I really wanted to see/try a real arcade machine of Irem's Beyond Kung-Fu (Kung-Fu Master 2 or Spartan X 2 or Super Spartan X)! This person was lucky to have a chance to try out the original PCB at the test location. And a news from a MAME dev.

I really wanted to see/try a real arcade machine of Irem's Beyond Kung-Fu (Kung-Fu Master 2 or Spartan X 2 or Super Spartan X)! This person was lucky to have a chance to try out the original PCB at the test location. And a news from a MAME dev.

MAME dev David 'mamehaze' Haywood on Sep 29, 2026, announced the previous imperfectly emulated game is going to be fully playable in MAME finally!

👉 https://www.youtube.com/watch?v=gDzmhwuBdeU

youtube.com
u/Jimpana — 9 days ago

I've seen some arcade machines nearby entrances of a mall, but never seen any inside a grocery store like in this Atari ad.

Would this work at all right inside a bigger grocery store? People busy shopping got no time (and mood) to play at all....perhaps when their kids could play some while waiting for the adults...if nobody cared to play then it would just a waste of some extra electricity fee...

u/Jimpana — 10 days ago

Which 1-player games could benefit greatly from being designed to support more players, such as 2-player simul co-op, from the start, or in later editions? Take Konami's Axelay (SNES), for example.

Konami's Axelay (SNES) was already a 1-player STG masterpiece, I kept imagining that a well‑tuned 2-player simul co-op mode would make it one of the best co‑op STGs on the SNES, probably reaching to a legendary level.

u/Jimpana — 1 month ago

I don't know but this Sony PSX ad reminds me of Face/Off movie poster.

"In order to see the PSX buttons. Your eyes must become them." 😝

u/Jimpana — 1 month ago

Cave BGM in Slayers (JRPG, SFC, 1994)

Slayers (SFC, 1994) was a JRPG recommended to me by an online friend, who was a fan of the Slayers anime.

This JRPG was simpler and easier than other anime JRPGs on SFC, and some music was interesting, to me, the Cave BGM was the most interesting.

YT video credit: u/gmedleysmusicarchive4599

youtube.com
u/Jimpana — 1 month ago

Sony PlayStation ad Mental Wealth (1999)

YT suggested this 1999 Sony PlayStation ad to me a few day ago...actually my first time seeing this one (I am not living in Europe).

youtube.com
u/Jimpana — 1 month ago

One most played game for each genre

I owned only these video game systems: Atari 2600, Nintendo Famicom+Disk System, NEC PC-Engine, Sega Genesis, Super Nintendo, Sony PSX, Sony PS2.

To me, most played ≠ most favorite for some games.

Action (Beat-'Em-Up): Double Dragon (ARC, 1987) - almost every time in an arcade as all of us asked each other to play

Action (Fighting): Street Fighter II' Champion Edition (PCE, 1993) - almost every time when playing on PC-Engine, in addition to the arcade version

Action (Maze): Crystal Castles (Atari 2600, 1984) - while preferring the 1983 arcade, I couldn't go to Chuck E. Cheese all days and nights...

Action (Pinball): Alien Crush (PCE, 1988) - the only pinball I was interested in playing...

Action (Platformer): Ghouls 'N Ghosts (GEN, 1989) - competed with friends, saw who could finish with least number of Arthurs

Action (Rhythm): EZ2DJ (ARC, 1999) - the only Rhythm game I was interested in playing...

Action (Shooter): R-Type I & II (PCE, 1988) - I bought my PC-Engine all because of this great arcade port, played it like no tomorrow

Action Adventure (Linear): Flashback (SNES, 1993) - never got tired of watching those revolutionary 16-bit sci-fi cutscenes

Action Adventure (Open-World): The Legend of Zelda: A Link to the Past (SNES, 1992) - from 100% to speedrun playthroughs

Action Adventure (Survival): Resident Evil (PSX, 1996) - my first survival horror, played it to death

Adventure (Point-and-Click): Clock Tower (SFC, 1995) - done so many trials & errors yet so fun

Gambling: N/A - not a fan of this genre...

