





Enter the Gungeon, Nuclear Throne (among others) were huge inspirations for our combat. We ended up taking those ideas in a different direction and built a persistent online bullet hell RPG instead.
It’s focused on group content, class identity, and deep character customization. Instead of a traditional roguelite loop, progression carries forward. The goal is to collect gear, experiment with builds, and continuously improve your character over time through bite-sized dungeon runs.
It's probably not a perfect fit for the subreddit, but I wanted to share it since many of the games here had a big influence on its development.
If you're interested, you can check out the Steam page here:
https://store.steampowered.com/app/4529850/Runeward_Online/
Hi! I'm working on Runeward Online, a online bullet hell RPG. It takes inspiration from classic bullet hell games and builds it into a multiplayer experience focused on group content, build experimentation, and (persistent) loot progression.
It's not a roguelike; it's an online world where progression carries forward. Still in pre-alpha, but inching closer to that finish line every day.
Steam page: https://store.steampowered.com/app/4529850/Runeward_Online/