This Yu-Gi-Oh Mechanic Makes No Sense
▲ 0 r/masterduel+1 crossposts

This Yu-Gi-Oh Mechanic Makes No Sense

I'm not an expert, just a casual player who takes inspiration from Yu-Gi-Oh! to create something of my own.

  • I wanted to hear your thoughts on this. Is it really as confusing as it’s presented in the video?
  • Or maybe these cards are just exceptions in a collection of tens of thousands of cards?
  • And does it really have to be that complicated? Because watching this video, I’ve come to the conclusion that Yu-Gi-Oh! is even more of a battle between lawyers, lol.
youtu.be
u/Rocket_Haze — 11 days ago
▲ 2 r/gameDevMarketing+1 crossposts

Xeno Strike - Card game is struggling to get new players

Hey, can anyone comment on my game?

What can I do to gain players? I don't know what I'm doing wrong that's causing this problem. I've asked people who have played it for feedback. Responses were positive, with only problems they saw being rush cards and fact that it takes time to learn game rules (but I guess that's normal, I don't want game to be a 1:1 clone of another game).

From my analysis, it seems problem isn't with players who have tried game, but with those who haven't tried it yet. However, I can't find cause. I would be very grateful if someone from the outside could take a look at my game and point out issues.

I also explain this to myself as people assuming game will end with first set of cards. This can lead to a lack of willingness to invest time. That's why I try to update the game at least every three weeks.

store.steampowered.com
u/Rocket_Haze — 12 days ago
▲ 42 r/TurnBasedLovers+10 crossposts

Xeno Strike - I would be very happy if you could try/test game

Game Title: Xeno Strike

Playable Link: https://store.steampowered.com/app/3987410/Xeno_Strike/

Platform: PC/Steam

Description:

Hello, everyone.

I’m looking for players willing to test my game during open beta phase. Game is F2P on Steam.

Xeno Strike is a card battler set in a military sci-fi theme. Game offers both PvE and PvP gameplay.
- Each player has 7 life points, 6 of which are cards face-down in a pile called deflector; last life point is player’s HQ. Every time opponent or player takes damage, they draw card from this pile into their hand.
- Some cards have “Reprisal” mechanic; if such card is drawn from deflector pile, it is played automatically at no cost.
- Card economy is similar to that of Hearthstone, except that players have option of a second deck for token-like cards, which prevents infinite card generation. In future developments of game, this will be expanded to include new features.
- Card types consist mainly of ground and space units; latter cannot be attacked by former. In addition, there are action cards with one-time effects. There are also trap cards that wait for opponent’s move, equipment that provides permanent effect to units, garrisons that function like buildings, and turrets that provide artillery support.
- Currently, there are 300 cards available, divided into 4 factions. Although each faction has its own unique mechanics, each can be played as either aggro or control. Additionally, you can build a deck using cards from two different factions.

Here’s an example of gameplay session.
- At the start, I deployed “Solid Bunker” garrison card, which prevents opponent’s ground units from attacking other targets.
- Later, I played “Space Dock,” space unit. Its main function is to draw support card “GX15 Fighter Squadron”; its secondary effect is “Protector (Spaceship),” which protects units of this type from all opponent effects.
- You can also see at 0:54 how card with “Reprisal” effect was played, giving me, as player, chance to continue fighting. This helps prevent “snowball effect” common in other card games, where it’s difficult to recover.
- “Fast Training,” on the other hand, is action card with keyword “Expand”; if player has reached certain maximum economy, additional effect is triggered, allowing card to be played earlier or rewarding player for waiting. A moment later, you’ll notice that “Solid Bunker” has received buff; this happens when player deploys Rai’Kirian unit—it’s like entering bunker with unit like in Company of Heroes.
- At 1:21, trap card is played; you can see active traps at the bottom left. Moment later, space unit is surrounded by a blue dome—this is protection against effects mentioned earlier.
- At 1:38, card is played that allows you to deploy unit from your hand. Here’s how card selection looks. As you’ve noticed, small combo was executed: Dropship > deploy Rai’Kirian > Bunker buff
- At this point, I can safely deploy “GX15 Fighter Squadron,” which not only protects against attacks from opponent’s space units but also has siege value of “2.” This means that when dealing damage to opponent’s deflector, opponent draws two cards, or two points of damage are dealt to garrison card.
- Also, take note of “Wind of the Star”—although it allows to draw cards at low cost, it drains opponent’s deck. In the final phase, you’ll see how card count in opponent’s deck quickly decreases.  

I encourage you to try out Xeno Strike; game is currently in beta, and some features haven’t been added yet, but it’s still worth a try.

As for AI ​​graphics, I'll be replacing player avatars in a while; rest was done by a human. The only things that will remain are the AI ​​card illustrations, which I'm unable to change due to cost. I’m writing this because, no matter how much I’ll be criticized for this—I just don’t have money. Thank you for your understanding. Have fun!

