
Goin' down Sumaru gonna have myself a time
Rumormongers everywhere, demons with negotiation

Rumormongers everywhere, demons with negotiation
Maybe I'll draw more of the Beast....
Now I got four more to draw
Beth is Sadie cause she stops existing for a few episodes before suddenly existing again
Like omg just say anything else and no I don't mean Daft Punk I mean literally any other song with this ear-grating problem
1* Raptor Fuxi
Resist: Wind
Weak: Elec
[SKILLS]
-Zan
-Paraladi
[AWAKENING]
Red Awakening:
-Zanma
Yellow Awakening:
-Charmdi
Purple Awakening:
-Resist Bind
Teal Awakening:
-Resist Elec
2* Femme Acheri
Resist: Dark
Weak: Fire, Light
[SKILLS]
-Outbreak
-Poismaon
-Life Drain
[AWAKENING]
Red Awakening:
-Poison Sting
Yellow Awakening:
-Barrier Break
Purple Awakening:
-Hellish Mask
Teal Awakening:
-Resist Fire
1* Raptor Chon Chon
Resist: Wind
Weak: Ice
[SKILLS]
-Zan
-Makajam
[AWAKENING]
Red Awakening:
-Paralyzing Bite
Yellow Awakening:
-Shibaboo
Purple Awakening:
-Madness
Teal Awakening:
-Resist Ice
4* Fiend Ghost Q
Resist: Fire, Ice, Force, Elec
Null: Light, Dark
[SKILLS]
-Elemental Cycle
-Million Macca Question (Passive) - +50% to own Battle Speed. Adds Null Charm/Mute.
+25% to Macca earned after battle.
Activates the following Chain Effect at the start of the turn: Decreases 1 of the 4 Affinity Levels (Fire, Ice, Force or Elec) of all Enemies by 3 stages (1 turn).
While the one with this skill is alive, all Allies will receive the following effect: +75% damage when attacking the enemy's weak point.
B-B-B-B-BINGO!!! (Skill) -
This move can only be activated if an ally has struck a weak point this turn.
Heals all Party Members (Power: 150), removes all Ailments, applies Luster Candy (3 turns) along with Barrier and Tetraja, grants Concentrate/Charge to a random Ally, and then inflicts Fire/Ice/Force/Elec damage (Magic, Power: 150) with Bulwark Pierce on all Enemies.
[AWAKENING]
Red Awakening:
-Wretched Blow
-Speedster
Yellow Awakening:
-Heal Amp
-Heal Survivor
Purple Awakening:
-Infinite Chakra
-Magic Amp III
Teal Awakening:
-Resist Physical
-Epitome of Wisdom
[PANELS]
Panel 1:
-25% to Fire/Ice/Force/Elec damage received, +15% to own Max HP.
Panel 2:
If an Ally strikes a weakness, inflicts Fire/Ice/Force/Elec damage (Magic, Power: 40) on all Enemies.
Panel 3: -25% to Fire/Ice/Force/Elec damage received, +20% to Healing Skill Effectiveness and own Battle Speed.
Yes, Kyle's monster form from 3rd Birthday cuz I think its cute
Also I'm not drawing him from any other angle, good thing I don't have to
Idk the first phase is already pissing me off, its tedious, I keep getting frozen, I can barely get any hits, I deal little damage even with the best weapons I could get for now.
I just don't know anymore, this game already made me go limp.
So yeah, decent at best game, most of the boss fights are dogshit tho ngl
Earth Dragon - A tedious first phase and a tedious second phase.
At first you have to destroy his little leg thingies so he can fall and have a sequence where you punch his head, then he gets mad and does ring around the rosies, and this phase is very annoying cause he is so hard to dodge and also outrun, while also not giving you enough time to hit him.
For this fight I used Sigroon and Mustafa.
Wind Dragon - A more interesting fight, but he's very agile which is very annoying and he also can stun cause why not.
His special attack is hard to avoid cuz it takes up 90% of the arena, and his attacks are fast and kinda unpredictable.
Still, a pretty decent fight, I used Mustafa and Sigroon.
