remember Asteroids (Atari, 1979)? we gave it skill trees, online coop mode, 3D bosses and roguelite upgrades ! - Demo released

remember Asteroids (Atari, 1979)? we gave it skill trees, online coop mode, 3D bosses and roguelite upgrades ! - Demo released

Hello !

We've been working on a modern remake of Asteroids for the last few months, and this is the result : Vesper Drift. We just released the demo.

After every wave you pick an upgrade, and your weapons stack instead of replacing each other.

By the end of a run your little ship is spraying lasers, mines and lightning everywhere.

and every 5 waves there's a boss, which the original definitely didn't have.

You can play solo or with up to 3 friends online, there's a free demo on steam

Full release is nov 11

youtube.com
u/swissm4n — 10 days ago
▲ 1.2k r/gifs

One satellite hit, then the debris takes out everything else in orbit (Kessler Syndrome)

u/swissm4n — 12 days ago
▲ 86 r/Shooting+2 crossposts

I am a game developer and I made this for my friend who shoots in competitions

It runs on a game engine, you need a projector, laptop and a webcam. Would anyone be interested if I sold this on Steam ? Works great with a SIRT but it should work with any other laser system (like laser cartridges).

I am trying to reduce latency right now, even though it feels pretty nice. It can easily register 80-100 ms split times (yeah my video is not a good example for this).

Sorry if my english is bad

u/swissm4n — 2 months ago

Idle Deepcore is 30% off on Steam =)

Hello !

My first game, Idle Deepcore, is 30% off for a few more days ! It has a very positive review score right now.

It's an incremental mining game with lots of automation.

You first mine blocks by hand, then quickly switch to automated machines (jackhammers, drills, and then crazier stuff).

In the end game content you launch rockets into space to mine asteroids and you build a dyson sphere around the sun.

When you've unlocked all research, you can automate most of your progress : automate buying new mines, automate launching rockets, automate placing new machines, etc.

If you've reached this, thanks for reading my post !

Steam link

u/swissm4n — 2 months ago

Idle Deepcore content update - Collectible relics, uranium, fission power, & dyson sphere construction !

Hey everyone,

I recently released update 1.5 for Idle Deepcore on Steam.

I had a lot of fun working on this game, and seeing all the positive comments only make me want to continue.

What's new:

  • A huge end goal : build a dyson sphere (dyson rings)
  • Collect relics: rare blocks that spawn at different depths, on the planet, in asteroids and comets. 8 collections to complete, each piece gives a permanent bonus
  • Uranium and fission furnace
  • Up to 10 launch pads, so 10 rockets flying at the same time with their own cargo and targets
  • 10 new achievements, some balancing and bug fixes (rockets don't travel anymore while the game is closed, oops)

Link: https://store.steampowered.com/app/4527930/Idle_Deepcore/

Feedback welcome as always, it's what shaped this whole update. =)

AI disclosure: nothing is made by AI in this stage. In the past some C++ code was written with the support of AI but it has now been replaced by work done by someone external.

u/swissm4n — 3 months ago
▲ 922 r/godot

I added the most requested feature to my heatwave game: the Lidl AC rush (based on real events)

A week ago I posted here about my short, stupid game on surviving the European heatwave with no AC (Europe Heatwave Simulator, made in Godot). I asked a few communities what features to add, and one suggestion kept coming back everywhere: the Lidl brawl for the last portable AC. Based on real events, as the connoisseurs know.

So it's in. When fans stop being enough, the news announces a restock at the local Lidl (renamed to Sizl), with a price 70% off. What a deal! You're not the only one who watches the news. A LOT of other people will be there.

When you successfully finish this minigame in the "story" mode of the main simulator game, you unlock the endless lidl rush mode where you try to survive in the rush as long as possible (the initial running part) with more and more obstacles in the way. There's even a ghost of your past scores that can be toggled on, like in racing games.

I'm productive only with tight deadlines otherwise I'm a master procrastinator, so I've set an insanely close release date (at the end of THIS week).

Any feedback ?

u/swissm4n — 3 months ago
▲ 2.5k r/rohadtmelegvan+8 crossposts

I'm making a game about living in Europe during the heatwave, what features should I add ?

I'm a game developer and I'm making a short, stupid game about living in Europe (Paris) during the recent (and future) heatwave with no AC. The game will be on Steam and the name is Europe Heatwave Simulator

Help me add more features and mechanics.

