
Solo dev here - Deep Frost, a psychological horror where the threat is a colleague wearing someone else's face (feedback welcome)
Hey everyone 👋 Deep Frost is a single-player horror I've been building solo - no combat, no jump-scare gauntlet, just twelve researchers on a dying Antarctic station and the slow realization that one of them isn't human anymore. The dread is entirely behavioural: you read conversations, plant doubt, and the station itself is falling apart around you (power, heat, sanity all draining) while you try to catch the impostor before the Day-6 blood test.
If you're into the Silent Hill/Siren end of horror - isolation and paranoia over combat - this is built for that register rather than the action-survival side of the genre.
Launching Oct 27; a free demo covering the first three days is live now. I'd genuinely value feedback on whether the dread lands or needs work - happy to talk mechanics/design in the comments.