Flame Dragon - Very much the easiest of the dragons, he's slow, has very telegraphed moves, has a huge hitbox, and Mustafa makes easy work of the dragon with the weapon you find in the dungeon.
Not much to say.
Water Dragon - Most interesting of the dragons, the first phase has you destroy his segments as he moves through tunnels like an eel, this phase has an annoying vortex attack that pulls you in as he sends out electric orbs.
The second phase is much more unpredictable, his head becomes the main target and he decides to play peekaboo with you.
One thing I find very fun is that you have to switch between the Talisman and the Steel Hook, cause he likes to change the arena to be either ice or underwater.
The peekaboo attack is annoying, but another move I find very frustrating is the one where he slides across the arena, and it's very hard to dodge.
Aisha was the MVP of this fight, as she had the Battle Bandana which increased SP gained, so I managed to spam a lot of Waspinators and Pentagrams.
Dogi didn't do much in this fight but I wanted the OG trio to be the ones fighting, even if Cruxie is better in my opinion.
5* Fiend Sage of Time
Repel: Physical, Ice, Elec
[SKILLS]
-Epitome of Endurance+
-Princeps Temporis (Passive) - +75% to Max HP. +30% to Evasion. -40% to damage received. Nulls all Ailments. Adds Null Mortal.
Spirit Chains Resist: (Suppression, Corrosion, Indignation) - 2 (Nothingness) - 1
Attacks will not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 1.
Disables all Field Effects.
Activates the following Chain Effect at the start of the turn: Applies Debilitate+ and Super Gloom (3 Turns) to all Enemies, then applies 1 count of Spirit Chains (Waning) on all of them.
Spirit Chains (Waning) - Halves all Stats except Luck.
While the one with this skill is alive, all Allies will receive the following effect: If an Ally misses a skill, you lose only one Press Turn. Decreases MP cost by 1 and increases damage dealt by 40%.
While the one with this skill is alive, all Enemies will receive the following effect: Halves Agility, increases MP cost by 1 and decreases Healing Skill effectiveness by 75%.
Elder's Grudge (Skill) -
Applies 5 counts of Decay to two enemies with the highest current HP, then removes all Good Status from them, drains 4 MP and applies 2 counts of Spirit Chains (Waning).
[AWAKENING]
Red Awakening:
-Dread (Skill)- Inflicts Almighty (Power: 150) damage on all enemies, drains 1 MP from them and has a 100% chance to inflict Weak.
-Epitome of Wisdom+
Yellow Awakening:
Infinite Patience - Survives the first four killing blows at 1000 HP, -20% to damage received.
-Slowda Survivor.
Purple Awakening:
-Cruelty of the Youth - (Party Effect) - +20% to damage dealt, +20% to Evasion.
-Evade
Teal Awakening:
-Repel Dark
-Life Surge
[PANELS]
Panel 1:
+30% to own Max HP, reduces the MP cost of Elder's Grudge by 1.
Panel 2:
If an Ally evades an attack, grants Party Rakukaja+ and removes all Ailments from Party.
Panel 3:
+30% to own Max HP.
While the one with this skill is alive, all Enemies will only have 1 HP when they get revived.
I just wanna say that this fight starts out good but then becomes dreadful halfway
Like, the attacks are annoying yeah thats one thing, but my biggest gripe is the whole stun wave + stone scream bs that just completely ruined the fight for me, and I know I can avoid the stun wave, I did that several times, but it's still super annoying
Another (common) complaint, way too much HP for a boss that rushes at you and is airborne 90% of the time, and I used Aisha for this whole battle cuz she was obviously the safest option (I didn't use the other lady who I forgot the name of)
And there's also the golden "Go fuck yourself" phase which, you guessed it, makes you go fuck yourself by making the bird go Super Saiyan, thats the phase with the stone scream but also of course Wally Warbles from Cuphead has to lay some eggs that hatch cause yes the fight wasn't busy enough.
And don't even get me started when this asshole gets to low HP, he just permanently stays in his GFY phase and you have to pray that you get a hit and finally kill him with your Extra Skill
And also whoever you're not controlling becomes useless, Aisha is the biggest example so you gotta stay as her for the whole fight, at least she's the fastest.
That's all for now.