Is V6 intended to be the "Mass appeal" edition? and what it means for the other lines.
So I seen some speculation that VtM 6e is intended by White wolf to be a edition that could support a wide verity of playstlyes from personal horror to ginzo action.
This is presumably the reason for V6 to aggressively stream line the game mechanics and totally reset most of the changes that V5 made to the setting. All in service of making V6 into a blank palette that allows a ST to paint they own vision of VtM onto it.
Now Besides the obvious question on weather or not V6 is actually successful in this goal I wonder what this "mass appeal" approach is going to mean for the other potential 6e lines. Especially the two lines that already got a 5E boos.
Like giving H6 a wider audience is relatively easy since Whit Wold could just give players the option to choose to play either independent and SI (assuming they aren't completely drowned by AI slop) Hunter and they can even bring back the Imbued as a small favor for the legacy players.
W6 by contrast is much more difficult since W5 arguably deviated the fandom harder than V5 because it's core premise is to be a different game from WtA legacy. I generally don't know how a W6 could appeal to both W5 and WtA legacy fans without becoming a confusing mess.
Which is probably the reason why White Wolf has no plan to make Werewolf & Hunter 6e and are instead focusing on Mage & Changeling 6e.