+60% bonus AD) -> 10/50/90 (+30% bonus AD)
    • Active True Damage: 150/200/250 (+100% AP) + 25% missing Health -> 150/200/250 (+150% AP) + 20% missing Health
    • True Form Bonus Health: 100/150/200 (+120% bonus AD) (+90% AP) -> 100/250/400 (+150% bonus AD) (+150% AP)
    • True Form Attack Speed Mod: 10/15/20% -> 5/15/25%
    • True Form Bonus Range: 75 -> 25/75/125
    • True Form Size Increase: 0% -> 5/15/25%
    • True Form Out-of-Combat MS: 10/45/80 -> 0
    • Buff Duration: 60 seconds -> 45 seconds, increase to 90 at 40 Lavender stacks. At 80 Lavender stacks, buff lasts until death.

Runes

Jack of All Trades

  • Changes pulled for 26.14

ARAM: Mayhem

Augments

Final City Transit

  • Re-enabled.

Mercy's Strike

  • After using [Spell] -> After healing or shielding your ally with [[Spell]]

ARAM: Mayhem Classic

  • Removed Augments:
    • Bread And Butter, Bread and Cheese, Bread And Jam, Dashing, Eureka, Infernal Soul, Mad Scientist, Mountain Soul, Ocean Soul, Omni Soul, Urf's Champion, Wooglet's Witchcap, Recursion, Upgrade Collector, Upgrade Infinity Edge, Upgrade Immolate, Upgrade Zhonya's, With Haste, Homeguard, From Beginning To End, Impassable, Symphony of War, Steel Your Heart, King Me, Sneakerhead, Upgrade Sheen, Ultimate Awakening, Stats on Stats on Stats!, Pandora's Box, Icathia's Fall, Stats on Stats!, Infinite Recursion, Stats!, Spin Me Right Round, Hextech Soul, Hand of Baron, Crit 'n Cast, Upgrade Sword of Blossoming Dawn, High Roller, Pursuit of Haste, Ult Bot, Overextender, Terrain'd, Support Main

Clown College (Prismatic)

  • Re-enabled
  • Backstab: You deal 20-35 (+50% bonus AD) (+35% AP) bonus physical damage when striking from behind.
  • Deceive (Summoner Spell): You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional 100 (+150% bonus AD) (+55% AP) physical damage. If striking from behind, this Attack critically strikes for 155% (+100% bonus Crit Damage) damage.
  • Hallucinate: Death: On death, deal @FearDamage*100@% maximum Health magic damage and fear for 1 second around you.

Droppybara (Prismatic)

  • Re-enabled
  • Summoner Spell: After 2 seconds, a Capybara lands on the ground, dealing 25% max Health true damage.

Don't Stop Cleavin' (Gold)

  • You may purchase unlimited amounts of The Black Cleaver. On purchase, increase the new Black Cleaver's stats by 25% for each copy you already have. Instantly gain The Brutalizer.

Upgrade: Zz'Rot Portal (Silver)

  • Zz'Rot Portal spawns 1 additional minion, plus an additional minion for every 6 levels you have.
    • Minions are also spawned when the portal is destroyed.

Do or Die (Prismatic)

  • Double the max stacks of Mejai's Soulstealer, Leviathan, and Sword of the Occult, but lose twice as many stacks on death.

Drink Up (Silver)

  • Everyone on your team instantly gain 13 Health Potions.
  • Gain 5 Health Potions every 5 takedowns.

Time Warp: Heartsteel (Gold)

  • After gaining 600 Bonus Health, reach into the future and gain a Heartsteel.
  • Heartsteel is cannot be sold.

Haste Makes Waste (Prismatic)

  • Gain 5% Cooldown Reduction. Increase your Cooldown Reduction cap by 20%.

Stabby Stabby (Silver)

  • Gain 0.375% Cooldown Reduction per 1 Lethality. Increase your Cooldown Reduction Cap by 5%

Upgrade: Deathfire Grasp (Gold)

  • Increase Deathfire Grasp's damage amp to 50% and reduce its Cooldown by 50%. Deathfire Grasp now targets all enemy champions within a 800 unit radius of your target.

Upgrade: Innervating Locket (Gold)

  • Increase Innervating Locket's Health and Mana restored by 200%. Innervating Locket restores Health and Mana to all allied champions within 800 units around your target

Doran's Biggest Fan (Prismatic)

  • Each purchase of Doran's Blade, Ring, and Shield beyond the first grants a stack to the original item. Each stack grants 100% of the item's stats.
    • The passive effects of these items do not increase.
    • Your respective Doran's items are no longer sellable.

True Eternity (Prismatic)

  • You may purchase unlimited Rod of Ages. Your Rod of Ages' stack faster, and their stacks are unlimited. Gain a Catalyst the Protector.

The Hex Core (Prismatic)

  • Get a Prototype Hex Core. Spend gold to upgrade the Hex Core and permanently upgrade your abilities.
    • Appears to be 20% increased Healing/Shielding/Damage per upgrade per ability.

Spirit of the Jungle Main (Gold)

  • Your jungle item's primary stats are increased by 200%.

Ragebait (Silver)

  • Gain 10% Dodge Chance.

Bounce of the Poro King (Prismatic)

  • Re-enabled
  • Bounce of the Poro King (Summoner Spell): For 3 seconds, transform into the Poro King! You are now Unstoppable and Ghosted. Gain 70% damage reduction and 40% Movement Speed, but become Silenced and unable to Attack.
  • Additionally, bounce every 1 second, dealing 100-700 physical damage and Knock Back nearby enemy champions on landing.
    • The Poro King cannot Knock Back the same enemy more than once per cast.

Grandma's Chili Oil (Gold)

  • Re-enabled
  • Basic attacks and ability hits against enemies inflicts them with a Burn that deals 100-350 magic damage for 3 seconds. This effect has a 5 second cooldown per spell instance. Applying a Burn drops a Chili Oil pool nearby for 5 seconds.
  • Chili Oil pools restore 10-50 (+25 per Burn source, up to 250) Health and Burn enemies for 150 (+50 per Burn source, up to 500) magic damage per second.

