Reality Fracture vs Time Spiral: Wizards' Rosewater and Mullaley Compare and Contrast

MTG Head Designer, Mark Rosewater, talks about how the lessons learned from the Time Spiral block helped with the design of Reality Fracture.

youtu.be
u/SactoGamer — 9 days ago
▲ 28 r/EDH+1 crossposts

How Wizards Designs for 60-Card and 100-Card Magic Simultaneously

Gavin Verhey, Principle Designer for Magic: The Gathering, discusses how Wizards of the Coast designs and develops cards for both traditional 60-card MTG and 100-card Commander when creating new sets. You can watch the video here: https://youtu.be/1N-z57PpUmk

How do you think they're doing when it comes to designing for both simultaneously?

u/SactoGamer — 16 days ago