Genuine question: why do people think the Anbernic RG DDS should be $200?

The Retroid Pocket Duo Lite is $219, and the RG DDS Snapdragon G2 Gen 2 is going to be 30-40% more powerful than the Snapdragon 7 Gen 4 in the Duo and much closer to the 8 Gen 2 than the SD 865.

Why would anyone expect it to be cheaper with better performance? If anything this should confirm it should cost at least $250.

It doesn't matter if the standard Duo has dual OLED for $270, it doesn't change the fact it still packs a processor that's a LOT closer to the aging Snapdragon 865 from the Pocket 5 than it is to the 8 Gen 2 in the Pocket 6 and Thor Max.

I like cheap handhelds too, but these price predictions are so weird to me.

reddit.com
u/that_90s_guy — 4 days ago
▲ 66 r/cursor

Cursor/xAI's Grok 4.6/4.7 models feel ridiculously expensive and slow now that Opus 5.5 and 6.1 have slashed prices and made such gigantic token efficiency improvements. What are everyone's thoughts?

https://preview.redd.it/6ptw80jkwish1.png?width=1418&format=png&auto=webp&s=173b5138697583f69347463d6948d96dbf391b6c

At this point, I have no idea why anyone would bother with renewing a Cursor subscription instead of jumping ship to OpenAI/Anthropic's subscription with way better usage rate limits compared to Cursor's API priced strict limits.

https://artificialanalysis.ai/models/comparisons?compare=gpt-6-1-sol-high%2Cgrok-4-7-high%2Cclaude-opus-5-5-high%2Cclaude-sonnet-5-5-high%2Cgrok-4-6

reddit.com
u/that_90s_guy — 16 days ago

A proposal for BYOK, Pro, and rebuilding community goodwill

I have used Raycast since its early beta, recommended it enthusiastically to coworkers, and helped bring new users to it at my tech company. I happily pay for Pro because Raycast is genuinely useful, and I want the team behind it to succeed.

I would like to discuss how BYOK, local models, and custom providers should be packaged across Raycast's free and Pro plans.

The decision to make all three exclusive to Pro feels frustrating to me (even if I'm already paying for Pro). It has created a surprising amount of hostility and negative sentiment around an otherwise excellent product, leaving a sour taste in many people's mouths. However, I think there is still a straightforward way for Raycast to change course and rebuild that goodwill before it is too late.

Why this particular BYOK paywall backfired

Multiple reasons, unfortunately.

For those unaware, Raycast's official explanation for including BYOK only with Pro is that the company believes Raycast's value is as an inference layer.

While that may be true, it does not establish that every feature within that layer should require the full Pro subscription. That remains a product and packaging choice made by Raycast.

The tension becomes clearer when looking at the target demographics. BYOK primarily appeals to people who are cost-conscious, technically inclined, privacy-conscious, already paying an AI provider, or using keys supplied by their employer. These users are choosing to supply and pay for the underlying intelligence themselves.

To make this worse, Raycast Pro already includes access to Raycast-hosted models. That is exactly what makes placing BYOK inside the same bundle feel so controversial and contradictory: someone choosing to fund their own inference must still buy a subscription whose major benefits include bundled inference.

Mind you, I'm someone who actually appreciates and occasionally uses the AI models included in Pro. I consider them a major selling point. I am not asking Raycast to stop offering them, although I agree with the many people who believe there should be a cheaper Pro subscription without AI included. (Albeit I'd like to stay on topic with BYOK as Raycast team insists they don't want to do that for reasons unknown to me)

I am simply explaining why placing BYOK inside that same bundle creates a conflict in its pricing and positioning.

Finally, what made this already bad situation into the marketing disaster: BYOK was previously available to free users in v1. Because of that, this does not feel like Pro gaining new value. It feels like a previously free workflow now requiring a paid subscription. It is easily the worst possible upsell strategy Raycast could have chosen, with examples such as Pushbullet (1, 2) showing how quickly this approach can trigger public outrage and permanently damage user goodwill. "Those who don't know history are doomed to repeat it" - George Santayana

Free BYOK could create a BETTER path to Pro

Today's current BYOK paywall is driving users who could have upgraded in the future away to alternatives. Either because they tried it and lost it, or just seeing all the negativity/hostility around a product you worked hard to build.

The solution to this is probably a hybrid somewhere in the middle: Make BYOK partially-free. Allow Free users to use BYOK for local models/providers for basic everyday functionality such as Quick AI, chat, simple agent actions, limited screen context, and basic tool use.

