▲ 2 r/ModernWarships+1 crossposts

enemy hp bar decision (multiplayer game ) help

hello , i am creating unity multiplayer vehicle fighting game (ships fighting ) and i was thinking essentially what title says no hp bars , and not even visual clues of hp level in enemies (player has his own hp bar ) , essentially i want ones player get damaged he to be not become a punching bag and getting hunted . and also promote team communication and stuff more (also of course ships would have hp regenerative packs so players cant keep track of hp level forever because enemy can heal up ) that is the my theory . but what do you guys think ?

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u/SlRenderStudio — 6 days ago

added battle ship (do you guys love camera , near shot cameras for the ship ?)

btw that us oto melara 76mm cannons along side the main rail gun of the bb

u/SlRenderStudio — 7 days ago
▲ 0 r/memes

the irony , half of ai haters are ai them self (yes i pull the statistic out of thin air )

u/SlRenderStudio — 21 days ago

how fast is the pocket base ? (potentially in ram drive )

i am currently doing stuff that should direct request do but routed with pocket base due to simplicity , and it involve with high frequency writes and reads at a point , like change load out of the charactor , or join in the match making list , or asking to purchase a item . how much of read and write could pocket base hadle per second like that ?
and what if i try to put pocket base in a ram drive could it work and how fast would that be?

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u/SlRenderStudio — 24 days ago

is there any hooks or plugins that attach redis to pocket base

i am not meaning as a cache but as different storage type replacing sql lite with redis for fast read and write through put

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u/SlRenderStudio — 24 days ago

does any one knows what back end mw is running

like i know they use firebase probably and with unity ic2pp exporting , but is does any one know what another back end tech stack and another interesting stuff they use photon but not sure ? does any one know . i probably think they using unity universal render pipeline though .

reddit.com
u/SlRenderStudio — 29 days ago

would choking some one with can be considered stealth kill ? (or giving him stroke by showing this )

btw it is dependency graph showing what is connected to what (it a game dependency graph )

u/SlRenderStudio — 1 month ago
▲ 16 r/DevLK+2 crossposts

making a naval game

and about water and graphic , i had another working map but match maker choosed random map and the choosen one was empty like this but you can see , game core system is rougly done . in the image it show case artillery , offense missile and anti air defense missiles . ( artillery is 2 methods , 1 is canon like faster flat trajectory bullets vs indirect fire like parabolic trajectory bullets , video shows the 2nd method bullets . )

u/SlRenderStudio — 2 months ago
▲ 1 r/ModernWarships+1 crossposts

multiplayer it was bit hard but now working (now i can add as much as missile variants i like ) and it is multiplayer

long way to go but it's coming together i think

u/SlRenderStudio — 2 months ago

So would any one play a game if it was live service but ethical and dont have any normal bs (only cosmetics maybe not even them ) , and flat montly subscription fee literally

reddit.com
u/SlRenderStudio — 2 months ago

mw is out in steam and reviews getting very rough for devs

also lot of people that leaved good review has bunch of hours in the game , that is either devs with alt accounts or dummy account or biased early testers , either way it is suspicious . lol . also some another reviews look like botted rather than actual true reviews . damn .

u/SlRenderStudio — 3 months ago