
u/Eremenkism

Surrender and Snatch Mechanics
Something I think would really work out well in the game would be giving the AI the ability to surrender, and rewards for extracting prisoners alive for intel.
For example, at the end of a firefight, if AI could fall into a coma like players (since they use the same health system as a base), you could stabilise then Flex Cuf the sucker and haul him back to the extract.
As a reward, it could unlock unique quests or reveal the location of stashes or keys on the map, for example, on top of a cash/trader rep reward.
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All of this because I didn't see the notification about the tracking device on the AK-15 I picked up from a PMC in desperation as my own weapon ran dry.
Every move matters, they say, but it didn't have to hurt like this.