
▲ 135 r/uncharted
“We can’t charge 60 bucks for a five-hour game with no multiplayer!” - Uncharted designer explains how dynamic difficulty was designed to lengthen the game
frvr.comu/BombasIsInTrouble — 3 days ago

My friend spoke to some investors and collectors on the difference between the two groups, as well as whether investors see it as a collectible or an investment