Pro could unlock the more advanced interface: projects, memory, automations, advanced agent actions, cross-device sync, multi-model comparison, fallback routing, and more powerful integrations. Basically, anything that power users who are not using BYOK purely to save money would want.

This would let cost-conscious BYOK users adopt Raycast as an everyday tool, including people who might never purchase Pro merely to access their own models. As they begin relying on Raycast, the advanced features would create natural reasons to upgrade.

That seems like a healthier path to Pro than requiring the full subscription at the point of entry.

Changing course would be a sign of strength

It is okay to make a pricing decision that does not land as expected. I do not think most users would hold it against Raycast if the team said it had listened, reconsidered, and found a better division between free and paid functionality. If anything, that would restore trust.

My objection is not that Raycast cannot charge for its interface. It is that basic BYOK is probably the worst possible place to charge for the entire interface subscription.

Let essential and basic functionality drive adoption. Then charge when Raycast makes that functionality substantially more useful for Pro and power users.

I would genuinely like to hear what the Raycast team and the rest of the community think. Which BYOK capabilities should be available for free, and which advanced capabilities would make Pro worth paying for?

edit: tagging u/thomaspaulmann (Raycast co-founder). You seem like a genuinely good guy open to feedback looking for a solution to me, and as someone who loves your product, I felt it'd be better to reply your comment in proper post form to get feedback from the community as well. I put in a lot of effort, hope its useful.

u/that_90s_guy — 1 month ago
▲ 158 r/SBCGaming

Retroid Pocket Duo Qualcomm Q-7790 / 7 Gen 4 benchmarks and comparisons vs SD865 (RP5/Thor Lite) vs G2 Gen 2 (RPG2) vs 8 Gen 2 (RP6/Thor)

For anyone out of the loop, Retroid has just confirmed the chipset in the Retroid Pocket Duo to be the Qualcomm Q-7790 which is the IoT (cheaper) version of the Snapdragon 7 Gen 4.

Since people are inevitably going to flood the sub with questions about performance and how it compares to other popular handhelds, I decided to make this. For reference:

  • Snapdragon 865 (Announced Dec 2019) is in popular devices like the Retroid Pocket 5 ($209), Retroid Pocket Flip 2 ($219), and the AYN Thor Lite ($259)
  • Snapdragon 7 Gen 4 (Announced May 2025) is the new Qualcomm Q-7790 in the Retroid Pocket Duo (price unconfirmed)
  • Snapdragon G2 Gen 2 (Announced March 2025)is in the Retroid Pocket G2 (discontinued, used to be $219)
  • Snapdragon 8 Gen 2 (Announced November 2022) is an extremely popular chip in many devices like the Retroid Pocket 6 ($279), AYN Thor Base ($329), and AYN Odin 2 Portal ($259)
Chipset Overall: AnTuTu 10 CPU: Geekbench 6 single CPU: Geekbench 6 multi GPU: 3DMark Wild Life Extreme
Snapdragon 865 758,192 1,117 3,274 1,322
Snapdragon 7 Gen 4 956,920 (+26.2%) 1,352 (+21.0%) 4,164 (+27.2%) 1,807 (+36.7%)
Snapdragon G2 Gen 2 ≈1,600,000 (+67.2%) 1,886 (+39.5%) 5,052 (+21.3%) ≈3,000 (+66.0%)
Snapdragon 8 Gen 2 1,561,620 (−2.4%) 1,991 (+5.6%) 5,299 (+4.9%) 3,764 (+25.5%)

Overall, the Retroid Pocket Duo's Snapdragon 7 Gen 4 is a respectable improvement over the 865, but it is sadly much closer to the 865 than it is to the 8 Gen 2 and G2 Gen 2. So set your expectations accordingly.

On Modern Emulation Performance

As an important side note, if you're primarily considering this for modern platforms like Secret Console (don't ban me mods) or PC with Game Hub and Game Native, do keep in mind that processor popularity and age matters tremendously. As the more popular and older a device gets, the more optimization and GPU drivers improve, allowing for added stability and performance. The pinnacle of this today seems to be the old but incredibly popular Snapdragon 8 Gen 2 (albeit the 8 Elite is slowly catching up), with the Snapdragon 865 also following close behind thanks to its age. Unfortunately, it is very difficult to predict what kind of adoption the G2 Gen 2 and 7 Gen 4 will have or how quickly drivers for it can improve. But as a G2 owner since day one, I can say its not improving very much.

reddit.com
u/that_90s_guy — 1 month ago

I was fully prepared to hate the Clicks Power Keyboard. Then I put it on a foldable.