Laser Heal (Prismatic)

  • Re-enabled
  • Cast a laser for 2.5 seconds that heals allies for 200-550 (+70% AP) (+25% bonus Health) health, and deals 50-300 (+50% AP) magic damage to enemies and Slows them for 20%.

Snowball Roulette (Gold)

  • Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself. If you don't have one, gain a Snowball

Poro Blaster (Gold)

  • Re-enabled
  • You gather Poros every 5 seconds. Damaging an enemy fires all Poros at them, each dealing target's 3% max Health true damage. If you have 5 Poros, they will Knock Back once.

I'm a Baby Kitty Where is Mama (Prismatic)

  • Re-enabled
  • Standing next to an ally marks them as your mama. Gain 37.5% Movement Speed when moving towards Mama. Gain 75% Movement Speed and 15-50% Heal and Shield Power when close to your mama.

??? (Prismatic)

  • Re-enabled
  • Your Missing Pings will launch a missile at the pinged location that deals 100-400 + 5% missing Health magic damage to enemies and heals allies for 50-200 + 5% missing Health.
reddit.com
u/Kay-Haru — 1 month ago

[PBE Datamine] July 8, 2026 - Mayhem Changes, Arena Fixes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Extra reminder to check the Phroxzon post. All champion changes appear to match the data listed here.

ARAM: Mayhem

Augments

Critical Rhythm

  • Getting a IDCD (per spell ID cooldown, aka DOTs) of 4 seconds.
  • Augment should now work with Jeweled Gauntlet and Vulnerability crits.
    • Thanks R0gueFool for the clarification.

Dimension Shift

  • Bonus AD: 25-100 -> 35-150
  • Bonus AP: 25-100 -> 35-150
  • Bonus Health: 200-1000 -> 300-1500
  • Cooldown: 180 seconds -> 128 seconds

Double Tap

  • Getting a IDCD of 4 seconds.
  • Augment should now work with Jeweled Gauntlet and Vulnerability crits.

DropBear

  • Tibbers Base Health: 1500-6000 -> 1500-4500

Dropkick

  • Execute Threshold: 5% (+3.5% per 100 base AD) (+0.2% per 100 bonus Health) -> 4% (+5.5% per 100 base AD) (+0.1% per 100 bonus Health)

High Roller

  • Anvil drop method changed. Unable to gleam any details.

Ok Boomerang

  • Cooldown: 10 seconds -> 7 seconds

Poro Stampede

  • Snack Spawn Timer: 35-20 seconds -> 25-15 seconds
  • Damage: 50-100 (+20 per Poro Love stack) -> 100-200 (+20 per Poro Love stack)
  • Cooldown: 120 seconds -> 105 seconds

Snowblast

  • Recast Damage: 100-275 (+40% bonus AD) (+20% AP) magic damage -> 100% bonus damage

Squishy Slappy Grab

  • Shielding per Enemy pulled: 25-75 (+50% bonus Armor) (+50% bonus MR) -> 35-150 (+50% bonus Armor) (+50% bonus MR)

Tooth Fairy

  • Lethality per Tooth: 4 -> 3
    • Magic Pen unchanged

Champions

Leona

  • Q now counts as a "low damage" spell.

Arena

Augments

Critical Rhythm

  • Getting a IDCD (per spell ID cooldown, aka DOTs) of 4 seconds.
  • Augment should now work with Jeweled Gauntlet and Vulnerability crits.
    • Thanks R0gueFool for the clarification.

Double Tap

  • Getting a IDCD of 4 seconds.
  • Augment should now work with Jeweled Gauntlet and Vulnerability crits.

Upgrade Collector

  • Execution Increment: 500/1% -> 1/1.5%
reddit.com
u/Kay-Haru — 1 month ago
▲ 103 r/sennamains+1 crossposts

[PBE Datamine] July 7, 2026 - Patch 26.14 Preview, Arena Balance Pass, Mayhem QoL

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Brand

  • P Monster Damage: 270/355/440/525 -> 300/385/470/555
    • Tooltip doesn't use the value changed.
  • P Burn Monster Damage Cap: 50 per second -> 70 per second
    • Epic Monster Cap unchanged

Corki

  • AD Growth: 2.0 -> 2.5
  • R Refund On-Hit: 2-4 seconds (based on Critical Strike Chance) -> 2-6 seconds (based on Critical Strike Chance)

Garen

  • R Base Damage: 150/250/350 -> 125/200/275

Jayce

  • Melee Form Resists: 5/15/25/35 (+7.5% bonus AD) -> 5/12.5/20/27.5 (+5% bonus AD)
  • Move Speed from Form Swap: 40 -> 30

Mordekaiser

  • P Bonus Move Speed (Levels 1/6/11/19/24/30): 3/6/9/12/15/18% -> 3/7/11/15/17/19%
  • E Damage: 60/75/90/105/120 (+40% AP) -> 60/80/100/120/140 (+45% AP)

Nami

  • Q Cooldown: 12/11/10/9/8 seconds -> 11/10/9/8/7 seconds
  • E Base Damage: 20/30/40/50/60 -> 20/35/50/65/80

Senna

  • Crit Multiplier: 85% -> 80%
    • Total Crit Damage: 170% (+25.5% IE) -> 160% (+24% IE)
  • Q Heal AP Ratio: 50% -> 30%
  • Q Slow AP Ratio: 10% per 100 AP -> 5% per 100 AP

Seraphine

  • Q AP Ratio: 50% -> 40%

Yunara

  • AD Growth: 2.5 -> 3

Items

Immortal Path

  • Bonus Damage: 5% -> 4%
  • Bonus Healing/Shielding/Regen: 15% -> 12%

Runes

Jack of All Trades

  • Adaptive Force at 5/10 stacks:
    • AP: 10/25 -> 6/20
    • AD: 6/15 -> 3.6/12

ARAM: Mayhem

Systems

  • "Best In Slot" augments (the ones you see every other game) have had their weights reduced.
    • Basically reduced "high rolls"
  • Ability upgrade augments have had their weights drastically reduced.

