Benefits vs Downsides of Removing Anti-Glare Coating?

I have a feeling this might be a subjective question, where some people prefer to keep the coating and some think it looks better without it, so I'm not trying to start an argument or looking for the "right" answer, so much as asking for your direct experience.

If you removed the anti-glare coating, did you get more glare? What if any, were the benefits of removing it, or the downsides?

Not sure if this matters but I use infrared lighting and play in near total darkness with no face covering, i.e. no room reflections.

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u/DeathToSocialMedia — 10 days ago

AMVR CM1 PSVR2 Comfort Mod Kit VS. Globular Cluster? Anyone Try BOTH?

I have the Globular Cluster and I'm not entirely sold on it. It's more comfortable than vanilla for sure, but it also feels a little wobbly, even when I tighten the back strap.

I'm thinking of trying the AMVR Comfort Kit but I'm curious to know if any of you have compared them and if so, how you thought they stacked up against each other.

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u/DeathToSocialMedia — 11 days ago

Terrible Performance with Max Payne 2 Mod?

I've been raving about this mod, and I still think it's great, but I've been trying to improve performance without running at a ridiculously low res, and haven't had any luck.

When you first start up Max Payne 2 the built-in launcher defaults to 640x480p and it runs well like that, but of course it looks super blurry. I saw someone recommend setting this to 1920x1080p but when I tried that performance just dropped through the floor.

I don't have a super high end system--a Ryzen 7 3700x and an RTX 5070 connected to a PSVR2 at 90hz--but I can run other games with most settings on max reasonably well. It seems like other people aren't having performance issues with the Max Payne 2 mod or if they are they aren't posting about it? Has anyone else had a performance problem running this game and if so do you have any idea how to improve it?

Maybe I'll try switching to my Quest 3 since I typically get much better performance with it, even wirelessly.

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u/DeathToSocialMedia — 15 days ago
▲ 45 r/PSVR

Happyfunland is One of the BEST Experiences I've Ever Had in VR!

I'd never heard of this game, but it was on sale at Steam for $8.74 (it's also on PSVR2) so I thought I'd give it a shot and ... I'm so glad I did.

You've been hired to explore an abandoned theme park at night. Think of a nightmarish, satirical version of Disneyland. At first I thought it might be just another Five Nights at Freddy's clone, but it is so much more than that. Whoever made this game lavished a lot of love and attention on creating the park itself, to the point that it really feels like an actual place you're in. I rarely feel a sense of immersion when I play VR games these days, but HappyFunland brought that feeling back to me big time, to the point that I was literally laughing with pleasure and surprise. You can actually go on some of the rides, and again it feels like you are really on them. It provides a terrific sense of presence. (If you know what Dark Rides are and are any kind of fan, you have to play this game).

There are crazed cartoon automatons that attack you, but the combat is the weakest part of the game. You just repeatedly hit them with a golf club or pirate sword until their heads explode in slow motion with a shower of sparks. It looks cool the first couple of times, but they don't really pose much of a threat and are easy to defeat. Speaking of golf clubs, you can also play miniature golf in various places through out the park, but again this is more of an afterthought, with wonky physics that won't make you forget Walkabout Mini Golf anytime soon.

No, the real stars here are definitely the rides and the park itself (including a surprisingly well-thought-out depiction and backstory for its evil creator, "Mort Grisly.") The sheer inventiveness on display in HappyFunland is just off the charts, with at least one memorable scene I'll never forget, where you are injected with some kind of hallucinogenic drug while on one of the rides and the game briefly gets very trippy in a fantastically surreal cartoonish kind of way. I've never seen anything like it in a game before, and experiencing it in VR really takes it to another level

I didn't find the game to be very scary, but it's not really for kids, as there are some elements of a mildly sexual nature (in addition to the drug use). Again the main attraction here is the park itself and the fun of exploring it, so if you are interested in that sort of an experience, I highly recommend you try this.

TLDR: Play this game if you like theme parks and theme park attractions, especially if you find the idea of exploring an R-rated Disneyland in Hell at all appealing. Don't play it if you are looking for decent melee combat or a realistic round of miniature golf.