Quick context so you know where I am coming from.

I have had the Clicks Power Keyboard for a while. I did not even buy it for phones, I bought it for typing on my TV and on my Windows handheld while gaming, and it is decent for that. I also tried it on my Galaxy S24 Ultra, which I think is the common case in here, and I agree with the community consensus on that: it is too heavy, the balance is bad, and it gets uncomfortable too quickly. The typing feel on its own is not good enough to pay for that, and the screen real estate you get back on a phone that size is not a big enough win either. So the tradeoff never made sense to me and I mostly stopped using it.

Then I put it on a Z Fold 8 Ultra I just purchased... and I have not taken it off.

The real estate thing is a completely different conversation on a foldable. (see pictures) On a normal phone, hiding the software keyboard gives you a strip back. On a big square screen, that keyboard was covering a gigantic chunk of the exact area I bought the phone for. I write documents on this, and I write a document while reading another one next to it. Getting that space back was a SIGNIFICANT productivity jump, not a nice to have. This is the first time I have actively wanted the Clicks attached.

Another huge surprise were the ergonomics. I was fully expecting this to be horrendous (its a huge phone, right?). If you have seen sliding keyboards on wide style foldables like the Z Fold 8 or the leaked iPhone foldable, the problem is obvious: those devices are so wide that any magnet offset from center makes them impossible to balance, and they are top heavy to begin with in portrait unfolded usage where the offset problem is least critical.

Turns out two things saved it on a square foldable though.

  1. Because the magnets are in the middle of the device, there is no offset to fight.
  2. Because the device is so wide when it is open, a lot of the weight actually sits over the keyboard rather than hanging off the top of it. And the part that is floating in mid air is stupidly thin and light thanks to the Z Fold 8 Ultra's design.

I want to be clear that I am not saying it feels like air. You can absolutely feel that there is a keyboard attached. But it is nowhere near as unmanageable as the S24 Ultra, where it is uncomfortable almost immediately. On the Fold it is genuinely tolerable, and combined with how much screen I get back, it turns into a no brainer for me. That is the part I did not see coming.

Things I want to be honest about:

  • Qi charging is barely a feature. It works, it is just slow enough that I would never rely on it, and it is the reason for the battery, which is the reason for the weight. That is a fair complaint.
  • The magnets are strong. I have a lot of confidence in them and that was never my concern.
  • This probably only works because the Z Fold 8 Ultra is so thin and light. I would not expect the same on a Z Fold 6 or a Pixel Fold, which are much thicker and heavier. The Clicks Power Keyboard is already heavy on its own, so stacking it on a heavy foldable would likely bring the balance problem right back.
  • The Fold has no MagSafe magnets, so you need a magnetic case for this to work at all. I use a Torras case with a magnetic ring and it holds solidly.
  • I rarely use the Clicks Power keyboard if the phone is closed. It "works", but its weight distribution is way worse and there's no added screen real estate benefit. Its in the pictures for reference.

I posted this because I was fully prepared to dislike it and I ended up loving it, which is not what I expected to be writing. I still think the criticism in here is correct for regular phones. I just think this thing was quietly built for a form factor almost nobody is testing it on.

u/that_90s_guy — 1 month ago
▲ 122 r/GalaxyZFold+1 crossposts

Man, there's so much misinformation around comparisons between Fold 8 vs Fold 8 Ultra.

I just bought my Fold. But while investigating, I swear, trying to decide between these two is way harder than it needs to be because people keep repeating the same oversimplified arguments like they're facts.

A lot of these "this one is better for X" takes are only half true and can be interpreted either way easily.

