Want some help finishing a backstory for Shugrngan WFRP 4e character
So she is from the southlands and I can't find a name for that province not typical colors and symbolism of it which is a problem when her career is Envoy. She is a small time warchief of a mongolian inspired group and was exiled due to a mutation that caused her to develop dragon-like traits.
If this ends up being true, her being exiled was to stop the secret from getting out about the origins of the Celestial Lions and that it left a blemish on several bloodlines. If it is not, then she is causing all Shugrngan to mutate and is becoming a religious problem in the empire and needed to leave.
Either way, she is very loyal to the Celestial Bureaucracy and sees her new form as a blessing and favor of the Dragon Emperor and Moon Empress.
The deal with the Empire of Man is they can throw her at their problems but Cathay gets to claim credit to increase their political influence.
What other things should I consider?
For game rules on the mutations, GM likes the idea and added a potential reason for it in that Celestial Lions may not be natural and instead chimeras turned into chaos purifying units. My family could have been a family who worked on the project and her magical vortex body (wanted an anti-mage so this is my reason for not having magic and having the magic resistance talent) awakened this bloodline quirk which can infect other Shugrngan. He also okayed the custom mutations this past week. I am also using a Homebrew race guide for Shugrngan (also okayed by GM) so I'm basically playing a slightly less powerful characteristic wise elf with only one Fate and one Resiliance.
Phisical Mutations:
-Dragon's Body: +1 AP to all locations and Stride (movement +1 when running) creature trait
-Dragon's Senses: gain the Nightvision talent and +1 SL to Perception and Intuition checks
-Magic Vortex: gain Magic Resistance Talent, Magical creature trait, and Magic Belch attack
-Dragon Corruption: Shugrngan that spend more than a short time around her must make a WP test or gain a corruption point rolling for Dragon's Body, Dragon's Senses, Predator's Mindset, or Dragon's Greed for mutations. This corruption is assumed to be from the winds of magic unless stated otherwise.
Mental Mutations:
-Preditor's Mindset: must make a -20 Cool test to avoid chasing down a fleeing foe becoming Frenzied until they do so and ignoring other immediate dangers
-Dragon's Greed: if treasure of valuable metals or gems is found and is unclaimed, must make a -20 Cool test to not immediately take it as their own and gain Hatred to those who would deny this
Other Notes:
-Magic Belch: range 1 yard per corruption point spent; may only use 1/month; effect and shape as Breath Rating equal to corruption spent but effect is random with a limit of 5 corruption spent
-every spell that hits causes an Endurance test or she gains a corruption point
-the current mutations only have 2 Mental Mutations free and none on the Phisical side or I lose my character so definitely have to be warry if spells and corruption