▲ 12 r/GamePhysics+1 crossposts

[DEV] Rubble Front: destructible-city tank action, now available on Android in the US

I'm the developer of Rubble Front, a single-player, top-down tank action game that's now available on Google Play in the US. Here's a short gameplay clip.

Buildings can be destroyed, and you control the hull and turret independently. The game has 10 chapters with missions including breakthroughs, bridge defense, and convoy protection, plus smoke and thermal sights.

Free with ads. Requires Android 8.0 or later.

Google Play: https://play.google.com/store/apps/details?id=com.breyes.rubblefront&hl=en_US&gl=US

u/moondefense2 — 6 days ago

InkScene Studio: a free shared drawing canvas for up to 8 people

I'm the developer of InkScene Studio, a free browser drawing app with a shared canvas for up to 8 people to draw together. I'm sharing it here as a resource for drawing with friends.

It includes pencil, ink-wash and oil-style brushes, pressure sensitivity, and layers. You can use it in a PC, tablet or phone browser without installing anything or signing up. The interface is currently in Korean.

One practice idea is to choose the same subject and have each person try a different brush on a separate layer, then compare the results. Here's a tulip demo with pencil, oil and ink wash. It's a 180x timelapse with three cursors on the canvas.

Open InkScene Studio

u/moondefense2 — 8 days ago
▲ 2 r/NoDownloadGames+1 crossposts

[Dev Post] Nova Guard: defend a core solo or with friends, free in your browser

I'm the developer of Nova Guard, a free defense game that runs in a PC or mobile browser without a download or account.

Choose one of four heroes and protect the core from enemy waves. You can play solo with AI teammates or create a room and share its code for online co-op with up to four players.

There are 10 stages, three difficulty levels and two bosses. Heroes have different roles, and combining their status effects triggers reactions such as SHATTER and OVERLOAD.

English and Korean are available. If you try it on a phone, feedback on the controls and readability would be useful.

breyes.net
u/moondefense2 — 11 days ago
▲ 11 r/spacegames+3 crossposts

MOON DEFENSE

https://play.google.com/store/apps/details?id=com.BREYES.MOONDEFENCE

  1. Core loop

  2. Prepare — Pick a frame, cannon, and shield in the hangar. The stage entry screen shows threat tags (single large target / swarm pressure / prolonged engagement / recovery routing) instead of dictating a "correct" loadout.

  3. Fight — Move and aim manually to shoot down enemies. Reactor energy fuels level-ups, and each one offers three cards to build a run-only loadout. A stage ends after ten waves and a boss kill.

  4. Settle — On victory, leftover ENERGY refines into P-CORE at 500:1, along with MoonStone, experience, and research progress. The results screen also reports what your parts' signature abilities actually did that run.

  5. Grow — Shop research plus hangar purchases and workshop upgrades raise the baseline you launch with next time.

  6. Next signal — A new stage and a new crew member, or a repeat run at higher difficulty.

2. Combat

  • Manual-aim laser combat — A movement pad and a separate aim-and-fire input. The manual shield fires from a dedicated SHIELD button held down.
  • Run modules — 14 modules including laser split, chain burst, laser drones, missile drones, and satellite batteries, filling six slots and growing to rank 8. Once its conditions are met, each of the six evolutions keeps appearing on the level-up cards until you take it.
  • Luck cards — Per-run variance mixed into level-up cards by chance, and guaranteed at levels 10, 20, and 30.
  • Massive bosses — Destructible sections and multiple phases. After a kill, the cores left on the ground sweep back to your mech in a recovery sequence with a running total.
  • Emergency options — Bombs, and continue-after-death.
  • Signature part abilities — Lance piercing, Aegis shockwave, Skimmer invulnerability, Arc chaining, Reclaimer recovery, Surge crits. Each one is built to be recognizable the moment it fires, and each is tallied on the results screen — enemies pierced, longest chain, damage negated.
u/moondefense2 — 3 months ago

MOON DEFENCE - A mobile action-defense game built around aiming lasers

Hi

I’m the developer of MOON DEFENCE, a mobile action-defense game about protecting the Moon from waves of cosmic enemies.

The main idea is to make defense feel more hands-on. Instead of only placing units and watching them fight, you aim and fire the primary laser yourself. As a run develops, you can add split beams and chain attacks, deploy shields, and bring in laser or missile drones.

Enemy assaults change across stages, and the larger bosses have destructible parts and multiple phases. I’ve been working on balancing the direct combat with the longer-term progression, and I’d really appreciate honest feedback—especially on the aiming, upgrades, and difficulty curve.

The game is available now on Android and supports both English and Korean.

https://i.redd.it/2citoqvap3eh1.gif

Gameplay video: https://www.youtube.com/watch?v=_f2YKXCq3NM

Google Play: https://play.google.com/store/apps/details?id=com.BREYES.MOONDEFENCE

Thanks for taking a look! I’m happy to answer any questions about the game or its development.

reddit.com
u/moondefense2 — 3 months ago
▲ 2 r/TowerDefense+1 crossposts

I turned the Moon into a laser fortress in my mobile defense game

https://i.redd.it/al546opoq3eh1.gif

https://preview.redd.it/t021h94ns3eh1.jpg?width=1080&format=pjpg&auto=webp&s=18790bda6c966bcdd197b892f5fc9760570e1324

Hi! I’m the developer of Moon Defense, an Android action-defense game where you protect the Moon from increasingly dangerous waves of enemies.

I wanted the main weapon to feel more dramatic as it grows. The laser gains split beams and chain attacks, while shields, laser drones, and missile drones gradually turn the battlefield into controlled chaos. This video is direct gameplay from the current version.

I’d especially like to know whether the upgrades remain easy to follow when the battle gets crowded.

Google Play:
https://play.google.com/store/apps/details?id=com.BREYES.MOONDEFENCE

https://reddit.com/link/1v0e3g7/video/h4j2ywzos3eh1/player

reddit.com
u/moondefense2 — 3 months ago