u/PatchRadar

Store Update 10.8.0

Store Update 10.8.0

We’ve got one more week of Dragon’s Claim, so the battle for the banner rages on! You also have one more week to spend your tickets, spin the wheel, and earn prizes, but the Daily Contracts that earn you tickets have officially ended. So don’t forget to spend your remaining tickets and collect your free rewards!

STORE | CHAIN REACTION

<https://www.youtube.com/watch?v=P0-2hhToLiM>It’s time to get medieval on the opposing team! Chainmail wasn’t designed for bullets? The Chain Reaction top can and will protect you from most hazards you’ll encounter in the Arena. Spike the Healing Emitter just rolled into your life! He has a cute face and will give you heals and splinters! Handle with care!

Original Source: Link

u/PatchRadar — 18 hours ago

FragPunk May 21st Update Announcement: New Content for Season 5, Chapter 1

This update was brought to you by PatchRadar.

Dear Lancers:

FragPunk is scheduled for a maintenance update on May 21st at 10:00 AM (UTC+8), with an estimated downtime of about 3 hours. We're excited to bring you the new content included in this chapter update!

New Content

Lancer

Calamity

A killing machine manufactured by Kepler Corporation, Calamity excels at stealth assassinations and sustained combat. A ratio of all damage dealt by Calamity is converted into [Bloodbane] and stored, and at max, she gains a powerful buff. In the face of danger, Calamity can use [Sympathy for the Devil], allowing her to consume stored [Bloodbane] to heal herself. She can also consume HP and use [Angel of Death] to become briefly invincible and pass through hazardous areas. [Barbed Wire Kisses] places a thorny thicket that slows the enemy's attack. Watch your back, and don't let her catch you alone!

Shard Cards

  • Shard Clash May 21 Shard Card update: 16 Shard Cards removed.
  • Chaos Clash May 21 Shard Card update: 10 Shard Cards removed.
  • Deathmatch: Added 10 Shard Cards and removed 10 Shard Cards.

*For detailed Shard Card information, please refer to the appendix.

Battle Pass

The Season 5, Chapter 1 Battle Pass, Desert Rogue, will officially launch on May 21. The Counterfeit Superb skin [Desert Rogue] and the Corona Superb skin [Blazing Order] are coming soon! There will also be a set of Rare Lancer skins, [Ancient Galaxy], plus five Superb weapon skins, [Vital Burst].

Events

Lancer: Calamity

A brand-new Lancer is now live, so get out there and try Calamity! Complete Challenges to get 1 Calamity Trial Card, Sticker - Lonely Rose, Sticker - Cuddly Calamity, Name Card - Symbolic Calamity, Lancer Banner - Dangerous Creation, 1 Ultra Can, 2 Basic Sticker Packs, 800 Glunite Coins, and more.

Chapter Login

New season, new chapter! Log in daily to get Charm - Kitty Cup, Charm - Traveling Fried Shrimp, 2 Ultra Cans, 6 Darkest Hour - Sticker Packs, 1 Darkest Hour - Decoration Pack, and 700 Glunite Coins!

Blitz Ballet

The limited-time "Blitz Ballet" mode is coming back! Double HP and higher mobility give you a brand-new combat experience. Participate in the associated events to get Headwear - Cute Dumpling, Sticker - Camera Eye, 1 Ultra Can, 4 Basic Sticker Packs, 1 Darkest Hour - Sticker Pack, 1 Basic Decoration Pack, and 500 Glunite Coins for free.

Store

  • The permanent prize pool contents have been updated with the Ultimate Melee Weapon Skin - Eclipse Tide. After the update, the Ultimate Melee Weapon Skin - Downpour will no longer be available in the permanent prize pool, but it can still be redeemed with Ultimate Materials.

  • [Steel Guard]: A brand-new Extreme-tier Lancer skin bundle will go live on May 21. Hurricane, Nitro, and Broker don steel armor and head to the front lines to defend the Shardverse. Unleash your fury and join the battle!

  • The Ultimate Melee Weapon Skins - Nature's Touch are being removed from the Ultimate Material Redemption Store. After the update, you will no longer be able to redeem these melee weapon skins with Ultimate Materials.

Updates

Lancers

1. Ixchel

  • Fight In a Cage
    • The arena HP has been reduced from 1200 to 800. Its effect duration remains unchanged.
  • Spear of Kukulkan
    • Spear of Kukulkan's pull effect has been weakened.
    • Spear of Kukulkan's pull effect will no longer cause enemies to be dragged vertically.

2. Axon

  • Electric Guitar
    • Electric Guitar's bullet spread range has been slightly reduced.

3. Sonar

  • Sound of Silence
    • Effect duration increased from 5 seconds to 6 seconds.

4. Serket

  • Station to Station
    • Extra HP gained after teleporting increased from 15 to 20. Duration increased from 2 seconds to 4 seconds.

5. Hurricane

  • Branching Lightning
    • The max blinding effect of the plasma ball has been increased.
  • Heroic Onslaught
    • Movement speed bonus increased from 10% to 14%.

Weapon

1. Ghost Pepper

  • The distance at which damage starts to fall off has been increased from 35m to 45m.

2. Mad Dog-S

  • The initial distance at which damage starts to fall off has been increased from 20m to 25m, and the distance at which it falls off further has been increased from 35m to 40m.

3. Bad Moon-S

  • Fire rate reduced from 500/min to 400/min.
  • Torso damage multiplier reduced from 0.95 to 0.9.

4. Bad Reputation

  • Fire rate reduced from 300/min to 260/min.
  • Headshot damage multiplier reduced from 2.2 to 2. Torso damage multiplier reduced from 0.95 to 0.9.

5. Resolver

  • The initial distance at which damage starts to fall off has been reduced from 20 m to 16 m.

Ranked Matches

1. Daily Challenges

  • There are new Daily Challenges for Ranked Matches that grant Ranked Points based on the player's rank tier.

2. Weekenders' Worry-Free Ranking

  • The Weekenders' Worry-Free Ranking Event has been adjusted to be available throughout Fridays, Saturdays, and Sundays.

Appendix

Detailed Shard Card Updates

Removed Shard Cards in Shard Clash:

  • Yoink!: After picking up an enemy weapon, that weapon's uses +1.
  • Prosthetic Eye: Throw one of your eyes out to be a camera, but lose part of your vision.
  • Flustered: After the prep phase, players randomly switch between their weapons whenever they reload their primary weapons.
  • Slow Bullets: The speed of both teams' bullets is significantly reduced.
  • Leader of the Dead: Spend your own HP to generate a Bio-Warrior.
  • Let Them Hear You: The louder, the faster!
  • Kindred Spirits: Every player is assigned a random color. Players with the same color can only damage each other with melee attacks.
  • Boxing Champion: Fists do more damage, and using them increases your movement speed.
  • Split the Check: Select an ally and generate a chain that shares damage with them.
  • OUCH!: Using your mic restores your HP.
  • Mutual Exposure: Reveal the position of yourself and all enemies within 10 meters.
  • Pumpkin Hideout: Place a pumpkin to hide in. Allies can hide in it too.
  • Swift Vanguard: Increase the movement speed of controllable gadgets, skill summons, and mirages, and gain extra HP.
  • Gadget Sacrifice: Damage to your controllable gadgets, skill summons, and mirages heal your whole team.
  • Barrier Buster: Controllable gadgets, skill summons, and mirages damage enemy gadgets within a certain range of themselves.
  • Skill Replacement: When controllable objects, skill summons, or mirages are destroyed, allies regain skill uses.

Removed Shard Cards in Chaos Clash:

  • Prosthetic Eye: Throw one of your eyes out to be a camera, but lose part of your vision.
  • Flustered: After the prep phase, players randomly switch between their weapons whenever they reload their primary weapons.
  • Slow Bullets: The speed of both teams' bullets is significantly reduced.
  • Leader of the Dead: Spend your own HP to generate a Bio-Warrior.
  • Let Them Hear You: The louder, the faster!
  • Kindred Spirits: Every player is assigned a random color. Players with the same color can only damage each other with melee attacks.
  • Split the Check: Select an ally and generate a chain that shares damage with them.
  • OUCH!: Using your mic restores your HP.
  • Mutual Exposure: Reveal the position of yourself and all enemies within 10 meters.
  • Swift Vanguard: Increase the movement speed of controllable gadgets, skill summons, and mirages, and gain extra HP.

New Shard Cards in Deathmatch:

  • Plenty of Ammo: Mag size +25%.
  • Holistic Deadicine: [Kill]: Regain 40% HP.
  • Parting Compensation: Earn 0.7 extra Shard Points upon death.
  • Explosion Specialist: Explosive damage +25%.
  • Blast Suits: Damage taken from enemy explosions -40%.
  • Birdman: [ADS]: Fall slower in mid-air.
  • Safety Glasses: Immune to being blinded.
  • Bigger Bombs: Explosion ranges +33%.
  • Explosive Shot: [Bullet]: Explosion.
  • High Ground: [Bullet]: Damage +30% when on higher ground than your enemy.

Removed Shard Cards in Deathmatch:

  • Blood Frenzy: Instantly regain 50 HP upon killing an enemy in melee, and briefly increase movement speed.
  • Bulletproof Vest: Torso shots gain 20% damage reduction.
  • Relativistic Bullets: [Bullet]: Steal 10% of enemy movement speed.
  • Close-Quarters Expert: Melee weapon damage +50%.
  • Extended Reach: Melee range +50%.
  • Community Healthcare: [Join Forces]: Slowly regain HP.
  • Gun Tune-Up: Inspecting weapons gradually increases their damage, up to a maximum of +50%.
  • Quick Sniping: Reduces the firing interval of sniper rifles.
  • Rapid Marksman Rifle: Reduce recoil and increase rate of fire of marksman weapons.
  • Dragon's Breath: Shotguns deal extra fire damage.

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)

reddit.com
u/PatchRadar — 2 days ago

Arena Breakout: Infinite Bans Notice - May 19th

Hey everyone!

As the security team of Arena Breakout: Infinite, we are highly aware of how important the game's stability and security is to players. That is why we have a 0% tolerance policy for any instances of rule breaking that occurs within the game (including but not limited to using plug-ins or unauthorized apps and intentionally collaborating with a player who's using plug-ins). The instant we become aware of a potential rule violation, we will immediately investigate it and implement a serious penalty if needed(including but not limited to a ten-year ban, your device being banned, and a bulletin about being circulated both in and out of the game).

Let it be known that Arena Breakout: Infinite has already implemented a real-time banning policy. All suspicious accounts and historical data will be investigated and, if found guilty of a rule violation, either be banned or have their current ban extended. Additionally, we welcome players to make reports themselves if they see anyone breaking the rules. This can be done by using the Report function in the game and on our social media. Let's all work together to create a fair, equal, and enjoyable game experience.

Compensation this period(May 11 - May 17):

Players Compensated: 24,891

Koen Value: 27.75Billion

Penalties this period(May 11 - May 17):

Bans for Cheating: 5,349

10-Year Bans: 470

Device/IP Bans: 405

Bans: 4,474

Bad Behavior: 86

Griefing: 86

Koen Confiscations: 577

Playing with Hackers: 577

information blocked: 42,851

Please follow our rules of conduct and enjoy the game.

Arena Breakout: Infinite's Security Team

May 19, 2026

Original Source: Link

reddit.com
u/PatchRadar — 3 days ago
▲ 39 r/Smite

Obey the call of ah puch

New Classic God: Ah Puch

  • Ah Puch, the Mayan God of Decay

    • Passive Hollow Ground
      • Exhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Corpse Explosion by
        1s, restore a portion of your max Health and Mana.
      • Enemy gods and the Fire Giant can destroy corpses with 2 Attacks
      • You can have up to 6 corpses (max duration); placing more removes the oldest
    • Ability 1:Undead Surge
      • Raise up to two decaying corpses from the underworld that surge forward, exploding on contact, at max range, or when you reactivate Undead Surge, dealing Magical Damage. Enemies hit are Slowed and have their Healing reduced for a duration. Corpses collapse after exploding and remain behind as decaying corpses.
    • Ability 2:.Corpse Explosion
      • Cause the target area to expode, dealing Magical Damage. Corpse Explosion also detonates any decaying corpses in the area, each dealing additional Magical Damage.
    • Ability 3: Fleeting Breath
      • Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area. The corpse falls to the ground and remains behind. Enemies take Magical Damage over time. After the duration, enemies that healed while they had this effect take Magical Damage and are Stunned.
    • Ultimate Ability: Empty The Crypts
      • Unleash a field of spirits at a target location for 6s. Enemies inside the field take Magical Damage every 0.5s.
      • Each tick applies stacking Healing Reduction and Damage Dealt reduction (stacks refresh)
      • After casting this ability, your next 3 Attacks also launch zombies that leave decaying corpses behind
  • Aspect of the Death March releasing 22nd May

    • Each decaying corpse you walk over reduces the Cooldown of Fleeting Breath instead of the Cooldown of Corpse Explosion.
    • Corpse Explosion becomes Wraith Call, which haunts enemy gods dealing bonus damage and significantly debuffing targets on ability hits.
    • Empty The Crypts deals less damage per tick but Slows haunted enemy gods inside the field.

