
The design/idea of the Skullcrawlers is one of my favorite things from the Monsteverse
Simple but effective

Simple but effective
For me it has to be Mechanical Evolution; and I'll choose Horizon/Horizon: Zero Dawn for my explanation as to why I like it (But honorable mention to the movie 9, it is definitely niche there)
What appeals to me about Mechanical Evolution and how it's down in Horizon is that yes, it is mechanical, it's "unnatural" to nature as we know it, but the machines themselves regardless of their mechanical (And sometimes "biomechanical" properties) they feel natural to the environment and even are confined to certain things we often observe in the real world/actual nature; Feeding, gathering in groups, defending themselves or fleeing from danger and even "interspecies" (Or intermachine in this case) cooperation
Like the Striders (8th image) they use special mechanisms in their synthetic maw to grass at the natural grass and plant matter which flows through the systems inside their body into a special element known as Blaze (See the green canister near their haunches and the tubes) which essentially powers them indefinitely, Striders also engage in group behavior often seen in herds of up to 5-10 individual members, they are also naturally skittish and cautious with (Like all machines) their eyes turning a wary orange if they are suspicious, and red if they are startled (Or aggressive for more deadly machines), another thing to mention is Striders take on a very equine/horse-like look and also can even be ridden in-game by Overriding their code (taming essentially, making them docile); and two honorable mentions, though I've run out of image room in this post I can still mention them, for Grazers which are like antelope or elk and have two rotary saw-blades for antlers which can cut enough grass to keep them and their four blaze canisters moving indefinitely, they are also more aggressive and deadly than Striders; Another mention to Broadheads which are like longhorn cow/bulls and are more aggressive and even have a charge forward that they will do similarly to bison; and lastly Chargers which are like giant rams that'll charge forward like Broadheads but can maintain said charge more accurately and for longer - And, aside from the broadhead to my knowledge, all of these "grazing-machines" are accompanied by Watchers (7th Image, behind Strider) which are essentially raptors that watch and protect the "herbivorous" machines on their way to Cauldrons (Which speaking of; Cauldrons are essentially drop locations for the grazing and scavenging machines to bring fresh/expired parts from old or dead machines for them to be reused infinitely to make more machines, cauldrons are generally managed by HEPHAESTUS who is the creator of machines and is one of the 8 main AI's which make up GAIA (GAIA is all of the Artificial intelligence[8] combined, all of said individual AI's with their own personalities and essentially acting as "Gods" being worshipped by many)
(You're an ass HEPHAESTUS)
Anyways I won't go into too much further detail (This body text doesn't have nearly enough room for that anyways, seriously) But I'd like to know all of your favorites
With seeing it from both sides, especially with how "dark" (Engage sarcasm) the maps are, I do not see why Survivors 1. Need to see the auras of pallets and windows, and 2. Need generators to be starting up at 5% progress, though the first point is more of a problem than the second
With my first point, Light's Out is not dark like it is trying to be portrayed as; In fact, when Light's Out first came out it was considerably darker without the lanterns and the surrounding fog was black, not this grayish-blue color, and now with how Light's Out is, combining with the lanterns which provide plenty of light to find vault locations and pallets (from both a killer and survivor perspective) and by the way the lanterns aren't even totally necessary they just make it slightly easier to find tiles/sources, the whole game mode feels survivor-sided which I don't entirely have an issue with Light's Out in particular, it's just the game-mode isn't meant to be like 1v4 which we can go back and forth with for hours but 1v4 is survivor-sided
My issue with Light's Out being survivor-sided is that it holds the hands of players which are probably new to the game rather than trying to teach them how to loop properly without a perk to support them/Windows, it's just teaching them to completely rely on a perk/effect that they have (For LO specifically) and damn the consequences of when that perk cancels out (Like due to blindness). Also, Light's Out without the base kit aura reading, and the amount of survivors on the main subreddit saying the Aura Reading is a good thing simply proves that most survivors cannot loop without being hand-held, and meanwhile killers don't really get anything for the event while survs get a pretty big advantage for a game mode that combined with the current fog status, light sources already on some maps, and the lanterns, is not very dark at all (At least compared to when it released, which in my opinion is how it should be; complete darkness without the lantern); And while I understand this, killers don't even get scratch marks and survivors are practically silent outside of a certain range so unless you crank your volume or if you unfortunately don't have good hearing, you as killer are kind of screwed unless you can track down the blood pools which on most outside maps is very difficult
Maybe this is a hot take, and it's probably an ignorant opinion, but there is my take on it, I think they should have stayed with how Light's Out was originally like or just keep Chaos Shuffle (The objectively better game mode for both sides)
Edit: And my second point about the generator's ties into the first, the maps aren't that dark, survivors can find generators without getting an advantage for every generator at the start of the match
Why is Cthulhu so tall?
I mean this is in his description, “The Thing cannot be described - there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. A mountain walked or stumbled.
If I say that my somewhat extravagant imagination yielded simultaneous pictures of an octopus, a dragon, and a human caricature, I shall not be unfaithful to the spirit of the thing. A pulpy, tentacled head surmounted a grotesque and scaly body with rudimentary wings; but it was the general outline of the whole which made it most shockingly frightful.”
I am aware Lovecraft pivoted on his ambiguous nature, and not describing things in exact detail (to an extent), and I am also aware that trying to apply logic (Something I am not attempting to do exactly) to a being beyond human perception is rather redundant, but is there any purpose one could think of for why Cthulhu would have himself be so massive? Like is it just how he is? or is it for a certain purpose? (Other than for the grandeur and horror that Lovecraft certainly wanted to convey with Cthulhu, which in of itself might be the answer, but I thought this was a curious question nonetheless)
Video Link: https://www.youtube.com/watch?v=ymhdJDuGIBE