Augments

Dropkick

  • Tooltip corrected to state Attacks and Abilities apply the execute.

Infernal Conduit

  • Refund now only works on damage dealt to champions.

Pin Cushion

  • Nail stacks will now automatically execute the target if the stored damage would kill them.

Stackosaurus Rex

  • No longer grants bonus stacks to Augments or Items.

Champions

Smolder

  • Can no longer be offered Combusting Interest.

Yasuo

  • Can no longer be offered Haste Augments on Q and E.

Yone

  • Can no longer be offered Haste Augments on Q and W.

Zeri

  • Can no longer be offered Haste Augments on Q.

Arena

Augments

Critical Rhythm

  • Appears to be getting a cooldown of 4 seconds. Getting a stack will likely refresh the entire duration.

Double Tap

  • Appears to be getting a cooldown of 4 seconds.

Energetic Caster

  • Still disabled, but appears to be getting worked on with its synergy with Divine Intervention.

Stackosaurus Rex

  • No longer grants bonus stacks to Augments or Items.

Twinfire

  • Removed

Upgrade Collector

  • Execution Increment: 1/1.25% -> 500/1%
    • Yeah I don't think this one was meant to ship.

Upgrade Hubris

  • Removed

Champions

Ambessa

  • Q1 bonus AD Ratio: 60% -> 45%
  • Q2 bonus AD Ratio: 90% -> 70%

Gragas

  • P Heal Ratio reverted to SR: 3.5% max Health -> 5.5% max Health
  • E Base Damage reverted to SR: 80/115/150/185/220 -> 80/125/170/215/260

Heimerdinger

  • Turret Beam Damage reverted to SR: 30/45/60/75/90 (+45% AP) -> 20/40/50/80/100 (+55% AP)

Illaoi

  • Q Tentacle Damage Amp reverted to SR: 4/8/12/16/20% -> 10/15/20/25/30%

Kled

  • Re-Mount Cooldown: 15 seconds -> 12 seconds

Locke

  • Q Cooldown: 10/9/8/7/6 seconds -> 8.5/7.5/6.5/5.5/4.5
  • E AP Ratio: 40% -> 65%
  • E Cooldown: 10 seconds- > 8 seconds
  • R Cooldown: 120/100/80 seconds -> 90/75/60 seconds

Quinn

  • P Mark Cooldown: 7-2.56 seconds -> 5-1.83 seconds
  • E Cooldown: 12/11/10/9/8 seconds -> 10/9/8/7/6 seconds

Rakan

  • Q Base Damage: 70/115/160/205/250 -> 95/140/185/230/275

Samira

  • R Base Damage per Bullet: 10/20/30 -> 15/30/45

Skarner

  • E Post Grab Distance: 675 units -> 1000 units
  • R Base DamagE: 250/350/450 -> 350/450/550
  • R Bonus Speed: 40% -> 60%

Swain

  • R Demonic Energy Decay: 10 per second -> 15 per second
    • After 5 seconds in combat: 15 per second -> 20 per second
  • R Demonic Energy Drain: 20 per second -> 25 per second

Yorick

  • Q Missing Health Damage reverted to SR: 3/4/5/6/7% -> 4/5/6/7/8%
  • R Maiden Health Modifier: 70% -> 100%

Zoe

  • P AP Ratio: 35% -> 40%
  • Q AP Ratio: 60% -> 70%
  • W Bolt Base Damage: 5/8.33/11.67/15/18.33 -> 6.67/11.67/16.67/21.67/26.67
    • Total Base Damage: 15/25/35/45/55 -> 20/35/50/65/80
  • R Cooldown: 11/8/5 seconds -> 8/5/2 seconds

Items

Kraken Slayer

  • Attack Speed: 35% -> 40%

Navori Flickerblades

  • Attack Speed: 35% -> 40%

Phantom Dancer

  • Attack Speed: 60% -> 65%
  • Move Speed: 8% -> 10%

Rapid Firecannon

  • Attack Speed: 30% -> 35%

Rite of Ruin

  • Shield tracker removed.
reddit.com
u/Downtown_Hedgehog660 — 1 month ago
▲ 99 r/ZaahenMains+1 crossposts

[PBE Datamine] June 16, 2026 - 26.13 Preview 1! Arena Balance Pass + Mayhem changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Aphelios

  • Calibrum (Green) Mark AD Ratio: 10% bonus AD -> 15% bonus AD
  • Severum (Red) Active AD Ratio: 19-40% AD -> 20-41% AD
  • Infernum (Blue) Active AD Ratio: 10-16% bonus AD -> 15-21% bonus AD
  • Crescendum (White) Sentry AD Ratio: 30-48% bonus AD -> 34-52% bonus AD

Bard

  • P Meep Damage: 35 (+10 per 5 Chimes) (40% AP) -> 30 (+6 per 5 Chimes) (40% AP)

Brand

  • Base Mana Regen: 1.8 -> 2.2
    • MP5: 9 -> 11
  • P Explosion Damage: 8-12% (0.25% per level, capped at 17) -> 6-12% (normal level scaling)
  • Q E Mana Cost: 70-90 -> 90

Cassiopeia

  • Armor Growth: 4.7 -> 4.2

Draven

  • E Cooldown: 18/17/16/15/14 seconds -> 16/15.5/15/14.5/14 seconds
  • R Damage Reduction: 8% per enemy, down to 40% damage -> 5% per enemy, down to 50%

Garen

  • W no longer counts as an Attack Buff
    • This means no longer being offered augments like Lil' Extra Help

Ivern

  • W no longer counts as a damaging ability

Kai'Sa

  • W Cooldown: 22/20/18/16/14 seconds -> 20/18.5/17/15.5/14 seconds
  • R Base Shield: 70/90/110 -> 100/150/200

Kha'Zix

  • W no longer counts as an Attack Buff

K'Sante

  • E Shield: 80/120/160/200/240 (+15% bonus Health) -> 70/110/150/190/230 (+13.5% bonus Health)

LeBlanc

  • RQ1 Base Damage: 70/140/210 -> 70/150/230
    • RQ2 Base Damage is double RQ1.
  • RW Base Damage: 150/300/450 -> 150/315/480
  • RE1 Base Damage: 70/140/210 -> 70/150/230
    • RE2 Base Damage is double RE1.