ONE TIP: early on you are given a flashlight and it's easy to lose it, because you have no way to store anything, but you don't need the flashlight because you have an always-on headlamp anyway. Just don't worry about losing the flashlight. Also, the game starts with a boat ride through a swampy marsh full of alligators, which I didn't find that interesting, but once you get to the park itself everything really kicks into high gear.

EDIT: I forgot to mention this: but a lot of the steam reviews complain about not having a smooth turning option. I was concerned about that, but smooth turning is definitely in the game now and I played with it on, so don't let that put you off.

I first posted this review for the Steam VR version of the game in the Virtual Reality sub awhile ago but am re-posting it here both because the game is also on PSVR2 and because I came across a very negative--and detail free--"review" for the game on this sub that I wanted to counter with a review of my own.

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u/DeathToSocialMedia — 1 month ago

For Better or Worse, "the Future" of VR is Already Here

I've read threads from users wondering what will happen to VR with studios like Polyarc shutting down, Meta shifting focus to AI/smart glasses, etc, etc.

I think those are legitimate questions, but I also think the answer is already visible and you can see it in every other thread on this sub.

For better or worse--and it's probably a mix of both--vibe-coded VR mods are the future of VR. We're seeing fully playable if sometimes janky mods coming out or announced nearly every day now and as AI itself gets better--with all the unknown positives and negatives that brings--vibe coded VR mods will only continue to get better as well.

Of course this won't just affect VR: at some point vibe coding entire games, VR or otherwise, will become an option if it isn't already. I'm not trying to proclaim that we're heading towards some sort of AI utopia here--I don't think there is anyone really driving this train, it's already driving itself more or less, and we don't know the final destination or where this locomotive is going to take us ... but when it comes to our little corner of the world, the future, rudimentary though it may be, is already taking shape.

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u/DeathToSocialMedia — 1 month ago

Steam VR Settings I Should Change When Switching Between Quest 3 and PSVR2?

PSVR2 is my daily VR driver but my son wants to play some PC games on the Quest 3 ... I should know this by now but is there anything in particular I need to change in the Steam VR settings when switching between them?

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u/DeathToSocialMedia — 1 month ago

How To Use a Gamepad Connected Wirelessly to My Basement PC While Upstairs?

Sometimes I like to play VorpX or Luke Ross mods in my living room on my Quest 3 while streaming from my PC in the basement. Virtual Desktop has no issues streaming from there but the gamepad is another story. Is there a way to boost its bluetooth signal to improve the connection?

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u/DeathToSocialMedia — 1 month ago

Nvidia Users! Do You HAVE to Install the Nvidia High Definition Audio Driver to Get Sound From Your PSVR2?

I've been getting terrible audio lag and stuttering while playing 2D games since I got a 5070 card and after a lot of frustration and investigation I realized it was Nvidia's terrible audio driver that was causing the problem. (I'm kind of shocked this doesn't get more attention because once you dig into it you will find that this is a known issue and Nvidia just doesn't bother to fix it.) I tried every posted solution I could find and in the end the only thing that seemed to work was to just uninstall the Nvidia audio driver completely and use the generic Windows HD audio driver instead. As soon as I did that, all my problems with audio stuttering and lag went away. Great!

Except ... I also lost all sound from my PSVR2 It would show up under Device Manager and I could still select it, but it wouldn't work.

Do any of you Nvidia owners--particularly users with 5000 series cards, because that's where the problem seems to mostly lie--get sound from your PSVR2s WITHOUT having the Nvidia audio drivers installed? I'm hoping I can avoid using them but not at the cost of losing all sound with my PSVR2 ...

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u/DeathToSocialMedia — 1 month ago

Any Tips on Getting GTA V with REAL VR Mod to Work on PSVR2?

I used to play this on my Pico 4 a million years ago but can't get it to work right on my PSVR2. I get a large rectangular 3D window of the game with a smaller 3D rectangular image of the game superimposed over the top of it.

