u/loopuleasa

I realized why Magic heroes feel much stronger in Olden Era: The ATK/DEF formula is much weaker here, and only Magic heroes get to cast twice!
▲ 24 r/OldenEra+1 crossposts

I realized why Magic heroes feel much stronger in Olden Era: The ATK/DEF formula is much weaker here, and only Magic heroes get to cast twice!

Two very large buffs to magic heroes:

  1. They can cast twice (as Thaumaturgy is exclusive to magic heroes)
  2. The damage scaling via stats has diminishing returns in Olden Era

Higher number of ATK/DEF don't do as much as lower numbers of ATK/DEF

https://preview.redd.it/6687q8y1sh2h1.png?width=741&format=png&auto=webp&s=4af0fca1ee675e238db9b879b8114984ad6fcf25

Older heroes games stats never lost their power as you went up, and might heroes always felt MIGHTY.

This means we are finally playing our first iteration of Heroes of Magic and Might!

reddit.com
u/loopuleasa — 17 hours ago

Balancing magic heroes through the Thaumaturgy skill is actually an excellent decision!

Having magic heroes cast TWO spells each round really make them feel like magic heroes.

And as a result they can compete with Might heroes.

It's cool to make an entire skill exclusive to Magic heroes (while Might heroes have Combat as their exclusive skill)

Excellent choice

reddit.com
u/loopuleasa — 19 hours ago
▲ 22 r/HoMM

Very important for HoMM veterans coming to Olden Era: The ATK/DEF formula is different here! It's not all about the difference!

u/loopuleasa — 20 hours ago

Common misconception about Olden Era ATK and DEF: Unlike previous Heroes games, in this game it's not all about the difference!

u/loopuleasa — 20 hours ago

Do you think Triple Hero mode would fit this game?

I like singlehero mode but also like playing multiple heroes like back in the days

Just... moving 12 heroes each turn is... a lot

Micromanaging that many heroes is more tiring than fun

Do you think there is potential?

reddit.com
u/loopuleasa — 21 hours ago

Let me get this straight: The Necro Ghost specialist hero (Adahn) is anti-synergistic with ghosts because +20% HP on ghosts means less ghosts get summoned??

If the ghosts get bulkier because of MAXHP buffs, then...

less ghosts get summoned when attacking?

am I getting this correctly?

reddit.com
u/loopuleasa — 21 hours ago

I like how the devs fully embraced old school idiosyncrasies and unique quirks in each faction's mechanic

All the units and factions have that "old school" array of unique and quirky abilities (some broken, some weird) that add up in total to make a game that is rich in really cool interactions that are more than the sum of their parts.

A lot of fun things to discover for those that want to delve in.

That's a sign of a great game to me

reddit.com
u/loopuleasa — 22 hours ago

In 1v1 multiplayer Player 1 should ban 4 heroes instead of 3

Right now at high level first player is a huge disadvantage at the moment, as choosing faction last is super strong

reddit.com
u/loopuleasa — 1 day ago

Did you know? Temporary HP buffs also increase the number of Larvae you summon in hive

u/loopuleasa — 1 day ago

Did you know Summon Swarm also considers previous larvae so you can summon more and more larvae!

u/loopuleasa — 1 day ago
▲ 213 r/OldenEra

Guys, people in singleplayer don't care about going faster

I realized just now that the disconnect between the multiplayer community and the singleplayer community is on the aspect of speed.

We are talking over each others' head because we value different things.

People in singleplayer just like to play a long game that fullfils a given RPG hero power fantasy while having fun slowly winning bit by bit.

It doesn't matter if something is "better" or "faster" when people just want to chill and play a long game of heroes of might and magic.

reddit.com
u/loopuleasa — 2 days ago

Anyone know the formula for how much law is required for each subsequent insight level?

I want to add it to the wiki

u/loopuleasa — 2 days ago