New Saga &amp; Event: Dawn of the Darkstar Empire

The Dawn of the Darkstar Empire Event:

Purchase to unlock all Dawn of the Darkstar Empire content, including:

• Event Rewards: One Legendary Saga, Two Premium Travelers, and Four Event Cosmetics
• Classic Travelers for Six Gods
• Four Premium Travelers

Instant Unlock:

• Legendary Reward: The Darkstar Saga for Bellona
• Reward Traveler for Morgan Le Fay
• Reward Cosmetics
• Classic Traveler for Ishtar

Delayed Unlock:
• Premium Reward traveler for Khepri
• Classic travelers for Chiron, Geb, Ne Zha, The Morrigan, Vulcan
• Premium travelers for Bastet, Discordia, Mulan, Nut

The Darkstar Saga

Bellona is born anew as the Sovereign of the Darkstar Empire, a stunning new Saga skin with three forms.

Interstella Empyrean Bellona &amp; Darkstar Saga special effect VGS

  • Instantly unlocked after purchasing the premium page

Premium Page Contents - Unlock the following items with Wandering Market Coins

Contents

  • Outerworld Invader - Bellona Skin
  • Galactic Commander - Bellona Skin
  • Interstella Empyrean - Burning Conquest Prism
  • Interstella Empyrean - Bloody Wrath Prism
  • Interstella Empyrean - Phantom Blade Prism
  • Interstella Empyrean - Emerald Reaver Prism
  • Interstellar Dimension - Recall Skin
  • Interstellar Rift - Kill Effect
  • Empyrean - Title
  • Darkstar’s Banner - Badge
  • Outerworld Invader - Burning Conquest Prism
  • Outerworld Invader - Bloody Wrath Prism
  • Outerworld Invader - Phantom Blade Prism
  • Outerworld Invader - Emerald Reaver Prism
  • Burning Empyrean - Recall Skin
  • Bloody Invade - Recall Skin
  • Outerworld Phantom - Recall Skin
  • Galactic Reaver - Recall Skin
  • Galactic Commander - Burning Conquest Prism
  • Galactic Commander - Bloody Wrath Prism
  • Galactic Commander - Phantom Blade Prism
  • Galactic Commander - Emerald Reaver Prism
  • Burning Rift - Kill Effect
  • Bloody Rift - Kill Effect
  • Outerworld Rift - Kill Effect
  • Galactic Rift - Kill Effect

New Wandering Market Travelers

Traveler: Ishtar Striking Archon

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page, or included in the Dawn of the Darkstar Empire Event Buy All
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Shimmer Prism
    • Aqua Prism
    • Venom Prism
    • Angelic Archon Badge
    • Battle Banners (part of the Dawn of the Darkstar Empire Event)

Traveler: Dusk Glimmer Morgan Le Fay

Contents

  • Instantly unlocked after unlocking the Premium Traveler Page by collecting Battle Banners or included in the Dawn of the Darkstar Empire Event Buy All
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Dusk Glimmer Title
    • Classic Cutesy Chest
    • Arcane Mark Badge

Gameplay

  • Conquest

    • Lane Minions
      • Increased XP Reward while behind the median enemy God level +6% -&gt; +9%
  • Titans

    • Now gain +4% Damage Mitigation per alive friendly Structure
  • Jungle Monsters

    • Pushed back initial spawn time of Oracles 1:30 -&gt; 1:35
    • Pushed back initial spawn of the Random Mid Buff Camp 1:30 -&gt; 1:35
    • Alpha Centaur (Yellow Buff), Alpha Chimera (Purple Buff), Big Cyclops Warrior
      • Decreased base Protections from 30 to 25
      • Decreased max Protections from 68 to 54
    • Increased Vortex CC strength against Jungle Monsters
  • Runic Bomb

    • Runic Bomb was dealing extra physical damage to bosses, on top of the 1000 damage already being dealt. The extra phys damage has been removed as a nerf, but now the damage dealt to bosses cannot be mitigated.
    • The physical damage portion of the explosion now only applies to Gods
    • Increased physical damage vs Gods 300 -&gt; 500
    • The 1000 damage dealt to Towers, Bosses, and Minions is now pure damage that bypasses all types of mitigation
  • Fire Giant and Gold Fury

    • Minions and Pets tanking these objectives now have -75% reduced healing
  • Fire Giant Buff

    • Healing from the buff is now reduced by anti-heal and healing immunity effects (e.g. Aegis)
    • Base
      • Decreased healing from 1% -&gt; 0.8% of Max Health per second
    • Enhanced
      • Decreased healing from 2% -&gt; 1.6% of Max Health per second
      • Decreased mana regen from 2% -&gt; 1% of Max Mana per second
  • Enhanced Fire Giant

    • Enhanced Fire Giant being too difficult to kill went against its design goal of being the powerplay option to end games decisively (or at least get very close to ending). EFG’s stats are now more in line with normal Fire Giant.
    • Removed Fire Giant’s additional Max Health while Enhanced (was +4000)
    • Decreased Fire Giant’s additional Strength while Enhanced +85 -&gt; +40
  • Moonlight

    • A few changes to make both the middle objective and the race to collect shards more competitive…
      • Lowered the cap on the number of Shards collected, and made it possible for teams to tie and both get Lane Pushers
      • The Ritual Site at the center of the map now functions similar to how Beacon did in Smite 1, with a couple tweaks. Capturing it is now what awards your team with the Ritual consumable (it’s still also a source of Shards, but less than before)
    • … and re-align the goals and structure of the Moonlight Phase:
      • Moonlight Objectives
        • These offer opportunities for PvP, and grant unique rewards for winning these individual objectives
      • Moonlight Shards
        • The number collected represents how well your team as a whole controlled the entire map during the Moonlight Phase, and grant the Lane Pushers as a reward for playing better overall
    • Reduced maximum number of Shards teams can collect 100 -&gt; 75
    • Lane Pushers
      • Now always spawn at the end of the Moonlight Phase for the team with the highest number of Shards collected
        • If scores are tied, Lane Pushers will spawn for both teams
    • Ritual Site
      • This point at the center of the map is now capturable by standing in it for approx. 25s
      • Capturing the Ritual Site awards your team the Ritual consumable and +50 Team Gold
        • Shards still rain from the sky while capturing, but they are no longer tied to winning the consumable
      • Capture Rules:
        • Capturing speeds up slightly with more teammates on the point
        • Tug-Of-War: Capture progress is retained if control of the point is lost. However, if the capture progress of both teams exceeds the total progress needed to win the capture point, the team in control will begin reducing the progress of the enemy team.
        • Teams will automatically win the Capture Point if they’re in control of it when the Moonlight Phase ends
    • Moonlight Queen Naga
      • Now drops a Shard once for every 5% of Health lost
      • Now regenerates a small burst of HP on leash

God Balance

Amaterasu

  • Heavenly Reflection
    • Now deals 15 increased base damage to minions at all ranks

Anubis

  • The Scales
    • Base Protections reduced from 10 to 5
    • Max bonus Lifesteal reduced from 6% to 4%
    • Max bonus Protections reduced from 20 to 16

Aphrodite

  • Love Birds
    • Heal now ticks 1 additional time on application (was 6 ticks now 7 ticks total)

Bellona

  • Bludgeon
    • Spin damage increased from 45/80/115/155/190 to 55/90/125/165/200

Cerberus

  • Stygian Torment
    • This ability will no longer Crowd Controls displacement immune gods.

Da Ji

  • Base Health reduced from 525 to 483
  • Health Per Level reduced from 101.5 to 86.5
  • Base Physical Protections reduced from 16 to 14.7

Discordia

  • Erratic Behavior
    • Reduced cooldown reduction from 0.4/0.6/0.8/1.0/1.2 to 0.2/0.4/0.6/0.8/1.0

Eset

  • Spirit Ball
    • Intelligence scaling increased from 70% to 80%

Izanami

  • Spectral Projection
    • Projectile speed slightly increased
  • Dark Portal
    • Post fire time reduced from .6s to .3s

MLF Aspect

  • Shroud of Wild Fire
    • Percent Max Health Scaling reduced from 5% to 3%
  • Consuming Power
    • Slow decreased from 20% to 15%

Jing Wei

  • Agility
    • No longer grants a charge of Explosive Bolts

Scylla

  • Crush
    • Intelligence scaling increased from 80% to 90%

Xbalanque

  • Branching Bolas
    • Increased Damage increased from 10/15/20/25/30 to 10/20/30/40/50

Item Balance

Alchemist Cloak

  • Removed: 400 Max Mana
  • Added: 250 Max Health
  • Added: 30 Intelligence
  • Recipe changed to Soul Reliquary + Runic Hide

Blink Rune

  • Cooldown increased from 140s to 170s

Blinking Abyss

  • Cooldown increased from 140s to 170s

Bracer of the Abyss

  • Power per stack reduced from 10 to 8

Eros’ Bow

  • No longer provides healing when hitting towers or phoenixes

Eye of Providence

  • Magical Protection increased from 25 to 30
  • Physical Protection increased from 25 to 30

Gauntlet of Thebes

  • Added: +10 Physical Protections at max stacks
  • Added: +10 Magical Protections at max stacks

Kinetic Cuirass

  • Attacks required for buff decreased from 4 to 3

Oath-Sworn Spear

  • Strength reduced from 60 to 50

Prophetic Cloak

  • max stacks reduced from 20 to 15.
  • Protections at max stacks increased from 5 to 10

Selflessness

  • Cooldown reduced from 30s to 20s

The World Stone

  • Intelligence increased from 70 to 80

War Flag

  • Now when assisting on minions or Jungle monsters, War Flag will additionally heal self and allies within 8.8m for 7 health.

New Item

Midgardian Mail

  • 50 Physical Protection
  • 250 Max Health
  • Damaged by Attack: That enemy has their Attack Speed reduced by 8% for 3s. Stacks up to 4 times.
  • Recipe: Veve Charm + Legionnaire Armor
  • Total Cost 2400

Bug Fixes

  • Audio - Fixed announcer line not triggering when minions spawn in Assault
  • Audio - Rebalanced Bellona’s Sfx volume
  • Fixed additional cases that could result in a “stuck falling” situation
  • Fixed Morgan Le Fay 1-1 casting for Normal Cast users
  • [Ishtar] Fixed issue with Morrigan being unable to detransform and ishtar being revealed
  • Fix for Ishtar A01 Getting Stuck
  • Fixed issue with inhand abilities not consuming costs in certain cases
  • Fixed objective healthbars not displaying for Towers
  • Fixed Towers marking an enemy God as the priority target if that enemy God damaged a friendly God standing outside of the Tower’s radius
  • Fixed Jungle Monsters getting stuck after being Banished
  • Fixed Jungle Camp rewards scaling beyond 30min
  • Fixed being able to damage the Moonlight Queen while outside of her leash range
  • Fixed “Minions have spawned!” announcement not playing in Assault
  • Fixed Mike Typhon not targeting Phoenixes
  • Fixed issue that could cause adaptive stats to not function correctly
  • Void Shield removed from item store Strength filter
  • Void Stone removed from item store Intelligence filter
  • Addressed missing animations for Atlas and Ishtar

Original Source: Link

reddit.com
u/PatchRadar — 3 days ago
▲ 24 r/Warzone

Patchnotes from 2026-05-14

This update was brought to you by PatchRadar.

THURSDAY MAY 14

GENERAL

» Battle Royale &amp; Resurgence «

  • Prematch Rejoin
    • Rejoin is now enabled during the Prematch Lobby in all standard playlists.
    • Players who disconnect or crash before match start can now reconnect before deployment.
    • Rejoin availability has been extended through the end of the match, including final circle scenarios.
    • Prematch Rejoin remains disabled in Ranked Play to preserve competitive integrity.

> Rejoin functionality has been expanded to help reduce the impact of unexpected disconnects and provide more opportunities for players to recover from crashes or connection interruptions throughout a match.

  • Weapon Drop Cleanup Quality of Life
    • Added a cleanup protection window for weapons dropped on player death. This protection will last for 5 minutes.
    • Cleanup protection will end early if the original owner disconnects or is fully eliminated from the match.

> This adjustment improves loot persistence during engagements and creates a more reliable looting experience in high-traffic combat areas.

» Battle Royale «

  • Endgame Circle Locations Avalon Only
    • Adjusted endgame circle logic so final circles occur more consistently in competitive areas.

> Endgame combat should now play more consistently while still maintaining a healthy variety of terrain outcomes across Avalon.

  • Loadout Drop Locations Avalon Only
    • Adjusted potential landing zones for free Loadout Drops from Public Events.

> Free Loadout Drops should now land in more accessible locations, reducing frustration caused by unreachable or impractical placements.

LOOT &amp; ECONOMY

» Battle Royale &amp; Resurgence «

  • Loot Clean Up
    • The final gas circle will now remove the following ground loot items:
      • Stim
      • Self-Revive
      • Portable Decontamination Station (PDS)

> Late-game gas play had become overly sustainable in certain scenarios. This update shifts more endgame outcomes toward positioning, strategy, and direct engagements while reducing excessively prolonged final circles. We’ll continue monitoring the impact of this adjustment across both Ranked and standard playlists.

  • Cash Adjustments
    • Updated Fire Sale pricing:
      • Armor Plates now cost $200
      • Grappling Hooks now cost $300
    • Increased the value of common Cash piles from $250 to $300.
    • Cash values are now rounded to the nearest $100 on player death.
    • Any excess Cash generated through rounding will be added to the amount retained by the eliminated player.

> Cash totals should now be faster and easier to read during gameplay. We’re aware of a small number of remaining edge cases and will continue refining the system in future updates.