Party / Minigame: Super Bomberman 5 (SFC, 1997) - almost every time when party-gaming

Puzzle (Action): Q*bert (SNES, 1992) - while preferring the Atari 2600 version, I played the SNES version more often

Puzzle (Ball-and-Paddle): Nazo no Kabe: Block Kuzushi (FDS, 1986) - the Japanese version of Crackout (NES), somehow I played this more than Arkanoid (FC, 1986)

Puzzle (Logic): Soukoban World (PCE, 1990) - the Japanese version of Boxy Boy (TG-16), preferred over those Sudoku puzzles

Puzzle (Matching): Shanghai II (SNES, 1992) - in the past, I actually used real Mahjong to play Shanghai, but not easy to set up properly...

Puzzle (Stacking): Tetris (ARC, 1988) - "Tetris is life. Tetris is wife."

Racing (Arcade): OutRun (PCE, 1990) - almost every time when playing on PC-Engine

Racing (Simulation): Famicom Grand Prix F1 Race (FDS, 1987) - my first simulated F1 racing game, first time meeting the "ghost cars"

Racing (Top-Down): Moto Roader (PCE, 1989) - played so many times with friends, but I preferred New Rally-X (Namco, 1981)

Role-Playing (Action RPG): Secret of Mana (SNES, 1993) - helping myself or friends grind was so fun even grinding for long time

Role-Playing (Japanese-Style): Shin Megami Tensei (SFC, 1992) - played this wonderful JRPG for 3 times for 3 endings

Role-Playing (Western-Style): Lufia (SNES, 1993) - I played part 1 more than part 2, for real...

Simulation (Building): N/A - not a fan of this genre...

Simulation (Business): N/A - not a fan of this genre...

Simulation (Life): Harvest Moon (SNES, 1997) - the only sim life game I played

Simulation (Military): Military Madness (PCE, 1989) - my first sim military game, easy to play, hard to master

Sports (Athletic / Olympic): Track & Field (NES, 1987) - vs friends, the loser bought the winner snacks

Sports (Combat): - Famicom Wrestling Association (FDS, 1986) - the same as NES Pro Wrestling, played with friends more times than my preferred Kinnikuman Muscle Tag Match (FC, 1985)

Sports (Extreme): California Games (NES, 1987) - too bad California Games II (SNES, 1992) doesn't have the Foot Bag event...

Sports (Individual): Digital Champ (PCE, 1989) - I don't know but I played this PCE boxing more than Ring King (NES, 1987) and Punch-Out!! (NES, 1987)

Sports (Team): NBA Jam (SNES, 1993) - teaming up with a friend was my best basketball video gaming experience in this one, too bad my most favorite Ice Hockey (FDS, 1988) had no co-op feature

Strategy (Deck-Building): Dragon Ball Z: Super Saiya Densetsu (SFC, 1992) - not a pure deck-builder, but been playing it for the longest time

Strategy (Real-Time): Herzog Zwei (GEN, 1989) - the best RTS game on earth, period

Strategy (Turn-Based): Majin Tensei (SFC, 1994) (SFC, 1994) - while I also played Shining Force (GEN, 1993) and others, I played more this one because it's related to Shin Megami Tensei (SFC, 1992)

u/Jimpana — 1 month ago

ESP Ra.De. (Cave, 1998)

While I was not good at Cave's bullet hell games (I'd been better at STGs like R-Type (Irem, 1987) and Salmander (Konami, 1986) that mainly rely on level memorization), I particularly liked their 1998 ESP Ra.De.

https://preview.redd.it/zhbe7x7c4lnh1.jpg?width=528&format=pjpg&auto=webp&s=ba4b615403a1ab95dc5e7299ed7a9cadf1ff721f

It was in the 1998 Christmas when I traveled to another province to visit my relative. In their arcade center, I saw ESP Ra.De. for the first time.

