Did you know you can bait hulks or other heavy automatons to destroy buildings?
With the recent AP increase to 4 many enemy can now do that.
With the recent AP increase to 4 many enemy can now do that.
I was like, this is the worst armor you could use while playing the exosuit why they given this one ... I'm stupid.
Imho .
Armors: medium
When the wearer takes damage, they regain some stamina.
Provides a higher armor rating.
(don't take vitality enchantment with it but muscle enchantment)
Increases melee damage by 40%.
Bearer is more resistant to being knocked prone.
(very very strong by not get knocked back by bile titans)
Primary :
Support weapons
suggested stratagem:
edit:added the Rover
Sorry to bother but some people are using that word for last Helldiver 2 campaign , where people who played the game received a prize.
These “shadow buff “ are just weapon adjustment for the enemy so they can damage aP4 ,( since before these armor tank changes the max ap we had was 3 ) or you would have been invincible inside a tank or a Mech .
The problem here is that these changes are a huge buff for us and Gas builds .
Now enemies can dmg themself a lot better and they can take down even armored units.
I need to try but i think now Gas builds against automatons are truly immortal/OP since enemies can damage hulks , factory striders , spawns ecc .
Also just running in circle should be enough to let them kill each other with more efficiency .
As the Title suggest I should be able to use jetpack while moving or diving . Of course i wouldn’t be able to control it but at least i would be out of danger .
Why ? Because warpack is the best mobility one and is usable at any point . Why an Helldiver would’t want to do stupid things ?
Same for the hover pack , why it doesn’t activate if I’m falling from a cliff, maybe for half the charge .
yes it was a gimmik mission , For people that doesn't know the game was so hard that you should've put someone on stealth trying to evacuate the civilians while the other teammates were keeping aggro away from the point. patrol would also keep roaming the extraction point making it "challenging" even for the stealth guy .
got reworked into open area because it was too hard for people....
Defence mission instead are too easy even before the buff to turret ( because more hp to turret is truly a nothing burger, when they take aggro they die if not defended now they stay alive for 1 sec more. )
and is not the "fun easy" it's the BORING Easy ... i generally always quit the session when a defence mission pop up, and when i'm forced for the MO my time playing the game generally is way lower .. is truly something i don't want to play... i was wondering if I'm the only one thinking this way since none talking about this matter.
Also do you have other Idea to make Defence mission better ?
i was thinking about a open map where you need to shut down reinforcment while defending the base. splitting your team into 2 ... Solo players will find a way anyway XD
The problem is that they just recently reduce the spawn at 3 of the only miniboss type of enemy and helldivers squad are of 4 .
Since the problem of the engine is that is not able to compute a lot of unit , why don’t make a unit that would count for 5 voteless , of course those voteless would run togheter and to kill that unit you will need to kill all of them , in RTS is pretty easy to do this , in an action shooter is a bit harder since you would need to let the player pass trough the unit . Still i wonder if this would be the solution to have a x5 mass on the zombies .
Thoughts?
To me he is simply trying to paint a picture for his audience that is the most far from the truth.
Wish it was a Booster and not a stratagem . So it will be locked for 1 x team .
My pick would be Barcus wroot Origin character and companion .