u/Eremenkism

Surrender and Snatch Mechanics

Something I think would really work out well in the game would be giving the AI the ability to surrender, and rewards for extracting prisoners alive for intel.

For example, at the end of a firefight, if AI could fall into a coma like players (since they use the same health system as a base), you could stabilise then Flex Cuf the sucker and haul him back to the extract.

As a reward, it could unlock unique quests or reveal the location of stashes or keys on the map, for example, on top of a cash/trader rep reward.

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u/Eremenkism — 24 hours ago

Flashlight Visibility Comparison at Night

From 18m to 30m when crouched in low light. As far as I can tell the increase is general and not directional though, ie if you shine that thing in someone's face outside of detection range they tend to ignore it. Must have been the wind.

u/Eremenkism — 8 days ago

We were done cleaning up Tiger Bay Mall, got a lot of quests taken care of, and were about to cap it with a clean extract when a duo ambushed us. We still took one of them down, but were bested in the end.

All of this because I didn't see the notification about the tracking device on the AK-15 I picked up from a PMC in desperation as my own weapon ran dry.

Every move matters, they say, but it didn't have to hurt like this.

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u/Eremenkism — 24 days ago