In Search of The Cup Of Unknown Liquids
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Don't you morons get it? It's not about Summer Gamesfest or 2027. It's about our conception of reality, the truth of our reality. Todd Howard is preparing to ascend to a higher plain then us mere mortals. And when Todd does he will shape the world into Elder Scrolls 6. It will be as he said the "Ultimate Fantasy-World Simulator".
PRAISE TODD! PRAISE TO HOWARD! FOR I LOVE YOU!
Seeing all of the news about wizards turning their apprentices into doormats or trapping them in the octagon dimension, makes me somewhat terrified to pursue the idea of being an apprentice to literally anyone.
So I'm asking plain and simple for what is essentially a magical cheat sheet I can follow.
EDIT: So far I've learned that it's primarily nepotism and magical nepotism with a dabble of kidnapping that resulted in most of you becoming wizards.
Maybe I should just be a shoe-shiners apprentice....
I know we don't have any real lore on this yet, but the ancient mushroom stone and the temples imply there was a Native people in the Far Far West, the architecture is reminiscent to me of that of Inca architecture not sure if that's even remotely important but thought it was worth mentioning.
I'm going off memory so I may be saying this line from the Cryptic Overseer wrong, but it does make me wonder
>"You walk around these lands like you own them, you don't. They're mine."
Is the Cryptic connected to the original people who built these temples and structures?
I've only ever hosted my own games, but I can say that on hard difficult or higher it's more often that I get people who join me that only want to rush the main objective.
I understand that people have a desire to go fast, but I feel like the game is more rewarding if you go for a full clear or at least get the side objectives.
I even tell the people that join that I intend on taking my time to collect gold and souls, and they always get impatient with me and spam the objective endlessly.
An honest question because I hope that I don't have to play in a cheater lobby just to enjoy a rifle skin that I should only be able to see.
If this is the case then I feel like this is a genuinely terrible decision for the devs to make
Believe it or not this may be the only picture of them online at the moment. Or at least according to Google
Hey everyone, feels like there's so much hate, misinformation and disappointment here. I understand you want Helldivers to be great and you feel we fall short.
So my thinking is, let me hear your thoughts, questions and concerns. I may not be able to answer all questions. But I'll try my best.
This will be slow burn as I've got a busy day - but I'll get to your questions in time.
Heres some rules to help coordinate this:
- I will answer only top rated comments (common ask)
- I will not be able to comment on specific people at Arrowhead
- I won't be able to answer things that puts us in breach of agreement with PS (and even doing this is borderline)
- I will not engage with personal attacks.
So, with that said. Fire away!
>Hey everyone, > >I want to thank you all for taking the time to ask questions, challenge me and share your frustration… Honestly! > >I did this AMA because I saw the disappointment, critism and mistrust in this subreddit. And it got to me, I wanted to get a better sense and understanding of what was at the heart of it. A lot of the points that you make are fair. Some are very painful to read. But I know that it comes from a group of players that care deeply about Helldivers and wants it to remain special. > >So, my take aways from this is as follows: > >You want the game to deepen - Old systems, gear, progression, resources, and the Galactic War need more attention. You want more meaningful reasons to keep playing beyond the next warbond. You want underused equipment to have a purpose, long-term progression to feel worthwhile, and community actions to result in memorable moments again. > >Furthermore, the concerns that warbonds can feel like they are moving faster than fixes, polish and systemic improvements. Which is not the intent, but perception matters. Trust is not rebuilt by me saying that “yeah, sometime in the future” - it is by action alone, over time, that clearly says that we are listening and acting in good faith. > >Action -> This week; I will talk to the direction team about how we can align more with the expectations that you have on the development of Helldivers. > >You want us to communicate better - That means accurate patch notes, transparency around priorities, more accurate known issues and less reliance on me, or someone from Arrowhead randomly jumping in to figure things out (like this!). When our communication fails, you guys fill in the blanks. And right now, many of those blanks are being filled with mistrust - and that’s on us. > >Action -> I will report back once every other week, starting this week, with where we are, what our thoughts are and how we >are moving forward. > >I can’t promise every specific request in this thread. I can’t promise instant solutions. Helldivers 2 is a large, complicated game, and some of these issues are genuinely difficult. But that’s not an excuse for standing still. There is a lot of work that is in progress that we will see the fruits of in the coming weeks, months and year. > >This conversation has helped me understand your frustration a whole lot better. This is not only a demand for more - it is a demand for meaningful changes, higher standards, better maintained systems and clearer communication, and in the end, a game that continues to feel worthy of the passion you, the community, has given it. > >Thank you to everyone who participated constructively, especially when you were angry. That means you still care. > >Johan >