Image 1 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!
Image 2 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!
Image 3 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!
Image 4 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!
Image 5 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!
Image 6 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!
Image 7 — I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!

I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!

https://store.steampowered.com/app/1879270/Into_the_Crypt

Hi everyone, I'm Just under 3 weeks from launching my massive deckbuilder - Into the Crypt.

It's a massive, multi-year project with many talented hands that have helped this get this far, and I really hope those of you that play deckbuilders to check it out!

The new demo will drop just around the time of Steam Next fest for you to try, which will have hundreds of updates on top of the existing one (the current demo on Steam is many months behind).

It's first-person blend of 2D/3D deckbuilding, it's 100% roguelike, and has a lot to offer.

Here's a list of many features, but a lot is left for you to discover as well:

- Solo and co-op. Full save system for both, multiple save slots. In Co-op, you play side-by-side, every encounter, and you can use your class's special benefit on your teammate, as well as potions, revive your ally.

- a monsterous roster of 150+ enemies (yes, the count has grown significantly!). These enemies have their own playstyle, actions, over 1500+ animations JUST from enemies alone!

These enemies have phases with multiple decks and playstyles.

- 3 classes fully decked out, with their own mechanics, synergies and builds, and alternate starting paths (for those that want even more variety in gameplay).

- A 'crypt mastery' system, which provides you with XP in every action you take during your run, unlocking various elements in subsequent runs.

- 60+ events: one-shot, multi-path, and multi-descent types.

- Solo/Co-op leaderboards, Steam achievements

- Typical run takes roughly 50% longer than a Slay the Spire run for comparison, which can be reduced ofcourse by experienced players.

u/megaglope — 11 days ago

Full view (130+) enemies in my upcoming first-person solo/co-op deckbuilder - Into the Crypt

Hello! Into the Crypt is launching Oct 29th on Steam. The video I posted showcases the enemies you can expect to encounter in the game. There is just so many to encounter that I had to put together this video to give a sense of what you can expect from the game next month!

Features:
- first-person solo and 2 player Steam co-op play
- Three classes, each with their own decks of 130-150+ cards
- Huge amount of items/artifacts/potions
- 130+ enemies across three crypt 'depths'
- progression: crypt mastery experience + leaderboards
- shopkeeper interactions, events, various encounter types

Demo is on Steam, but it is quite behind the full version just to keep in mind! (co-op play is in the upcoming release only).

Steam page:
https://store.steampowered.com/app/1879270/Into_the_Crypt/

u/megaglope — 1 month ago

Debut autoabattler - Choose your warband of 3 heroes and slay your way through battles - solo + co-op + pvp

u/megaglope — 1 month ago

Into the Crypt - 71 days until launch. 5 years in the making! (solo / co-op deckbuilder)

Hey everyone, this is Into the Crypt, a first-person roguelike deckbuilder that has you crawling your way through a procedural crypt/dungeon while crafting your deck, playing cards on doors and other objects in the environment.

I'm a solo dev working full-time on the game for several years, with the help of many talented graphic artists, animators, and my music composer to help bring my vision to life. It's my most ambitious indie game yet, and I hope you check it out on Steam (new trailer just dropped recently as well!). The game will launch in just over 2 months and I wanted to share some new screenshots of enemies/environments and mechanics for the game.

I took a lot of my inspiration from Slay the Spire, with enough twists and turns hopefully in gameplay and mechanics to get people excited for the game.

