Today's gaming debate is Retro vs Digital; let's be honest, we're already in a more digital world

There's a reality many people refuse to accept: they criticize the massive digitization being driven by companies like PlayStation, when in reality we live in a decade defined precisely by digitization.

We're in the final stretch of the 2020s, and throughout this decade, we've seen more and more aspects of our daily lives move into the digital realm. This isn't exclusive to PlayStation; it's a global trend involving companies, governments, and services of all kinds.

Of course, it's valid to prefer physical or retro formats. There's a cultural and emotional value in those formats that deserves respect. However, it's contradictory to reject digitization while using social media, smartphones, computers, or digital banking services to express that discontent. Even many of the transactions we make with physical money already rely on digital systems.

The reality is that the world continues to move toward greater digitization. Adapting to these changes doesn't mean abandoning retro or giving up enjoying physical formats; both can coexist. Those who prefer collecting physical games, records, or classic technology have every right to do so, and those who opt for digital have the same right.

Today we buy movie tickets through an app, access theme parks using codes on our phones or smartwatches, make digital payments, and consume online content. This transformation is already part of our daily lives.

This isn't about criticizing those who enjoy retro things, but about recognizing that digitalization is an increasingly present reality. We can respect both approaches, but ignoring change won't make it disappear. Sooner or later, we will all have to coexist with an increasingly digital world.

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u/MarrShan90 — 4 days ago

The Economist 2026 warned us from the beginning of the year and the end of 2025 about the situation of the industry

I don't usually believe much of what's on the front page of The Economist, but sometimes it's 50% or 25% accurate, but they were right about what's happening in the video game industry

1.- The falling graph signifies an impending economic crisis for the video game industry, and it may also mean the industry is no longer profitable because it's only making 2 cents

2.-The video game industry is already in the midst of global tensions, and it's understandable that the industry will enter a trade war very soon

3.- From what I understand, the brain connected to DualSense could be PlayStation not wanting to get involved in global tensions despite its bad decisions, and wanting to save the industry from global influence.

What did you understand from that part of The Economist cover?

u/MarrShan90 — 4 days ago
▲ 3 r/GenZ

What do you think about these research studies on our Gen Z?

Yes, the Logical Framework Methodology and results indicator matrix is affecting our generation xd

u/MarrShan90 — 5 days ago

I believe the video game industry is prioritizing Gen Z and Gen T and leaving behind Millennials and Xennials

I recently published an article about how the end of physical video game formats could be linked to environmental agendas, but I want to address another point that I consider more realistic: the generational shift in consumption habits.

Newer generations, especially Generation Z and younger generations just entering the market, have grown up in a completely digital environment. For many of these consumers, the ability to instantly purchase a video game, access digital libraries from any device, and avoid physical travel represents a significant advantage over the traditional format.

Various market studies have indicated that Generation Z shows a clear preference for digital services and online shopping due to factors such as convenience, speed, flexibility, and personalized experience. These preferences are not limited to video games; they are also observed in sectors such as music, film, retail, and entertainment in general.

Conversely, a significant portion of Millennials and older generations continue to value physical media for reasons such as collecting, the historical preservation of video games, and the sense of ownership over the purchased product. However, even within these groups, there has been a growing adoption of digital platforms and subscription services.

From a business perspective, it makes sense for the video game industry to adapt its strategies to prevailing market trends. Companies don't make decisions solely based on collectors' preferences, but rather by considering the behavior of millions of consumers. If younger generations show an increasing inclination toward the digital ecosystem, it's natural for publishers and manufacturers to prioritize investments in digital stores, online infrastructure, and download-based distribution models.

This doesn't imply that physical media lacks value or should disappear. In fact, it continues to play an important role in preserving the medium, supporting collecting, and providing alternatives for Millennial and Generation Z consumers. However, it's also necessary to recognize that digitization represents a global trend that extends beyond video games and will continue to influence the direction of the industry in the coming years. Many young people from Gen Z and Gen T prefer digital formats because they are more efficient and flexible than going to a physical store.

In my opinion, the industry is prioritizing Gen Z over Millennials. This post could open a debate that shouldn't focus on determining whether physical or digital formats are superior. The main issue is understanding how consumer habits are evolving and how companies are responding to those changes. The growing preference for digital services among younger generations is a factor that helps explain why the industry is increasingly shifting towards that model, regardless of the fact that many gamers still value and defend physical formats, especially Millennials and Xennials. We all know that Gen Z and Gen T have won, and there are more and more young Gen Z and Gen T players in the industries, even in the World Cup, because those aged 17-30 are dominating veteran players because they are more innovative and strategic. My respect goes to those few Gen Zers who still buy their games in person. I'm Gen Z myself, and I already buy digital games because I started buying them digitally due to the pandemic.

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u/MarrShan90 — 5 days ago

Greta Thunberg, her environmental activists, and the UN under Antonio Guterres with the end of the disc format

u/MarrShan90 — 5 days ago

Do you think the end of the disc format is due to Agenda 2030?

I don't believe in conspiracy theories. I've analyzed the 2030 Agenda because I study Public Administration and Political Science, and the Agenda promises that everything will be digitized in order to combat global pollution and climate change. That's why many countries are creating laws to digitize in different ways, and because paper and disks are considered polluting, and one of the objectives reveals digitization as a top priority

u/MarrShan90 — 5 days ago
▲ 237 r/Nioh

Who else is waiting for the Nioh 3 DLCs?

Nioh 3 hasn't announced any DLCs yet, while Code Vein 2 has already announced its first DLC.

u/MarrShan90 — 5 days ago
▲ 670 r/Aztecross

Besides mentioning that Destiny 1 and Destiny 2 still belong to Activision, right now everyone is focused on the very questionable

The Entertainment Software Association (ESA) recently mentioned that the IP rights for Destiny and Destiny 2 might still involve certain agreements with Activision. However, the gaming community and the Stop Killing Games movement are currently more focused on another issue that has generated controversy.

