
Introducing GLAND, the SCUMM IDE
Just thought I'd cross-post this here.
I'm currently working on an IDE to support the development of my own game (even though the Kickstarter for my game is struggling to pick up steam, thus far).
The IDE (named GLAND, to go along with LucasArts' own classics BYLE, CYST, MMUCAS, FLEM and SMEGMA) will be free (with paid support plans) and I plan to eventually add an option for importing existing SCUMM games (Monkey Island 1 and 2 included).
The importer would regenerate all the graphical assets as .bmp files, making them easily editable. It would also recreate costumes and scripts in a ScummC compatible format.
My hope is that this will enable not only the development of new (fan) games but also considerably lower the bar of entry for modding projects.
Part of GLAND is a custom SCUMM bytecode VM (currently unnamed. I might go with SPASM or SPUNK) that not only allows playtesting directly inside the IDE, but the VM itself is incredibly portable. I have already ported it to Sega Saturn, 3DO and PS1 (you might've seen my Secret of Monkey Island on PS1 content). This alone will be a major boon to retro fans.