Leona

  • Q now counts as a "Low Damage" spell.
    • I still haven't fully cracked augment tags, but this likely means the game will try to avoid granting Q damage boosting augments.

Locke

  • E Attack Delay: 0.05 seconds -> 0.1 seconds

Poppy

  • Q Non-Champion Cap: 50/80/110/140/170 -> 75/105/135/165/195
  • W no longer counts as an Attack Buff

Qiyana

  • Q Monster Amp: 155% -> 175%

Rumble

  • Q Base Damage per Tick: 15/21.25/27.5/33.75/40 -> 12.5/18.75/25/31.25/37.5
  • Q AP Ratio per Tick: 25% AP -> 26.25% AP

Senna

  • Crit Damage: 180% (+27% IE) -> 170% (+25.5% IE)
    • Total Crit Damage Modifier: 90% -> 85%
  • P Soul Drop Chance: 28% -> 32%
  • P Soul Drop Chance on Senna Kill: 10% -> 5%
  • Q Cooldown Reduction On-Hit: 1 second -> 0.75 seconds

Sett

  • Q no longer counts as an Attack Buff

Sion

  • Q Minimum Base Damage: 40/60/80/100/120 -> 30/45/60/75/90
  • W Mana Cost: 65/70/75/80/85 -> 75/80/85/90/95

Soraka

  • E no longer counts as a Damaging Ability

Taliyah

  • E no longer counts as an Immobilizing Ability

Vex

  • E Cooldown: 13 seconds -> 12 seconds
  • R Reset Window: 6 seconds -> 8 seconds

Zaahen

  • W Cooldown: 16/15/14/13/12 seconds -> 14/13.5/13/12.5/12 seconds

Items

Doran's Helm

  • Health: 140 -> 150
  • Armor/MR: 10 -> 8

Imperial Mandate

  • AP: 65 -> 60
    • Note: Swiftplay is still 65 AP
  • Immobilizing Ability Haste: 15 -> 20
  • Vulnerable Amp: 6% -> 7%
  • Recipe: Blasting Wand + Bandleglass + 650 Gold -> Amp Tome + Bandleglass + Amp Tome + 650 Gold
    • Total Cost: 2400 Gold -> 2350 Gold

ARAM: Mayhem

Augments

Spirit Bomb

  • Shield Duration: 4 seconds -> 2 seconds

Support Main

  • Removed

Void Dash

  • Disabled

Arena

Augments

Chroma Flux

  • Cooldown: 15 seconds -> 10 seconds

Final Form

  • Max Health Shield: 30/45% -> 30/60%
  • Buff Duration: 5 seconds -> 7.5 seconds

Hive Mind

  • Base Damage: 40-100 -> 60-120

Juiced

  • Mana Spent Threshold: 400 -> 300

Overflow

  • Mana Spent Threshold: 400 -> 300

Quest: Rite of the Forge God

  • Item Stat Amp: 35% -> 40%

Spellcraft

  • Base Damage: 50 -> 100
  • Slow per Blue Shard: 40% -> 45%

Upgrade Collector

  • Execute per Stack: 1/1.5% -> 1/1.25%

Champions

Elise

  • P On-Hit Base Damage: 12/22/32/42 -> 15/25/35/45
  • P On-Hit Base Healing: 6/8/10/12 -> 10/15/20/25
  • E Stun Duration: 1.6/1.8/2/2.2/2.4 seconds -> 1.9/2.05/2.2/2.35/2.5 seconds
  • E Passive Damage/Healing Amp: 40/55/70/85/100% -> 60/75/90/105/120%

Gnar

  • W On-Hit Base Damage: 0/10/20/30/40 -> 20/30/40/50/60
  • E Cooldown: 16/14/12/10/8 seconds -> 12/11/10/9/8 seconds

Samira

  • R Base Damage: 5/10/15 -> 10/20/30

Zeri

  • Excess AS to AD Ratio: 60% -> 80%
  • E AP Ratio: 20% -> 30% AP
  • E Cooldown Reduction On-Hit: 1.5 seconds -> 0.75 seconds
  • W AP Ratio: 50% AP -> 100% AP
  • R Bonus MS: 15% Move Speed -> 20% Move Speed
  • R MS per Stack: 1.5% Move Speed -> 2% Move Speed

Items

Eclipse

  • AD: 50 -> 60
  • Haste: 10 -> 15
  • Max Health Damage: 8% (5.33% Ranged) -> 10% (6.67% Ranged)

Hellfire Hatchet

  • AD: 35 -> 40

Opportunity

  • Lethality on Activation: 15 -> 20

Perplexity

  • Damage Amp Cap: 15% at 2500 greater max Health -> 15% at 3000 greater max Health

Wordless Promise

  • AP/Haste Sharing Ratio: 15% -> 10%
  • Cooldown: 60 seconds -> 15 seconds

Systems

Rounds

  • Round 15: Item Round -> Augment Round

Stat Anvils

  • Two Random Stat Shards (Silver/Gold) are re-enabled.
reddit.com
u/Kay-Haru — 2 months ago
▲ 39 r/LockeMains+2 crossposts

[PBE Datamine] June 15, 2026 - More Locke + Arena changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Locke

  • W Mana Cost: 50 -> 50/55/60/65/70
  • W Cooldown: 20/18/16/14/12 seconds -> 18/17/16/15/14 seconds
    • Note: May be changed to 19/18/17/16/15 seconds, default value was set to 19 which isn't used due to how ability ranks function.
  • W Max Healing Threshold: 250-590 (+100% AP) -> 150-450 (+60% AP)
  • E Cast Time: 0.25 seconds -> 0.175 seconds
  • E Attack is now delayed by 0.05 seconds.