  • Armor Satchel Quality of Life
    • Picking up an Armor Satchel will now automatically drop excess Armor Plates onto the ground.

> Armor Satchel behavior now aligns with existing Munitions and Armor Box interactions, reducing the need for manual inventory management during combat.

» Resurgence «

  • Supply Box Adjustments

    • Unified loot tables between Havens Hollow and Rebirth Island for base and reusable Supply Boxes.
    • Reduced Perk drop rate in base and reusable Supply Boxes by 10%.
    • Reduced Armor Satchel drop rate in base and reusable Supply Boxes by 4%.
    • Supply Boxes will no longer drop duplicate equipment types in a single container (does not apply to reusable Supply Boxes):
      • Maximum of 1 Field Upgrade, Lethal, and Tactical
  • Equipment Drop Rate Adjustments Standard Playlists

    • Increased drop rate for:
      • Molotov Cocktail
    • Decreased drop rate for:
      • Deployable Cover
      • Needle Drone
      • C4

> Loot distribution across Resurgence has been adjusted to create a more consistent scavenging experience while improving overall equipment balance between matches.

  • Breakable Boxes Rebirth Island Only
    • Breakable Boxes now guarantee Cash drops.
    • Removed guaranteed Perk and Killstreak drops.
    • Reduced maximum Armor Plate drops from 2 to 1.
    • Breakable Boxes can now drop:
      • Grappling Hook
      • Utility Box

> Breakable Boxes were providing too much guaranteed power early in matches and heavily influencing optimized loot routes. Their value remains intact while encouraging broader interaction with the overall loot ecosystem.

  • Self-Revives
    • Removed Self-Revives from ground loot.
    • Significantly reduced the number of Self-Revives obtainable from crates.

> Recent loot tuning increased Self-Revive availability beyond intended levels. Distribution has now been reduced to bring overall availability back in line with expected gameplay pacing.

CONTRACTS

» Battle Royale &amp; Resurgence «

  • Scavenger
    • Battle Royale
      • Crate 3 Loot
        • Rare weapons no longer drop from the final Scavenger crate.
        • Updated weapon drop rates:
          • 70% Epic
          • 30% Legendary
      • Crate 2 Loot
        • Grappling Hook now has a 30% drop chance.
        • This replaces the chance for other Tactical equipment to spawn.
    • Resurgence
      • Crate 2 Loot
        • Grappling Hook now has a 12% drop chance.
        • Field Upgrade drop chance reduced by 9%.
        • Other Tactical equipment no longer drops from the crate.

> Scavenger rewards have been adjusted to improve consistency while refining overall equipment distribution between Battle Royale and Resurgence.

PERKS

» Battle Royale &amp; Resurgence «

  • Berserker
    • Removed the red visual effect while Berserker is active.

> We’ve removed the red visual effect tied to Berserker following player feedback that it was overly distracting during gameplay.

EQUIPMENT

» Battle Royale &amp; Resurgence «

  • Flashbang
    • Removed the ability to overclock Flashbangs.

> After evaluating Flashbang overclocking, we determined it provided too much power with limited counterplay, particularly in competitive play. While we generally prefer tuning mechanics over removing them entirely, disabling Flashbang overclocking helps maintain gameplay consistency across Ranked and standard playlists.

KILLSTREAKS

» Battle Royale &amp; Resurgence «

  • Deadeye Drone
    • Reduced damage from 100 to 60.
    • Increased time between shots from 0.5s to 1s.
    • Removed all damage multipliers except for headshots.
    • Reduced enemy marker display range from 200m to 50m.

> The Deadeye Drone has been rebalanced to lower overall lethality and create more meaningful counterplay opportunities while preserving its intended role within the sandbox.

  • Napalm Strike
    • Increased flame patch length from 41m to 45m.
    • Increased flame patch width from 8.9m to 10.2m.
    • Reduced flame patch duration from 30s to 15s.
    • Reduced flame damage per tick from 25 to 12.
    • Increased bomb count from 3 to 4.

> Napalm Strike remains a strong area denial Killstreak, but its lingering flames should now feel less oppressive during engagements. We’ll continue monitoring gameplay performance and player feedback following these adjustments.

  • RC-XD Rebirth Island Only
    • Reduced drop rate by 10%.

VEHICLES

» Battle Royale «

  • Vehicle Spawns Avalon Only
    • Increased TAV spawns from approximately 10 to 14.
    • Increased Tactical Raft spawns from approximately 13 to 15.

> We’re continuing to evaluate rotation flow across Battle Royale on Avalon based on player feedback. These initial spawn adjustments are intended to support more reliable traversal options and improve overall map pacing as we continue iterating on the experience.

WEAPONS

» Battle Royale &amp; Resurgence «

  • Ground Loot Weapons

    • Added:

      • MK35 ISR
      • Voyak KT-3
      • VST
    • Removed:

      • M15 MOD 0
      • DS20 Mirage
      • Razor 9mm

Weapon Adjustments

This update focuses on underutilized attachments, with adjustments aimed at increasing overall build diversity and encouraging players to explore new options.

Assault Rifles

  • Mobility Spread Muzzle
    • Now gives a 5% Movement, Sprint &amp; ADS Movement Speed Buff

SMGs

  • Redwell Shade-X Suppressor

    • Damage Range penalty reduced from 12% to 5%
    • Bullet Velocity penalty reduced from 13% to 5%
  • FMJ Ammo

    • Reworked to now have the following:
      • 8% Bullet Velocity benefit
      • 8% Damage Range benefit
      • 10% Inflicted Flinch on enemies
      • Improved Bullet Penetration
  • VAS Convergence Foregrip

    • Vertical Recoil Control benefit improved from 10% to 15%
    • First 2 Shot Recoil Control benefit improved from 35% to 45%
  • Mobility Spread Muzzle

    • Now gives a 5% Movement, Sprint &amp; ADS Movement Speed Buff

LMGs

  • Redwell Shade-X Suppressor

    • Damage Range penalty reduced from 12% to 5%
    • Bullet Velocity penalty reduced from 13% to 5%
  • FMJ Ammo

    • Reworked to now have the following:
      • 15% Bullet Velocity benefit
      • 15% Damage Range benefit
      • 12% Inflicted Flinch on enemies
      • Improved Bullet Penetration
  • VAS Convergence Foregrip

    • Vertical Recoil Control benefit improved from 10% to 15%
    • First 2 Shot Recoil Control benefit improved from 35% to 45%

Assault Rifle Adjustments

Weapon

Adjustments

Weapon:

X9 MAVERICK

Adjustments:

Attachment Adjustments

BR/RES Only

  • Bolt Carrier Group
    • Recoil penalty reduced from 100% to 60%
    • Bullet Velocity penalty reduced from 15% to 8%
    • Damage Range penalty reduced from 10% to 6%

Shotgun Adjustments

Weapon

Adjustments

Weapon:

AKITA

Adjustments:

BR/RES Only

  • Aim Down Sight speed improved from 240ms to 210ms

Attachment Adjustments

BR/RES Only

  • 12 Gauge Short Slug
    • Lower Torso and Arms multipliers increased from 0.8x to 1x
    • Leg multipliers increased from 0.7x to 0.8x
    • Medium Damage Range 1 increased from 49 to 54
    • Medium Damage Range 2 increased from 35 to 49
    • Minimum Damage Range increased from 24 to 31

Weapon:

ECHO 12

Adjustments:

ECHO 12 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

38

— Range —

0 - 2.5m

Post-Patch:

— Damage —

38

— Range —

0 - 2.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

35

— Range —

2.5 - 4.5m

Post-Patch:

— Damage —

35

— Range —

2.5 - 6m⇧

All Modes

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

25

— Range —

4.5 - 7.6m

Post-Patch:

— Damage —

29⇧

All Modes

— Range —

6 - 9m⇧

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

15

— Range —

&gt;7.6m

Post-Patch:

— Damage —

15

— Range —

&gt;9m⇧

All Modes

Additional Adjustments

  • Sprint to Fire speed improved from 230ms to 180ms

Weapon:

M10 BREACHER

Adjustments:

Attachment Adjustments

BR/RES Only

  • 17" Overload Barrel
    • Aim Down Sight speed penalty reduced from 10% to 5%
    • Aim Down Sight spread benefit improved 30% to 38%

BUG FIXES

  • Fixed an issue causing the “Get 40 Eliminations with SMGs” Challenge to not track properly.

  • Fixed an issue causing the “Get 40 Eliminations with Ground Loot Weapons” Challenge to not track properly.

  • Fixed an issue preventing the “Touch Grass” Dark Ops Calling Card from unlocking after completing the required criteria.

  • Fixed an issue causing the 100 Wins Seasonal Reward to not display correctly in the Front End.

Original Source: Link

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u/PatchRadar — 7 days ago

FragPunk May 13th Patch Note

This update was brought to you by PatchRadar.

Dear Lancers:

There will be an update on May 13th. This will not interrupt your experience and you can continue playing during the update. If you encounter temporary matchmaking issues, please be patient; they'll be resolved quickly. We apologize for any inconvenience.

Updates

Events

  • Gourmet Challenge: The Decoration Party themed events will go live on May 14, with a massive giveaway of decoration packs! Participate in the events to get the Windwalker - Data Stream skin, Ultra Can x1, Basic Sticker Pack x3, Colors Burst - Sticker Pack x3, Colors Burst - Decoration Pack x3, Basic Decoration Pack x2, and Glunite Coins x400 for free, along with other rewards!

We care about your gaming experience and appreciate your feedback. It helps us make FragPunk the best experience for everyone. Please keep your feedback coming, and we'll keep working to improve the game! Thank you for your support.

Original Source: Link

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u/PatchRadar — 9 days ago

Arena Breakout: Infinite Bans Notice - May 12nd

This update was brought to you by PatchRadar.

Hey everyone!

As the security team of Arena Breakout: Infinite, we are highly aware of how important the game's stability and security is to players. That is why we have a 0% tolerance policy for any instances of rule breaking that occurs within the game (including but not limited to using plug-ins or unauthorized apps and intentionally collaborating with a player who's using plug-ins). The instant we become aware of a potential rule violation, we will immediately investigate it and implement a serious penalty if needed(including but not limited to a ten-year ban, your device being banned, and a bulletin about being circulated both in and out of the game).

Let it be known that Arena Breakout: Infinite has already implemented a real-time banning policy. All suspicious accounts and historical data will be investigated and, if found guilty of a rule violation, either be banned or have their current ban extended. Additionally, we welcome players to make reports themselves if they see anyone breaking the rules. This can be done by using the Report function in the game and on our social media. Let's all work together to create a fair, equal, and enjoyable game experience.

Compensation this period(May 4 - May 10):

Players Compensated: 34,193

Koen Value: 40.31Billion

Penalties this period(May 4 - May 10):

Bans for Cheating: 5392

10-Year Bans: 795

Device/IP Bans: 506

Bans: 4091

Bad Behavior: 91

Griefing: 91

Koen Confiscations: 702

Playing with Hackers: 702

information blocked: 46,343

Please follow our rules of conduct and enjoy the game.

Arena Breakout: Infinite's Security Team

May 12, 2026

Original Source: Link

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u/PatchRadar — 10 days ago
▲ 59 r/2XKO

2XKO Patch Notes: 1.2.1 (May 11 2026)

Welcome to patch 1.2.1! This patch is dedicated to features that make it better to be a duo, including a new Fuse, a duo matchmaking system, and in-game voice chat for duos. We believe 2XKO is better with a friend, so try these features out once we’re live.

As always, the game will be down starting from 9am PT when the patch drops on May 12. You can always check the status of the patch here or in the 2XKO client. Online matchmaking will become available once maintenance is complete. In the meantime, you can still play in Offline mode.

To access Offline mode on console, you must disconnect from the internet before launching 2XKO.

New Content

New Fuse: Teamfight

Teamfight is a new Fuse that lets BOTH champions on a team fight simultaneously for seven seconds.

Activate Teamfight by pressing :2xko_T: + any normal attack (:2xko_L: / :2xko_M: / :2xko_H:). Once you’re both onscreen, it’s time to whale on your opponent with everything at once.

You probably have questions. Here are the rules for Teamfight.

  • Teamfight can only be activated on the ground.
  • You can cancel attacks immediately into Teamfight activation.
  • While Teamfighting, your champions can use Supers, but not Ultimates.
  • The team using Teamfight won’t generate meter while it’s active.
  • Teamfight lasts for seven seconds, but when Teamfight champions are hit, the timer is reduced based on damage dealt.
  • Teamfight ends instantly if a champion is hit by an Ultimate.

Also, while Teamfight is active, the Assist champion has special restrictions:

  • All their attacks count as mid.
  • All their attacks will come from the same direction as the Point champion’s attacks, similar to how Assists work.
  • They cannot throw.

Teamfight can be unlocked by completing the associated tutorial in the Learning Hub.

Find Duo

You can now find a new duo partner in the 2XKO client. When you’re getting ready to play, select the plus sign (+) and navigate down to the “Find a Duo” option. This will pair you up with another player looking for a duo.

Once you find a partner, hop into the lobby together and start building your synergy.

Duo Voice Chat

In-game Duo Voice Chat is here, just in time to accompany the Find a Duo system.

This is turned off by default. To enable it, open Settings &gt; Text &amp; Voice Chat, then turn on “Duo Voice Chat.” After that, you’ll automatically enter an in-game voice chat whenever you partner up with someone who also has the setting enabled.

