u/TPlays

Array 0.2.5 - Universe Scale, Interactive Tutorial, and MORE!
▲ 18 r/spacegames+8 crossposts

Array 0.2.5 - Universe Scale, Interactive Tutorial, and MORE!

https://preview.redd.it/8uf0cxanxxzg1.png?width=1254&format=png&auto=webp&s=cda00f9012afd8055350fa62051e7d9422a1eafe

Download Here: Array - 0.2.5 by Obsidian Star Digital

Join My Discord: https://discord.gg/Rzv5SPt7tX

Greetings everyone! 0.2.5 is finally here and I am very excited to show off the new enhancements I have been teasing in the discord! I have some features that have been requested for a long time finally coming and I am super excited to finally show it off to everyone!

SystemBuilder v9

UniverseBuilder

Array has had the SystemBuilder and the GalaxyBuilder since the very beginning, I actually built the game around them! Using the GalaxyBuilder, I have finally brought the UniverseBuilder to SystemBuilder v9 and this update of Array! 

https://preview.redd.it/6oy4bqkoxxzg1.png?width=1655&format=png&auto=webp&s=bb553e2aabb9129e40d302bac77f5939aaa95df4

Now players can not only generate a galaxy, but they can generate a universe! Setting up logistics routes between galaxies and universes could not be easier by utilizing starship gates or the brand new but unstable wormholes

Wormholes

Wormholes now randomly spawn throughout your systems! They show up in random places and stay for a random amount of time. 

https://preview.redd.it/9wj6gl2pxxzg1.png?width=545&format=png&auto=webp&s=271ab8c708850d5fcaf7218710884313ad124861

Starships and fleets can fly through them to get to the other side but be careful! You do not want to leave a starship stranded on the other side of the collapsed wormhole (or do you…)

Solar Flares and Sun Rework

Suns have not been a part of SystemBuilder for the longest time and have really only been a sub module of Array itself. I used this updated as an opportunity to completely rework how the sun is handled in game and it is now a part of the SystemBuilder! 

https://preview.redd.it/xvx8ucupxxzg1.png?width=743&format=png&auto=webp&s=8a888df04b450734a71aa7e721b9162c6e2eab7c

This unlocks the ability to simulate some really cool things using the rest of the data that is generated and simulated by SystemBuilder. One really cool thing I are able to bring this update to suns are solar flares! 

As of right now solar flares are only visual phenomena but I plan to have them have effects in the near future!

Interactive Tutorial

There are some players who have been asking for this for a long time! I am very happy to introduce the first rendition of the guided tutorial! 

https://preview.redd.it/5mtje0nqxxzg1.png?width=2551&format=png&auto=webp&s=c10523e79070c3c331024e14463ed60eb5c91bb2

The tutorial will guide you through the basics of the game while preparing you to think ahead if you want to delve deeper into specific areas of the game. This follows my whole philosophy of play the game the way you want to, focus on the things you want! 

https://preview.redd.it/fuyy136rxxzg1.png?width=2340&format=png&auto=webp&s=c4e7655d5eaa39f217615587630df4d50b4761dc

The interactive tutorial can be found in the save's menu.

Other Changes

  • Touched up settings menus.
  • Touched up saves menu.
  • Touched up transfers tab in logistics view.
  • Added 3 new music tracks.
  • Added Focus button to the logistics view overview tab.
  • Added console commands for wormholes.
  • Added new SFX for track, asteroid miner, and material plant creation. 
  • Added new adjacency tooltips while building to aid the player in understanding adjacency bonuses. 
  • Scrollbars are now all draggable.
  • Updated Saves Menu UI to include new Tutorial Option.
  • Fixed not being able to scroll the UI Panel in the Logistics Menu. 
  • Fixed issue where the resource check when generating new systems would not catch certain resources not being spawned.

 

As always, I am excited to hear what everyone thinks of this update! 

reddit.com
u/TPlays — 13 days ago
▲ 18 r/spacegames+5 crossposts

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https://preview.redd.it/hik6aohuh8xg1.png?width=1024&format=png&auto=webp&s=1cf3689c08b6558384e83c505237df8978fafee8

Download here: Array - 0.2.4 by Obsidian Star Digital

Join Our Discord: https://discord.gg/7NuTgH3XDM

Greetings everyone! Another Array update is here, and I am really excited about this one! Array 0.2.3 was received very well, and everyone seemed to really enjoy the planet and moon surfaces! For 0.2.4 I wanted to expand on the new surfaces as well as bring in a whole new level of gameplay for colonies! Let's get right into this jam-packed Colony Overhaul Pt. 2! 