There is an insane amount of content you can expect:
-full co-op play,
- 400+ class-based unique cards with multiple rarities
- a massive roster of enemies (100+)
- huge amount of passive and active artifacts, combat escape mechanics, diverse events and other interactions
- shopkeeper tipping/dueling
- a robust save system, leaderboards, and achievements

Steam page: https://store.steampowered.com/app/1879270/Into_the_Crypt/

u/megaglope — 2 months ago
▲ 11 r/deckbuildingroguelike+2 crossposts

Into the Crypt Debut Launch Trailer! A first-person solo/coop roguelike deckbuilder

Hello r/pcgaming

For all those that want to experience deckbuilding in first-person, with co-op, and crawl your way out of a behemoth of a 'dungeon-crawler' crypt experience, here's the first look at my game dropping this October 29th, version 1.0

Quick summary of what to expect:
- Choose from one of three unique classes in either solo or co-op (with a friend on Steam), and dive into a crypt full of perils (enemies, encounters, a shopkeeper that will fight you, to name a few).
- Craft your deck with cards, artifacts, and event special loot.
- Steam leaderboards for solo/co-op and achievements
- Highly variable gameplay with unique mechanics, tons of passives/artifacts and a procedurally woven crypt so every run feels different.

If you enjoy the trailer, a wishlist would go a long way! Thank you.

youtu.be
u/megaglope — 2 months ago

New gameplay and content for Into the Crypt

Hi everyone, I'm just a few months away from release for my first-person solo/multiplayer deckbuilder and I wanted to showcase many of the new enemies, class actions, and check out this list on what to expect:

- Co-op multiplayer. Play with a friend in real-time as you dive through the crypt together. Survive together or be overrun!

- Full controller support

- All playable classes and full deck rarities (Berserker, Alchemist, Druid)

- Hundreds of artifacts, potions, special and unique cards, events, and encounters

- Full game saving in solo / co-op

- Leaderboards (solo / multiplayer)

- Stats and experience/levelling system

- Steam achievements

- Over 120 enemies with passive/active abilities

- Interactable artifacts (artifacts are similar to Slay the Spire's relics but many of them are actually clickable during combat).

** new trailer will be uploaded in the coming days/week as well **

Steam:

https://store.steampowered.com/app/1879270/Into_the_Crypt/

youtu.be
u/megaglope — 2 months ago

Into the Crypt's new gameplay, class interactions, enemies! Releasing soon!

Just a few months away from release and I wnated to show case many of the new enemies, class actions, and check out this list on what to expect:

- Co-op multiplayer. Play with a friend in real-time as you dive through the crypt together. Survive together or be overrun!
- Full controller support
- All playable classes and full deck rarities (Berserker, Alchemist, Druid)
- Hundreds of artifacts, potions, special and unique cards, events, and encounters
- Full game saving in solo / co-op
- Leaderboards (solo / multiplayer)
- Stats and experience/levelling system
- Steam achievements
- Over 120 enemies with passive/active abilities
- Interactable artifacts (artifacts are similar to Slay the Spire's relics but many of them are actually clickable during combat).

** new trailer will be uploaded in the coming days/week as well **

Steam:
https://store.steampowered.com/app/1879270/Into_the_Crypt/

u/megaglope — 2 months ago
▲ 4 r/indiegames+1 crossposts

Adding co-op multiplayer to my roguelike deckbuilder! - Into the Crypt

u/megaglope — 3 months ago

Current card roster in my first-person '3D' dungeon deckbuilder - Into the Crypt

This is Into the Crypt, a first-person '3D' deckbuilder that has you moving through a Crypt to survive. Play cards on doors, find keys to open chests and treasures, interact with the shopkeeper, craft your deck and interact with hundreds of artifacts and other mechanics that will shape your run.

The current roster is just shy of 400 but expected to reach closer to 500 by launch.

More about the game:

-The game has over 120 unique stylish enemies, each with their own actions/effects/passives.
- You can interact with the shopkeeper in various ways, and he might help you on your journey.
- You can play slots!
- class-based deckbuliding, each with their own additional mechanic (fury generation, potion brewing, companion handling).

Check the demo on Steam and wishlist!
https://store.steampowered.com/app/1879270/Into_the_Crypt/

u/megaglope — 3 months ago

Tip the shopkeeper - new vast system added in my roguelike deckbuilder - Into the Crypt

Hey everyone,

Into the Crypt is a first-person '3D' dungeon crawling deckbuilder, taken inspiration from Slay the Spire and other deckbuilder elements but carving its own path in the genre.