Taliyah

  • W no longer counts as a damaging ability
    • Damage was removed in V12.9, but the tag was re-added mistakenly in 26.12.

Arena

Guests of Honor

Kindred/Lamb's Respite

  • May or may not be getting changed to 1 revive. Descriptions were changed but the data still shows 2 revives.

Augments

Chain Lightning

  • Still disabled.
  • Chain damage: 25/40% -> 33/45%

Despoil

  • MS per Cursed Power: 10% -> 20%

Nesting Doll

  • Gold -> Prismatic

Upgrade Collector

  • Bonus Gold per Execute: 200/500 -> 200/300

Champions

Kayn

  • Blue-P Empower Amplifier: 20-40% bonus damage -> 35-55% bonus damage
  • Blue-P Empower Duration: 3 seconds -> 4 seconds

Renata Glasc

  • W Cooldown Override removed.

Swain

  • R Base Heal Per Second: 15/30/45 -> 10/15/20
reddit.com
u/Kay-Haru — 2 months ago

[PBE Datamine] June 12, 2026 - Locke + Eternals, Naafiri, Early Mayhem changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Locke

  • Check the wiki for the full rundown.
  • W Base Heal: 60/100/140/180/220 (+100% AP) -> 40/80/120/160/200 (+120% AP)
  • W Bonus Healing: 60-300 (+40% AP) -> 40-200 (+20% AP)
  • Locke Eternals Series 1:
    • Some Pain, Some Gain: Damage healed by Soul Ignition (W)
    • Souls Skewered: Number of times Ritual Nails' (Q) mark detonated on enemy * champions
    • Past Forgiveness: Number of enemy champions sealed by Purgatory (R)
  • Locke Eternals Series 2:
    • The Final Sermon: Number of times multiple enemy champions hit by Purgatory (R)
    • Shifting Smoke: Skillshots dodged by Ashen Pursuit (E)
    • Running Hot: Distanced traveled while Soul Ignition (W) is active

Naafiri

  • W is no longer considered an Ultimate.

Runes

Deathfire Touch

  • Fixed tooltip having AD and AP ratios swapped.

ARAM

Champions

Bard

  • Chimes per Upgrade: 5 -> 3
  • Meep AP Ratio: 40% -> 50%
  • Q Slow/Stun Duration: 1.2-1.8 seconds -> 1.6-2 seconds

Kayn

  • Blue-P Empower Amplifier: 20-40% bonus damage -> 35-55% bonus damage
  • Blue-P Empower Duration: 3 seconds -> 4 seconds

ARAM: Mayhem

Augments

Combusting Interest

  • Damage to Gold Ratio: 1% -> 0.75%

Pin Cushion

  • Damage per Stack: 20-30 -> 20-50

Quickstep

  • Prismatic -> Gold

Twin Fire

  • Crit Chance: 15% -> 25%

Void Dash

  • Base Damage: 80-300 -> 80-400

Champions

Bard

  • Chimes per Upgrade: 5 -> 3
  • Meep AP Ratio: 40% -> 50%
  • Q Slow/Stun Duration: 1.2-1.8 seconds -> 1.6-2 seconds

Kayn

  • Blue-P Empower Amplifier: 20-40% bonus damage -> 35-55% bonus damage
  • Blue-P Empower Duration: 3 seconds -> 4 seconds

Arena

Guest of Honor

Soul Unbound (Locke)

  • During each Augment Offering one Augment will be offered at a higher tier but is Fractured.
    • Fractured augments break into a Stat Anvil after 2 losses.
    • Winning 3 rounds with a Fractured augment will remove the Fractured keyword.

Augments

Calculated Risk

  • Disabled

Chain Lightning

  • Disabled

Dust to Diamonds (Silver) (NEW)

  • When Dust To Diamonds is removed or replaced gain 2 Prismatic Stat Anvils.

Systems

Hone Shardblade

  • Hone your Shardblade, gain a Stat Anvil every round.
  • Data shows it appears as a Gold anvil, likely just referring to how it is shown, similar to Shardholder Value Shard.
  • Assume Shardblade is required to gain access to.

Items

Void Immolation

  • Damage: 20 (+1.5% maximum Health) true damage -> 20 (+3.5% bonus Health) magic damage
  • NEW: Desolate
    • Killing an enemy deals 20 (+2% bonus Health) magic damage around them.
reddit.com
u/Kay-Haru — 2 months ago

[PBE Datamine] June 4, 2026 - Orianna Nerf Adjustments and Arena Items

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Orianna

Arena

Items

Imperial Mandate

  • Now matches the Summoner's Rift effect.
  • Haste: 35 -> 15

Serylda's Grudge

  • AD: 40 -> 50
  • Armor Pen: 45% -> 40%
reddit.com
u/Kay-Haru — 3 months ago
▲ 98 r/supportlol+1 crossposts

[PBE Datamine] June 6, 2026 - Varus, Support + Doran's Items, Mayhem and Arena tweaks

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Your usual reminder that if a change is not mentioned in this post, they match what has been revealed already. Here's this cycle's Phroxzon post

Champions

Varus

  • NOTE: Q Max AD Ratio is still 150% in Mayhem and Arena. ARAM and SR use the new lowered cap of 120%.
  • W On-Hit Base Damage: 8/17/26/35/44 -> 4/13/22/31/40

Xin Zhao

  • Clarification for level breakdowns:
  • P Heal HP Ratio: 3/4/5% -> 2/3.5/5% (Levels 1/6/11)
  • P Heal AP Ratio: 45/55/80% -> 40/50/70% (Levels 1/6/11)

Systems

Support Role

  • You may no longer purchase Doran's items once your World Atlas is upgraded.

Teleport

  • Changes are present, however the buff duration shown in-game does not match the actual duration, getting removed after 10 seconds elapse.

