



All of these improvements can also extend to Blackstar
>1. 360 degree free aim camera while flying
>2. Give us a small speed increase by tapping the sprint button, which consumes stamina just like galloping with the horse
>3. Make it so the Wyvern only flaps its wings occasionally while flying straight (it should flap them while turning, flying upwards or using the speed boost mentioned above)
> 4. Let us stay clung to surfaces as long as we want rather than automatically pushing back off into the air straight away
> 5. Add a jaw bite attack and a tail whip attack while on the ground tied to light attack and heavy attack respectively
> 6. Allow us to use our bow while flying by aiming and pressing right trigger, keeping wind shot tied to right bumper (change the ground slam to aiming and pressing square)
> 7. Have the aiming reticule disappear dynamically
Blind firing over cover and around corners
Shooting from the hip (you can already kinda do this but I mean freely at any time by just firing without aiming)
Improved movement - Being able to combat roll, dive and shoot, go prone and roll onto your back while aiming and shooting in all directions (think The Last of Us and Max Payne)
Taking human shields and dragging/hiding bodies
More unique environmental takedowns (think Sleeping Dogs)
Outfit customization (Choosing outfit colors, peripherals like glasses, backpacks etc.)
More gadgets (Toothpaste that functions like explosive gel, grappling hook belt, concealed binoculars for example)
Underwater and scuba diving segments
Improved and extended driving sequences
More social blending options similar to Hitman, bar tending, using disguises etc
Bonus: Not everyone's cup of tea but Cooperative and PVP modes, something like Splinter Cell Conviction's coop campaign featuring Bond and Felix Leiter would be great and a PVP mode similar to Uncharted with MI5 Agents vs Spectre Agents, or even something like Spies Vs Mercs from Splinter Cell Blacklist with asymmetrical PVP
For me it's stealth
And I know it's not a stealth game, but you are encouraged to develop your own playstyle through weapon and skill choices and I wish that freedom extended to stealth
While it does exist as a feature, it just feels very tacked on and underutilized
If I want to be a sneaky rogue that can clear out a camp completely undetected, I should have that option
Some of the features the game already has that are a solid foundation:
Enemy detection is decreased at night, hide spots, the smoke skill, assassination, sleep arrows, being able to pick up and move bodies
The main issue: Detection is very unreliable and as soon as you are spotted pretty much the entire camp is alerted
Solutions: Make sneaking and assassination more reliable and make enemy detection more readable and consistent
Add new abilities such as assassination on unaware targets from multiple angles and slightly longer distances such as leaping assassinations from above
Option 1. Fairly straightforward and easier to implement - A mode with 2 random MI6 recruits who are doing training in the VR simulator. Replay encounters from the story that are reimagined for coop and with increased difficulty.
​
Option 2. More complicated but potentially a much better payoff - A prequel story campaign featuring a younger Greenway and Beckett, depicting their time together as 00 agents and the lead up to events we hear about in the main story.
I haven't unlocked either yet but I've seen that Blackstar can do a roll in the air. I haven't seen any footage of the Wyvern doing it but I'm hoping it can.
The ultimate fantasy RPG for me:
Crimson Desert's scale, exploration, traversal and mounts
Dragon's Dogma's combat and magic mechanics, class system, character creator and NPC party/pawn system
Witcher III's writing quality, side quest quality, dialogue and world building
Baldur's Gate III's 4 player coop, shared world story
Personally I'd love them to keep updating II. Looking at how well Pearl Abyss has handled updates for Crimson Desert, I'd love to see a similar level of support for DDII going forwards.