What my relative told me about ESP Ra.De. quickly drew up my interest:

- ESPers vs ESPers (I'm a fan of Akira, the 1988 sci-fi ESP anime film)

- Alice (cloned by the female ESPer boss, Ms. Garra, who intended to replace all humans with Alices)

- Christmas snow scene (fitting the Christmas at that time)

My relative and I fed many coins to the ESP Ra.De. arcade machine; good thing the game only has 5 stages, because at the end we succeeded in stopping Ms. Garra's evil plan.

https://preview.redd.it/zzrqtm9i4lnh1.jpg?width=398&format=pjpg&auto=webp&s=25bb630643159e6a53e42097cc1c370f7217d1c9

The game's music is so awesome, especially the boss battle music in this uploaded gameplay video.

The home system ports of ESP Ra.De. are only on Nintendo Switch and Sony PS4, and I don't have these two home systems. The home system version of ESP Ra.De. offers some bonus materials like an extra character, music remixes, gallery, autofire setting, etc.

https://preview.redd.it/zes5nd6g4lnh1.jpg?width=528&format=pjpg&auto=webp&s=f5049a11c43591d14817bab866be1910f67b6c7a

u/Jimpana — 1 month ago

My Monday is so badlands even the Predator Dek got exiled from his clan to avoid it.

u/Jimpana — 1 month ago

Found some new furniture

A sculpture titled Massachusetts (2017) by American artist Sarah Braman.

u/Jimpana — 2 months ago
▲ 43 r/retrogameofthemonth+1 crossposts

Section-Z (FDS/NES, Capcom, 1987)

When I first bought my Nintendo Famicom Disk System (FDS), the shopkeeper recommended me some FDS games, and Section-Z was one of them.

I didn't know it was a port from the 1985 arcade game of the same name. Later on when I saw the arcade version, I said to myself, "Hey the FDS version I have is much better than this arcade version!" Every parts in the FDS version, including this cool intro opening scene and music, were just better. The ability to use 2 buttons to shoot front and back was new and interesting to me. I considered Capcom's 1986 Side Arms a successor to the 1985 Section-Z and perhaps Capcom used the successor to improve the predecessor then made a new better FDS/NES version.

u/Jimpana — 2 months ago

What do you think of The Abyss: Incident at Europa (1998), a PC game based on the sci‑fi movie The Abyss (1989)?

I think the game's not-so-hard puzzles and cinematic experience were not bad. But I’m not really a fan of the idea of making it a pure FPS. I think the game could have been designed to look and play more like a traditional action-adventure game, such as Titanic Mystery: Ao no Senritsu (タイタニックミステリー 蒼の戦慄, a 1987 Nintendo 8-bit Famicom Disk System action-adventure game). In my opinion, that style would have fit the nature of the movie much better.

The The Abyss (1989) custom poster credit: u/ComfortableTruck354

u/Jimpana — 2 months ago

What do you think of The Abyss: Incident at Europa (1998), a PC game based on the sci‑fi movie The Abyss (1989)?

I think the game's not-so-hard puzzles and cinematic experience were not bad. But I’m not really a fan of the idea of making it a pure FPS. I think the game could have been designed to look and play more like a traditional action-adventure game, such as Titanic Mystery: Ao no Senritsu (タイタニックミステリー 蒼の戦慄, a 1987 Nintendo 8-bit Famicom Disk System action-adventure game). In my opinion, that style would have fit the nature of the movie much better.

The The Abyss (1989) custom poster credit: u/ComfortableTruck354

u/Jimpana — 2 months ago

A Nazca Lines Condor Geoglyph golden coin.

Image edit of a Nazca Lines Condor Geoglyph real photo.

u/Jimpana — 2 months ago