I added a shopkeeper tipping mechanic which if used will cause Murik to visit you unexpectedly during combat and offer his support in one of many ways.

The tipping functionality adapts to how often, how much, and how well you tip, causing the shopkeeper to behave accordingly throughout your run.

The shopkeeper will sense what sort of help you will require during combat, offering various kinds of support including exlcusive cards, status buffs, potions and more.

Other unique interesting things the game offers:

- play cards on doors, chests, enemies,

- move through the crypt physically

- unique cards, mechanics, and classes

The game is continuously evolving for a better deckbuilding experience. There's hundreds of artifacts, items, potions, and several classes to experience in the early access release coming soon.

You can grab the demo now on Steam:

https://store.steampowered.com/app/1879270/Into_the_Crypt/

youtu.be
u/megaglope — 4 months ago
▲ 4 r/pcgames+2 crossposts

Combat-escape mechanic, new biomes in my first-person deckbuilder - Into the Crypt

Hi r/pcgames

This is my first-person roguelike deckbuilder called Into the Crypt. It plays out similar to Slay the Spire in its deckbuilding engine but with a variety of unique features:
- play cards on doors, chests, enemies,
- move through the crypt physically
- unique cards, mechanics, and classes

The game is aiming to launch later this year and you can grab the demo now on Steam:
https://store.steampowered.com/app/1879270/Into_the_Crypt/

youtube.com
u/megaglope — 4 months ago

Into the Crypt - first-person Slay the Spire deckbuilder has a new XP progression system

Hi! I wanted to share a new XP system that I'm working on in my first-person 3D deckbuilder.
You can now gain XP in real time during your runs, that contributes to your 'Crypt Mastery' and grants access to unlocked content in future runs. The game is 100% roguelike, the content you unlock is meant to add a sense of progression and additional flavor to future runs.

It plays much like Slay the Spire at its core, with a ton of unique enemies, environment objects to interact with (doors, breakable treasures, chests), with new exciting features being developed regularly.

Check the demo on Steam if you enjoyed this read and drop a wishlist!

https://store.steampowered.com/app/4699520/Into_the_Crypt_Demo/

youtu.be
u/megaglope — 4 months ago

Thoughts on unlockable content in a roguelike deckbuilder ?

Hi everyone.

I am building a rather massive 100% roguelike deckbuilder (probably a close to Slay the Spire in terms of sheer content, mechanics, as one can find) and I genuinely want to get opinions on how you would treat unlockables in a game like this.

I mentioned that its 100% roguelike so I do not want to include unlockables that make the player stronger the more they play (players shouldnt get a boost in their starting deck, health, etc at the start of a run).

My initial idea was to gate certain items, cards, and other things a player finds during a run behind an unlockable system but is there a better strategy/system that others can chime in on?

I do want to provide some sort of unlocking system since its a dopamine hit and gives the sense of added progression. I want to reiterate that the game truly has a lot of content in terms of items, cards, and so on, so its not like the player will feel like they have to grind to get a diverse amount of choices out of the gate before they get to unlock more.

I'm divided on this and I want to know what you'd find to work well with this. Thanks!

reddit.com
u/megaglope — 5 months ago

Into the Crypt - 3D first-person roguelike deckbuilder demo and Devlog #2

Hello everyone,

Into the Crypt is a ' 3D ' roguelike deckbuilder where you explore a bizarre Crypt full of strange creatures while you play cards on doors, chests, enemies, and treasures. To survive, you have to use all of your deckbuilding capacity with a host of artifacts and other items to help you on your way.

The demo is available on Steam and a new devlog just dropped today which I hope you check out!