The ESA has argued that maintaining active servers for games that have already completed their content lifecycle and official support represents a considerable cost. It has also pointed out that creating community or private servers to replace these services can conflict with intellectual property laws and the companies' terms of service.

Meanwhile, Stop Killing Games believes this stance reflects a broader problem within the video game industry and has used these statements as an example of why greater measures are needed to preserve games once they cease receiving official support.

It's worth noting that the ESA is comprised of major industry companies, including Microsoft (Xbox), Electronic Arts, Riot Games, Amazon, and Epic Games. Bungie was also a member previously. These companies actively contribute to the organization's operations.

Meanwhile, companies like Sony Interactive Entertainment (PlayStation), Square Enix, and Nintendo maintain membership relationships with the ESA, although some observers believe they have shown a more open stance toward certain proposals and others unrelated to video game preservation, such as those championed by Stop Killing Games

With this controversial decision, the ESA authorizes Activision to shut down the Destiny 1 servers and disable its contribution to the Destiny 2 servers

https://www.pcgamer.com/gaming-industry/esa-bafflingly-declares-private-minecraft-servers-illegal-in-stop-killing-games-hearing-we-consider-it-piracy-we-have-lawsuits/

u/MarrShan90 — 5 days ago

Debate: Is Hoyoverse for or against the movement?

I feel that Hoyoverse will be in our favor, but they're in the mode of the 10 IPC stones; they're in favor, but they have their own agenda

u/MarrShan90 — 6 days ago

The Entertainment Software Association (ESA) mentioned Destiny 1 as an IP owned by Activision

La Entertainment Software Association (ESA), con el apoyo de Activision, EA, Riot Games y Xbox, declaró durante el debate sobre la Ley para Detener la Eliminación de Juegos que el mantenimiento de servidores es difícil, especialmente para los servidores más antiguos, debido a su elevado costo. La ESA señaló que Activision tiene dificultades para mantener una disponibilidad del 100 % en los servidores de Destiny 1 y del 50 % en los de Destiny 2, y que la propiedad intelectual pertenece a Activision, no a Bungie.

reddit.com
u/MarrShan90 — 6 days ago

The radicals in Destiny are few and far between, like the Cultists in Zack Snyder's film

Every time I see them on X/Twitter, the radical fans remind me so much of Zack Snyder's cultists. All that's missing is for them to start doing these ridiculous things like the Snydertards. All that's missing is for them to make a song singing it, and this is an example of that

Cultist's Zack Snyder Anthem

https://youtu.be/IQ3iuBBASkA?si=Krw4jxxw\_h3i0OZT

Oh, what if they do something and get out of control, asking Netflix, Epic Games, or Riot Games like the Snyder fans did, asking Netflix to buy the rights to the most failed DC universe known as the Snyderverse (James Gunn's isn't doing well either). Fanaticism, and especially exposing their addiction, is very bad, and if they evolve like Zack Snyder's cultists, the Destiny community is weak.

u/MarrShan90 — 6 days ago

In my Mexico, a congresswoman named Irais Reyes is trying to turn video games into a mental sport

Despite Mexico's current political crisis, caused by you-know-who and their associates in high places, Irais Reyes, a Mexican congresswoman and avid gamer, has played numerous games, with her favorite franchise being Horizon. She opposed video game taxes and now seeks to establish video games as a mind sport, aiming for Mexico to be the first country in the world to officially recognize video games as a sport. She will proceed in stages, starting with esports, while ensuring that all video games are recognized as mind sports in the next stage. She will also seek out more experts to gain greater support from gamers. She will continue promoting the GameOn initiative, and it would be ideal if Stop Killing Games contacted her to bring their citizen-led gamer project to Mexico.

Would you agree that video games are mind sports?

u/MarrShan90 — 6 days ago

Will Welt use his power in HSR?

With the livestream for the new Honkai: Star Rail update scheduled for Friday, I have a rather interesting theory about Welt Yang.

In the promotional image for the livestream, Welt appears more serious and prepared to use his full power. Therefore, I believe he might finally be able to use his abilities as the Sovereign of Anti-Entropy once again, and even the remnants of his power as the Herrscher of Reason.

My theory is that by unleashing a significant portion of that power, he could attract the attention of all the Aeons and their Emanators. They would realize that a being from an external universe has arrived in the Honkai: Star Rail universe, confirming the possibility of the existence of other connected universes, including those of other HoYoverse games.

From there, the Aeons could act through their Emanators and armies, opening rifts between universes to invade them or extend their influence over them. This could become the beginning of a grand multiversal plot within the HoYoverse games.

Of course, this is just my theory, but I think it has a lot of potential.

u/MarrShan90 — 7 days ago
▲ 1.1k r/Aztecross+1 crossposts

Sam Altman, Microsoft, and Anthropic will be the enemies of us human gamers

u/MarrShan90 — 9 days ago

What if we get the studio behind Warhammer 40K Darktide to hire the team that Bungie laid off?

u/MarrShan90 — 10 days ago

Which server is the most active in America now?

I'm playing Encharteid and I'm not sure if it's the most active server in the Americas. I just got back, but I don't know what happened to my character when it launched. Do you think I should create a new character, or should I keep using my second character, which was available at launch but I never used after arriving in town?

reddit.com
u/MarrShan90 — 11 days ago

PlayStation invites "Merlin" Duck to the PlayStation Offices in Latin9 America

I don't know if PlayStation's PR team is on Reddit, but if they do, it would be the first video game company to invite a Mexican World Cup icon to their offices.

u/MarrShan90 — 11 days ago