
Emulating the PS1 Trilogy on New 3DS/2DS is an underrated experience.
So I'm going to be on a roadtrip tomorrow, I was initially without a convenient way to play any of the modern or classic games I was in the mood to play since Requiem came out. Since my New 3DS XL is already modded, I tried seeing if PS1 emulation for RE2 & 3 was viable, since those were never officially released like the amazing Deadly Silence port of RE1.
I almost forgot that I already had PCSX ReARMed installed to play Castlevania: Symphony of the Night. So all I had to do was load some files. I was able to rip my own physical copies of RE2 & 3 and convert them to .chd files (a compressed format that's crucial improving emulation performance).
The reason I endorse specifically the 3DS for playing retro titles is its screen. In order to send the 400x240p image to each eye in 3D mode, the 3DS's screen is actually 800x240p, with thinner, rectangular pixels for the horizontal resolution effect. The high density greatly masks the horizontal pixel spacing, appearing like scanlines. I noticed how nice SOTN looked with this vague CRT-like impression.
Couple this with the 240p vertical resolution matching the OG PS1 games' internal resolution, and you have probably one of the best ways to play the games at native resolution outside of a proper CRT or a good shader effect.
Here are some of the better photos I was able to get of the opening segments for these games.
I did not bother with OG RE1, given that Deadly Silence already exists, and what I consider the better version over the original Director's cut. However, Deadly Silence does suffer from background compression on the DS. Maybe I'll post a comparison in a future post.