▲ 96 r/textadventures+1 crossposts

I just released the demo for my cyberpunk hacking game

I just released the demo for HACKING INTO EREBUS, my cyberpunk terminal based hacking game.

You control a robot aboard a stranded research vessel, hacking into its systems to keep the ship and its crew alive.

The demo is live on Steam. I would love to hear what you think!

u/laughoury — 4 days ago

I built a fully interactive spaceship OS from scratch for Hacking Into Erebus game.

You remotely hack into the USS Erebus, a research vessel stranded in orbit around an alien planet, while controlling a robot inside the ship. Power leaks, fires, radiation zones and failing systems are constantly putting the crew in cryo at risk.

The desktop environment, window manager, filesystem, terminal and in-game apps are all custom-built and fully interactive.

It's also roguelike-ish: the robot can die and lose its inventory, but decrypted data and unlocked systems carry over.

Everything in the video is actually interactive. or anyone who wants to dig into the project a bit more: HACKING INTO EREBUS

u/laughoury — 9 days ago

I tried to recreate a virtual desktop UI

I built the desktop and window manager from scratch with transparent layered panels, a terminal-driven workflow, smooth window transitions and animations, and draggable/resizable windows. I also built a custom filesystem and several applications to make the whole thing feel like an actual desktop environment rather than a static game UI.

Everything shown in the video is fully interactive.

This is a fictional operating system I built from scratch for my cyberpunk sci-fi hacking game.

The entire desktop is interactive. Terminals, windows, filesystem, apps, animations and even the UI itself are part of the gameplay.

I wanted it to feel like an actual computer you'd use rather than just a game HUD.

For those who want to see more details about the project: Hacking Into Erebus

u/laughoury — 9 days ago

I built a fake OS desktop for my terminal game

I have been working on Hacking Into Erebus for one year and I wanted the UI itself to feel like something you'd actually want to poke around in, not just a menu skin. I would love feedback on how it reads at a glance.

Full page is here : Hacking Into Erebus

u/laughoury — 12 days ago

Terminal oyunum için sahte bir işletim sistemi arayüzü yaptım

Hacking Into Erebus adlı oyunum üzerinde çalışıyorum. Uzayda mahsur kalmış bir gemide robot kontrol ederken, aynı zamanda geminin sistemlerini gerçek bir masaüstü OS arayüzü üzerinden (sürüklenebilir pencereler, sahte uygulamalar, terminal) ele geçirmeye çalışıyorsunuz. Arayüzü sadece menü değil, gerçekten içinde gezinilebilir bir şey gibi hissettirmeye çalışıyorum. Geri bildirimleriniz çok değerli. Elimde SVG tabanlı bir gemi planı olduğu için performans tarafında da zorluklar yaşıyorum.

Steam'de mağaza sayfam yayında ve CyberPunk festivalinde aktif durumda. Her türlü desteğinize minnettarım. Steam Linkim : Hacking Into Erebus

u/laughoury — 12 days ago

I made an in-game OS where you actually type commands to hack spaceship

Hacking Into Erebus has you controlling a robot on a stranded research vessel while hacking its systems through a fake desktop OS wiht real typing/terminal input.

I am curious if this crowd would be into a keyboard-driven hacking game. I am open to any suggestions.

Game link : Hacking Into Erebus

u/laughoury — 12 days ago

I built a fake OS desktop for my terminal game

I have been working on Hacking Into Erebus for one year and I wanted the UI itself to feel like something you'd actually want to poke around in, not just a menu skin. I would love feedback on how it reads at a glance. Full page is here : Hacking Into Erebus

u/laughoury — 12 days ago

I spent a year building a cyberpunk hacking game alone. It just got featured in Steam Cyberpunk Fest.

Hi everyone!

I've been working solo on a sci-fi hacking game where you explore a research vessel through computer terminals. I tried to capture the terminal aesthetic of the 90s.

Steam's Cyberpunk Fest started yesterday and seeing my game there honestly feels surreal after a year.

If this looks like something you'd play, I'd love to hear your thoughts : Steam Page

u/laughoury — 16 days ago
▲ 257 r/Cyberpunk

I spent a year building a cyberpunk hacking game alone. It just got featured in Steam Cyberpunk Fest

Hi everyone!

I've been working solo on a sci-fi hacking game where you explore a research vessel through computer terminals. I tried to capture the terminal aesthetic of the 90s.

Instead of menus, you interact with a complete desktop operating system built specifically for the game.

Steam's Cyberpunk Fest started yesterday and seeing my game there honestly feels surreal after a year.

If this looks like something you'd play, I'd love to hear your thoughts : Steam Page

u/laughoury — 16 days ago

I spent a year building a cyberpunk hacking game alone. It just got featured in Steam Cyberpunk Fest.

Hi everyone!

I've been working solo on a sci-fi hacking game where you explore a research vessel through computer terminals. I tried to capture the terminal aesthetic of the 90s.

Instead of menus, you interact with a complete desktop operating system built specifically for the game.

Steam's Cyberpunk Fest started yesterday and seeing my game there honestly feels surreal after a year.

