
u/ParasiteStew2

Unit Concept - Yamato-Takeru!
5* Famed Yamato-Takeru
Repel: Elec
Null: Light, Dark
[SKILLS]
-Speedster
-Cross Dressing (Skill) - Changes the user's Signature skill. Grants the Party two additional Press Turn Icons (Once per battle), the user then receives 5 counts of Fortify, recovers 6 MP, gets Charge/Concentrate and applies Spirit Chain Seal (2 turns) on all Allies.
Spirit Chain Seal - Removes all Spirit Chains and becomes immune to them.
*This Skill has Remnants.
Ameno Murakumo (Skill) - Inflicts Almighty (Physical, Power: 200) damage with Bulwark Pierce on all Enemies and applies Tarunda+ (3 turns) on the Enemy Party, removes all Good Status and Fortify from all Enemies.
Homeland Song (Skill) - Inflicts 3 hits Almighty (Magic, Power: 120 per hit) damage with Bulwark Pierce on random enemies, grants Party Tarukaja+ (3 turns) and removes all Ailments from them before applying Barrier and applying 2 counts of Fortify to the Party.
*Damage inflicted by these skills will ignore counters and all death prevention skills.
[AWAKENING]
Red Awakening:
-Cutthroat Masquerade (Passive) - Adds Null Charm/Bind, if all Allies have Barrier on, then the Enemies receive 30% more damage.
-Almighty Amp
Yellow Awakening:
-Let The White Birds Fly (Passive) - At the start of the battle, grants the whole party Lydiara and Rakukaja+ (3 turns). Lydiara - Basically Lydia but heals more.
-Epitome of Swiftness
Purple Awakening:
-Almighty Accele
-Swift Survivor
Teal Awakening:
-Fires Fear The Blade - +25% to damage dealt. Adds Drain Fire.
-Life Surge Survivor
[PANELS]
Panel 1:
+20% to Almighty damage, +15% to Hit Rate, +100% to Critical Hit Rate.
Panel 2:
Adds Null Mortal.
+25% to own Battle Speed and Max HP.
(Party Effect): +25% to damage dealt by Allies with Spirit Chain Seal.
Panel 3:
+20% to Almighty damage, +25 to all Stats.
Ameno Murakumo now applies 2 counts of Spirit Chains (Intimidation) while Homeland Song now heals 40% of the Party's Max HP.
Dare I say one of the prettiest characters in Persona
In some way they remind me of each other
Man I gotta continue reading Dog Ningen, I kinda forgot about it and I'm on chapter 30something, episode 2 of the anime is coming out soon probably
Bravely Default taught me a very good moral...
If you think something is wrong, then just go along with it and see what happens!
Idk why but this horse reminds me of her
Maybe it's the big eyes
Another New Job Idea - Detective
Also in the Leveling style of Bravely Second
This job is...Freelancer's indecisive brother with a weird stat spread and weapon favorism.
Asterisk Holder - Sholmes
Stats: HP - E MP - E STR - B INT - B DEX - A VIT - D MND - D AGI - A
Favors: Handguns, Tomes, Caps
Handguns - Single-handed Weapon, deals 25% more damage to Humans. Damage calculated is based on DEX stat.
Tomes - Single-handed Weapon, deals 30% more damage to the Undead and Demonkind. Damage calculated is based on INT stat.
Specialty - Art of Intimidation (1 Slot)
- Revealing an enemy's stats intimidates them, lowering their P.Atk by 25% for 4 turns.
Level 1 - Interrogation (0 MP) - Display enemy information, including HP, elemental weakness and family.
Level 2 - Cluefinder (1 Slot) - Reveals hidden pathways and chests in a radius.
Level 3 - Trap Expert (1 Slot) - In dungeons, avoid damage and status ailments suffered from traps and hostile terrain. Note that this effect applies to the entire party.
Level 4 - Poison Pill (0 MP) - Raise own P.Atk by 20% for 3 turns, but inflicts Poison on self and lowers own P. Def by 25% for 3 turns.
Level 5 - Disguise (8 MP) - Put on a disguise, raising own Evasion by 25% for 2 turns and becoming less likely to be targeted this turn.
Level 6 - Drive-By (10 MP) - Catch your opponent off-guard and deal physical damage to them that can't miss (Damage: 1.1x)
Level 7 - Art of Intimidation
Level 8 - JP Up (1 Slot)
Level 9 - It's You! (1 BP) - User spends one turn Investigating, becoming more likely to be targeted, at the start of the next turn, the User has to choose an enemy they will convict of a crime before cancelling all of their support effects and dealing physical damage to them. (Damage: 1.5x).
