![[SIGN UP] Ultimate Powerscaler Mafia](https://preview.redd.it/m51uc62jgw2h1.png?width=140&height=87&auto=webp&s=76219296ddff8af4def46f9da2f051b4c9928688)
[SIGN UP] Ultimate Powerscaler Mafia
I present to this sub an event completely different from anything you've seen before. This is not a tournament; rather it is a Mafia game centered around battle of wits. Please read the rules carefully; Mafia can be a complex game, but I tried to make them as concise as possible.
What is Mafia?
A party social deduction game also known as "Werewolf" where an informed minority (the Mafia, here the Marines) clashes with an uninformed majority (the Town, here the Pirates). In this iteration there is a third neutral faction, the Warlords, which can be converted to Marines as the game progresses.
What are the basic rules?
Players will receive random roles. Marines know each other's roles and share a group chat that can only be utilized during the night. Pirates, on the other hand, only know their own individual role, and must use social deduction to figure out the roles of other players.
The game progresses by alternating between Day phases and Night phases. Each phase will have its own post. We will progress through one phase every day. We skip Day 1 because it is pointless. So we start with Night 1 at Sunday, then Day 2 at Monday, Night 2 at Tuesday, Day 3 at Wednesday, and so on.
During the Day, everyone can vote to execute one player. Votes must be public (submitted as comments in the Day phase's post) in one single comment. You can edit your vote until the day ends, but posts edited after it ends won't count.
Executions require simple majority to pass. Meaning if there are 10 players alive, you need 6 votes to execute one player. If a simple majority is not achieved, no one will be executed.
During the Night, the Marines will reunite in a group chat and vote to kill one player. They can choose which Marine will carry the kill. Some Marines have kill perks which add an effect to their kill if they are the one carrying it.
Additionally, most abilities in the game can only be utilized during the Night.
Abilities are used by DMing me. Do NOT try to use your abilities publicly.
Abilities are resolved once the Night phase ends. For example, if during Night 1 you choose to investigate someone, you will learn the result of your investigation at Day 2. However, if someone else chose to roleblock you during Night 1, you won't learn anything.
The game ends with Pirate victory when every Marine has been eliminated.
The game ends with Marine victory when the Marines outnumber the remaining players and it is absolutely impossible for the Pirates/Warlords to turn the table with their abilities.
Warlords have special win conditions. By default they don't win with any faction and need to achieve their own goals. These goals can sometimes be antagonistic to one of the factions. They can be converted to the Marines by Sengoku's ability, but this does not make them join the Marine group chat. Be careful when trusting Warlords.
Are there any forbidden actions in this game?
Please pay special attention to this. You can be disqualified if you break two simple rules.
Do NOT, under any circumstance:
- Copy paste or screencap my DMs, group chats or anything of the sort, for example in attempts to prove you belong to a certain faction or role. Remember that the spirit of this game is social deduction, you are not supposed to prove through hard evidence of system messages. You may screencap the public main posts of each phase for meme purposes, but that's all.
- Privately communicate with other players to share or discuss information pertaining to this game. This might sound tempting, but limited communication is essential for the game's design. There are special abilities that allow you to privately communicate with others, so communication is intentionally designed to be a scarce good. Other than these abilities, all discussion should be contained in the main posts of the game.
- Reveal any game information after you have died. For example, if you have an investigative role and die, you cannot share the reports that you received; your only chance to share them is while you are still alive. Also, once dead, do NOT try to influence living players with indirect comments, such as by expressing approval/disapproval for their actions or opinions. When dead, you can keep commenting for meme reasons only, but you can't be a participant that influences the game in any way. Please try to respect this rule as it is essential for the game's spirit.
What happens if I don't take action during a phase?
Nothing happens, but please try to remain active. This game is friendly with busy people; you only need five minutes of your day to make a move. Of course, the game rewards those with more time to discuss with fellow players and analyze the information at hand.
This game could be over within one week, or it could last up to three weeks. It all depends on the flow.
How do I join?
Just ask to join in this post. You can sign-up for 24 hours (until 9am EST).
When does each phase end?
For now the game's phases end at 4PM EST. Meaning actions are only valid when submitted up to that time. I will try to resolve them and post the results before 6PM EST. If I am late, I might postpone the end of phase; this will be specified in the posts.