Have any of you run into this issue or now how I might fix it?

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u/DeathToSocialMedia — 1 month ago

Absolutely LOSING My Mind. Left PSVR2 Controller Will NOT Stay Connected. Help?

After untold hours of innitial trial and error, I finally had everything setup correctly. I would turn on my PC then my PSVR2, and it all just worked for several months with no more issues.

Then my Windows install ran into a problem and I had to reinstall my OS. Now, with the EXACT same hardware setup, my left PSVR2 controller will NOT stay connected with my PC. Sometimes it says "paired," under Bluetooth, sometimes it says "connected," but no matter what it says, the PlayStation VR2 App will not show it as connected, while the right controller is listed as "connected" under Bluetooth and has a check mark under it in the VR2 App. I can't get through the PlayStation app setup because of this.

Both controllers are fully charged according to my PS5. I tried uninstalling them from the Device Manager on my PC, tried resetting them with a pin through the little hole by the trigger. Didn't change anything. The left controller will initially connect, and then it will just vanish, with the connection light off, and disappear from the Bluetooth settings on my PC.

One thing I noticed when I start from scratch is that Windows will give me a message about installing the right controller, but I never get a message like that for the left controller.

What can I do to fix this?

EDIT: SOLVED Uh, so ...it turns out I simply hadn't reattached my Bluetooth antenna tightly enough and one of the coaxial connections was a little loose. Sorry for wasting everyone's time, but maybe someone else can learn from my stupidity.

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u/DeathToSocialMedia — 1 month ago

Lost All Audio From PSVR2. Please Help.

When I start Steam VR everything looks fine but all of a sudden today I have no audio through my PSVR2.

When I look at sound settings under Windows I can see the PSVR2 listed as:

PSVR2

2 High Definition Audio Device

Default Device

with a green check mark next to it, but when I try testing it I get no sound and the following error message:

Error! Failed to play test tone.

Under Device Manager I have an exclamation point next to the entry for Multimedia Audio Controller. It says there is no driver and when I select update driver it says there is no driver available ...

I double checked and my headphones are still plugged into the audio jack on the PSVR2.

I think I lost the audio driver or it got corrupted or something. I tried uninstalling and reinstalling the PlaystationVR2 app but it made no difference. Same thing with uninstalling and reinstalling Steam VR

How do I get sound back?

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u/DeathToSocialMedia — 2 months ago

Use Windows High Definition Audio Driver Instead of Nvidia High Definition Audio Driver to Fix Audio Lag and Stuttering.

Like a lot of Nvidia 5000-series card owners, I've been experiencing severe audio lag and stuttering when running audio out from my RTX 5070 via HDMI to my AVR.

When I take the Nvidia card out of the audio chain by using wireless headphones with a USB dongle instead, the problem completely goes away.

I've uninstalled the Nvidia High Definition Audio Driver and am using Microsoft's generic High Definition Audio driver instead. I'm still testing it, but this appears to be a workable solution. I thought I would lose formats like Dolby Atmos if I just used the generic Windows driver--but I haven't. Everything seems to be working just fine without the Nvidia audio driver ...and without all the audio lag and stuttering.

EDIT: I included these in a post below but here are some links from other users about this same issue ...

https://www.opus101proaudio.com/articles/gpu-latency/

https://www.reddit.com/r/pathofexile/comments/13dkd1i/just_a_reminder_to_check_and_uninstall_your/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_body

https://www.reddit.com/r/buildapc/comments/1mhjvaf/experiencing_severe_stuttering_and_high_dpc/

https://www.reddit.com/r/buildapc/comments/1qiy1ai/severe_audio_crackling_caused_by_high_dpc_latency/

u/DeathToSocialMedia — 2 months ago

RUSTMOURNE Looks And SOUNDS Fantastic

I always wanted a science-fiction horror game kind of like Dead Space but for VR. I thought about playing the remastered Dead Space with a VR mod but even with its remastered graphics the game looks and feels a little dated now.

