I added an execution system to my game. When enemies' health drops below 30%, they have 1 second to trigger the execution interaction. Do you think this is a fun concept?
After months of solo development, here is the first trailer for my Souls-like Action Roguelite: Resurgis. I've focused heavily on the weight of combat. What do you think?
I’ve been solo-developing a hybrid project that blends Souls-like combat mechanics with a Rogue-lite progression system. I'm really curious to hear your thoughts on this mix! 💀⚔️