My little calculator app turns 15!
▲ 58 r/iosdev+2 crossposts

My little calculator app turns 15!

15 years ago, I released a little calculator app called Calculus doodlus. The first version went live on September 23, 2011.

I'm still working on it. 😄

Version 3.0 was recently released, and it brings two features I've wanted to add for a long time: Edit and Link.

A - Answer

Calculus doodlus is a calculator designed around the way you actually work with calculations.

Instead of replacing your previous calculation every time you press =, your calculations stay on the page. You can scroll back, see what you did, and reuse previous values.

And after all these years, it still has the handwritten look that people have loved about the app.

B - Better

Edit: Long-press any calculation to go back and change it. The calculation is recalculated while keeping the rest of the page intact.

Link: Tap a calculation or result to reuse its value in another calculation. If the original value changes later, linked calculations update automatically.

There are also pages for organizing calculations, √, support for very large numbers, sharing a calculation page as an image, and Lock Screen / Control Center features.

But the basic idea hasn't changed in 15 years: a friendly calculator that keeps your calculations around instead of making them disappear.

C - Cost

Calculus doodlus is free to download and supported by advertising.

If you'd rather use it without ads, there's an optional subscription for €3.99/year, with Family Sharing included.

No account required.

I'd love to hear what you think, especially if you've tried other calculators with a persistent calculation history. What would make you switch to something like this?

https://apps.apple.com/app/calculus-doodlus/id465916328

u/_stephan — 7 days ago
▲ 1 r/zocken

Flipper und Brick Breaker gemischt

Hallo zusammen!

Ich habe schon immer Flipper und Brick Breaker geliebt. Und irgendwann hatte ich die Idee, beides zu kombinieren.

Das Ergebnis ist Pinblok.

Man zerstört zwar weiterhin Steine, aber anstatt einfach zu verschwinden, verwandeln sie sich nach und nach in Flipper-Elemente wie Bumper, Wände und weitere Hindernisse. Dadurch verändert sich das Spielfeld ständig, während man spielt.

Ich würde gerne wissen, was ihr davon haltet. Funktioniert die Kombination für euch? Könntet ihr euch vorstellen, das länger zu spielen?

App Store: https://apps.apple.com/us/app/pinblok/id6769137187

u/_stephan — 2 months ago
▲ 2 r/CozyGamers+1 crossposts

I combined Pinball and Brick Breaker into a single game

Hi everyone!

I've always loved both Pinball and Brick Breaker, and one day I started wondering what would happen if they were actually the same game.

The result is Pinblok.

You still destroy bricks, but instead of simply disappearing, they gradually turn into pinball elements like bumpers and walls, so every table evolves as you play.

I'd love to know what you think. Does the combination work? Is it something you'd want to keep playing?

App Store: https://apps.apple.com/us/app/pinblok/id6769137187

u/_stephan — 3 months ago
▲ 0 r/zocken

Ich habe Flipper und Brick Breaker gemischt [iOS]

Hallo zusammen!

Ich habe schon immer Flipper und Brick Breaker geliebt. Und irgendwann hatte ich die Idee, beides zu kombinieren.

Das Ergebnis ist Pinblok.

Man zerstört zwar weiterhin Steine, aber anstatt einfach zu verschwinden, verwandeln sie sich nach und nach in Flipper-Elemente wie Bumper, Wände und weitere Hindernisse. Dadurch verändert sich das Spielfeld ständig, während man spielt.

Ich würde gerne wissen, was ihr davon haltet. Funktioniert die Kombination für euch? Könntet ihr euch vorstellen, das länger zu spielen?

App Store: https://apps.apple.com/us/app/pinblok/id6769137187

u/_stephan — 3 months ago
▲ 68 r/virtualpinball+6 crossposts

I made a game that mixes Pinball and Brick Breaker. I'd love your feedback!

Game Title: Pinblok

Playable Link: https://apps.apple.com/us/app/pinblok/id6769137187

Platform: iOS

Description:

Hi everyone!

I'm a solo indie developer, and I've just released Pinblok, a game that combines two genres I've always loved: Pinball and Brick Breaker.

The idea is simple: instead of just clearing bricks, every brick you destroy gradually transforms the playfield. New bumpers, walls and other pinball elements appear as you play, so each table evolves while you're trying to keep the ball alive with the flippers.