  • "The Fold 8 is better one-handed." Better for reaching the top, yes. But it's also much wider, so typing one-handed is harder. It's better and worse one-handed at the same time.
  • The Fold 8 has the better cover display Yes, sometimes, depends on what you're doing. Certain apps have scaling issues, vertical video has big black bars, and it's so short the keyboard takes up the entire screen. It's a different better/worse cover display depending on your use case.
  • "The Fold 8 inner display has the better shape for video and productivity as its more landscape/portrait." Yes... if fitting apps side-by-side is your only metric. But for anything that fills the entire screen (documents, browsing, etc) the Ultra often gives you far more actual usable space and the better productivity canvas. Video also is the close to the same size on both regardless of black bars. Both displays are great.
  • "The Ultra is too narrow/unusable when closed." It's narrower, yes, but that also makes it easier to hold and type one-handed. Typing with 2 hands is still better on the Wide keyboard, as well as one-handed reachability.
  • "They have the same chip, so performance is basically the same." Same chip doesn't mean same sustained performance/cooling. The regular Fold 8 wide throttles a lot harder under sustained load in a lot of testing whereas the Ultra doesn't nearly as much (gaming shows noticeable differences). Which is expected due to Samsung using a graphite cooling (instead of vapor chamber) on the Ultra but not on the regular Wide.
  • "The Fold 8 primary/wide cameras are basically the same as the Ultra in day to day use." No. The Ultra has a meaningfully bigger main sensor. That matters much more not just in low light, but also blurry photos of even slightly moving subjects (smaller sensor = takes much longer to take a picture). Comparisons of taking a photo of a building in perfect daylight spammed to death rarely discuss this.
  • "The Fold 8 camera is bad." That's also exaggerated. In daylight it's perfectly capable. The compromises only show up more with zoom, low light and motion and if you keep comparing them side by side, which most realistically will not.
  • "The Fold 8 Ultra telephoto is unusable" That's exaggerated too. Sure, zoom is much more limited and only usable at 5-15x, but its still perfectly serviceable in daylight and still provides essential utility of being able to read things far away when the Fold 8 camera immediately falls apart rapidly at range due to the small sensor + smaller megapixel number.
  • "The Fold 8 is the obvious media Fold." Then why does basically nobody mention the terrible speaker orientation and audio only on one side of your ear?? Screen shape is only one part of watching something. They are both perfectly reasonable video devices.
  • "The Ultra is just objectively better." No. It's bigger, has the better camera hardware, generally better thermals and more workspace. But it's heavier, taller, has more wasted space around some media and doesn't give you a dramatically bigger fullscreen video image in exchange.

Notice how this list is NOT about trying to convince you "X argument is wrong, Y is correct" or "The Ultra is better". Even if there was a lot of correction on the Wide model, which makes sense, being the new / exciting / different option, everyone and every reviewer will be in its honeymoon period exaggerating the things they loved about it while quietly ignoring problems everyone should be aware of (just as we did when the original Z Fold released).

The overall goal is just to show how poor some these takes can be if expressed as fact rather than opinion, and why its silly trying to make nuanced things seem black/white when the truth is just incredibly subjective and depends on what YOU want.

Both are great, amazing devices in their own right, I got the Ultra and planning to gift my wife a Fold 8 Wide eventually as I know she'd love it. And NOT because the Ultra is "superior", but because it happens to fit my specific needs right now better, while I know she would HATE the Ultra and love the Wide.

In short, let's do new buyers a favor and stop misleading them with false arguments presented as fact just because we're overly passionate about a specific device. (Specially you, device reviewers) You can like a device a device more and present why you like it just fine, just remain honest.

Thanks for coming to my TED Talk

reddit.com
u/nseries73 — 2 months ago
▲ 88 r/gaming

“PC is digital too” ignores the entire problem: PlayStation is removing all our options

“PC is digital too” misses the entire point. PC isn't perfect, but at least it gives you options

  • Multiple competing publishers (Steam, GOG, Epic, Humble, publisher stores)
  • Better Prices due to Competing Storefronts
  • DRM-free options and Direct Downloads
  • Mods and Community patches for old/unsupported games
  • Backups and Game Preservation
  • Free Online Play
  • Hardware continuity

Meanwhile PlayStation digital-only leaves you stuck with zero options. The console is a closed platform. Once discs are gone, Sony controls the main purchase path, the license, the account, the downloads, the enforcement, the pricing environment, the online paywall, and the future compatibility path.

That is why physical still matters. Not because discs are magical. They are not. Modern discs can be incomplete and patches matter.

But discs create consumer leverage on locked down consoles: used games, resale, lending, gifts, retailer competition, clearance sales, offline circulation, and preservation outside a single company’s store.

The problem is not digital games. The problem is digital-only with one gatekeeper.

PC has problems, but at least it has options. PlayStation digital-only removes options.

u/that_90s_guy — 4 months ago

In case anyone is looking for Steam Summer Sale indie game recommendations for the Odin handhelds, I put a LOT of effort into this list complete with game descriptions + links. Hope someone finds this useful!