What are the roles/characters?
Before I reveal the available characters (which will be randomly assigned once the game starts), please keep in mind that some characters have secret abilities. This is by design. However, the existence of secret roles is public information; so you will see in that character's role that they have one or multiple "???" abilities. I still tried to keep the number of secret abilities to a minimum, since predictability is essential for this game's competitive aspect.
Also please note characters can be added or removed depending on the number of people that sign up. The list below is temporary.
The Marines
AKAINU
You are probably not ready. There is nothing anyone can do to stop him other than running away.
DONUT (Passive): Kills any players that attempt to kill you during the night.
KILL PERK - YOU WERE NOT READY: Akainu's kills are unblockable, can't be redirected and can't be roleblocked.
HINA:
The Ori Ori no Mi allows Hina to lock her problems up.
RESTRAIN: Roleblocks the target, blocking their night action. Usable every night.
KILL PERK - JAIL: When killing, Hina will automatically roleblock anyone that visits her (in addition to whoever she targets with RESTRAIN).
AOKIJI:
He isn’t a fan of lethal options; but he is capable of addressing multiple targets at once.
ICE TIME: Roleblocks anyone that visits your target. Usable every night.
KILL PERK - ICE AGE: Instead of killing one single player, Kuzan freezes TWO targets, which roleblocks them for 2 nights and makes them unable to vote during the next day.
SENGOKU:
Despite rarely seeing action in the battlefield, Sengoku can pull the strings behind the scenes and protect his allies when they are under attack.
MARINE SUMMONING: If your target is a Warlord, convert their alignment; they will only win with the marines (in addition to whatever is their default win condition). Usable every night.
BUDDHA’S MIGHT: Protect a target, blocking any attempt to kill them. Usable every night.
BOGARD
A mysterious swordsman with unparalleled loyalty and untapped potential.
INVESTIGATE: Visit a player and learn their role. Usable every night.
SUIT UP (Passive): Bogard shows as a Pirate on investigative reports.
??? (Secret Ability - Ultimate)
The Pirates
VIVI
Her identity is known by all players from the start, which allows her to guide the Pirates, especially during the first rough days when little information is known.
INCORRUPTIBLE (Passive): Vivi’s identity is known from the start, and her alignment can never, in any circumstance, be converted.
CRIER (Passive): Vivi will cry the identity of whoever tries to kill her during the night, even if the attempt is successful and she dies from the attack.
SHANKS
An opportunistic pirate that likes to make bets on the winning gen.
GROOMING: Intercept this night’s kills, sacrificing your dominant arm to save the life of whoever was going to die, even if it’s multiple people. If this works, those saved by your ability will have their win condition transformed; they will only win if you are alive at the end. This ability can only be used once per game.
RODENT INSTINCT: Flip your alignment and win with the opposing faction. Usable once per night. Everyone will be notified with the message “Shanks has switched sides!” every time you use this ability. Usable multiple times to switch between Pirates and Marines; however, upon the activation of [GROOMING], you can’t use this ability anymore, and your alignment will be locked with the Pirates.
LAW
This powerful doctor brings great utility to the battlefield.
EMERGENCY SURGERY: Protect a target, blocking any attacks against them. Usable every night, but you can’t use this simultaneously with [SHAMBLES].
SHAMBLES: Choose two targets. Abilities targeting player A will instead target player B and vice-versa. Usable every night, but you can’t use this simultaneously with [EMERGENCY SURGERY].
BASIL HAWKINS
Hawkins is a complex utility character that can use several investigative abilities; but he is limited to one single Major Arcana ability per night.
MAJOR ARCANA – WHEEL OF FATE: If you are not roleblocked, in the subsequent day receive a list with four random players, among which at least one is guaranteed to be aligned with the Marines. Usable every night, but limited to one Major Arcana ability per night.
MAJOR ARCANA – THREADS OF FATE: Choose two targets. If the first target dies during the night, learn the precise role of the second target.
MAJOR ARCANA – THE MOON: Choose a target. Learn three possibilities for their role; one will be correct.
PERONA
Not to be underestimated, Perona can bring even the mightiest opponent down to their knees.