ARAM: Mayhem

Augments

From Downtown

  • Cooldown per target per cast: 2 seconds -> 8 seconds

High Roller

  • Anvil Drop Chance: 9% -> 7%

Pursuit of Power

  • Tier: Silver -> Gold
  • Icon now uses the Marksmage icon.

Support Main

  • Healing to Heal Over Time: 60% -> 25%

Vital to Sweetspot -> En Passant

  • Renamed

Warding Weapon

  • Gaining a stack now has a 4 second cooldown.

Arena

Guests of Honor

Vayne Yone

  • 250 Gold when eliminating an enemy Demon Team -> 500 Gold when beating an enemy Demon Team

Augments

Quest: Urf's Champion

  • Quest Requirement: 1 -> 10

Upgrade Collector

  • Execute per Stack: 1/2% -> 1/1.5%

Items

Seraph's Embrace

  • Cooldown: 45 seconds -> 30 seconds
reddit.com
u/-Gnostic28 — 3 months ago

[PBE Datamine] June 2, 2026 - 26.12 Preview, Arena Balancing, Mayhem Tweaks

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Especially after the last PBE cycle, please keep this in mind!

Champions

Aatrox

  • Q Sweetspot: 70% bonus damage -> 75% bonus damage

Cassiopeia

  • E Damage against Poisoned Targets: 20/45/70/95/120 (+55% AP) -> 20/40/60/80/100 (+65% AP)

Gwen

  • Q Base Damage per Snip: 10/13.5/17/20.5/24 -> 10/14/18/22/26
  • E Attack Speed: 20/35/50/65/80% -> 30/42.5/55/67.5/80%

Jax

  • Q Mana Cost: 65 -> 50
  • E Maximum Health Damage: 3.5% maximum Health -> 4% maximum Health

Lee Sin

  • Q1 Damage: 65/95/125/155/185 (+95% bonus AD) -> 60/90/120/150/180 (+90% bonus AD)
  • Q2 Minimum Damage: 65/95/125/155/185 (+95% bonus AD) -> 60/90/120/150/180 (+90% bonus AD)

Nocturne

  • Q Base Damage: 65/110/155/200/245 -> 65/105/145/185/225

Orianna

  • P Bonus Damage per Stack: 20% -> 15%
  • E Bonus Resists: 6/12/18/24/30 -> 5/10/15/20/25
  • E Damage AP Ratio: 30% -> 40%
  • E Shield AP Ratio: 45% -> 50%
  • R Damage: 250/400/550 (+95% AP) -> 225/350/475 (+115% AP)

Ryze

  • Base AD: 58 -> 55
  • Base HP: 645 -> 620

Sylas

  • Q1 Damage: 40/60/80/100/120 (+40% AP) -> 40/65/90/115/140 (+45% AP)
  • W Heal AP Ratio: 20% -> 30%

Syndra

  • HP Growth: 100 -> 106
  • Q Damage: 80/115/150/185/220 (+65% AP) -> 80/120/160/200/240 (+70% AP)

Tristana

  • AD Growth: 2.9 -> 3.4
  • Q Mana Cost: 30/35/40/45/50 -> 15/20/25/30/35
  • E Base Damage On-Kill: 45/60/75/90/105 -> 45/70/95/120/145

Yuumi

  • P Heal AP Ratio: 25% -> 30%
  • E Shield AP Ratio: 30% -> 40%

ARAM

Champions

Akali

  • R AP Ratio: 30% AP -> 40% AP
    • This is already present in both Mayhem and Arena.

ARAM: Mayhem

Augments

Cerberus

  • Removed

Draw Your Sword

  • Bonus AD/HP: 30% -> 24%
  • Bonus AS/MS: 25% -> 20%

Spirit Bomb

  • Heal: 35-55% (+2.5% per 100 AP) missing Health -> 5-15% (+2.5% per 100 AP) missing Health

Surge Field

  • Now shows the cooldown on the buff bar.

Arena

Guests of Honor

Jarvan IV

  • Crown Thief Multiplier: -150% -> -100%
    • Not actually sure what this one means, sorry. I couldn't find an in-game screenshot of it.

Augments

Donation

  • Removed

Etheral Weapons

  • Max Level: 2 -> 3
    • 1/2 On-Hits -> 1/2/3 On-Hits

Now You See Me

  • Bonus MS: 50% -> 50/75%
  • Cooldown: 10/5 seconds -> 5/0.5 seconds
    • Potentially meant to be 5 seconds at all ranks?

Champions

Akali

  • R Cooldown: 120/90/60 seconds -> 90/75/60 seconds

Brand

  • Q Stun Duration: 1.75 seconds -> 1.5 seconds
  • W Cooldown: 10/9.5/9/8.5/8 seconds -> 12/11.5/11/10.5/10 seconds

Karthus

  • Q values reverted to Summoner's Rift: 40/59/78/97/116 (+35% AP)

Lillia

  • QP MS per Stack: 3/4/5/6/7% (+3% per 100 AP) -> 2/3/4/5/6% (+3% per 100 AP)

Nocturne

  • P Cooldown: 12 seconds -> 9 seconds
  • W Cooldown: 20/18/16/14/12 seconds -> 18/16/14/12/10 seconds

Pyke

  • W Cooldown: 14/13/12/11/10 seconds -> 12/11/10/9/8 seconds

Quinn

  • W Cooldown: 20/17.5/15/12.5/10 seconds -> 14/13/12/11/10 seconds
  • WP Attack Speed reverted to 28/41/54/67/80%

Talon

  • E Wall Cooldown: 22/18/14/10/6 seconds -> 16/12/8/4/0 seconds

Items

Banshee's Veil

  • MR: 40 -> 20

Decapitator

  • Stack Generation:
    • Autos: 1 -> 2/1 (Melee/Ranged)
    • Spells: 2 -> 4/3 (Melee/Ranged)

Eclipse

  • Shielding: 250/125 (Melee/Ranged) -> 300/150 (Melee/Ranged)

Edge of Night

  • Cooldown: 20 seconds -> 10 seconds

Guardian Angel

  • No longer mutually exclusive.