Here are the features I've added:

  • Death from heat (obviously)
  • Swatting flies
  • Working remote for some random company, attending video calls
  • Shitting and pissing
  • Ordering stuff online (fans, monobloc AC, etc) either from a parody of Amazon, or directly from scammers and scalpers on a parody of Ebay
  • There's a chance to get the package stolen by porch (stair) thieves
  • Heat goes up each day, getting increasingly harder to manage
  • Electricity consumption is realistic (you can't have 100 fans)
  • Annoying french noises outside the window
  • If you sleep with the window open and you did not buy the window screen, you get wrecked by mosquitoes
  • You can order a split AC but you get arrested by the cops the next morning
  • Portrait of the general in the corridor

Best comments get added (as long as it's something I have the technical skills to do)

Msg for the mods: I consider this relevant to the sub (because of the AC back and forth between americans and europeans, but if you don't, I understand the yeeting of this post)

u/Bendoair — 3 months ago
▲ 34 r/godot

Stylized dyson sphere :)

Hello!
I'm working on a new content update for my incremental game Idle Deepcore, and I just wanted to showcase this dyson sphere, I'm pretty happy with how it turned out.

If you have any suggestions on improving the look, I'm always happy to receive feedback.

It's a 3d render, in low res on purpose, to fit the pixel-ish art style of the game.

u/swissm4n — 4 months ago

Idle Deepcore is now available on mobile, for free, no account creation needed! Perfect for your toilet breaks! and the Steam version is 25% off for 2 weeks!

Hey everyone!

Idle Deepcore is now available on mobile, iOS and Android, and it's 100% free.

I didn't just press "export for mobile", the game was completely reworked: the UI, the size of the mine, and a bunch of other things. I didn't have the skills to do the port myself, so I hired a part-time dev to make it happen properly.

There's an offline mode. Unlike the Steam version, the mobile game keeps mining while the app is closed (with a cap), so your resources keep going while you're away.

Ads are extremely light right now. There's a single optional one that lets you double your offline resources when you come back. There'll be a few more later, just to help me recoup the cost of the port. If you'd rather have zero ads, there's an affordable support pack in the options. No pay-to-win shop or stuff like that. There's currently an issue blocking that purchase on iOS, but it should be fixed soon.

No account needed, it's just tied to your iOS or Google Play account.

There might be bugs since mobile is new territory for this game, so there's a feedback button right in the app. I read everything, and player feedback is genuinely what shaped this game.

Also, the Steam version is at -25% for the next 2 weeks. It launched rough, but I listened to feedback and made the changes that were needed, and it now sits at Very Positive :)

A content update is coming soon too (you can spot some of it in the background of the photo: uranium asteroids to mine, and plenty more).

Links:
Google Play: https://play.google.com/store/apps/details?id=com.bluehoodgames.idledeepcore

App Store: https://apps.apple.com/us/app/idle-deepcore/id6774325303

Steam: https://store.steampowered.com/app/4527930/Idle_Deepcore/

I really hope you have fun with it. Happy to answer any questions :)

AI disclosure:
AI used for specific parts of code like complex C++ background simulations calculations I was too dumb to do myself. No visuals made with any type of AI.

u/swissm4n — 4 months ago

Hey, if you've played my game, first of all, thank you so much!!

I just shipped a big update with a ton of new content. From your very first prestige you now unlock rocket launches, asteroid mining (each asteroid is a full mine with its own terrain and ores), a tech research lab, a new endgame furnace (the Nanofabricator), and a full programmable automation system.
You build routines out of action + condition nodes and the game plays itself while you tweak the logic to your liking.

I also did heavy performance work. Every background mine now runs on the same C++ simulation as your active mine, threaded across cores, so hardcore idle enjoyers should be able to run 300 mines simultaneously without the game slowing down (I hope... lol).

The update touches a lot of systems so a bug or two might have slipped through. If you hit anything weird, the in-game feedback form lands straight in my inbox.

If you have any feedback, especially on balancing as that's the hardest part for me, please let me know.

Thanks for digging with me!

Steam link: https://store.steampowered.com/app/4527930/Idle_Deepcore/
If you're waiting for sales, wishlist it :) It'll be on sale in a few weeks

u/swissm4n — 5 months ago