Remember, there’s no push-to-talk—your mic will be hot as soon as you enter Duo Voice Chat.

Replay Takeover

You can now take control of either team while watching a Replay. Load up a Replay, pause it, then press the Takeover button. Press Takeover again to reset. Practice strategies from past matches, and one day you’ll block that wack mix.

Season 1 Ranked Rewards

Patch 1.2.1 comes with a Ranked reset, which means that Season 1 Ranked Rewards will be sent within the first week of the patch. You’ll get an exclusive sticker and player title based on your peak rank in Season 1.

Title****StickerIron PiltovanBronze PiltovanSilver PiltovanGold PiltovanPlatinum PiltovanEmerald PiltovanDiamond PiltovanMaster PiltovanGrandmaster PiltovanChallenger Piltovan

Players who have reached a peak rank of Diamond or higher will also earn an avatar outfit.

Speech-to-Text

Since Duo Voice Chat is coming to this patch, there’s also a new accessibility option that converts voice chat speech to text. Enable it by opening Settings &gt; Accessibility.

System Changes

We hotfixed both Break and Fury shortly before this patch. You can view those changes here.

In this patch, we’re making another adjustment to Fury to make it more intuitive, and we’re reducing the Assist cooldown after a champion dies.

Core Gameplay

  • Assist cooldown after being KOed has been reduced by 1 second. It was 3 seconds and is now 2 seconds.
    • This makes it easier to fight your way back into a match after losing a champion. You can now come back more easily with Super Assists and team pushblock, especially while in the corner.
  • Blocking Fury activation will now always result in a wall bounce, the same as blocking Break.
    • Previously, activating Fury while you were keeping your opponent in block stun would gain you advantage. The different types of Fury activations were creating more confusion when compared with Break.
    • All hit and on-block reactions have been unified to match Break for consistency.

Bug fixes

  • Fixed an issue where Break &gt; Handshake Tag while mid-air would make the Assist champion leave the battlefield much quicker than expected.
  • Fixed a bug that was awarding undeserved 2XKOs. Now you gotta earn it.
  • Fixed a visual bug where Limit Strike wouldn’t apply normal camera effects.
  • Fixed an issue where guard crushing after a push block would occasionally cause characters to pass through each other.
  • Training mode:
    • Fixed a bug with reversal options. Bots will now correctly forward or back jump.

Champion Adjustments

Overall we have a much smaller amount of champion specific changes in this patch, as we mentioned in this balance blog post. We’re lightly buffing some champions, lightly nerfing Illaoi, and fixing some bugs. Otherwise, this patch keeps the game stable so you can experiment with Teamfight under your usual game plan.

Just want the high-level changes? There’s a summary at the top of each section. Dive into the details below.

Ahri

Ahri is a powerful character who can really shine in a talented player's hands. While we don’t have any changes to Ahri in this patch, we’re keeping an eye on how she continues to perform in the meta.

Bug fixes

  • Orb of Deception (:2xko_S1: Super) is now properly destroyed on parry, even if an Assist gets hit first.
  • Spirit Rush (any direction + :2xko_S2:) now properly chains in rare situations involving screen locks.

Fixed a rare issue where Charm (Ultimate) would not properly trigger the cutscene.

Akali

Akali has no explicit balance changes in this patch, but one of our bug fixes removes one of her nearly unblockable oki setups.

Bug fixes

  • Charged Twilight Reaper (:2xko_S2:) no longer connects with an airborne opponent who is not in a combo.
    • This move was creating a nearly unblockable wakeup option. This should unlock jumping on wakeup to successfully counter this move.
  • Fixed a bug where charged Twilight Reaper (:2xko_S2:) would occasionally fail to land if it fired while Akali was tagged out. Charged Twilight Reaper active frames are now 1, down from 2.
    • Sometimes Akali would get the read and land the charged command grab, and the animation would just break. This should be fixed now.
  • Fixed a bug where Nightfall Ascension (Ultimate) would occasionally show the opponent in front of the smoke.
  • Sunset Descent Assist (:2xko_down::2xko_T:) visuals have been cleaned up.
  • Fixed Akali’s stats displaying incorrectly in the Collection tab.

Blitzcrank

Beep boop, no balance changes to our favorite robot this patch.

Bug fixes

  • Fixed a bug that allowed Blitzcrank to use Trash Compactor (Ultimate) while tagged out.
  • Fixed an issue where back throw sound effects weren’t properly synced to its animation.

Braum

Braum is untouched by this balance patch!

Bug fixes

Fixed an issue where Stand Behind Me Assist (:2xko_back::2xko_T:) walked the wrong way after the Point champion was crossed up.

Caitlyn

Our last balance patch was a small nudge to make some of our zoners feel more playable, and we think there’s a bit more space to push. This adjustment to Caitlyn is meant to make more parts of her kit usable on offense.

Buffs

  • Tactical Dive (:2xko_forward::2xko_S2:) can now be cancelled into Enticing Trap before making contact.
    • Previously, both Tactical Dive and canceling into Bola Boost (:2xko_back::2xko_S2:) lost to parry. This change gives Caitlyn a bailout option if she doesn’t want to overcommit to Tactical Dive .

Bug fixes

Enforcer Hexshield (:2xko_S2: Super) is now usable sooner after it leaves the edge of the screen.

Darius

Darius is our champion for the employed gamers amongst us, and we want to extend an olive branch to everybody with a fulltime job. These adjustments are small, but should make playing Darius feel a bit better this patch.

Buffs

  • Coward's Bane (:2xko_down::2xko_S1:) now knocks opponents less far back when blocked by an airborne opponent.
    • This move was difficult to follow up with when blocked midscreen. Now, Darius can pressure opponents more effectively after a blocked Coward's Bane , making both :2xko_down::2xko_H: and Coward's Bane more threatening in neutral.
    • The pushback after Darius performs this move is mostly unchanged in the corner, but the opponent will now land quicker.
  • Apprehend (:2xko_S1:) &gt; :2xko_M: blockstun and recovery have been reduced by 2.
  • Apprehend (:2xko_S1:) &gt; :2xko_M: now knocks opponents farther back when blocked by an airborne opponent.
    • Apprehend &gt; :2xko_M: was easy to punish when air blocked, which led to Darius players only using Apprehend &gt; :2xko_L: or :2xko_H:.
    • With the increased pushback and less recovery, Darius will be safe if this is air blocked in more situations.
    • This also opens up additional combo routing.

Bug fixes

  • Fixed a rare bug that would make the opponent float after Apprehend (:2xko_S1:) &gt; :2xko_H:.

Fixed a rare bug where Break the Line (:2xko_forward::2xko_S2:) &gt; Thin Their Ranks (:2xko_forward::2xko_S2:) would put the Assist champion into a falling state in Happy Birthday situations.

Ekko

For the first patch ever, Ekko is untouched.

Illaoi

Illaoi has remained a commanding presence, even with bugs that affect tentacle behavior. Now that her bug fixes have restored some of her overall power, we want to adjust her command grab, which was making her a bit too strong at all distances.

Nerfs

  • Prayer in Stagnation (:2xko_down_back::2xko_S1: with tentacle) recovery has been increased by 6 frames.
    • Illaoi’s command grab was difficult to interact with due to its short recovery. We still expect pressure to continue after Illaoi performs her grab, but there’s now a slightly larger window for counterplay.
  • Faith in Motion (mid-air :2xko_S2:) hitbox size has been reduced, both on the aerial portion and when landing.
  • Faith in Motion (mid-air :2xko_S2:) now has a custom enlarged hurtbox while falling.
    • The backside of Faith in Motion was trimmed on the initial strike, and it now hits less far behind her while landing.
    • This move will still be strong, but less likely to hit in unexpected situations.

Bug fixes

  • Fixed a bug that caused Illaoi tentacles to be displaced when performing a :2xko_S2: move in the corner under specific conditions.
  • Fixed a bug where Illaoi tentacles would be disabled if a tentacle was destroyed during the end of Wrath of Nagakabouros (:2xko_S2: Super).
  • Fixed a bug that caused tentacles spawned by :2xko_S2: moves near the end of Wrath of Nagakabouros (:2xko_S2: Super) to not spawn a hitbox under certain conditions.

Jinx

Jinx is in a much better place, but these changes are a pre-emptive adjustment to smooth off some of the edges of playing her with Teamfight.

Buffs

  • Watch Your Head! (:2xko_down_forward::2xko_H:) is now cancelable into Supers and Specials on the frame it connects, rather than the frame after.
  • You can activate Teamfight and Supers at the same time. Because of this, we're making it so you can Super immediately when hitting with Watch Your Head!
  • With this adjustment, you won’t accidentally call Assists when trying to cancel the move into Teamfight.

Bug fixes

  • Fixed a bug that would cause Flame Chompers! (:2xko_forward::2xko_S2:) to hit the opponent closest to the center of the screen, rather than hitting both champions.
  • Flame Chompers! will now Happy Birthday opponents properly.
  • Fixed a bug that allowed Jinx to use Zap! (:2xko_back::2xko_S2:) without full Zapper meter.

Fixed a bug that caused Zaaaapp! (:2xko_S2: Super) sound effects to persist when the move was interrupted.

Teemo

No changes to Teemo this patch! Make sure to eat your vegetables.

Bug fixes

Fixed an issue where Teemo’s throwbox followed him incorrectly during his Blinding Dart (Ultimate).

Vi

Vault Breaker (:2xko_S1:) auto-firing on tag out had the intended effect, and Vi remains strong. This adjustment is mostly to pre-balance for Teamfight.

Buffs

  • Axe-Handle Crash (:2xko_forward::2xko_H:) is now cancelable into Supers on hit.
    • You can activate Teamfight and Supers at the same time. Because of this, we're making it so you can Super immediately when hitting with Axe-Handle Crash .
    • With this adjustment, you won’t accidentally call Assists when trying to cancel the move into Teamfight.

Warwick

We're giving Warwick a bit more juice to compensate for Claws of the Beast (:2xko_S1:) being nerfed and to help round out some rough edges of his kit. We’re hoping this host of changes will help make Warwick a bit more competitive.

Buffs

  • Primal Leap &gt; Snare (:2xko_down::2xko_S1: &gt; :2xko_H:) is now active 3 frames earlier.
    • It was active at 21 frames, and is now active at 18.
  • Primal Leap &gt; Snare (:2xko_down::2xko_S1: &gt; :2xko_H:) recovery has been reduced by 5 frames after connecting with an opponent.
    • This move was difficult to use effectively due to its long startup.
    • The startup of this move now better matches the animation, and Warwick will have slightly more advantage on contact to better set up situations afterwards – but not enough to where he can combo into Feral Bite (:2xko_forward::2xko_S2:) afterwards.
  • Improved hitstop on all Savage Slashes (:2xko_S2:) hits on counterhit.
  • The final hit of Savage Slashes (:2xko_S2:) now causes a knockdown on counterhit.
    • Performing frame traps with S2 was difficult due to the low hitstop of the move. Now when frame trapping, the hitpause will be long enough to confirm into follow-ups appropriately.
    • The final hit of Savage Slashes on counterhit will allow Warwick to OTG the opponent with an Assist or Blood Hunt (Ultimate).
  • No Escape Assist (:2xko_down::2xko_T:) damage scaling has been reduced. It now scales on the first and the final hit, rather than on every hit.
    • No Escape Assist is great, but starting a combo with it led to combos that did little damage. Combos that start with No Escape Assist will now hit much harder.
  • Hitstun of mid-air :2xko_H: has been increased by 1.
    • Mid-air :2xko_H: now combos into :2xko_S1: on airborne opponents.

Bug fixes

  • Charged :2xko_H: should now properly break armor on first hit.

Yasuo

No balance changes to our lonely samurai this patch.

Bug fixes

  • Fixed a bug where :2xko_M: would occasionally force the opponent to stand if they were crouching.

Quality of Life Updates

  • The Replay pause menu has received a visual update.

Bug Fixes

  • Fixed the bug that caused players to be stuck on the loading screen after champion select.
    • Now that the bug is fixed, spectating has been re-enabled.
  • Fixed a bug with Replays that incorrectly enabled hotkeys while in the pause menu, which caused other issues.
  • Fixed an issue that displayed a previous Battle Pass reward on the post-match screen, instead of the upcoming reward.

Known Issues

  • The Blood Moon: Sacrificial Rite finisher is temporarily disabled due to a bug.
    • During this period the finisher will not be purchasable in the store.
    • It will temporarily be excluded from the Mega Bundle, and the price will be slightly lower to reflect this adjustment.
    • Once the bug has been fixed, it will become available for purchase again and will automatically appear in the account of anybody who already owns the finisher.

If you have any further questions or concerns, please feel free to reach out to our Player Support team.

Store and Cosmetics

Battle Pass

A new Battle Pass is coming to the shop. It includes a free track, which lets you claim a limited selection of the rewards that are available for Season 2.

In addition to the free track, you can earn other rewards by unlocking the premium track. The premium track has three different paid options: Standard, Deluxe, and Ultra. You can purchase at any point during the Season to claim all your earned rewards.

If you’ve already purchased Akali or her Silverfang skin, the Ultra Battle Pass will be discounted accordingly.

Dragonmancer Megabundle

Featuring Dragonmancer Braum, Vi, and Illaoi, plus a lot more—available for purchase for a limited time starting May 21, and may be available to purchase through other means at a later date. Check the in-game store for more details.