Level 10 - Impersonator (0 MP) - Perform the same action as the previous one, whether it was your own or an ally's. No HP, MP, BP, pg, or items will be consumed. [Self]
Level 11 - Word from Both Sides (3 Slots) - Uses all of the Support abilities of the Sub-Job as long as they are unlocked.
It's always BALLS, it's always fucking BALLS
Oooh can you guess where where the core shadow is??? Oh wherer is the reflected light? Maybe you wanna draw 500 billiom jillion boxes before you draw a perfect circle so you can finally learn how to drsw a BALL, you got a lamp on your gay little desk with your eraser scraps and tears??? you wana learn how to shadeee???? Ohhh you're so close but it will always look like shiiit no I will NOT explain it thorougly you handholding BITCH
New Job Idea - Siren
I had this idea for quite a while, and I like thinking of new things, so here is my idea for a new Job, with Bravely Second type of levels
So this Job's main deals are: Debuffing, Regeneration, and dealing Ice Damage, it's an all over the place Job and kind of a "Master of None" It would be more of a mid-game job so levelling up to get the good stuff won't take too long.
Asterisk Holder - Serene
Stats: HP - D MP - A STR - B INT - C DEX - B VIT - E MND - B AGI - A
Favors: Rifles, Spears
Specialty - Hum of the Sea (2 Slots)
- Restore 7% of Party's Max HP and MP at the end of the turn. (2 Slots)
Level 1 - Aqua Harpoon (16 MP) - Hit a single target with a harpoon that deals Physical Water damage (Damage: 1.25x).
Level 2 - Enchanted Whisper (10 MP) - Whisper to a single target, lowering their P.Def by 25% for 4 turns with a 40% chance to inflict Charm.
Level 3 - Rain Call (30 MP) - Summons rain for 3 turns, granting everyone Ice Amp and Fire Resistance while Rain is active, enemies weak to Water take Water Damage from the Rain at the end of the turn (Power: 30)
Level 4 - Rude Shriek (1 Slot) - 33% chance to lower the enemy's P.Atk/M.Atk by 25% for 4 turns whenever the user is hit with a Physical/Magic attack.
Level 5 - Truly Outrageous! (30 MP) - Lower the P.Def/M.Def of all enemies by 25%, increase their P.Atk/M.Atk by 50%, all for 4 turns.
Level 6 - Bubble Barrier (40 MP) - Puts all allies inside Bubbles, while inside a Bubble, characters restore 12.5% of their max HP at the end of the turn, they also become immune to Earth damage. If a character inside a Bubble gets hit with an attack, the Bubble pops and reduces the damage by 30%.
Level 7 - Bender of the Clouds (2 Slots) - Casts Rain Call at the start of the battle. Rain now lasts 6 turns and grants the whole party a 25% boost to Speed. Increases the cost of Rain Call by 50%.
Level 8 - Drag into the Abyss (30 MP) - Creates a Vortex for 4 turns that lowers the Speed of all enemies by 25% and makes them Weak to Water.
Level 9 - Hum of the Sea
Level 10 - Convicted of Rudeness (45 MP) - Punish a target by shooting them with a waterjet, dealing Physical Water damage. Damage increases by 50% if the user has Water Amp (Damage: 2.0x).
Level 11 - Filth are my Melody! (75 MP) - Increases the P. Atk of all allies by 30% and raises their Critical Hit rate by 200% for 5 turns. Doubles the potency of allies’ regeneration effects (Regen, Hum of the Sea, Bubble, Etc.) for 10 turns.
When I first saw their silhouettes I was like:
"Wait, are Yew and Magnolia the reincarnations of Altair and Vega, and thats why they just encountered each other by an odd chance cause this is a " No matter what, I will always find you and be by your side" type of storyline, and Altair is trying to direct his reincarnation into victory?"
ALTAIR EVEN PLUCKED A WINTER BLOOM TO COMFORT VEGA
Maybe I missed a plot point or this feels like the writers had an idea and forgot about it
OG Pyramid Head I will never stop mourning you
I'm a bara fan and even I am bored of beefcake Pyramid Head, I miss the strained dehydrated muscles and the more lean body type, not to mention that modern Pyramid Head is a synonym of Jingling Keys
Bravely Second's party is like "Oh no, Pope Agnès has been kidnapped, we need to find a way to get to the Skyhold!" and meanwhile Agnès:
This game is my Undertale
+ the team I beat the final boss with
Bravely Second walked so Undertale could run
She has one of the best sidestories in the duology, though it feels kinda wrong that it's optional
Tons of important lore AND a fight where Ringabel assists you, plus after finishing the sidequest you get to fight the Seven Deadly Sins