Do you use our Epic Heroes?

Asmodai

Azrael

Belial

Ezekiel

Lazarus

Lion El'Jhonson

Samael

All that sounds epic if you just go deploying ur units like: This is Azrael's unit, and this is Belial's unit (sounds better in Spanish, don't ask me why)

But the only viable ones are Azy, Sammy and some people don't even play with Mr. Johnson.

Trying to see if you use any of our other epic heroes and in what units.

Belial is cheap, but can't carry enhancements, his rule swings too hard and I would like to set him up with DWK but DWK wants to go against vehicles.

Asmodai gives re-rolls hits but no +1 to wound, and, for now we have oath, and gives CP but Azy already gives CP.

Ezekiel +1 attacks on melee, but doesn't give invul to the unit like a regular librarian.

Lazarus honestly, like Ezekiel sounds good with some bladeguard, but for what I want to use bladeguard?

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u/Joaco_2002 — 1 day ago

Intercepted by the recently painted JPI

Just "finished" this JPI but ran out of basing materials. What do you think?

u/Joaco_2002 — 3 days ago

Imposible to build this guy

He came with no instructions. How I supposed to know how it goes?

u/Joaco_2002 — 19 days ago

Any Raven Guard YouTube channel?

I have seen IK/DA/SoB even IA YouTube channels but every time I time Shadowmark Talon is just the videos on the release of the detachement, or lore videos about the Raven Guard.

The closest thing I have found is "Paul is bad at stuff" and is not really a raven guard channel, he just plays the chapter and is like "Jaja centurion" "Jaja 500 centurions"

So not really helpful in the matter

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u/Joaco_2002 — 21 days ago

Moving units after already deployed them

I went to my first tournament a few weeks ago, playing Imperial Knights using Gate warden lance + Dominus Foe breaker.

I grab my Movement deed allowing me +2 mv +1 advance + 1 charges

I let my opponent know that I can move my Castellan 13" in turn 1 for 1 command point.

We deployet our armys did my Movements and after moving everything I realized I could move my castellan and have LoS of one of his Castigators, the other was tag for my Valiant.

If you don't know Dominus Chasis have guns that are AP -3000, Strength 7000 and Damage 40k.

When I said my "Castellan can see and shooting everything at your tank"

He said "My intentions was you not to be able to see it, so I just gonna move it back a bit"

Castellan exploded something else instead but I've been thinking, even if the tournament was an RTT still was a store credit prize.

Would you allow that type of take back? Or I would have been "that bad guy"

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u/Joaco_2002 — 22 days ago

Is there any RG books in 40k?

Check with my Local GW manager and said only have 30k books about Raven Guard because we were decimated

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u/Joaco_2002 — 23 days ago

Just a remember

Remember that Ezekiel is a Librarian/Deathwing and Keywords are share with the unit, so after the nerf to Librarian+fusillade+Sternguards, if you wanna change it to Hellblasters and don't care about the enhancement.

If you play ICCTF only deathwing units get the +1 to wound, so put Ezekiel+ hellblasters and now you have AP -4 Hellblasters with +1 to wound.

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u/Joaco_2002 — 24 days ago

Should I get Suppressors

Suppressors look pretty good in this edition, 85pts (idk if they are overcosted) the autocannons are AP -1 that is better in this edition, would be hitting on 5+ that is awful but they give -1 to hit against anything you shoot.

And because -1 to hit it stacks with a cover that is -1 to BS our units would be -2 to hit in shooting outside of 12".

Sadly it is only in your shooting phase so no surprise -1 on overwatch.

They look interesting, but not meta maybe Shooting it against the unit that is covering the unit that Aethon is about to charge.

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u/Joaco_2002 — 24 days ago

Is this how it works?

I understand that Scouts leave the table at the end of my opponents turn, then Kayvaan allows his unit to return to reserves too, then for free I can use it into the shadow due to Aethon being my warlord in Shadowmark Talon for 1 regular unit (Like JPI) or two picking up again Aethon Shaw and any other Scout/Phobos unit.

Is there any way to be able to pick up a JPI or Vanguard veteran unit and Aethon in the same round?

