Is there a method to build in game balance from the beginning of the process?
My background is mathematical modeling of complex systems I am an applied mathematician in social science. I make games as a hobby but I think this idea could help the more serious game-makers.
Like everything I am sure their is literature on the ludology of balance first game development. if any of y'all have any readings I would be supremely interested.
If not maybe it is some y'all have experience with or ideas on. Think of how nice it would be to write a game and it is already balanced automatically.
My biggest hope is that y'all call me dumb and link a set of equations.