🟢 Easier to Run 2D/Less Demanding (Great for mid-range chipsets, or if battery life and thermals matter to you)

🟡 Slightly More Demanding Still Very Runnable (Should run fine on mid-to-high chipsets without needing flagship hardware)

Edit: in the interest of transparency since people are quick to dismiss effort, no the list was not AI-generated. I actually dare you to try to come up with something like this with AI. You'll note that most of the recommendations tend to be either incredibly generic and boil down to the same exact games that everybody constantly recommends or they tend to be longer, long-form games that don't really work as great on handheld or might not be as performant. I know since I tried that. The recommendations are not games I played but games I've been adding to my wish list over the past several weeks of watching game aggregators' rankings, sales, and reviews for use on the next Steam sale. The only use of AI was to clean up some of the game descriptions and I realized that a lot of the games I was describing them as very generic terms like "action brawler" or "classic platformer", which say nothing about the actual game. As for the grading criteria of why a game made it into the list, I only considered games that were overwhelmingly positive or very positive on Steam and felt like they would feel right at home in a handheld with short game sessions. They felt like they would be power efficient to run and that they felt either underappreciated or that they belong to a gaming genre that was underrepresented. If it's a really popular game that most people know about, then it must be a game that there is a good chance people haven't tried yet because they felt that it doesn't appeal to them. I think some good examples like that are Outer Wilds or Tunic, which despite being recommended constantly, I'm still pretty sure a lot of people refuse to try them out, thinking that they're probably nothing special when that couldn't be less true. Anyway feel free to think whatever you want. Downvote if you dislike it, upvote if you find this useful. I honestly couldn't care less as long as it helps some people because I know that there's a lot of people like me that are similarly just browsing top 50 indie games of all time lists for the Steam sale and trying to find the gems that actually feel worth getting that would actually feel right at home on a handheld.

u/that_90s_guy — 4 months ago
▲ 70 r/EmulationOnAndroid+1 crossposts

Confession Time: I've dismissed indie games my whole life, and the games were never the problem, I was just playing them on the wrong screen size. Turns out indie games are AWESOME on handhelds, specially PC ones ... Thank god Summer Steam Sale starts today. Lets talk handheld game recommendations!

For most of my gaming life, indie games just didn't do it for me. Every time I'd fire one up on my big monitor or TV, I'd get this gnawing voice in the back of my head: why am I playing this when something actually visually impressive is right there? It's basically the same energy as Scott the Woz in his Emulation video playing SNES's Super Mario Kart on a Wii U and going "Man, I could be playing Mario Kart 8 right now and instead I'm playing this piece of sh*t." (timestamped video — trust me it's worth the watch.) That feeling of hardware/software mismatch is real, and for me it extended to indie games on any "serious" display setup.

But all that changed recently as I picked up an android handheld and started running Steam games through PC game emulation using Game Native/Gamehub...

Then Something clicked.

Indie games no longer feel like they're apologizing on a handheld screen. The pixel art and stylized 2D graphics that felt "small" on a 27" monitor look crisp and intentional on a 6" display. They feel like they were literally made for this density. And the short session structure that always made me feel like I wasn't making progress, now feels PERFECT for pick-up-and-play. I no longer get that whiplash feeling of "this looks dated compared to what this hardware could be running," because a handheld fits the vibe of the game.

What surprised me the most though: This used to only be accessible on expensive PC handhelds. But Android PC emulation in 2026 has gotten shockingly good, even out of the box with zero configuration. On a well-supported chipset (Snapdragon 8 Gen 2, 8 Elite, 865) you can expect 50–75% of your indie Steam library to boot and run flawlessly out of the box, no config tweaking. Push that to 75–90% if you're focusing on popular titles with strong community support behind them. Which I get it, its no 100%, some games will still fail to run, but its still an AMAZING starting point, and reminds me of the early days of the Steam Deck when many games didn't run but people still LOVED the device.

So!... with the Steam Summer Sale going live later today, here's my wishlist for anyone else having this same late-game realization on how great indie games are. Split by how demanding they are, since not everyone has the same chipset or thermal tolerance:

🟢 Easier to Run 2D/Less Demanding (Great for mid-range chipsets, or if battery life and thermals matter to you)

🟡 Slightly More Demanding Still Very Runnable (Should run fine on mid-to-high chipsets without needing flagship hardware)

And if you found this helpful, return the favor! What games are YOU looking forward to getting on this Steam sale that work best on handhelds?

u/that_90s_guy — 4 months ago
▲ 378 r/SBCGaming+2 crossposts

PSA: The Retroid Pocket Nova's confirmed chipset Snapdragon QCS8550 is almost functionally equivalent to the SM8550 (Snapdragon 8 Gen 2), and actually shared with the Ayn Odin 2

Since I know people will inevitably get confused by this or ignore the comments which clear things up, the QCS8550 in the Nova/Odin 2 has the same exact CPU layout/cores and GPU Adreno 740 GPU as the SM8550 (Snapdragon 8 Gen 2), but lacks the Celular Modem of the 8 Gen 2 while conserving the same exact Wi-Fi/Bluetooth capabiities. But because they have functionally the exact same architecture/performance, its commonly confused with the 8 Gen 2.