Original Source: Link

reddit.com
u/PatchRadar — 10 days ago

Patchnotes from 2026-05-11

This update was brought to you by PatchRadar.

MONDAY MAY 11

BUG FIXES

  • Fixed an issue that prevented controller users from navigating during the Winner’s Circle.

  • Fixed an issue that prevented the robbery splash audio from working in Hot Pursuit mode.

  • Fixed an issue in Hot Pursuit where the arrest warrant event would not trigger until the player entered and exited a vehicle.

  • Fixed an issue in Resurgence where the redeploy timer would display inconsistently while spectating.

  • Fixed an issue in Hot Pursuit that caused cop car radar and sirens to stop abruptly when exiting the vehicle.

  • Fixed an exploit allowing players to navigate under the map in Haven’s Hollow.

  • Fixed an issue where turning filters off and back on in Career caused Emblem and Calling Card functionality to stop working.

PAST UPDATES

Patch Notes for the update released on May 1st:

  • We've disabled the Bubble Shield while we investigate an issue.

  • We've increased the time of the final two circles in Hot Pursuit.

  • Fixed an issue where weapons were not handling as expected in Hot Pursuit.

  • Grappling Hook has been added back to Buy Stations, replacing the Cluster Strike.

Original Source: Link

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u/PatchRadar — 10 days ago

Update - may 8th

Hey there!

Thanks for supporting Arena Breakout: Infinite! We want you to have a fun and enjoyable experience with the game, so we will be making some updates and adjustments to it. The specifics are detailed below.

Estimated Update Time:
May 08, 2026, 03:00 (UTC+0)

How to Update:
Live Update. If you are online during the update, you must exit the game, then click Update in the game's launcher to complete the update.

Updated Content:

Summer Challenge
Event Time: May 08, 05:00 – June 01, 05:00 (UTC+0)
Event Details: Complete missions in the Event Center - Summer Challenge (missions refresh daily at 05:00 UTC+0) to earn points, and claim rewards based on your progress, including: S5 Skin Supply Coupons, Immortal Punk Charm Vouchers, and the Pureforce AEK weapon skin.
Note: The unclaimed rewards will not be reissued once the event ends. Please claim them in time.

Fixes &amp; Improvements
1. Fixed several bugs that allowed access to unusual locations in the Airport, TV Station, and Armory.
2. Fixed several locations in the Airport and Armory where characters could get stuck.
3. Fixed an issue in the Exhibition area of the Airport where invisible walls prevented players from picking up items.
4. Fixed a display issue with the Melee Weapon Gilded Shadow when switching weapons on the preview screen.
5. Fixed an issue where throwables could get stuck in hand in some cases.
6. Fixed a display issue with equipment skins in the Absolute Control and Hunting Instinct prize pools.

Weapon Adjustments:
1. U191 Marksman Rifle
*Slightly increased base recoil.
*Ergonomics: 52-&gt;44

2. T191 Assault Rifle
Hip-Fire Stability: 77-&gt;70

3. T192 Short Assault Rifle
Weapon Effective Range: 35-&gt;41

4. AR-57 Assault Rifle
*Slightly decreased base recoil.
*Optimized visual recoil performance.

5. FAL Assault Rifle
Decreased base recoil.

Thanks again for your valuable feedback and suggestions!
Happy gaming!

The Arena Breakout: Infinite Team
May 08, 2026

Original Source: Link

reddit.com
u/PatchRadar — 14 days ago
▲ 92 r/2XKO

You’ve told us that playing 2XKO as a duo is one of the best ways to sharpen your skills or add a fun co-op twist to your gameplay. In Patch 1.2.1, launching May 12, we’re adding a suite of features for duo players, including a new Fuse. Here’s a quick look at what’s coming.

<https://www.youtube.com/watch?v=NV6RH-sliRs>

New Duo Fuse: Teamfight

We’re adding a new Fuse: Teamfight . 2XKO’s Fuse system allows you to tailor your teamwork by choosing how your champs can tag in and out. Choosing Teamfight allows both champions to be on screen and controllable simultaneously for a short window.

Both you and your partner must spend one bar of meter each. Activate Teamfight by pressing :2xko_T: and any Normal attack button (:2xko_L:, :2xko_M:, or :2xko_H:). Once active, you have seven seconds of simultaneous play.

Solo players can use Teamfight too, controlling both champions at once using the same inputs. Hold :2xko_T: to focus only on your point character.

Teamfight is for duos looking to expand their teamwork options, or for players who prefer a more improvisational, chaotic flavor of gameplay.

How To Play Against Teamfight

Having two champions attacking at once might sound overwhelming, so for those of you fearing for your mental stack, here’s some more info:

  • While in Teamfight mode, you lose access to Team actions like Tag Launcher, Assists, and Break . You also cannot use Ultimates while the Fuse is active for your team.
  • As a defender, any hit landed on a Teamfighting duo reduces the Teamfight timer .
  • If a defender lands a successful Ultimate (on the Point or Assist champ), it ends the Teamfight immediately.
  • A Teamfighting Assist character only hits mids , meaning the offensive team has to work harder for creative offense.

There are some more nuances which we’ll cover in the 1.2.1 Patch Notes.

“Find Duo” &amp; Duo Voice Chat

Finding a partner you vibe with is rewarding, but can be tricky if you don’t know where to start. Hit “Find Duo” in the invite screen to search for another player who also wants to pair up.

Once you’re in the duo together, you can enable in-game voice chat , allowing you to coordinate your Teamfight plays in real time. Open Settings &gt; Text &amp; Voice Chat, then turn on “Duo Voice Chat.” After that, you’ll automatically enter voice chat with teammates, as long as they also have the setting enabled.

Season 2 and Ranked Reset

Patch 1.2.1 also brings the start of Season 2 , which has a new Battle Pass featuring skins and avatar items, as well as a soft reset to your current rank. More details on that coming in the 1.2.1 patch notes next week.

Our seasons and champ releases are mostly separate now, so for those of you waiting to see 2XKO’s next champion, Senna, we appreciate your patience while we get her ready.

Patch 1.2.1 launches May 12. Grab a duo, climb the ranks, and jump into a Teamfight!

Original Source: Link

u/PatchRadar — 15 days ago

DOWN TO ASHES

It’s time for the Mid-Season Update! The Arena is bustling with a brand-new Limited Time Mode, tons of free cosmetics for you to grab and a long list of bug-fixes and balance changes. Check out the gritty details below!


LTM | DRAGON’S CLAIM

https://www.youtube.com/watch?v=nhuoaJU_4h4The battle for the banner has begun! Dragon’s Claim is a brand-new Limited Time Event, where control, teamplay, and siege tactics are your path to victory.

In this 5v5 mode, take and keep control of the banner long enough to be able to plant it into the ground. Once you’ve staked your claim, a zone around the banner will appear and everyone in the Arena will know where to stand. Stay in the zone to rack up money, and take as much of the treasure as you can while the banner lasts. The team that plants the banner will receive a bonus, then every Contestant in the Arena will earn additional cash by surviving in the zone.

The battle around the banner is sure to be heated, but not nearly so intense as the Dragon raining fire from above! The banner will attract the dragon so keep an eye on the sky and don’t get burned!

The first team to earn the winning amount or the team with the most cash at the end of the round wins!

Play Dragon's Claim from now until May 28!


EVENT | SCALES OF FORTUNE

Once again, we’ve reinvented the wheel with the Scales of Fortune! Complete daily contracts to earn up to 3 tickets a day and use them to spin the wheel. Unlock more than 20 rewards with a Legendary outfit on completion.

Each spin will grant you a reward from the pool of prizes! Landing on a duplicate prize will convert that wheel tile into a Golden Ticket. Land on a Golden Ticket to earn an additional, extra special spin that’s guaranteed to be a new, unowned item! It is still possible to buy a reward out of the wheel with Multibucks, of course!

Get spinning, Contestants, and may the (vastly improved) odds be in your favor!

Earn all the free rewards before May 28!


DLC | THE CROWN THAT REMAINS

Show them that you were born to rule the Arena! Heavy is the head that wears the crown (but Medium and Light, as well)!

The bundle includes a legendary outfit, grenade skin, an emote, as well as an epic charm and 2400 Multibucks.


STORE UPDATE | HELION EXARCH SET

<https://www.youtube.com/watch?v=3cnxY8iG7qE>Praise the stars for the Helion Exarch and the Helion Eclipse Set! Be the knight in shining armor you always wanted to be, where classic fits meet modern weaponry. Shine bright so your name can climb to the top.

Stock up on potions with the Brewed for Trouble set, and share them with the competition for maximum potency. It’s an aggressive way to use your wares, but business is cut-throat.

ALFA ACTA favorite test dummy M.E.L.V.I.N. Reforged is back for action, but he will be hard to eliminate! Try to run him through with your sword and see if he drops a few coins.


TWITCH DROPS | UP THE SCALE

Conquer the heat with the newest Twitch Drops and rise up to the challenges. Link your Twitch &amp; Embark account, watch a stream of THE FINALS with Drops Enabled to earn free rewards!

  • Watch 1 hour to get the Wyrmmarked Sticker
  • Watch 2 hours to get the Scale Crest Charm
  • Watch 4 hours to get the Scaelium Edge Chimera-XB Skin

*Drops available until May 21


Balance Changes

Gadgets

Vanishing Bomb

  • Decreased the duration of invisibility on the user from 6s to 5s
  • Increased cooldown from 18s to 22s

Dev Note: Over time, the Vanishing Bomb has gradually become a must pick for Lights and this depresses the value of the Cloaking Device quite a bit. These changes are aimed at reducing its power relative to other items to move it into a much more balanced place.

Game Modes

General

  • Increased the minimum distance a player must spawn from enemies when using a coin by approximately 20%. This impacts Cashout, Ranked Cashout and Quick Cash modes

Dev Note: We’ve seen from live data that some of the spawn changes we made in 10.0 can cause coining players to spawn in positions that are a little too advantageous to their team, for example allowing immediate flanking of enemy teams. This adjustment should resolve that issue.

Ranked Tournaments

  • Recalibrated league rank distribution to more evenly distribute players across the different ranks

Dev Note: With some of the more recent changes made to Ranked Score we’ve seen the population become overly distributed towards the lower half of the ranking scale, which should not be the case. This change rebalances this, more evenly distributing players across the whole scale. The change will take place gradually as players play matches over the remainder of the season, until recalibration is complete. As a result, you may briefly see very different RS gains and losses while recalibration happens, with the net outcome being most players should see some rank gains.

Gameplay

Goo

  • Decreased the time it takes for Goo to break when overlapping a player from 0.8s to 0.35s

Dev Note: Following some adjustments to ensure Goo will still block interactions, and a re-evaluation on the stall duration of Goo based on feedback following the 10.3 change, we’ve settled on this new duration for how quickly Goo should break. We feel this should reduce frustration from blocking while still retaining some of the gameplay around Goo that players enjoy

Specializations

Shockwave

  • Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad

Dev Note: The change in 10.3 was intended to constrain the absolute most extreme case of Shockwave combined with Jump Pad, which happens fairly rarely. Ultimately, it ended up being far too aggressive in practice. This change reverts the Shockwave to the previous state. Depending on how this continues to perform on live, we may still consider adding a cap at some point that nudges the extreme down by 5% to 10%, but we’ll see how things develop.

Weapons

.50 Akimbo

  • Decreased max bullet dispersion when firing from the hip from 8 to 7.5, making the weapon slightly more accurate
  • Decreased the default hip fire dispersion when firing from the hip while standing from 2 to 1.8
  • Decreased the default dispersion when firing from the hip while moving from 2.6 to 2.2

Dev Note: Despite being fairly popular, the Akimbo Pistols tend to underperform compared to most Heavy weapons. This change is a small nudge to try and help their viability a little.

Chimera-XB

  • Decreased damage falloff minimum range from 20m to 17.5m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 30m to 27.5m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff multiplier from 0.6 to 0.53, meaning the weapon now does slightly less damage at range

Dev Note: Now that we’ve had a solid period of time to see the Chimera settle in the meta, it’s outperforming some of the longer ranged weapons at distance, which was not intended. These adjustments should nudge it more towards the mid-range bracket,

KS-23

  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks

Dev Note: When the player holds down the trigger after firing a manual action or pump action weapon, like a number of other FPS games, this blocks the action until the trigger is released, allowing some additional control for the player. We feel this is something that is rarely being used intentionally though, and it can have a hidden negative impact on players who are slower at pressing the fire button as it slightly slows their rate of fire due to briefly blocking the action. We’ve removed this blocking on all pump action shotguns to give a smoother and more consistent experience.

M11

  • Increased damage falloff max range from 17.5m to 20m, giving the weapon a slightly longer effective range
  • Decreased damage falloff multiplier from 0.52 to 0.45, meaning the weapon now does slightly less damage at range

Dev Note: The M11 is performing a little too well at medium to long ranges, causing it to cannibalize the roles of weapons like the XP-54 and LH1. These changes bring down its damage a little at those longer ranges, but with a small extension to its optimal range to offset that.

M26 Matter

  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks

Model 1887

  • Disabled trigger-hold delay on the pump action, reducing the chance of shots being delayed by misclicks

Spear

  • Increased the cap on how many player targets a spin attack can hit from 8 to 24
  • Increased the cap on how many non-player targets on spin attack can hit from 20 to 60

Dev Note: This is a small quality of life change to the Spear’s secondary attack that has been pending for a little while. In light of the S11 melee rework, the Spear’s secondary may yet change in how it functions, but we don’t see that as a reason not to release this change in the meantime.

