
Converted a simple rokkit boy from Armageddon spares
Used the spare kombi rokkit bit from the nob backfilled with some sprue and plasticard I beam, as well as cutting the spare head's jaw offence and attaching it to the helmet chap.

Used the spare kombi rokkit bit from the nob backfilled with some sprue and plasticard I beam, as well as cutting the spare head's jaw offence and attaching it to the helmet chap.
I've been working on Breakout post-launch content for about a year and a half now, and I've just got some updating the main protagonist! I hope you like it!
Normally I'm awful at modeling anything people/organic, so this is a huge achievement for me! I'm quite pleased with myself. She'll be added in this month's update in a couple of days: https://store.steampowered.com/app/2952480/Breakout/
Got too excited and immediately started making in engine renders. Normally I'm awful at modeling anything people/organic, so this is a huge achievement for me! I'm quite pleased with myself. She'll be added in this month's update in a couple of days, but I've been working on her for a few months now.
Normally I'm awful at modeling anything people/organic, so I'm quite pleased with myself. That said, I'm most definitely Not A Character Designer. I'd like any feedback people have please!
Normally I'm awful at modeling anything people/organic, so this is a huge achievement for me! I'm quite pleased with myself. She'll be added in this month's update in a couple of days: https://store.steampowered.com/app/2952480/Breakout/
Normally I'm awful at modeling anything people/organic, so this is a huge achievement for me! I'm quite pleased with myself. She'll be added in this month's update in a couple of days: https://store.steampowered.com/app/2952480/Breakout/
Normally I'm awful at modeling anything people/organic, so this is a huge achievement for me! I'm quite pleased with myself. She'll be added in this month's update in a couple of days: https://store.steampowered.com/app/2952480/Breakout/
I've been working on my game as a passion project doing post launch content updates for about a year and a half now. Since it's just something I do for fun in my free time, I tend to try and have fun while writing the patch notes, too (example here.)
These are generally received positively, but most of the games I play tend to take a more serious approach, so I'm wondering what others do for this? Do you write them seriously or not? Why?