For context on why, the QCS8550 was designed as a enterprise IoT (Internet of Things) with cleaner, more long term support that's also likely cheaper to produce without the power hungry/expensive celular modem internals.

Hope this clears things up for anyone else confused. Also, for anyone else interested in the device, here's everything officially confirmed so far

u/that_90s_guy — 4 months ago
▲ 197 r/Handhelds

So much for the Intel Arc G3 being "only" a 20-30% difference (compared to Z2E)

Hell of a generational leap... And those numbers are without Intel's superior upscaling tech (Xess 3.0 + 3-4x Multi Frame Gen + XeLL low latency) which would make double/triple any framerate number on those charts.

Also, is anyone else blown away by that 10 watt performance? Its so weird how little Intel marketed 10w numbers. Battery life will probably be absurd on this thing while playing older/indie games.

edit: In case I might be sending the wrong message: this is still a $1,800 handheld. And even if it somehow broke the laws of physics and had the performance of a PS5 Pro or RTX 5090, realistically its still way too much money for a gaming device and not even being on people's radar if you already own a Z1E/Z2E. Though the Intel Arc G3 + OLED $1,399 ONEXPLAYER 3 poses a wildly different value proposition that does completely shake up the market for devices like the Legion Go 2.

Having said that, regardless of what your feelings are towards price, Intel game compatibility or Frame Gen, it is impossible to deny how impressive Intel's achievements are in the hardware/software space of handheld gaming are as of late. Despite being so late to the party. And that despite AMD had such an early strong lead, their rate of innovation in the hardware/software side compare to Intel leaves a lot to be desired.

IMHO that is what we should be focusing on, how much this innovation will improve affordable handheld options in the future once prices come down, and how this heat could finally force AMD to treat its users better and innovate (Just like Valve forced Microslop to improve Windows after decades of enshittification with Xbox FSE with Steam OS).

u/that_90s_guy — 4 months ago
▲ 131 r/LegionGo

PSA: FSR 4.1 has finally released for RDNA 3 chipsets like the Z1 Extreme, and it finally eliminates the annoying shimmering/unstable image of FSR 1/2/3 (albeit at the cost of worse performance)

For those curious on what to expect, expect FSR 4 to finally be usable without the crazy annoying shimmering effect and unstable image of FSR 3. So it finally makes it useful for lower resolutions. Unfortunately though, this comes at the cost of worse performance and fps compared to FSR 3. Seems like AMD didn't seem to fix the performance issues in time for the release. There's also pretty good visual analysis comparison between DLSS, FSR, and XeSS versions here if you'd like to see for yourself. The TLDW: FSR 4 is a huge improvement over FSR 3.1, FSR finally beats XeSS (albeit not by a huge margin and with worse performance), but still is way behind DLSS.

https://youtu.be/g05Fs3I1qkg?is=iCCHaLMPLzEL7M22

Though do keep in mind XeSS hasn't had any improvements to visual clarity since 1.3+ and that XeSS 4 is around the corner and projected to be a huge improvement/overhaul in visual clarity due to finally using Machine Learning model. Its honestly kind of impressive how well its holding up for its age.

steamdeckhq.com
u/that_90s_guy — 4 months ago
▲ 113 r/SBCGaming

My reaction to the Retroid Pocket Nova confirmations of 4.4" OLED bezel-less display with STACKED shoulder buttons and not inline: Welcome back, RG405M/Retroid Pocket 2S

Are we finally getting a new ultimate EDC, actually pocketable handheld?!

u/that_90s_guy — 4 months ago
▲ 213 r/Handhelds

Appreciation Thread: Most handhelds don't get better after launch: the version that shipped is the version you own. The Brick, the Thor, and the Claw broke that rule, with a value proposition that keeps going up long after purchase. Let me tell you about why to help combat handheld fatigue.

One thing this hobby doesn't talk about enough is how rare it actually is for a handheld to get better after launch in any meaningful way. I own a LOT of these things: Retroid, AYN, Anbernic, a couple of Windows handhelds, a Steam Deck, etc. And the pattern is almost always the same. Device drops, community figures out what it is, it finds its place, and that's it. The version that shipped is the version you own. Meanwhile the next wave of releases is already being announced and the cycle starts over.