This new trailer for Rustmourne on the other hand (a game which wasn't even on my radar until now) looks EXACTLY like what I had in mind. Not only that, the SOUND design in this trailer is absolutely first rate. This is now the new VR title I'm most looking forward to playing.

https://www.youtube.com/watch?v=fcV7YgEIhk8

u/DeathToSocialMedia — 2 months ago

Think I Just Blew Out My Eardrums. Words Can Not Express How Much I HATE Microsoft.

For reasons that seen inexplicable to me now, I decided to dig up my old WMR headset and give it a go with the Oasis driver. Room setup with Steam VR was extremely glitchy with the floor being several inches above my head but I finally got that straightened out and everything seemed to be working more or less okay. Tracking was not great but at least my head was above the floor now.

More or less okay, until, that is, I started to play a game and got a constant BLAST of static at FULL volume directly into my eardrums. I ripped the headset off but not fast enough. This was maybe ten minutes ago and my ears STILL hurt.

I totally forgot this was a thing with WMR--some kind of USB power conflict, where the audio connection won't get enough power and rather than just going dead, Windows will AT RANDOM pump white noise through the headphones at MAXIMUM volume instead.

It's INSANE. I own maybe seven different headsets and my WMR headset is the ONLY one that has ever done this to me.

It's not bad enough that MS decided to strip their VR drivers out of Windows 11. ("Oh you were dumb enough to buy one of our products? Sucks to be you!") They have to practically DEAFEN us too?

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u/DeathToSocialMedia — 3 months ago

Terrible Experience with Oasis WMR Driver on Windows 11. Floor Height is All Over the Place. Is There a Solution?

I bought a laptop with Windows 11 and decided to dig out my old Samsung Odyssey+ headset to use with the new Oasis driver.

I forgot how fiddly setting up the Steam VR room boundaries could be but I eventually got it to a serviceable position and it worked reasonably well ... for about five minutes.

Then the floor level went crazy so I was stuck in the ground up to my waist. Every attempt to redo the boundaries has resulted in the floor rising ever higher to the point that it is now at least a foot above my head. I searched for this issue but couldn't find a fix ... I tried starting over from scratch but the floor height never showed up correctly at any point during the process. Tried deleting the Steam .json file. Tried lying on the floor with the headset as some posts suggest. Nothing works. I've been at this for about forty minutes and I'm ready to just quit in frustration.

If you had problems getting the floor height set correctly with the Oasis driver and you fixed them ... how did you fix them?

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u/DeathToSocialMedia — 3 months ago

How To Disable/Hide the Arrows Pointing At Zombie's Heads?

This has to be optional, right? How stupid does Capcom think we are?

"I don't know where the zombie's head is at! If only there was an arrow pointing directly at it to help me."

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u/DeathToSocialMedia — 3 months ago

Recommend High Speed HDMI Cables For PC Gaming?

I'm using my pc in a home theater for 4K/Atmos gaming and I'm getting some terrible visual and audio stuttering/latency and I want to make sure it's not the HDMI cables themselves.

Can any of you recommend some high quality HDMI cables? Preferably something I can get off Amazon ...

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u/DeathToSocialMedia — 3 months ago

Visual Distortion in VR With Dx11 Version Of Resident Evil 7/Biohazard?

I'm about to give up on playing this. I got the DX12 version with RT to work okay, but I don't really like the implementation of RT in the game, plus the performance hit, so I downgraded to the DX11 version via Steam. I'm using the right version of praydog's mod--RE7_TDB49--but now I'm getting this weird visual semi-transparent overlay in the background, almost like a double image ... Anyone know what this might be and/or how to fix it?

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u/DeathToSocialMedia — 3 months ago

Any of You Running Windows 10 On Your Nitros?

I just got a Nitro 16 used and I love it except for it comes with Windows 11. I really want to install 10 instead but Acer only lists Windows 11 drivers on their webpage so I'm concerned about compatibility. Yes, I know MS is going to quit updating 10 soon, but I just want to know if I can successfully replace 11 with it anyway.

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u/DeathToSocialMedia — 4 months ago