V9S

  • Decreased magazine size from 20 to 18

Dev Note: Among Light weapons, the V9S still slightly over-performs where it should be relative to other weapons available to the Light. This change is to bring it more inline with the other guns

Content and Bug Fixes

Animation

ARN-220

  • Fixed an issue where the ARN-220’s inspect animation could stop midway and get stuck in a pose

Riot Shield

  • Fixed an issue where custom hand gestures would not play

Spear

  • Fixed an issue where sprinting sideways or backward with the Spear caused it to cover too much of the screen

General

  • Improved interactions with the right arm so they now track the target while looking around with the camera. This is purely visual and no boundaries on interactions have changed
  • Fixed a several bugs and inconsistencies regarding hand gestures

Audio

  • The cannon audio is no longer muffled by its barrel in Monaco
  • Fixed an issue where audience sounds could cut out completely in the middle of a round
  • Sliding sound now fades out faster when a slide is canceled
  • Fixed issues with Weapon firing sounds getting stuck when switching perspective while spectating
  • Fixed Vault and Cashout Station sounds getting stuck if a Practice Range challenge was cancelled
  • Fixed an issue where music could end earlier than the squad intro
  • Improved handling of replay and reconnect audio to prevent lingering sounds (e.g., objective and emote SFX)

Cosmetic

  • Added Item Status Indicators to the Maw of Many Multidevice skin
  • Fixed an issue where the Contestant voice was not modified while wearing the Critical Hit Mask
  • For visual improvement, we removed the ability to use Crossbody items with the following Upper Body items: Skill Issue Vest, Predator Payload, Creamline Vest, Vaiiya Firewall Vest, Ospuze Tactical Vest and the Flak Vests
  • Added back compatibility between Puck Stopper and Dede's Mask as well as other masks that appear on the side of your head
  • Added compatibility between face masks and Duskvane Helmet and Tradition's Edge
  • Flower crowns should now work with more Face items
  • Improved cloth simulation performance

Expressions

  • Fixed an issue where the opening sound effects of the Furry Fury and Headstrong emotes were not audible in matches
  • Updated the Major Coronation expression so that Nama Tama’s face is visible from further away

Gadgets

Glitch Trap

  • Can now be pinged

Proximity Sensor

  • Pinging a placed Proximity Sensor now shows the correct icon, event log message, and voice line

General

  • Fixed a bug where trying to pick up objects (e.g. Barricade) could get unintentionally cancelled

Game Show Events

Orbital Lasers

  • Fixed an issue where Orbital Lasers audio and visual effects could replay after you respawned and returned to your point of elimination

Gameplay

  • Scissor lifts now stop when a Contestant is underneath, preventing clipping underground or out of bounds
  • Fixed an issue where the Revive Statue could clip into walls or doors when dropped, thrown, or when the carrier was eliminated

Cashout

  • [Fixed an exploit where certain actions could move Cashout Stations much farther than intended

Charge ‘n’ Slam

  • Fixed bug where hitting and enemy with a Melee Weapon at the same time as cancelling Charge 'n' Slam would cause an unintentional boost in movement

Guardian Turret

  • Fixed an issue where Practice Range Challenge bots would shoot the base of Guardian Turrets (dealing no damage)

Hover Pad

  • Eliminations caused by opponents hitting a Hover Pad and falling into a death pit now correctly credit the Contestant who placed it

General

  • Fixed a bug where the default AKM could sometimes appear over your selected Loadout at spawn
  • Fixed an issue that allowed players to ping cloaked Contestants
  • Fixed an issue on controller where switching from H+ Infuser to a Weapon could sometimes trigger a false firing animation on M11, XP-54, LH1, SH1900, V9S, 93R, M26 Matter, and ARN-220

Maps

General

  • Reduced the depth of the floor indent below an escalator for smoother traversal in Fangwai City, Las Vegas, and Las Vegas Stadium

Monaco

  • Fixed missing shadows on a cliffside corridor
  • Fixed a visual issue where the map ceiling was visible during the tournament intro
  • Tweaked Vault placement and sped up defender approaches in the first phase of Point Break

Seoul

  • Fixed issue with invisible collision on a corner architecture piece

Modes

Private Match

  • Added Dragon’s Claim to Private Matches

Social

  • Added a noise suppression option for voice chat to reduce background noise
  • The “X Contestants joined the party” message now shows the correct party size to all party members without appearing twice
  • Fixed an issues where voice chat could break after opening platform UI

Spectator

  • Fixed an issue where items did not correctly display their active state while spectating

Stability

  • Fixed a crash that could occur during tournament intro/outro on some Arenas
  • Fixed a crash that could occur at the end of a Tournament
  • Fixed an issue that could cause the loading screen to remain visible and block gameplay
  • Fixed an issue that would sometimes result in a crash when switching Contestants

UI

General

  • Improved visuals for the Match Summary Screen
  • Improved playstyle images in the unlock screen with higher-resolution art and refreshed icons
  • Fixed an issue where New indicators in the inventory did not clear for some Multidevice items
  • Fixed an issue where Vault and Cashout icons could become invisible after elimination
  • Removed the button click sound when opening the scoreboard in the MVP screen
  • Fixed an issue where Contestant icons could appear as black tiles or load with a delay in the Choose Contestant Pack screen
  • Fixed an issue where weapon level skin rewards were not shown in the end of round Progression tab
  • Added a Spectator Zoom Speed slider in Gameplay Settings to adjust third-person zoom speed
  • Fixed an issue where Sword, Dagger, Dual Blades, Riot Shield, Sledgehammer, and Spear showed incorrect ammo counts after spawning at the start of a match
  • Fixed an issue that sometimes caused sliders in settings to step to an incorrect value when editing with a controller
  • You can now see which tournament round you are in, in the tab scoreboard
  • Fixed bug where reconnecting Teams caused incorrect sorting in the scoreboard
  • Fixed an issue where the New marker on the Contestant button in the Home screen did not appear for some new items
  • Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected

Point Break

  • The Team list now shows all the players in your team, but in a more compact way
  • Requesting a revive now displays a revive request marker to help teammates locate your Statue

Sponsorship

  • End-of-round Progression screen now shows a checkmark when a Sponsorship track is finished

World Tour

  • Fixed an issue where the World Tour progression screen ended too quickly after the progress bar completed, improving readability of your updated score

Weapon

General

  • Fixed an issue where reloading the Model 1887 or CB-01 Repeater could desync the ammo count when interacting with a zipline mid-reload

Original Source: Link

u/PatchRadar — 15 days ago

Hey everyone!

As the security team of Arena Breakout: Infinite, we are highly aware of how important the game's stability and security is to players. That is why we have a 0% tolerance policy for any instances of rule breaking that occurs within the game (including but not limited to using plug-ins or unauthorized apps and intentionally collaborating with a player who's using plug-ins). The instant we become aware of a potential rule violation, we will immediately investigate it and implement a serious penalty if needed(including but not limited to a ten-year ban, your device being banned, and a bulletin about being circulated both in and out of the game).

Let it be known that Arena Breakout: Infinite has already implemented a real-time banning policy. All suspicious accounts and historical data will be investigated and, if found guilty of a rule violation, either be banned or have their current ban extended. Additionally, we welcome players to make reports themselves if they see anyone breaking the rules. This can be done by using the Report function in the game and on our social media. Let's all work together to create a fair, equal, and enjoyable game experience.

Compensation this period(April 27 - May 3):

Players Compensated: 15,607

Koen Value: 16.57Billion

Penalties this period(April 27 - May 3):

Bans for Cheating: 4907

10-Year Bans: 336

Device/IP Bans: 220

Bans: 4351

Bad Behavior: 92

Griefing: 92

Koen Confiscations: 515

Playing with Hackers: 515

information blocked: 52,043

Please follow our rules of conduct and enjoy the game.

Arena Breakout: Infinite's Security Team

May 6, 2026

Original Source: Link

reddit.com
u/PatchRadar — 16 days ago

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Xeno Arena, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.36, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused certain icons to be missing when viewed through the analysis visor.
  • Fixed an issue where certain icons displayed the incorrect image when viewed through the Cyclops Scope.
  • Fixed an issue that caused mission markers to disappear when not in focus.
  • Fixed an issue that caused mission markers not to show up after completing a scan in Target Sweep Mode.
  • Fixed an issue that caused edited decorations in a Corvette to be placed outside of the Corvette when flying.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Fixed an issue that would cause decoration parts in a Corvette to move around slightly in multiplayer.
  • Fixed an issue that would cause Corvette collision to be offset for multiplayer passengers.
  • Fixed an issue that would cause Corvette decoration parts to be placed incorrectly when cancelling an edit in build mode.
  • Fixed a text issue which incorrectly described oxygen plants as "sodium rich" in the Analysis Visor.
  • Fixed an issue that could cause a duplicate of the player's Freighter to appear after warping.
  • Fixed an issue that could cause a longer wait on the initial white screen after the loading screen.
  • Fixed an issue that could cause a connection dialogue to repeatedly appear when playing offline on Switch and Switch 2.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Original Source: Link

reddit.com
u/PatchRadar — 18 days ago

This update was brought to you by PatchRadar.

Dear player,
LI PASS May rewards are here! Sign in at the LI PASS Reward Center to get Gear Bundles and other amazing game items! Stay tuned for more exciting perks!

CLAIM

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)

u/PatchRadar — 21 days ago
▲ 30 r/2XKO

This update was brought to you by PatchRadar.

Welcome back to the Weekend Warmup.

In a few hours, 2XKO’s second Major event kicks off at Evo Japan, and there are a lot of questions that remain unanswered. Three powerhouse regions: the US, Japan, and France, are joined by hundreds of hungry local hopefuls in a high-stakes, single-day marathon tournament live from Tokyo. If you’re tuning in to a 2XKO Major for the first time, or need a refresher, here are five stories to watch out for.

Evo Japan begins at 6pm PT on April 30 (that’s today!). Watch it all go down at twitch.tv/2xko or youtube.com/@2XKO. Stream info, schedule, commentators, on-site experience and more over here.


Can a duo win a Major?

The dev team spent years wondering if a duo could actually take home an Evo-level trophy. In a few hours, we’ll find out. Two frontrunner duos: 2WINz Haru and Toshi, bringing their twin telepathy to the main stage; and the dominant unpredictable powerhouse of SonicFox and INZEM. The matchup history favours the Americans, but the 2WINz have home field advantage.

Japan’s FGC goes big

Evo Japan marks a massive milestone as the first open 2XKO Major in Japan. With a stacked roster—including ikoan, poka, and the 2WINz, the local FGC is hungry to claim a title. US and EU attendance is lighter than at Frosty Faustings, and the path is clear for a Japanese champion.

I also see FGC legends GO1 and Fenritti on the signup sheet but I’m not sure if they’re actually playing lmao. If they are, I will be locked in.

ikoan's aura.

bleed’s runback

Fresh off his January Frosty Faustings victory, bleed is the player to beat. His consistency with Ekko/Illaoi has carried him to weekly online wins at TNS and FlyQuest’s Fight Series. If somehow he takes a second Major against significantly leveled-up opponents, he’s already carving his name into the 2XKO Hall of Fame just a few months in.

France’s redemption arc

After a shaky performance at Frosty, the French scene (repped by players like Wawa, WADE, Noka, Kayne, Senshii and yasha) is back with something to prove. Don’t let their last Major outing fool you; they have been grinding in US-based online weeklies, and led Season 1 of the EU Community Series with a confident win against Spain. Will that momentum be enough to take home the title for France?

2XKO’s first ever official tournament champion, Wawa.

Akali strikes from the shadows

Smoke-shifting assassin Akali hit 2XKO a couple of weeks ago, and since then players have been digging deep into the power of her mix and neutral tools. She has a tough-to-handle 50/50 setup in the corner (there’s counterplay!) but many top players are sticking to what they know. After Hikari’s Akali domination of the recent LVL UP EXPO tournament, I’d expect her to show up a few times in Top 24.


Upcoming Dates

  • April 30: Blood Moon Megabundle available
  • April 30: Evo Japan (2XKO Major Event) begins
  • (approx) May 12: Patch 1.2.1 live, Season 2 begins

All dates are in PDT.


Closing Thoughts

Contrary to popular opinion, I actually don’t run our social accounts on the daily. But for one night only, they’re giving me access for Evo Japan, so I’m pulling the night shift here in LA to post all the action live. Given the whole tournament takes place across a single day, expect upsets, and for those of you staying up to watch, please support your favourites during the stream!

Evo Japan marks the end of Season 1’s competitive action. It’s been cool seeing the meta and player storylines develop, and we’re only a month away from Combo Breaker! With a new Fuse on the horizon, who knows what sort of high-level chaos will soon unfold…

—@draggles

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)

u/PatchRadar — 21 days ago

This update was brought to you by PatchRadar.

WEDNESDAY APRIL 29

GLOBAL

RICOCHET ANTI-CHEAT

We’re continuing to strengthen our anti-cheat systems to better protect players and ensure fair matches across all platforms. These changes do not apply until Season 04, at which point you can expect the following:

New Security Requirement: Microsoft Azure Attestation (MAA)

Microsoft Azure Attestation (MAA) will be required on PC to access most playlists. This system will help us verify that your PC environment hasn’t been tampered with, which is a key step in preventing cheating.

