Converted a simple rokkit boy from Armageddon spares
▲ 80 r/ork_kitbashing+2 crossposts

Converted a simple rokkit boy from Armageddon spares

Used the spare kombi rokkit bit from the nob backfilled with some sprue and plasticard I beam, as well as cutting the spare head's jaw offence and attaching it to the helmet chap.

u/WillomenaIV — 14 hours ago

New character finished for the game I'm working on!

I've been working on Breakout post-launch content for about a year and a half now, and I've just got some updating the main protagonist! I hope you like it!

u/WillomenaIV — 9 days ago
▲ 28 r/Unity3D

Finished the protagonist of my prison game

Got too excited and immediately started making in engine renders. Normally I'm awful at modeling anything people/organic, so this is a huge achievement for me! I'm quite pleased with myself. She'll be added in this month's update in a couple of days, but I've been working on her for a few months now.

u/WillomenaIV — 12 days ago

I'd like some critiques please!

Normally I'm awful at modeling anything people/organic, so I'm quite pleased with myself. That said, I'm most definitely Not A Character Designer. I'd like any feedback people have please!

u/WillomenaIV — 12 days ago
▲ 6 r/GameDevelopment+1 crossposts

I've been working on my game as a passion project doing post launch content updates for about a year and a half now. Since it's just something I do for fun in my free time, I tend to try and have fun while writing the patch notes, too (example here.)

These are generally received positively, but most of the games I play tend to take a more serious approach, so I'm wondering what others do for this? Do you write them seriously or not? Why?

u/WillomenaIV — 2 months ago