Which got me thinking... actually, that's not quite true. There are exceptions. Devices that broke that rule so hard that looking back at their launch discourse almost feels surreal compared to where they sit in recommendation threads today. I want to talk about three of them, because I think the stories are genuinely fascinating and don't get nearly enough credit in a hobby that's always already moved on to whatever dropped last week

Apologies ahead of time for the wall of text or lack of formatting, I preferred to go with this rather than use AI to butcher its content or my writing style.

The TrimUI Brick

Nobody would have blamed you for passing on the Brick at launch. Stock OS was functional but frankly... kind of ugly? Reviews called its buttons and ergonomics everything from "imperfect" to "awful." It ran warm enough that some people listed heat as a dealbreaker. And for a device that wasn't dirt cheap at launch, it was easy to look at it and think: not yet.

What saved it was that none of those problems lived in the hardware. The hardware was always solid (specially that sharp/vibrant/bright screen and industrial people loved enough to ignore its ergonomics), it just needed the software to catch up. And catch up it did, in ways that honestly nobody could have predicted at launch. NextUI started as a humble MinUI fork and then just... kept going. We're talking a built-in artwork scraper, cover art display, a game switcher, theming support, an internal updater so you barely need to touch the SD card anymore, RetroAchievements support (offline, no less) overlays, shaders, Wi-Fi integration, dynamic CPU scaling, game time tracking... At some point it stopped being a MinUI fork and became a genuinely serious contender for the best custom firmware you can put on a small handheld, full stop. People who were asking "does this thing even have a good OS?" in late 2024 are now having nuanced debates about the OG Miyoo Mini has been dethroned as the ultimate EDC handheld.

The AYN Thor

The AYN Thor had a very particular problem at launch that most handhelds don't have to deal with: the thing that made it interesting was also the thing people were most afraid of. A dual-screen Android clamshell from a company that is totally not related to a certain other company (Retroid) with a history of cracked hinge handhelds. Hell, people weren't asking whether the performance was there or whether the price was fair, they were asking whether it would physically survive six months of use. And underneath that was the quieter discourse: what if you don't care about DS/3DS games? Won't the second screen be just a gimmick?

Thankfully, neither of those fears really materialized. The hinge catastrophe that dominated pre-launch discourse never became the defining story (for now). But what nobody anticipated about the AYN Thor is that the "gimmick" turned out to not be a gimmick. Before it shipped, the assumption was that you'd buy it, use the dual screens for DS and 3DS emulation, and eventually realize you were carrying around extra hardware for a niche use case. That's not what happened. What actually happened is that people got it in hand, started using both screens, and had the kind of realization that's genuinely hard to walk back from. A game guide permanently open while you play. A map/keyboard that doesn't cover the game. A video running in the background during slower sections of an RPG/turn based game. These aren't DS features, they're quality of life upgrades that work on literally everything, and once you've had them it's almost impossible to go back to a single screen without feeling like something's missing.

The community around the Thor has been one of the more remarkable things to watch in this hobby over the past several months. Custom launchers, dedicated companion apps, tool ecosystems built specifically around the dual screen workflow, the kind of community infrastructure that only appears when people are genuinely invested in a device long term. Hell, even the clamshell feature which people dismissed as a durability concern became its defining feature offering the protection it needed to be a device you can just chuck anywhere without the bulk of a case.

The MSI Claw 8 AI+

This is IMHO the most dramatic case here by a mile. At launch, the Claw 8 AI+ didn't just have to be a good handheld, it had to rehabilitate Intel's entire handheld reputation while people still had the first Claw's failure fresh in their memory. All while launching at an eye-watering $1,199. Credit where credit is due, The spec sheet was legitimately impressive. But almost EVERYTHING around it wasn't. MSI Center M was a consistent buggy and prone to crashes. Intel drivers caused constant game compatibility and performance issues. And almost everyone buying it based on the impressive spec sheet alone would quickly return it with an accompanying post on why the software experience was abysmal. So what changed?

Well...what actually changed the Claw's story isn't one update, but the RATE of updates. Intel has been shipping driver fixes at a pace that genuinely has no comparison in this space. GamersNexus tracked the numbers in late 2025 and found Intel pushing roughly double AMD's driver output in the same window, sometimes with hotfixes dropping just days apart targeting specific bugs. For a company that was a total laughingstock in GPU drivers just a couple of years ago, that cadence is almost hard to believe. And it wasn't just volume, it was intent. Each update was closing SIGNIFICANT gaps: game compatibility, stability, crashes, the control software going from genuinely embarrassing to something you can actually use without wanting to throw the device across the room. The people sitting on AMD Z2 Extreme devices in 2026 waiting months between meaningful updates are watching Intel ship what amounts to a new and improved product every few weeks.