What This Means for PC Players

Players whose systems aren't compliant will see a message alerting them that Failed Attestation Status was applied and matchmaking will be adjusted.

Those attempting to play with others who have failed attestation will see a message that Failed Attestation Status is applied because one or more party members did not meet secure attestation requirements.

To be fully compliant, your system will need:

  • TPM (Trusted Platform Module) enabled
  • Secure Boot enabled

These are Windows security features that help verify your system is running in a trusted state. If you need help updating your settings, read our Player Support page (LINK).

If Attestation Fails

Players without these features enabled will be placed into limited matchmaking.

If you are placed into a limited matchmaking pool you will be:

  • Unable to match with players whose systems meet our requirements
  • Unable to match with console players

Playlists Impact

This enforcement will apply to all playlists, except (no MAA required):

  • Nuketown 24/7
  • Battle Royale Casual

Why This Matters

These updates are designed to:

  • Fully realize the security benefits of using Microsoft Azure Attestation
  • Remove high-risk players from the general player pool

EVENTS

  • RoboCop Event Pass

    • Part man. Part machine. All Operator. RoboCop doles out justice with the RoboCop Event Pass arriving in Season 03’s Mid-Season. Unlock limited-time rewards by earning XP in any mode. Serve the public trust with the new Siren Special Weapon plus additional Operator Skins, Weapon Blueprints, and more items inspired by the RoboCop film franchise.
  • Call of Duty Endowment C.O.D.E. Navigator Challenge

    • In honor of Military Appreciation Month, the Call of Duty Endowment (C.O.D.E.) introduces the C.O.D.E. Navigator Challenge Event to help veterans navigate their next chapter. Drop in for limited-time event rewards.

GENERAL

  • Prestige Master Title Challenges
    • Unstoppable - Win 5 Warzone matches in a 12 hour period (excluding Casual)
    • Pixel Sniper - Use a Sniper Rifle to Kill an enemy over 500m away
    • Traffic Marshal - Kill an enemy while they are in a vehicle 25 times
    • Gun for Hire - Eliminate 50 Bounty Contract Targets (Your Squad must Eliminate Target)
    • Scavenger - Win a match with over 15 Eliminations and without using your Loadout (excluding Casual)

CALL OF DUTY: WARZONE

MAPS

New

  • Battle Royale Casual Map Rotation (In-Season)
    • Big Map rotation will be introduced during Season 03, featuring both Avalon and Verdansk.
    • Maps will rotate on a 10-minute timer, similar to the existing Resurgence map rotation playlist.

MODES

New

  • Hot Pursuit Limited-Time Mode
    • Summary:
      • A mode where Police hunt down Thieves in a fast-paced, vehicle-driven experience.
      • Uses Resurgence rules with increased vehicle spawn rates.
      • Players play as either Police or Thieves, with access to team-specific vehicles and abilities.
    • Police Gameplay:
      • Hunt down and track the Thieves.
      • Use vehicles (ATV, JLTV, Light Heli) with special abilities:
        • Radar pulse (sirens): reveals nearby Thieves on the mini-map.
        • Heli bonus: shows direction enemies are moving.
        • Wall vision: can see enemy vehicles through walls.
    • Thief Gameplay:
      • Evade the Police using speed and mobility.
      • Use vehicles (UTV, Dirt Bike) with escape tools:
        • UTV boost: go faster to outrun cops.
        • Dirt Bike abilities: temporary invisibility (Active Camo) + smoke for cover.
        • Loot tracking: both vehicles help find high-tier loot caches.
    • Map:
      • Avalon
    • Squad Sizes:
      • Solos, Quads
    • Player Count:
      • 100

> Hot Pursuit takes over the Black Ops Royale playlist for Season 03 Reloaded as a throwback to its Blackout debut back in 2019. Inspired by the original fast-paced, cat &amp; mouse experience, this Limited-Time Mode offers a modern take on vehicle-focused gameplay now on Avalon.
>
> During this time, core Black Ops Royale modes will be temporarily rotated out to make room for Hot Pursuit. We plan on bringing the standard experience back in a future update, but for now, we’re keeping the playlist fresh by leaning into the spirit of variety.

  • Prop Hunt Royale Limited-Time Mode
    • Summary:
      • A round-based hide-and-seek mode where teams must win 3 out of 5 rounds to secure a victory.
      • Players alternate between Prop and Hunter roles each round.
      • Matches support up to 24 players per team.
    • Map:
      • Rebirth Island Winter Variant
    • Player Count:
      • 48 (2 teams of 24)

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL

New

  • Personal Best System
    • Players can now track and challenge their highest individual performance records across matches.
    • Personal best metrics are now displayed in the Victory and Defeat screens:
      • Damage
      • Kills
      • Elimination/Death Ratio (E/D)
    • Tracks both all-time personal bests and weekly records.

RANKED PLAY

New

  • Call of Duty: Warzone Ranked Series
    • Compete in the second season of the Call of Duty: Warzone Ranked Play Event, featuring 50-player leaderboards with Emblem and Weapon Camo rewards for top placements across all Ranks. Secure Ranked Play wins to earn additional rewards including a new Weapon Charm and Large Decal.
    • These Event Camos are distinct from the Multiplayer Ranked Event Camos and are earned in addition to the Weapon Camos unlocked during normal Ranked Play.

Adjusted

  • Restrictions
    • Added the following items to the list of restricted items:
      • Spikes
      • Hades LMG-SMG Conversion Kit
      • XR-3 Ion Sniper Rifle

GAMEPLAY

New

» Battle Royale &amp; Resurgence «

  • Spikes
    • High-powered perks that are now available exclusively through Buy Stations.
    • Each match will feature a random selection of 2 out of 3 available Spikes at every Buy Station.
    • Each Spike has a purchase limit of 2 per Buy Station.
    • Players may equip multiple Spikes; however, all held Spikes are lost upon death.
    • Available Spikes:
      • Armor Salvaging
        • Eliminations immediately grant 1 equipped armor plate.
      • Handicraft
        • Equipment regenerates over time.
      • Prone Firing
        • Greatly reduces recoil while prone.
        • Slightly reduces recoil while crouched.

LOOT &amp; ECONOMY

Adjusted

» Black Ops Royale «

  • Backpack Default Category

    • Opening the Backpack will now default to the Perks category.
  • Weapon Upgrade Kit Rewards

    • Completing Executions and Bounty Contracts now rewards a Weapon Upgrade Kit.

» Battle Royale «

  • Supply Box Duplicate Prevention

    • Supply Boxes will no longer drop duplicate equipment types:
      • Maximum of 1 Field Upgrade
      • Maximum of 1 Lethal
      • Maximum of 1 Tactical
  • Equipment Drop Rate Balancing

    • Adjusted drop rates to better reflect commonly used and preferred equipment.
    • Increased drop rate for:
      • Molotov
    • Decreased drop rate for:
      • Deployable Cover
      • Phantom Signal
      • Needle Drone
      • C4

» Battle Royale &amp; Resurgence «

  • Equipment Rotation

    • Frag Grenade
      • Replaced with Cluster Grenade.
    • Shock Stick
      • Replaced with EMP Grenade.
    • Pinpoint Grenade
      • Replaced with Sensor Dart.
  • Perk Pool Updates

    • Legendary Chests
      • Drill Instructor
      • Berserker
      • Ghost
      • Irradiated
    • Contract Rewards
      • Sprinter
      • Adaptive
      • Ghost
      • Irradiated
  • Buy Station Updates

    • Added
      • Spikes
      • Removed
      • Counter UAV (CUAV)
      • Grappling Hook
  • Final Circle Behavior

    • Items exposed to the gas zone will now be disabled immediately once Buy Stations shut down in the final circle.

> This update to the final circle is intended to discourage players from remaining deep in the gas to utilize equipment, Field Upgrades, or Ammo Depots. The goal is to reinforce engagements within the intended safe zone. Additional changes are in development to address edge cases where players avoid combat by chaining Stims or repeatedly resupplying via Munitions Boxes in the gas, resulting in unintended endgame scenarios.

PUBLIC EVENTS

New

» Resurgence «

  • Classified Weapon
    • Added to Resurgence playlists.

> We’ve been pleased with the performance of the Classified Weapon in Battle Royale and are excited to bring it to Resurgence. As part of this addition, tuning adjustments have been made to better align with Resurgence’s faster pace and tighter engagements, while preserving the weapon’s unique identity.

CONTRACTS

Adjusted

» Battle Royale &amp; Resurgence «

  • Contract &amp; Gas Circle Interaction

    • Contracts will no longer disappear immediately when entering the gas.
  • Supply Run

    • Cash reward significantly reduced.
    • Added to Haven’s Hollow.

> Supply Run is intended to provide a more affordable path to regain and progression, rather than serve as a primary source of cash. Certain strategies, such as vehicle usage, made the contract too easy to complete. This adjustment better aligns it with its intended role. Additional updates are planned to further define its identity.

  • Most Wanted
    • Updated kill reward behavior in Casual Resurgence:
    • Eliminations now reduce the timer by 15 seconds (down from 30 seconds).

EQUIPMENT

General

» Battle Royale &amp; Resurgence «

  • EMP Grenade

    • Added to Battle Royale and Resurgence.
    • Destroys equipment and disables many Field Upgrades and Killstreaks.
  • Cluster Grenade

    • Added to Battle Royale and Resurgence.
    • Detonates on impact, followed by multiple secondary explosions.
  • Sensor Dart

    • Added to Battle Royale and Resurgence with mode-specific tuning.
    • Maximum carry: 1
    • Duration: 7 seconds
    • Detection Radius: 35 meters

Adjusted

» Battle Royale &amp; Resurgence «

  • Grappling Hook
    • Can now be used underwater in Battle Royale and Resurgence.

» Black Ops Royale «

  • Armor Satchel

    • Now grants 8 armor plates upon initial pickup.
  • Cymbal Monkey

    • Increased deployment animation speed.

KILLSTREAKS

Adjusted

  • Smoke Screen
    • No longer limited to 1 per Buy Station.
    • Smoke duration increased from 7 seconds to 12 seconds.
    • Number of deployed smokes increased from 5 to 9.
    • Improved deployment pattern to a more diagonal spread for increased coverage.
    • Reduced the number of Smoke Screen Killstreaks that can be active simultaneously on the map.
    • Reduced time before smoke impacts the ground.
    • Reduced delay between each smoke deployment for more consistent timing.

> These changes are designed to position Smoke Screen as a more viable and impactful Killstreak. Improvements to consistency, deployment speed, and overall coverage should provide players with more reliable tools for creating cover and executing tactical plays.

  • Precision Airstrike
    • Increased the range at which the warning banner appears by approximately 40%.

> Previous adjustments to Precision Airstrike deployment speed caused the warning banner to appear too late relative to impact. This change increases the warning distance to better align with its current behavior and provide clearer, more timely alerts to players.

WEAPONS

New Weapons

  • Siren Special (In-Season)

    • Charge energy weapon. Fires a high-damage, slow-moving projectile that passes through foes. Charge to improve projectile velocity.

    • Unlockable via RoboCop Event Pass.

    • Prestige Attachment: MFS Deflection Core

      • Fires a faster moving projectile that will ricochet off surfaces and enemies. Includes more ammo.
  • Katana Melee (In-Season)

    • Melee weapon. High damage, moderate range, and moderate attack speed.
    • Unlockable via Event: Call of Duty Endowment C.O.D.E. Navigator Challenge.

New Attachment

  • MK.78 Lightframe PDW Conversion

    • A drastic weight reduction allows for more mobile and aggressive usage while retaining much of its power at the expense of additional recoil and reduced damage range.
    • Unlockable via Weekly Challenge Reward.
  • Warden 308 Badlands Pistol Kit

    • Heavy pistol configuration that sacrifices some control and range for improved handling and mobility with strong firepower at close range. Supports akimbo and three additional Barrel Attachments.

      • The Barrel Attachments unlocked when using the Warden 308 Badlands Pistol Kit include the following:

        • 10” Spiral Barrel: Extended barrel for improved damage range and recoil control.
        • 6” Snub Nose Barrel: Lightweight barrel for improved handling. Removes the pre-fire delay for a faster fire rate but harms damage range.
        • 8” Admonish Barrel: Extends one-hit kill potential to neck and upper torso at max range. Increases headshot multiplier to allow one-shot eliminations at longer range. Harms handling and recoil control.
    • Unlockable via Weekly Challenge Reward.

  • Carbon 57 Fabricator Mag

    • State of the art magazine that automatically replenishes its own ammo by fabricating additional rounds as soon as you stop firing.
    • Unlockable via Weekly Challenge Reward.
  • Ryden 45K Apex Sweeper Rig

    • Rounds that break apart in flight dealing damage with each piece that connects. Converts the weapon to semi-auto.
    • Unlockable via Weekly Challenge Reward.

