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For this project, I made a voxel damage model for bigger targets (ships atm). Love how it looks and feel. This is the first time, I'm working with them and any feedback is appreciated.
Also, this is the link for the email newsletter to stay in touch with me and that project.
I'm a web developer by profession and have used Posthog in the scope of my work for a long time. Yesterday I got an idea to use it for the passion of mine - game development. I'm working on a silly game where you can control FPV drone, pilot it and take your part in conflict.
The game is written in GodotScript (Godot engine) and there were no Posthog SDK (at least I'm aware of) that can be used with modern Godot version (4.2 and later). So I built one and using it as we speak to gather the custom events and built a couple cute dashboards already.
Link for repo - https://github.com/oleksbard/godot-posthog feel free to use it for your projects.
u/PostHogTeam let me know if you guys want to include it the list of SDKs 🙌
Hey, indy game developer from Ukraine. I'm working on the game where you control drone unit and defend Ukraine from the Russian Invasion. I've spent a couple of days working on it already. Not sure about my end-goal but it looks nice and I definitely feel myself a little better.
OC; Shoot on Canon R7 250mm f/11 ISO100 - ND1000 Filter
Never saw the butterfly with a wings like this.
Traveled to Saxon Switzerland this week. A lot of hiking, moving from one place to another and photo making. Love this region.
Rented Sym 300 in Alcudia, Mallorca and had such a blast riding through the see-side and mountains.