“We can’t charge 60 bucks for a five-hour game with no multiplayer!” - Uncharted designer explains how dynamic difficulty was designed to lengthen the game
▲ 135 r/uncharted

“We can’t charge 60 bucks for a five-hour game with no multiplayer!” - Uncharted designer explains how dynamic difficulty was designed to lengthen the game

frvr.com
u/BombasIsInTrouble — 3 days ago
▲ 1.1k r/PS5

“It’s how we built this business” - Ex-PlayStation Boss says AAA single-player games sustain the industry as PlayStation fails with live-service

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u/BombasIsInTrouble — 1 month ago
▲ 1.4k r/Fallout

Interplay execs told OG Fallout 3 devs they “wouldn’t have cancelled” the game if they saw it, but those execs couldn’t be bothered to just walk upstairs

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u/BombasIsInTrouble — 2 months ago

“Your love for Pokémon and making profitable trades aren’t mutually exclusive”: Inside Pokémon TCG’s collector-investor divide

My friend spoke to some investors and collectors on the difference between the two groups, as well as whether investors see it as a collectible or an investment

kantopost.com
u/BombasIsInTrouble — 2 months ago
▲ 653 r/xbox

Halo 3’s iconic Warthog Run finale was originally a Banshee flying mission that homaged Star Wars' "second Death Star"

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u/BombasIsInTrouble — 2 months ago