
u/DoctorFosterGloster

Victoria 3 tattoo ideas
Not entirely a serious post but people are always getting tattoos related to their favorite video games. I've never seen any for Viccy 3 (or any other GS PDX game for that matter) so I wonder... if you could get any victoria 3 related thing tattooed, what would it be?
TIL that "Do I Wanna Know?" is actually a cover. Until today, I genuinely thought it was an original Arctic Monkeys song. 😭
Avanti Discovery pedals not engaging every time
Per video, sometimes when I turn my pedals it will engage and work ok. Othertimes it wont and have no resistance *then* suddenly catch and work ok. Sometimes when I'm actually riding, i will be able to cycle for 5 seconds without it engaging at all (feels like I'm riding in the easiest gears).
Hopefully the video demonstrates this ok. It has 3 cog wheel things in the front near the pedals.
It's an older avanti discovery(?) From the 2000s. It was serviced last year but not riden since.
What do you think is causing this? And would it be difficult to fix?
Shrek 2 end credits images - high res versions?
These images of knights and dragons appear in the credits to Shrek 2. I think they'd make cool tattoos, but don't know where to find higher resolution versions... I can only find pixelated ones like this........ any help (I don't want upscaled ai ones)~
The text on the model is warped while it's straight on the UV?
Making my model plane. The text is actually .png's I made in inkscape.
On the UV it's straight and aligned with the left, straight edge of the rudder, but it appears warped on the model itself.
Is this something I can fix in SP or do I need to change the UV map island in Blender?
What's the best way to accentuate the wings' ribs? To make them stand out
I want to make the ribs of the wings (and other details) more accentuated so they stand out more at a distance (i.e. to exaggerate them a bit). What's the best way to do that? I'm fairly inexperienced with SP.
How can I get the colour picker to pick the actual colour of the vector/attribute?
I am colour blocking using the vector painter. I painted some of my model this violet colour.
I used the colour picker and clicked on the violet area (shown with the left-most arrow). However, when I paint with that colour selected, the colour actually comes out darker, as seen in the rectangle on the right.
How can I use the colour picker to get the exact same colour of the face, so I can continue painting with the same colour?
How can I edit an existing animation, to duplicate the spinning propeller?
This is a model + animation imported from a video game (Victoria 3). I'm going to create a new model of a twin engine plane, so it needs two propellers, so I'm testing how to work it ATM.
The animation spins the textured propeller mesh around the front bone axis of the plane. I assume I need two propeller bones and two propeller meshes to make this work.
A run down of what i've tried:
- In editing mode, I duplicated the propeller bone and propeller mesh and moved them to the side.
- I moved the orignal bone and mesh to the other side.
- I joined the new bone to the original skeleton, and joined the new propeller mesh to the vertex group of the new bone.
However when I load the game's animation, the original propeller bone and mesh reset to the center and nothing changes. The new propeller mesh stays where it is. The animation runs as normal (the propeller spins, and the plane flys in a circle around the orign of the scene).
So..... is there a way to:
- Keep the position of the propellers and bones, and
- Keep the animation for both of them (i.e. so the meshes spin on the bones' new positions)? Otherwise how can I edit the animation (i.e. what tutorials should I look for)
Note; The screenshots are of version 4.2 as that's what the import plugin works in. I usually use the latest version of blender to model. So any advice for any version works.
TIA
Lots of people were mentioning how hard it is to move soldiers around the world with the new DLC. So I quickly made a mod to help solve that. Still a work in progress so let me know if you have any feedback for the stats of the boat.
Steam link - https://steamcommunity.com/sharedfiles/filedetails/?id=3718375388
I'm off to bed
I'm making a model ship to mod into a video game. The game's models have rigging which are represented by two intersecting planes instead of actual shapes. I've used a skin modifier over edge lines (started as a plane), but this gives the rope four sides, which isn't great for optimization..
How can I either:
- Convert my rigging into that?, or;;
- Achieve that in the first place?
If anyone has any recommended ways to make rigging... i'm here to hear it as well...