The first levels are designed to introduce the mechanics, while later tables become much more challenging and require good timing and careful planning to earn all three stars.

I've tried to keep the controls simple, the gameplay fast, and the visuals clean and minimalist.

I'd really appreciate any feedback, especially on:

  • Is the core concept immediately understandable?
  • Does the difficulty curve feel fair?
  • Is the game satisfying to play?
  • Are there any mechanics that feel confusing or frustrating?

Thanks for taking the time to try it—I hope you enjoy it!

Free to Play Status:

☑ Free to play

☐ Demo/Key available

☐ Paid

Involvement:

I designed, programmed and released the game entirely by myself. Everything—from the gameplay and physics to the UI, level design and App Store release—was created as a solo project.

u/_stephan — 3 months ago

[DEV] Molekula, minimalist puzzle gameplay with satisfying chain reactions

Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways.

Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. 

Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

I’ll be happy to have your opinion about it.

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 5 months ago

Chouquettes raplapla

Mes chouquettes sont réussies environ une fois sur deux, même si j'ai l'impression de toujours faire la même chose.

Vous avez des conseils ?

reddit.com
u/_stephan — 5 months ago

Would this visual triangle tool actually be useful in carpentry workflows?

Hi,

I’m a developer, not a carpenter, but I got interested in how much triangle/layout work still happens through quick sketches and visual reasoning instead of traditional calculators.

So I built a small iPhone tool that tries to make triangle constraints feel more visual and tactile instead of spreadsheet-like.

At this point I genuinely don’t know whether this is actually useful in real carpentry workflows, or just something that feels nice from a software/UI perspective.

If a few people here would be willing to try it on real measurements/layout situations and tell me what feels wrong, impractical, confusing, or missing, I’d honestly really appreciate it.

(Link is in my profile if anyone’s curious.)

u/_stephan — 5 months ago

Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways.

Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. 

Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

I’ll be happy to have your opinion about it.

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 5 months ago

Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways.

Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. 

Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

I’ll be happy to have your opinion about it.

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 5 months ago

Playable Link:
https://apps.apple.com/app/molekula/id6758935250

Platform: iOS

Description:
Molekula is a minimalist puzzle game built around a simple idea: assembling elements in new and intuitive ways. There’s no text or tutorial: you learn by touching, moving, and experimenting. Complete a molecule and a small chain reaction clears the board, creating a calm rhythm of cause and effect. Designed for iPhone, Molekula offers a fluid, tactile experience with a clean aesthetic and a quietly relaxing atmosphere.

Free to Play

Involvement:
I made Molekula entirely on my own. Design, code, visuals, level logic, polish, everything. It’s a fully solo project from start to finish… and now I’m doing the promo 😉

u/_stephan — 5 months ago

Est-ce que quelqu'un a de l'experience avec l'huile verte ? Quelles herbes utiliser, ou pas ? Et comment faire ?

reddit.com
u/_stephan — 5 months ago

Petit truc de ma maman pour sauver une salade toute molle :
il suffit de la tremper 10 minutes dans de l’eau tiède.

Ça paraît complètement contre-intuitif… mais ça marche vraiment !

reddit.com
u/_stephan — 5 months ago

I made a minimalist iOS puzzle game where everything starts completely silent:
no tutorial, no instructions, no text at all.

The idea is simple: players discover how everything works just by interacting with it.
Every element is playable, and progress depends only on experimentation.

During testing, some players got deeply into it (exploring for long sessions, describing it as relaxing and almost meditative). Others left quickly because there was nothing explaining what to do.

So I’m trying to understand the design trade-off:
- Can pure discovery replace onboarding in puzzle games?
- How much “confusion” is acceptable before it becomes a problem?
- What makes this kind of experience feel rewarding instead of unclear?

(Hope it’s okay to share, here’s the game if you want to try it: https://apps.apple.com/us/app/molekula/id6758935250)

reddit.com
u/_stephan — 5 months ago
▲ 7 r/videojuegos+2 crossposts

I recently released a minimalist puzzle game on iOS where there is no tutorial or explanation.
The player has to discover all mechanics by experimenting — understanding how elements interact, creating chain reactions, and gradually figuring out the underlying rules.

I’m curious how this approach feels to puzzle players:
does it make the experience more engaging, or just confusing without guidance?

https://apps.apple.com/app/molekula/id6758935250

u/_stephan — 5 months ago