NEGATIVE HOLLOW: Roleblock a player, blocking their night action. Usable every night.
FAKE BODY (Passive): Blocks the first kill attempt from each player against you. Upon being blocked, attacker will be notified that the person they attacked is Perona.
KID
This vicious rookie can take anyone down, but he needs a lot of prep time and has clear weaknesses.
DAMNED PUNK: Fire an unblockable attack at a target. After using this attack, you will spend the next two nights recharging. While recharging, any attacks against you are unblockable and do not count as a visit for the attacker. This attack can only be used starting from Night 2.
ROBIN
An investigative character that is rewarded for keeping valuable information to herself.
ANALYSIS: Choose a target and receive a report stating whether they are a MARINE or a PIRATE. Warlords by default show as PIRATES unless converted to the Marines. Usable every night.
EAVESDROP (Passive): This takes effect only after you confirm the alignment of at least one marine with [ANALYSIS]. Every day, and so long as the marine you confirmed is still alive, receive a report with the conversation of the Marines’s group chat over the night. The messages will be anonymized (you won’t know the usernames behind each message). The marines will be aware that someone is listening.
ENEL
Perfect awareness of the game's state at any given time, and capable of influencing both Day and Night phases with his smite.
GLOBAL MANTRA (Passive): Every day, receive a report with the amount of players aligned with each faction. Warlords by default show as Pirates unless converted to the Marines.
SMITE: Choose a target. During the day, it will be publicly announced that a huge lightning strike is approaching your target. This player can’t be executed, since no one else wants to be electrified. During the subsequent night, this player will be roleblocked. Usable once every two nights.
KAIDO
In a 1v1, and so long as his opponent is not aware of his presence, always bet on Kaido.
SNEAK ATTACK: Choose a target. If no one else visited them, kill your target. Usable every 2 nights, starting from Night 2.
WANO’S GUARDIAN (Passive): When not sneak attacking, the Marines can’t attack you.
SCRATCHMAN APOO
Apoo's ability evolves as the game progresses. For clarity's sake he can't use abilities from previous stages; only the stage he is currently at.
CRESCENDO – STAGE 1: Target a player and learn who they visited that night. Usable every night. Successfully tracking a visit progresses Crescendo to the next stage.
CRESCENDO – STAGE 2: Choose a word with a length of at least six letters. The first Marine to speak this word will die. Marines will be notified that this ability is being used. Usable every day. Successfully killing a Marine with this will progress Crescendo to the next stage.
CRESCENDO – ULTIMATE: During the day, players can send one anonymous message to you, which will be received at the start of the next night. During the night, choose one message, which will be broadcast to everyone else.
BLACKBEARD
ABILITY ABSORPTION: Choose a target that just died and absorb their abilities. You can only do this twice per game. You must do this immediately after the announcement of your target’s death. The other players will be notified that Blackbeard has absorbed an ability.
Warlords
MIHAWK
The World’s Strongest Swordsman. No coping around it.
MEASURE THE DISTANCE: Choose a target. During the next day, it will be announced that a flying slash is heading for your target. If the slash is not blocked during the subsequent night, the target is killed. Usable every 2 nights.
TOP 1 OAT (Passive): Automatically blocks any attack or action used against you during the night. This will not protect you from the marine summoning.
WIN CONDITION: ???
BUGGY
A wildcard with extraordinary potential.
??? (Secret Ability)
??? (Secret Ability)
??? (Secret Ability)
WIN CONDITION: ???
HANCOCK
At the start of the game, the empress of Amazon Lily is assigned a random player as her SOULMATE. She knows her SOULMATE's faction, but not their role. The SOULMATE is aware that they are the object of Hancock's obsession, but they are not aware of which player is Hancock.
MERO MERO BEAM: Choose a target, roleblocking their night action. If you choose your SOULMATE, instead roleblock whoever visits them. Usable every night.
WIN CONDITION: You win if your SOULMATE wins, regardless of whether you two are alive or not.
DOFLAMINGO
This manipulative and enigmatic warlord will leave everyone confused.
PUPPETSHOW: Choose two targets. The first target’s abilities will be redirected to the second target. This does not count as a visit. Usable every night.
SELF SURGERY (Passive): Resurrect yourself. Can only be used once.
WIN CONDITION: ???