The other thing that almost nobody is talking about is that Lunar Lake basically predicted the future at launch. Intel built this chip obsessing over performance per watt at low power limits, specifically in that 17W range where most handheld gaming actually lives. At the time, people compared it to AMD's Z1 Extreme and said "it's fine, nothing special." Then the Z2 Extreme launched and AMD's entire marketing pitch was how dramatically it improved 17W efficiency. Essentially validating everything Intel had already designed around. And as if that was not enough, Intel just kept going, shipping XeSS 3 with multi-frame generation as a free driver update to first-gen Intel Handheld owners, meaning Claw 8 AI+ buyers got 2x, 3x, sometimes 4x frame multipliers dropped into their existing device at no cost, in games that already supported XeSS 2, with no hardware change required. You're talking about potentially doubling your framerate by downloading an update. AMD has nothing close to that on the Z2 Extreme right now and won't for a while (even more so with the news FSR 4 might not be coming to handhelds). Saying the Claw 8AI+ is aging like fine wine would be the understatement of the century, even more so now that the EX version is releasing and Intel's software update strategy shows no signs of slowing down with an upcoming UI redesign and who knows what other things in their pipeline.

The End

Anyways, that's it for me. Are any of these devices perfect? Course not! There's plenty of excitement and situations where I would still consider a Retroid Classic, Xbox Ally X and Odin 3/RP6 a way better buy than those. I just found it incredibly neat that these 3 completely different devices all shared one thing in common: the version that exists today is nowhere close to what shipped, and the people who stuck with them got considerably more than they paid for. In a hobby that moves this fast and forgets this quickly, that's genuinely rare. Worth appreciating when it happens.

So I'll throw it back to you: what handheld has genuinely shocked you with how much it's improved since launch? What device are people sleeping on right now that deserves a second look?

u/that_90s_guy — 4 months ago

As exciting as it is being on the emulation bleeding edge, I just want to play games... Not be wasting time trying to get something to boot, or play with massive cpu/battery degradation due to high temperatures and obnoxious fan noise. Anyone else?

Its a much simpler + enjoyable life, really.

Even if the chipsets in my devices are capable of so much more (Snapdragon 8 Elite + 8 Gen 2), its so much more fun to stick to to playing popular indie/older 3D games than recent ones.

Processor runs cool, battery life is amazing, fans are silent, and games run out of the box by default with zero tweaks due to overwhelming community support.

Like...I know I could be running way better looking games, but its always at the cost of some janky a** experience with framedrops and Android UI freezing due to a lack of resources, horrible battery life + thermals + fan noise, alongside even more bugs/crashes due to straining the device by running things that it clearly wasn't designed for.

u/that_90s_guy — 4 months ago
▲ 964 r/Switch

[Nintendo Direct] New Joy-Con features are looking crazy

Bro forgot the cameras were live

u/that_90s_guy — 4 months ago
▲ 195 r/Handhelds

[BREAKING] New SteamOS 3.8.7 Beta Starts Bringing In Official Support For Intel Handhelds

This comes after the previous 3.8.6 Beta Update also improved controller support on Intel Devices.

https://www.reddit.com/r/MSIClaw/comments/1ts9u8d/steamos_beta_386_release_seems_to_now_have/

Seems like the Intel Arc G3 combined with the stellar driver improvements from Intel on handhelds over the past year combined for a splash big enough for Valve to take notice.

Seeing how active and hands-on Intel has become to work closely with other companies to address their chipset's shortcomings, this could also mean improved Linux Drivers for Intel GPUs which would greatly benefit both Valve/Intel to increase their adoption towards towards competitors (Windows/AMD)

steamdeckhq.com
u/that_90s_guy — 4 months ago
▲ 195 r/Handhelds

The monkey paw curls.

Nothing celebrates loyal consumers more than anniversary editions priced so expensive only scalpers and rich people who won't even play them will buy.

u/that_90s_guy — 5 months ago
▲ 458 r/Handhelds

Spoiler Alert: Its official, OLED Limited Edition Asus Ally X will not be affordable or marketed to average consumers. It will sell as a BUNDLE with limited edition ROG XREAL R1 AR Glasses $849. Expect $1849-2,500 USD. In short: a FOMO luxury product.

Guess there goes people's hope it could have been a nice $1,100-1,200 middleground between the XAX and new Intel MSI Claw EX AI+ (Intel Arc G3)

rog.asus.com
u/that_90s_guy — 5 months ago