Weapon Adjustments

Assault Rifle Adjustments

Weapon

Adjustments

Weapon:

DS20 MIRAGE

Adjustments:

DS20 Mirage Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

38

— Range —

0 - 36m

Post-Patch:

— Damage —

38

— Range —

0 - 36m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

30

— Range —

36 - 60m

Post-Patch:

— Damage —

31⇧

All Modes

— Range —

36 - 60m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

27

— Range —

&gt;60m

Post-Patch:

— Damage —

28⇧

All Modes

— Range —

&gt;60m

Additional Adjustments

All Modes

  • Headshot multiplier increased from 1.35x to 1.4x
  • Lower Torso and Legs multipliers increased from1x to 1.1x

BR/RES Only

  • Bullet Velocity increased from 870m/s to 900m/s

Attachment Adjustments

BR/RES Only

  • Weighted Stock

    • Recoil Control benefit improved from 20% to 25%
  • 17.1" Abdicator Barrel

    • Recoil Control benefit improved from 20% to 25%
  • 5.56 NATO FMJ

    • Bullet Velocity benefit improved from 14% to 20%

Weapon:

EGRT-17

Adjustments:

Attachment Adjustments

  • Buffer Springs

    • Recoil Control benefit improved from 10% to 15%
  • 19.1" XR-Compulsion Barrel

    • Bullet Velocity penalty reduced from 6% to 4%
    • Medium Damage Range benefit improved from 35% to 45%
  • Bowen Sentry Foregrip

    • Horizontal Recoil Control benefit improved from 25% to 30%

Weapon:

MK35 ISR

Adjustments:

MK35 ISR Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

39

— Range —

0 - 38m

Post-Patch:

— Damage —

39

— Range —

0 - 38m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

35

— Range —

38 - 52m

Post-Patch:

— Damage —

32⇩

All Modes

— Range —

38 - 47m⇩

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

29

— Range —

&gt;52m

Post-Patch:

— Damage —

28⇩

All Modes

— Range —

&gt;47m⇩

All Modes

Additional Adjustments

All Modes

  • Upper Torso multiplier decreased from 1x to 0.95x

Attachment Adjustments

BR/RES Only

  • Monolithic Suppressor

    • Damage Range benefit reduced from 12% to 6%
    • Bullet Velocity benefit reduced from 20% to 10%
  • Redwell 5.56 Compensator

    • Vertical Recoil benefit reduced from 20% to 10%
  • RL-5.56 Brake

    • Vertical Recoil benefit reduced from 10% to 6%

Weapon:

MXR-17

Adjustments:

MXR-17 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

— Range —

0 - 40m

Post-Patch:

— Damage —

49⇧

All Modes

— Range —

0 - 40m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

42

— Range —

40 - 55m

Post-Patch:

— Damage —

42

— Range —

40 - 55m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

38

— Range —

&gt;55m

Post-Patch:

— Damage —

40⇧

All Modes

— Range —

&gt;55m

Additional Adjustments

BR/RES Only

  • Bullet Velocity increased from 900m/s to 920m/s

Attachment Adjustments

BR/RES Only

  • 20" Imperial Barrel

    • Damage Range benefit improved from 15% to 22%
  • 7.62 NATO FMJ

    • Bullet Velocity benefit improved from 14% to 20%
    • Damage Range benefit improved from 14% to 18%
  • Redwell-90 Compensator

    • Vertical Recoil Control benefit improved from 15% to 20%
  • Redwell 7.62 Brake

    • Vertical Recoil Control benefit improved from 5% to 12%

Weapon:

VOYAK KT-3

Adjustments:

Voyak KT-3 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

48

— Range —

0 - 40.5m

Post-Patch:

— Damage —

38

— Range —

0 - 40.5m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

34

— Range —

40.5 - 55m

Post-Patch:

— Damage —

34

— Range —

40.5 - 60m⇧

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

— Range —

&gt;55m

Post-Patch:

— Damage —

30

— Range —

&gt;60m⇧

All Modes

Additional Adjustments

BR/RES Only

  • Bullet Velocity increased from 890m/s to 900m/s

Attachment Adjustments

BR/RES Only

  • 19.2" Greaves-C5 Barrel

    • Bullet Velocity penalty reduced from 6% to 4%
    • Medium Damage Range benefit improved from 35% to 45%
  • 7.62 Soviet FMJ Ammo

    • Bullet Velocity benefit improved from 14% to 20%
    • Damage Range benefit improved from 14% to 18%

SMG Adjustments

Weapon

Adjustments

Weapon:

MPC-25

Adjustments:

MPC-25 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

39

— Range —

0 - 12.5m

Post-Patch:

— Damage —

40⇧

— Range —

0 - 13m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

34

— Range —

12.5 - 21m

Post-Patch:

— Damage —

36⇧

— Range —

13 - 23.5m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

27

— Range —

&gt;21m

Post-Patch:

— Damage —

27

— Range —

&gt;23.5m⇧

Additional Adjustments

  • Lower Torso multiplier increased from 0.9x to 0.95x
  • Vertical and Horizontal Recoil reduced by 10%

Attachment Adjustments

  • 14.5" VAS Ashe Barrel

    • Damage Range benefit improved from 12% to 18%
  • K&amp;S Compensator

    • Vertical Recoil Control benefit improved from 12% to 18%

Weapon:

RAZOR 9MM

Adjustments:

Razor 9mm Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

31

— Range —

0 - 11.6m

Post-Patch:

— Damage —

30⇩

All Modes

— Range —

0 - 11.6m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

24

— Range —

11.6 - 21m

Post-Patch:

— Damage —

24

— Range —

11.6 - 21m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

20

— Range —

&gt;21m

Post-Patch:

— Damage —

20

— Range —

&gt;21m

Additional Adjustments

All Modes

  • Aim Down Sight Speed slowed from 165ms to 175ms

BR/RES Only

  • Vertical and Horizontal Recoil increased by 10%

Attachment Adjustments

BR/RES Only

  • H-9mm Precision Comp

    • Vertical Recoil Control benefit reduced from 25% to 15%
  • 12" MFS Sidewinder Barrel

    • Bullet Velocity benefit reduced from 20% to 10%
    • Horizontal Recoil Control benefit reduced from 18% to 12%

Weapon:

STURMWOLF 45

Adjustments:

Sturmwolf 45 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

45

— Range —

0 - 12.2m

Post-Patch:

— Damage —

45

— Range —

0 - 12.2m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

40

— Range —

12.2 - 20m

Post-Patch:

— Damage —

40

— Range —

12.2 - 21m⇧

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

— Range —

&gt;20m

Post-Patch:

— Damage —

30

— Range —

&gt;21m⇧

All Modes

Additional Adjustments

All Modes

  • Aim Down Sight Speed improved from 190ms to 170ms

Attachment Adjustments

BR/RES Only

  • 14.8" Perigee Barrel
    • Damage Range benefit improved from 12% to 18%

LMG Adjustments

Weapon

Adjustments

Weapon:

MK.78

Adjustments:

MK.78 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

36

— Range —

0 - 52m

Post-Patch:

— Damage —

36

— Range —

0 - 58m⇧

All Modes

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

— Range —

52 - 75m

Post-Patch:

— Damage —

32

— Range —

58⇧ - 75m

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

30

— Range —

&gt;75m

Post-Patch:

— Damage —

30

— Range —

&gt;75m

Additional Adjustments

All Modes

  • Aim Down Sight Speed improved from 270ms to 250ms

Attachment Adjustments

BR/RES Only

  • 22" Impulse HB-762 Barrel

    • Bullet Velocity benefit improved from 15% to 20%
    • Recoil Control benefit improved from 20% to 25%
  • Shock Shield Stock

    • Recoil Control benefit improved from 15% to 20%

Weapon:

SOKOL 545

Adjustments:

Sokol 545 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

44

— Range —

0 - 37m

Post-Patch:

— Damage —

44

— Range —

0 - 45m⇧

All Modes

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

41

— Range —

37 - 50m

Post-Patch:

— Damage —

41

— Range —

45 - 62m⇧

All Modes

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

35

— Range —

&gt;50m

Post-Patch:

— Damage —

35

— Range —

&gt;62m⇧

Additional Adjustments

BR/RES Only

  • Bullet Velocity increased from 860m/s to 890m/s

Attachment Adjustments

BR/RES Only

  • 20" SWF Tartarus Barrel
    • Damage Range benefit improved from 15% to 20%

Weapon:

XM325

Adjustments:

XM325 Damage Adjustments

Damage Range

Pre-Patch

Post-Patch

Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

26

— Range —

0 - 50m

Post-Patch:

— Damage —

26

— Range —

0 - 55m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

— Range —

&gt;50m

Post-Patch:

— Damage —

22

— Range —

&gt;55m⇧

Additional Adjustments

  • Horizontal Recoil and Deviation reduced by 12%

Attachment Adjustments

  • 19.3" R-556 Chief Barrel

    • Recoil Control benefit improved from 25% to 30%
    • Bullet Velocity benefit improved from 15% to 20%
  • RL-7.62 Compensator

    • Recoil Control benefit improved from 25% to 30%
  • Accelerated Recoil System

    • Recoil Control benefit improved from 12% to 18%

Sniper Rifle Adjustments

Weapon

Adjustments

Weapon:

VS RECON

Adjustments:

All Modes

  • Aim Down Sight Speed improved from 590ms to 525ms

BR/RES Only

  • Bullet Velocity increased from 745m/s to 760m/s

BUG FIXES

Gameplay

  • Fixed an issue with Berserker that prevented Quick-Fix from properly accelerating the armor plate animation.

  • Fixed an issue where Most Wanted granted Ghost instead of pulling from the Contract Reward perk pool.

  • Fixed an issue where the Medic Perk granted unintended bonus health when reviving players who downed themselves.

  • Fixed an issue where Surveillance Drones did not trigger hitmarker sound effects when damaged.

  • Fixed an issue where Contracts did not properly clean up after failing.

  • Fixed an issue where Black Ops Royale Cradle Bomb activities did not retain UI focus when players were directly on the objective and actively participating.

Loadouts &amp; Weapons

  • Fixed an issue where Loadout Drop selection would incorrectly focus on the primary weapon or the first Loadout instead of the custom Loadout selection.

  • Fixed an issue where Buy Station pricing for Loadout Drop Markers did not properly update after squad size changes.

  • Fixed an issue where Legacy Weapons would remain disabled in standard playlists after exiting a Ranked Private Match lobby.

Private Match

  • Fixed an issue where players could be disconnected during the infil sequence of Private Matches under certain conditions.

  • Fixed an issue preventing players from properly rejoining Private Matches after disconnecting, leaving them in a broken state.

  • Fixed an issue where players leaving Private Matches would be removed from in-game leaderboards.

  • Fixed an issue where players could be kicked or enter unstable states during Private Match sessions due to connectivity issues.

UI/UX

  • Fixed an issue in Private Match where the global Killfeed did not display while spectating a player.

  • Fixed an issue where teammate pings did not consistently display correct squad color indicators.

  • Fixed an issue where UI text overlapped in the Winner’s Circle when not the party leader.

Map &amp; Environment

  • Fixed an issue where players could be teleported across the map or outside playable areas when exiting helicopters at certain angles.

  • Fixed an issue where loot could spawn beneath map geometry and clip through surfaces.

  • Fixed an issue where players could become stuck while vaulting in specific Avalon locations.

  • Fixed an issue where environmental assets in Avalon could fail to properly stream or render at full resolution.

For regular updates about all Call of Duty® related live issues, follow @CODUpdates.

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For updates about Call of Duty®: Black Ops 6 Multiplayer and Zombies, follow @Treyarch.

For regular updates about Call of Duty®: Modern Warfare III, follow @SHGames.

For updates about Call of Duty®: Modern Warfare II, follow @InfinityWard.

For all sorts of other franchise content, check out our Call of Duty® Blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

Original Source: Link

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reddit.com
u/PatchRadar — 22 days ago

Greetings, Tyrians! Our next content release for Guild Wars 2®: Visions of Eternity™ arrives on May 12 with "The Only Way," which continues our story on the mysterious island of Castora. Watch the story recap video below to revisit what the commander and their allies have experienced so far in this expansion.

Spoilers ahead!
https://www.youtube.com/watch?v=w9DT_zGc018

Original Source: Link

u/PatchRadar — 23 days ago

Make Your Predictions

Think you can read the field better than the rest? Predictions are now open, and the stakes are worth the call.

Head to r6esports.com/predictions before the first match begins to lock in your picks. Guess correctly for a chance to earn a very rare and exclusive CAMRS weapon skin, Elite Eliminator, the Y11S2 Battle Pass, and more!

Every decision matters once the action starts.

Salt Lake City Major Is Calling

The Rainbow Six Siege Salt Lake City Major is almost here. From May 8 to May 17, the world’s best teams will face off on LAN in Salt Lake City, battling for prestige, points, and their place on the competitive calendar.

Join us live as every match pushes the limits of preparation and resilience. Attend the event in person to experience the full journey from the arena and unlock an exclusive R4‑C weapon skin for Ash and Ram, available only to attendees.

Secure your seat by getting your tickets now at https://www.eventim.com/artist/salt-lake-city-major-2026/.

Bring the Major Into Your Game

Celebrate the event with the Salt Lake City Major Bundle, available now.

Designed to mark this defining moment, the bundle lets you carry the Major into every round while supporting the competitive scene. Add it to your collection before the first map goes live by visiting the R6S Shop at r6esports.com/shop.

Original Source: Link

u/PatchRadar — 23 days ago

This update was brought to you by PatchRadar.

Bug Fix Update

This is a bug fix update. Replay codes have been wiped.

Bug Fixes

General

  • Fixed an issue where players were unable to jump while the scoreboard was open.
  • Fixed an issue where Ramattra's ultimate could sometimes play louder than intended.

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)

u/PatchRadar — 23 days ago