Ground Logistics

It is finally here! While players have been busy maturing their orbital logistics systems, they can now expand their networks onto planet surfaces! 

With the new ground logistics research players unlock the ability to build the new Depot structure for planet surfaces which unlocks a whole trainload of new gameplay features! 

Depot

The Depot acts as a hub building and warehouse for all of your ground logistics needs, from the warehouse you can build Trains, Tracks, and Rovers. 

https://preview.redd.it/iwdmuk2ni8xg1.png?width=378&format=png&auto=webp&s=207b6c908df6c9eea70cef17b49f5cf24c246fd3

Players can build as many depots on a planet's surface as they would like and name each of them to whatever they would like. Each depot can act as a stop for trains (depending on how you setup the routes). 

Trains and Tracks!

Trains are a modular-ground based transport system utilized for moving materials between colonies, depots, and Material Plants! 

https://preview.redd.it/ur8pskyri8xg1.png?width=1132&format=png&auto=webp&s=861ef76bb5e0406351f784d6edc4588bf509b9e5

Train routes utilize the already existing routes system that Starships and Fleets brought with the logistics overhaul. 

https://preview.redd.it/w5zwy8ssh8xg1.png?width=959&format=png&auto=webp&s=a89a4129fdd86813bcd9a086b511bb51aa699dad

They feel really great to use and are really fun to watch in action navigating custom track systems! In this update also comes a custom train designer so you can pick which modules your trains have! (I plan to add more types of cars in the future, yes I know it is a space game…)

Rovers

There are two types of rovers coming to Array in 0.2.4. The standard rover can be utilized for basic planet exploration; the mining rover can utilize surface resource deposits by mining also utilizing the existing routes system.

https://preview.redd.it/ngwaxy6ui8xg1.png?width=538&format=png&auto=webp&s=cd3214d3ff7d5f2e3ea72c897bd356453257a56c

Rovers are just the begins for mining surface deposits, with the new advanced materials processing research players now unlock another brand-new surface structure the material plant!

Material Plant

The material plant can be built on surface material deposits and automatically mines the deposit. Train endpoints can be placed on Material Plants to allow for easy connection to your logistics networks. 

https://preview.redd.it/o87p24ivi8xg1.png?width=488&format=png&auto=webp&s=2aa1d4ce79a9ced97831820ea5580825f6c7d64b

I cannot wait to see how players utilize this new structure! 

Asteroid Miner

This one has been a long time coming and now it's here in the advance materials processing research! The asteroid miner is a space structure that has its own UI, it can be set in 2 different modes, automatic, and resource specific. When in automatic mode it will simply mine whatever asteroids are closest to it, when in specific mode it will hunt asteroids that have the specific resource it is looking for.

https://preview.redd.it/gxzrsth0j8xg1.png?width=271&format=png&auto=webp&s=0db044d2cd3981746807ad77e537140c4d9002ec

When the asteroid miner is full it will deposit its mined resources to a pre-determined location within its UI. 

Other Changes

  • When a planet has multiple colonies the colony symbol will now fan out allowing easier clicking of the correct colony.

https://preview.redd.it/ps4afi12j8xg1.png?width=356&format=png&auto=webp&s=9202a5182d61b297b63b82cc9b04af20db6de338

  • Fixed issue that caused handbook to open when typing ‘h’ in text boxes. 
  • Increased names list in order to have even more unique system names and combinations.
  • Added new Foundry Model

 

https://preview.redd.it/rayz5k43j8xg1.png?width=323&format=png&auto=webp&s=295baa26a44249eeac4444a2358d6f4233eaaab4

  • Added new build sounds for train and rover construction.
  • Made the Research tab in the logistics view functional.
  • Fixed the transfers tab, it now scrolls under the navigation not on top of it. 
  • Fixed Routes tab sizing by making options more readable.

https://preview.redd.it/di68d3a4j8xg1.png?width=1553&format=png&auto=webp&s=ec495ee400afbea1320efa42daad19e22ebd3f35

As always, I am excited to hear all of your thoughts and feedback. I really love the community we are building over on our Discord! You guys make this project possible, and I hope you all keep contributing all of your kind and even and especially unkind thoughts about the game! 

reddit.com
u/TPlays — 21 days ago