Iceborn Gauntlet

  • Haste: 10 -> 15
  • Spellblade:
    • Slow: 25% -> 30%
    • Zone Radius: 300 units -> 400 units

Kaenic Rookern

  • Out of Combat Duration: 15 seconds -> 10 seconds

Maw of Malmortius

  • Cooldown: 30 seconds -> 20 seconds

Opportunity

  • Out of Combat Duration: 4 seconds -> 3 seconds

Profane Hydra

  • Cleave AD Ratio: 40/20% (Melee/Ranged) -> 60/30% (Melee/Ranged)

Prowler's Claw

  • Cooldown: 25 seconds -> 15 seconds

Serylda's Grudge

  • Haste: 10 -> 15
  • Armor Pen: 40% -> 45%
  • Slow: 30% -> 50%

Spectral Cutlass

  • AD: 55 -> 60
  • Cooldown: 15 seconds -> 5 seconds

Sterak's Gage

  • Cooldown: 30 seconds -> 20 seconds

Trinity Force

  • HP: 333 -> 375
  • AD: 35 -> 40

Voltaic Cyclosword

  • AD: 50 -> 55
  • Lethality: 18 -> 20

Yoummu's Ghostblade

  • Cooldown: 20 seconds -> 10 seconds

Zeke's Convergence

  • Cooldown: 20 seconds -> 15 seconds
reddit.com
u/Kay-Haru — 3 months ago

26.11 PBE Changelog: May 12 to May 26

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Guests of Honor

Inner Hunt (Yone)

  • Vote for your team to ally with Demons or Demon Hunters.
  • Demons:
    • Gain an Augment Level when a Demon Hunter team is eliminated
  • Demon Hunters:
    • Gain 500 additional Gold when you defeat a Demon team in combat.

Joyful Delight (Nilah)

  • Reduce the price of Legendary Item Anvils by 500 Gold. While Hotstreaking, gain a bonus reroll.

Tools of the Hunt (Vayne)

  • Select from a pool of tools designed to counter your opponents.
    • Bloodrazor: Dealing damage deals an addition 1.5% max Health physical damage. This effect has a 1 second cooldown per spell(?).
    • Chemtech Putrifier: Dealing damage to champions applies 40% Grievous Wounds for 3 seconds.
    • Dematerializer: Your damage executes champions that are below 10% Health.
    • Enchanted Flask: Gain a Spell Shield every 10 seconds.
    • Frozen Mallet: Dealing Damage applies a 25% Slow for 2 seconds.
    • Remnant of the Watchers: Reduce the Attack Speed of champions within 1000 units by 25%.

Augments

Big Dragon Energy

  • Q3 Bonus Damage: 200% -> 150%

Bounce of the Poro King

  • Cooldown: 75 seconds -> 30 seconds

Chauffeur

  • Bonus AS: 60/85% -> 50/70%

Clothesline

  • Level 2 Damage: 1.25-50 (+9% bonus AD) (+7% AP) (+0.75% bonus Health) magic damage -> 1.25-50 (8% bonus AD) (+6% AP) (+0.65% bonus Health) magic damage

Clown College

  • On-Death Damage: True damage -> Magic damage

Contract Killer

  • Damage Amp: 20/30% -> 15%
  • Bonus Gold: 150 -> 150/200

Crack Open That Egg

  • Shielding to Damage Multiplier: 100/200/300% -> 100/150%

Dashing

  • Haste: 200/275/350 -> 200/325

Deft

  • Bonus AS: 40/75/120% -> 60/80/130%

Despoil

  • Cursed Power per Dash/Blink/TP: 2 -> 5

Donation

  • Gold: 1750 -> 2000

Erosion

  • Fixed an issue where the tooltip displayed a max shred amount off by a factor of 10.

Frozen Foundations

  • Disabled

Get Excited

  • Bonus AS: 15% -> 30/60%
  • Buff Duration: 6 seconds -> 8 seconds

Kill Secured

  • Bonus MS: 60% -> 100%

Laser Eyes

  • Max level bonus damage per second: 30% -> 60%

Lightning Strikes

  • AS Multiplier: 15/25% -> 20/30%

Magical Girl

  • Time until star falling: 15 seconds -> 20 seconds

Magic Missile

  • Number of Missiles: 3/5 missiles -> 3/3 missiles

Nesting Doll

  • Health and Size Modifier: 80% -> 70%

Panic Room

  • Max Level: 3 -> 2
    • Level 3 already didn't do anything more than Level 2, so this won't troll you anymore.

Protein Shake

  • Bonus HSP: 25% (+35% bonus Armor) (+35% bonus MR) -> 15% (+25% bonus Armor) (+25% bonus MR)

Quest: Urf's Champion

  • Takedowns Required: 8 -> 10

Shrink Engine

  • MS per Stack: 1% -> 1/1.5%
  • AH per Stack: 8 -> 8/10
  • Percent Stacks Lost on Death: 50/0% -> 25/0%

Sonic Boom

  • Effect Radius: 450/700 units -> 500 units
  • Slow amount: 30% -> 30/60% MS
  • Slow Duration: 2/3 seconds -> 1.5 seconds
  • Cooldown per Target: 2/1 seconds -> 2 seconds

Upgrade Hubris

  • Healing: 1% missing Health -> 3% missing Health

Zealot

  • Bonus AS: 35% (+5% per 100 AP) -> 25% (+5 per 100 AP)
  • Bonus AS: 25% (+5% per 100 AP) -> 12.5% (+5 per 100 AP)

System

Anvils

  • Legendary Sell Value: 1250 Gold -> 1000 Gold
    • Another way of putting it: 50% Sellback -> 40% Sellback
    • I may be misunderstanding this one, here's the math for my reasoning:
    • Value: -500 -> -750; Sell value calculated as ItemCost (2500 * 70%) + Value as far as I can tell.