Best regards.
Adrian.

Free to Play Status: F2P

Involvement: Two people, not including freelancers, e.g. to create only music.

u/Rocket_Haze — 7 days ago

Xeno Strike - open beta on Steam

Hey,
If anyone is interested, game is available for free to try out. You don't need a second player, AI ​​opponent a challenge too. If you've played Hearthstone or Duel Masters, you'll feel right at home.

Game is a classic card battler. Each player has a HQ and a deflector (stack of cards), which acts as a shield against direct attacks. Although game features Hearthstone-style turns, where player has no control during opponent's turn, there are mechanics that allow for playing cards during opponent's turn.

There are currently 300 cards, divided into four factions and seven card types. Because this type of life system is rare in digital card games, I didn't want to overdo the complexity.

Additionally, there is support deck for token-like cards to limit infinite card generation. For card players familiar with 20+ games, these mechanics may be repetitive. I tried to be as original as possible.

Xeno Strike on Steam
Let me know if you don't like anything; I'm still improving game.
Cheers.

u/Rocket_Haze — 18 days ago

Xeno Strike - open beta on Steam

Hey,
If anyone is interested, game is available for free to try out. You don't need a second player, AI ​​opponent a challenge too. If you've played Hearthstone or Duel Masters, you'll feel right at home.

Game is a classic card battler. Each player has a HQ and a deflector (stack of cards), which acts as a shield against direct attacks. Although game features Hearthstone-style turns, where player has no control during opponent's turn, there are mechanics that allow for playing cards during opponent's turn.

There are currently 300 cards, divided into four factions and seven card types. Because this type of life system is rare in digital card games, I didn't want to overdo the complexity.

Additionally, there is support deck for token-like cards to limit infinite card generation. For card players familiar with 20+ games, these mechanics may be repetitive. I tried to be as original as possible.

Xeno Strike on Steam
Let me know if you don't like anything; I'm still improving game.
Cheers.

u/Rocket_Haze — 18 days ago
▲ 0 r/TCG

Xeno Strike - open beta on Steam

Hey,
If anyone is interested, game is available for free to try out. You don't need a second player, AI ​​opponent a challenge too. If you've played Hearthstone or Duel Masters, you'll feel right at home.

Game is a classic card battler. Each player has a HQ and a deflector (stack of cards), which acts as a shield against direct attacks. Although game features Hearthstone-style turns, where player has no control during opponent's turn, there are mechanics that allow for playing cards during opponent's turn.

There are currently 300 cards, divided into four factions and seven card types. Because this type of life system is rare in digital card games, I didn't want to overdo the complexity.

Additionally, there is support deck for token-like cards to limit infinite card generation. For card players familiar with 20+ games, these mechanics may be repetitive. I tried to be as original as possible.

Xeno Strike on Steam
Let me know if you don't like anything; I'm still improving game.
Cheers.

u/Rocket_Haze — 18 days ago

Xeno Strike - open beta on Steam

Hey,
If anyone is interested, game is available for free to try out. You don't need a second player, AI ​​opponent a challenge too. If you've played Hearthstone or Duel Masters, you'll feel right at home.

Game is a classic card battler. Each player has a HQ and a deflector (stack of cards), which acts as a shield against direct attacks. Although game features Hearthstone-style turns, where player has no control during opponent's turn, there are mechanics that allow for playing cards during opponent's turn.

There are currently 300 cards, divided into four factions and seven card types. Because this type of life system is rare in digital card games, I didn't want to overdo the complexity.

Additionally, there is support deck for token-like cards to limit infinite card generation. For card players familiar with 20+ games, these mechanics may be repetitive. I tried to be as original as possible.

Xeno Strike on Steam
Let me know if you don't like anything; I'm still improving game.
Cheers.

u/Rocket_Haze — 18 days ago

Xeno Strike - open beta on Steam

Hey,
If anyone is interested, game is available for free to try out. You don't need a second player, AI ​​opponent a challenge too. If you've played Hearthstone or Duel Masters, you'll feel right at home.

Game is a classic card battler. Each player has a HQ and a deflector (stack of cards), which acts as a shield against direct attacks. Although game features Hearthstone-style turns, where player has no control during opponent's turn, there are mechanics that allow for playing cards during opponent's turn.

There are currently 300 cards, divided into four factions and seven card types. Because this type of life system is rare in digital card games, I didn't want to overdo the complexity.

Additionally, there is support deck for token-like cards to limit infinite card generation. For card players familiar with 20+ games, these mechanics may be repetitive. I tried to be as original as possible.

Let me know if you don't like anything; I'm still improving game.
Cheers.

u/Rocket_Haze — 18 days ago