
I always wanted to play 13 dead end drive after seeing the commercials for it. I lived up to the hype
It’s one

It’s one
Are they the coolest games? That’s debatable, but I usually find a few good ones
A report from our Tuesday Night Gaming session at Game Nite featuring The Battle of Ligny and Chariot Race. Both games are enlarged and enhanced historical board games created by members of our group. https://bmhga.com/2026/08/12/big-muddy-historical-gaming-alliance-st-louis-tuesday-night-gaming-chariot-race-and-command-colors-ligny/
Hi everyone,
I'm currently designing a large-scale medieval fantasy strategy board game with 2x2m size and I'm struggling with one particular mechanic: ambushes.
The goal of the mechanic is not to reward positioning (I already have a flanking system for that). Instead, I want it to reward correctly anticipating an opponent's movement.
The feeling I'm aiming for is:
>
However, I want the game to remain 100% analog (no app or hidden moderator).
My original idea was that players secretly write down the hex where they prepare an ambush. If an enemy enters that hex during the next round, the ambush is triggered.
The problem is that this creates several issues:
I also don't want ambushes to become a generic combat ability that players spam every turn. They should require commitment and reward good prediction.
So my question is:
How would you design an ambush mechanic that:
Has anyone seen a game that solves this problem particularly well?
I'd really appreciate your ideas!
Hello!
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New players are welcome! If you have any questions just direct chat me, or just show up tomorrow and look for the dude with the Star Wars hat