Combo Break

  • CC Duration: 4 of the last 7 seconds -> 4 of the last 6 seconds

Curses

  • Curse Cap per Augment: 20 -> 10
    • Most likely outcome from what I can see. It is a new value entirely in what I assumed was an old augment from the first iteration of Curses.

Juices

  • Juices are now automatically consumed when acquired (sorry Shardblade cheesers).

Shardblade

  • NOTE: Not currently active. Likely in the works for a future update.
  • Hone your Shardblade, instantly gain a Stat Anvil now and another every 3 rounds.

Champions

Kalista

  • Q AD Ratio: 135% AD -> 105% AD
  • E AD Ratio: 15/20/25/30/35% AD -> 20/27.5/35/42.5/50% AD

Karthus

  • R AP Ratio: 100% AP -> 90% AP
  • R Cooldown: 60 seconds -> 120/100/80 seconds

Master Yi

  • R Duration: 7 seconds -> 5 seconds
  • R Basic Ability Refund on Takedown: 70% current cooldown -> 50% current cooldown
  • R Takedown Buff Refresh: 7 seconds -> 5 seconds

Soraka

  • Q Self-Heal AP Ratio: 45% AP -> 30% AP
  • Q Cooldown: 5 seconds -> 9/8/7/6/5 seconds

Swain

  • R Base Heal per Second: 10/15/20 -> 15/30/45
  • R Base Damage per Second: 10/15/20 -> 15/25/35

Warwick

  • E Cooldown: 18/17/16/15/14 seconds -> 15/14/13/12/11 seconds
  • R Base Damage: 175/300/425 -> 175/350/525

Items

Statikk Shiv and Fulmination are now mutually exclusive items.

Bami's Cinder

  • Health: 150 -> 550

Dawncore

  • HSP: 16% -> 12%

Diamond-Tipped Spear

  • Attack Speed: 30% -> 40%

Flesheater

  • Tooltip Tracker: Healing Done -> Adaptive Force currently granted

Hexbolt Companion

  • Health: 500 -> 0
  • Attack Damage: 0 -> 70
  • Attack Speed: 75% -> 50%
  • Move Speed: 4% -> 6%

Hexoptics C44

  • Attack Damage: 50 -> 55
  • Passive Duration: 10 seconds -> 15 seconds

Immortal Shieldbow

  • Shielding: 400-700, scaling by +30 per level after 8 -> 400-1000, scaling by level

Infinity Edge

  • Attack Damage: 55 -> 75
  • Crit Damage: 40% -> 30%

Kinkou Jitte

  • All 4 vitals are available -> Only 1 vital is available at a time

Knight's Vow

  • Ally Damage to Healing: 10% -> 12%
  • Currently missing other changes.

Kraken Slayer

  • Attack Damage: 40 -> 50

Locket of the Iron Solari

  • Shielding: 600-1200 -> 300-900

Mikael's Blessing

  • HSP: 16% -> 12%

Redemption

  • HSP: 16% -> 12%

Statikk Shiv

  • Chain Damage: 60 -> 80-160 scaling by level

Stormrazor

  • Energized Damage: 100 -> 100-250 scaling by level
  • MS Duration: 1.5 seconds -> 2 seconds

Terminus

  • Attack Speed: 25% -> 40%

Void Immolation

  • Health Ratio: 2.5% max Health -> 4% max Health

Wit's End

  • MR: 40 -> 45

Wordless Promise

  • HSP: 25% -> 15%
  • AP Sharing: 20% -> 15%
  • AH Sharing: 20% -> 15%
  • Cooldown: 10 seconds -> 60 seconds
reddit.com
u/Kay-Haru — 3 months ago

[PBE Datamine] May 20, 2026 - Smolder "Nerfs", Arena Changes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Per usual, anything not mentioned here matches the values shared by Phroxzon.

Smolder

  • PQ Bonus Damage: 40 (+0-20% Crit Chance) (+0-9% IE) P stacks -> 33 (+0-39.6% Crit Chance) (+0-11.88% IE) P stacks
    • Crit Scalar went from 50% -> 120%
  • PE Bonus Damage: 12% P stacks -> 9% (0-5.4% Crit Chance) (0-1.62% IE) P stacks

Items

Experimental Hexplate

  • Important enough change, does NOT grant AD or bonus health. Matches the patch preview.

Imperial Mandate

  • Abilities that no longer benefit from the bonus haste (AKA not cleaned up from older versions):
    • Evelynn E
    • Lulu E
    • Rell E
    • Syndra W
  • Abilities that still benefit from the bonus haste due to being able to CC through weird means (Bonus damage only applies on actual CC, sorry):
    • Braum Q
    • Kayn W
    • LeBlanc R
    • Qiyana Q

Systems

Mid Lane Quest

  • Still buffed 6% AD/AP -> 8% AD/AP

Minions

  • Push Buff Start Time: Reverted to 3:30.

Arena

Augments

Deft

  • Bonus AS: 40/75/120% -> 60/80/130%

Despoil

  • Cursed Power per Dash/Blink/TP: 2 -> 5

Frozen Foundations

  • Disabled

Shrink Engine

  • MS per Stack: 1% -> 1/1.5%
  • AH per Stack: 8 -> 8/10
  • Percent Stacks Lost on Death: 65% -> 25/0%
    • Note: Live is currently 50/0%

Items

Flesheater

  • Tooltip Tracker: Healing Done -> Adaptive Force currently granted

Systems

Anvils

  • Legendary Sell Value: 1250 Gold -> 1000 Gold
    • Another way of putting it: 50% Sellback -> 40% Sellback
    • I may be misunderstanding this one:
    • Value: -500 -> -750; Sell value calculated as ItemCost (2500 * 70%) + Value as far as I can tell.

Curses

  • Curse Cap per Augment: 20 -> 10
    • Most likely outcome from what I can see. It is a new value entirely in what I assumed was an old augment from the first iteration of Curses.
reddit.com
u/Kay-Haru — 3 months ago