Cause then you can double Rapid Ingress for free using a captain, and double heroic intervene for 1 CP

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u/Joaco_2002 — 24 days ago

Vanguard veterans

Starting to get some RG just got 3 units of JPI and 1 of Veterans with the Armageddon box.

I guess GPI are not changing, but the Veterans looks like we don't have any ideas what weapons would they be able to use next edition. Should I wait? Or 10 guys with inferno pistols is still a good a idea?

The next one will be our codex but only being playing for a year, so no idea when could it be or

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u/Joaco_2002 — 28 days ago

Dawn of war IV

I know the game is not out yet, and I'm new to strategy games, but wanted to know what I can expect from a game like DoW IV and how difficult are that type of games. Ty!!

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u/Joaco_2002 — 28 days ago

We are getting new bikes

Call me Luther cause I'm throwing no senses, after the update 07/22/2026

New 1dp detachments, no changes, good I like plasma.

Company of hunters:

Assault and fall back and shoot Army wide, cool, I like plasma.

Mounted units gain Fallback shoot and charge + assault

And 2 stratagems 1 for lance and other for advance and charge no limits (this one is after the advance so you can save the CP when you roll your 1 on advance)

Conclusion: Detachment good

ICC TASK FORCE, no change, still good

Unforgiven task force charged the enhancement so the model that resurrects is no longer part of the unit, so don't put that on an Aphotecari anymore

That's its, good detachment

Datasheets

ICC nerfed now they have Stealth and -1 to hit in melee, so no -2 to hit on shooting, I'm sad now

Leon papi chulo:

Got mobile so yippee

They fucked up his go to reserves and back, again, it doesn't work, if you go first he can't go to reserves cause is in your opponent turn, and if you go second, you choose the ability on your command phase so he doesn't go to reserves until your opponent next turn, that would be round two.

Still cool model, love you Dad

Now here is my crazy theory

Ravenwing command squad is not a leader anymore, is a support character, no rules changes.

Sammael now gives Assault + advance and charge + MOBILE to the unit (so the Fly exploit Is better now cause no -2 movement)

So now you can have 6 bikes + 3 on the command squad + Sammael, that can advance, shoot and charge, through terrain that are +1 OC, can resurrects a bike, +1 to charges and -1 CP to heroic intervention.

Papi tú tas LOCO? And is Company of hunters is 2dp so you can pair this, you guessted, THE PLASMA DETACHMENT (that I like)

So or this is Ravenwing year or GW is trying to sell all those Ravenwing bikes before getting new models.

Don't get crazy and sell your firstborn to the evil forces of the bank and credit unions for more bikes, be responsible

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u/Joaco_2002 — 29 days ago

Jump pack intercessors vs Vanguard veterans

Trying to get into RG but the main units I like looks kinda similar, I'm guessing the Veterans go forward and kill and the intercessors are more tacticals, but then the JPI have mortals on charge so I wanna charge with them

Can you help me to know for what I should use each unit?

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u/Joaco_2002 — 30 days ago

Where you get more Ravenguard helmets?

Where do you get more Ravenguard helmets? I got the upgrade sprue but only has 2 and there is a 30k helmet but IDK if you have better options

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u/Joaco_2002 — 1 month ago

Learning English, Into the darkness

The into the darkness stratagem from Shadowmark Talon is 2 Phobos/Scouts or 1 Regular SM unit, or I can do 1 Phobos/scout and 1 Regular?

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u/Joaco_2002 — 1 month ago

Cover 101 11th edition apply to knights

Hi! So I posted like a week ago a cover question and had some answers, doubts and people thinking that cover is really complicated nowadays.

In this case if you ever find something like this the Knight will have cover against all the bike attacks, because the terrain is obscuring his base and "piecitos".

The bike/tank/unit would not have cover because the tall knight can completely see the bike.

Cover is not a two way thing, if your opponent says I shoot at you and you have cover, so you shoot me and I have cover.

(Sometimes you don't wanna move, or the enemy unit doesn't want to charge)

1 more thing, important for new Knights players, if you see the bike and the Knight are inside of 12" that active plunging fire, meaning a +1 on the Knight Ballistic Skills, and since the bike has no cover that means the Knight is Shooting on 2+ and not 3+.

u/Joaco_2002 — 1 month ago