Demo: https://store.steampowered.com/app/1879270/Into_the_Crypt/
Devlog: https://store.steampowered.com/news/app/1879270/view/711150909845931795?l=english

youtu.be
u/megaglope — 5 months ago
▲ 4 r/pcgames+1 crossposts

3D first-person deckbuilder - Into the Crypt new enemy showcase

Hi everyone, the video showcases just one of over 100+ enemies that will be available in the final version of the game.

The game is fully first-person perspective, with a '3D' feel. Besides the traditional deckbuilding you can also expect to interact with the environment: playing cards on doors, chests, and treasures that you may find lying around the Crypt.

Demo available on Steam:
https://store.steampowered.com/app/4699520/Into_the_Crypt_Demo/

youtu.be
u/megaglope — 5 months ago

Into the Crypt - 3D first-person deckbuilding - new effects, mechanics, visuals

Hi everyone, a rather large update and a lot to take in here. This is my 3D first-person deckbuilder, Slay the Spire inspired.

The video showcases:
- potions being thrown at enemies when used
- zoom-in on enemy death (optional)
- mechanics various powerful artifacts, such as manipulating shop prices, drawing cards, changing enemy actions, and more.
- a comprehensive battle log that tracks all your actions during combat, for review purposes or if you need clarification on whats going on mid-battle.

The demo is on Steam to check out as well:
https://store.steampowered.com/app/1879270/Into_the_Crypt/

u/megaglope — 5 months ago

`Into the Crypt 3D` deckbuilder - artifact + environment interaction + companion + cards updates

Greetings, I wanted to showcase a lot of the new features coming through in my upcoming first-person 100% roguelike deckbuilder called Into the Crypt.

Unlike traditional/current deckbuilders out there, the focus has been to provide the player with an abundant amount of choice, run-modifying artifacts, fresh and elaborate enemies and a vast number of deckbuilding strategies so that every run plays different.

In terms of card play, beyond the usual:
- playing cards on enemies
- playing cards on locked doors to move ahead through the Crypt
- playing cards on locked chests to gain artifacts

You can also interact with treasures you find in the Crypt by playing cards to damage them.
You'll have to choose between spending Energy to play cards on enemies or attacking treasures, depending on how combat is playing out for you.

https://preview.redd.it/ix4wf0anuo3h1.png?width=1080&format=png&auto=webp&s=8bd6dd79cda1570930d131ee1104d08d49e51aea

Artifacts are scattered throughout you run. here's some newly-added ones which you can actually interact with.

The following are clickable artifacts. Some have charges and once depleted are removed from the run.

https://preview.redd.it/itiig3aouo3h1.png?width=520&format=png&auto=webp&s=df8c2bbef9a4eadacfd803ee05fac481cdbc847c

https://preview.redd.it/0wo6gjrouo3h1.png?width=520&format=png&auto=webp&s=9152c61423ddd972d8f63f8ff88e3d631470563d

https://preview.redd.it/hl11it4puo3h1.png?width=520&format=png&auto=webp&s=4385fab580c1b4378411ce53937d618a76f5b3ea

https://preview.redd.it/c8j6xkipuo3h1.png?width=520&format=png&auto=webp&s=f18cf0c31754b61cbe9d35caf6c4d39c58d6cf63

Regarding new class additions/features, the Druid class allows you to target companions during combat to provide buffs/attack options:

https://preview.redd.it/s5q98v9quo3h1.png?width=1080&format=png&auto=webp&s=a8b77de88af7b883cf9d8e36233145ed9431c134

Companions also have their own abilities to assist you, and can be shaped during the course of a run:

https://preview.redd.it/ceb63dyquo3h1.png?width=1080&format=png&auto=webp&s=52df93c83c0636913ee4e95d72fc1aa6ac740fad

Check out the demo on Steam if you enjoyed this read.
https://store.steampowered.com/app/4699520/Into_the_Crypt_Demo/

reddit.com
u/megaglope — 5 months ago