If this looks like something you'd play, I'd love to hear your thoughts : Steam Page

u/laughoury — 16 days ago

I created virtual desktop for hacking game

I built a virtual desktop UI for my terminal hacking game and am currently expanding it with several interconnected systems, including a ship systems management panel (damage, power, and room status), an AI companion interface, and terminal-based command coordination. The entire experience is designed around remote operation, only using robotic units.

If you'd like to check it out, here's the Steam page: https://store.steampowered.com/app/4709420/HACKING_INTO_EREBUS/

u/laughoury — 1 month ago

I created virtual desktop for hacking game

I built a virtual desktop UI for my terminal hacking game and am currently expanding it with several interconnected systems, including a ship systems management panel (damage, power, and room status), an AI companion interface, and terminal-based command coordination. The entire experience is designed around remote operation, only using robotic units.

If you'd like to check it out, here's the Steam page: https://store.steampowered.com/app/4709420/HACKING_INTO_EREBUS/

u/laughoury — 1 month ago

I created virtual desktop for hacking game

I built a virtual desktop UI for my terminal hacking game and am currently expanding it with several interconnected systems, including a ship systems management panel (damage, power, and room status), an AI companion interface, and terminal-based command coordination. The entire experience is designed around remote operation, only using robotic units.

If you'd like to check it out, here's the Steam page: https://store.steampowered.com/app/4709420/HACKING_INTO_EREBUS/

u/laughoury — 1 month ago

I turned my hacking game's UI into an actual desktop OS

I just rebuilt the whole interface as a real virtual desktop. Windows you drag and resize, a taskbar, right-click context menus and many softwares.

Two new systems went in alongside it. A tech tree for research unlocks (biometric spoofing, genome reconstruction, that kind of thing) and a crafting tree for building tools out of scavenged resources (keyloggers, packet taps, a scout drone).

I am still developing by myself and I am curious if the OS-style interface reads as "authentic hacking" or just busy. Happy to hear it either way.

For supporting me developing this thing please take a look and wishlist : https://store.steampowered.com/app/4709420/HACKING_INTO_EREBUS/

u/laughoury — 2 months ago

Does these look like AI to you ?

When I shared my game on game dev subreddits, these illustrations which I drew one by one in Illustrator, got slapped with the "AI slop" label. I spend at least an hour on each one and that's the reaction I get. Do you think they genuinely look AI-made, or am I missing something?

These assets made to give my game its terminal vibe which mean a lot to me.

I need your support against possible malevolent negative reviews from AI-haters after launch. Especially since the ratings and reviews in the first few days can decide a game's fate.

This is the game I am still developing : https://store.steampowered.com/app/4709420/HACKING_INTO_EREBUS/

u/laughoury — 2 months ago
▲ 9 r/TikTok

Every new account I create get zero views.

I've been struggling with this for a while and I genuinely don't know what else to try.

Every time I create a new account to promote my indie game, the first post or video gets some traction but from the second one onward, it drops to virtually zero views. No impressions, no reach, nothing. It's like I become invisible.

I'm not spamming. I'm not buying followers. I'm a solo indie dev trying to get eyes on a game I've been building for over a year. I'm not doing anything that should trigger this.

Has anyone actually solved this? Is there something I'm consistently missing? I'd really appreciate any insight from people who've been through this. I'm running out of ideas.

reddit.com
u/laughoury — 3 months ago
▲ 23 r/SoloDevelopment+1 crossposts

I redesigned my capsule twice. Be honest, is the old one actually better?

If the game's theme is about repairing and hacking a spaceship to take over, which capsule do you think best reflects this theme and would be more attention-grabbing?

Or does none of them?

For those who want to look : https://store.steampowered.com/app/4709420/

u/laughoury — 3 months ago

2 weeks after my first post, 250 wishlists.

Two weeks ago I posted Hacking Into Erebus here for the first time. Just hit 250 wishlists.

I know it's not a big number, but as a solo dev building this alone, it genuinely means a lot. Thank you to everyone who added it.

It's a terminal-based sci-fi colony builder. You hack a rogue AI controlled ship remotely, all through a command line. Demo is in the works.

https://store.steampowered.com/app/4709420/HACKING\_INTO\_EREBUS/

u/laughoury — 3 months ago

I'm designing the map and wanted to get some feedback

The game is entirely remote-hacking based. Player never physically enters the ship, everything is done through terminal commands and network infiltration. So I've been second-guessing myself on some of the room details.

For example: Does a bunk bed or a locker feel out of place when the player can never actually interact with them physically? Or does it still make sense as set dressing on a space ship?

Would love to hear how you think about environmental storytelling vs. actual interactable systems.

This is the game : Steam Page

u/laughoury — 3 months ago

I am adding commands to my Hacking Game

I've been working on my game for a few months and I'm adding terminal commands to it. Along with some Linux commands, I'm also setting up reserved keywords that will be used exclusively for the game. I'm writing it in bash logic and trying to make a terminal-heavy game.

In your opinion, for a hacking game where I want the average playtime to be around 6 hours, considering that a single command can be used on multiple different objects, what would be the ideal total number of 'commands' and 'targets'?

I need to settle on an amount that won't overwhelm the player but won't be too simple either.

If you'd like to check out my game on Steam: HIE Steam Page

Adding it to your wishlist would mean a huge amount of support!

u/laughoury — 3 months ago