DLC game logic
Anyone else notice the pathing and building logic that the game uses has improved since the DLC?
I'm working on my first town, and always prefer to let the town grow mostly organically, and this time around is just feels like the roads are less random and the houses are build more logically without leaving weird gaps and angles that don't leave enough space for another house even though their should have been.
Really enjoying it!
Also, the added farms and crofts do so much work to help the village feel more diverse and interesting to look at. I haven't even started to do anything with the Harvest Festival yet, but I'm already loving the new options.