A question about Jotunnslayer: Hordes of Hel. I don't understand, am I doing something wrong, or is this just the game?

I completed the entire base game as Seeress with a Skadi build. Skadi is an imbalanced goddess and besides her, the rest are not needed at all. I unlocked Archmage. I really enjoy playing mages and I like his looks. I thought, that since he's unlock at the very end, he be strong character. But he's very weak, with very awkward attacks. If the Seeress had a lot of shields, I have no idea how survive playin Arcmage. While his attacks are flying, enemies can overwhelm him with a swarm.

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u/TurbulentVillage2042 — 23 hours ago

This masterpiece was recommended to me on youtube, and you should see it too. Britney Spears - Toxic from Device Orchestra.

I can't stop listening to this.

u/TurbulentVillage2042 — 3 days ago
▲ 70 r/Sims3

I wanted to do a story where a young adult is married to an old man and they adopt a child, but I made a sudden discovery.

Did you know that that a young adult can't form any relationship with an older person other than as a parent? They can't even be a grandparent. There's no such option in the CAS relationship system. And a child can have no family relationships at all. So all three sims are complete strangers to each other. I was absolutely sure that it was impossible to create a child without family ties. A child cannot even be made a sibling of a young adult. My memory may be wrong, but I remember that there used to be such options when creating new sims.

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u/TurbulentVillage2042 — 3 days ago

Occult sims should be more varied and fun, if a new The Sims game ever comes out.

It always seemed strange that plantsim and fairy they were different species. In The Sims 3 I made my plantsim a fairy, and it was really cool and perfectly matched both styles. But I think The Sims 4 handled this poorly. It would been cool if turned out that plantsims were fairies. They were always there, but we didn't realize it. But that plantsims are the creators of fairies is... interesting, but it still makes them an inexplicably inaccessible life form, when in the previous two games they were active occult variants. Fairies are already very closely related to plants, so why not make them a form of plant life and fantasy, instead of giving them questionable abilities to level up skills faster or activate emotions, I don’t feel that this is the aesthetic of fairies. I would really like for fairies to be weird. Because of this the addition of fairies very disappointed me, although I was waiting them since the release of The Sims 4.

Werewolves should be diverse. Why is it always wolves? They could be foxes, raccoons, llamas - whatever suits The Sims aesthetic and makes the game fun. I really liked the werewolves from The Sims 3, they were funny and quirky, and also helpful. Whereas the werewolves from The Sims 4 are weird cartoon fursonas with serious anger issues. I didn't enjoy playing them at all.

I liked that the aliens were given more variety in appearance, but it's not nearly enough. It would been cool if they'd given them different cultures and characteristics, so that aliens from different parts of the galaxy would actually be distinct from each other. And stop kidnapping men and sticking probes to their asses. It seemed unusual at first, but now it's just tiresome. Considering that aliens are not interested in women, this looks like some kind of fetish.

Imaginary friends have missed opportunity to be interesting again. They should have been highly customizable, like simbot. The point is that children make them up. This means they must be different.

Magicians should finally have their own magical world to live in and be thematic. Ideally, each occult life form should have its own unique world, inaccessible to all but them.

Mermaids are themost harder. I don't see any way to improve them. All gameplay takes place on land. An underwater living world is interesting. But there's no point in having mermaids if their homes are air bubbles with all the modern conveniences.

I think let be limited number of occult variants, but they will all be made with high quality, if create completely exotic options are not suitable for universal gameplay. At least vampires, fairies, and mages, but they're been made with the potential for a variety of variations. The werewolf theme could mesh very well with the vampire theme, if were given the ability to transform vampire into various monsters. Mages and fairies could take on an alien theme, like they live in their own magical world, but the mortal world is incomprehensible to them. Also, fairies can partially become imaginary friends. And let aliens, mermaids, and other niche forms that require unique conditions remain secret NPCs to be uncovered.

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u/TurbulentVillage2042 — 3 days ago

What a strange coincidence that new Star Trek game seems to have exactly the same theme, a ship being contaminated with biomass where the main character needs to escape.

It's funny and suspicious. Either way, I'm interested. You could say the Directive 8020 sold me Star Trek, lol But when I saw this, I really thought it was an additional scenario of the Directive.

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u/TurbulentVillage2042 — 3 days ago

I just wanted a repeat skin to buy the event Reaper skin for Vincent. But...

I gathered everyone by chance. Thanks of course, but I don’t need anyone except Vincent, and I don’t like the costume on the main character. Vincent doesn't show up because of the bug.

I didn't spin it on purpose, just I felt like I could get lucky, so I did it. It took me five tries. And now I'm faced with a difficult choice, buy a New Year's skin, or wait until autumn and buy a reaper.

u/TurbulentVillage2042 — 4 days ago

I'm thinking about making characters from Dark Pictures in The Sims 3 as a plot about multiverses. And I was looking for a base for Josef Cernan, and surprisingly, that face already exists.

Youssef Nagi is almost identical to Luis Augusto Montanari. With minimal editing, I can get Salim/Josef. Even Youssef' character traits have the same vibe.

u/TurbulentVillage2042 — 4 days ago

Am I the only one getting an authentication error?

I haven't used GPT in a while, and when I log in my account was getting an authorization error. It also said my account had been blocked or deleted. Was there some update that's now blocking users with VPNs?

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u/TurbulentVillage2042 — 5 days ago

Is the old Beast lore still relevant?

Strange that after second editions completely ignore a;; it. There strange and curious things about Beast that are interesting to explore. For example, vampires aren't the same person who died. They're the Beast, using the corpse to feed, but the Beast's spirit has the same personality as the deceased, leading the vampire to believe they are that person. Although this is not true. Another interesting thing, that if kill a vampire, there's a chance a vampire shard will appear. This is a ghostly manifestation of Beast, that will appear as a distorted image of the vampire and will haunt its killer. Also, I haven't heard about Wight for a long time either. These are vampires who have retained their humanity, but have not eaten for so long, that the Beast completely subjugated them, turning into wild hunger animals that cannot be helped in any way. There were more interesting things that I don't remember.

All this unmentioned for so long, that I myself forgot that it existed. And now it seems strange that the Tremere or Malkavians haven't explored it. After all, knowing that all vampires are simply dead body possessed by the spirit of evil hunger might give vampires a better understanding of their nature.

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u/TurbulentVillage2042 — 5 days ago

Please recommend fantasy life simulators that you like.

I have a huge problem, I can't play human-like characters. They give me a lot of anxiety, and I just can't figure out what to do with them or what theme to express. It's a bit better when character creation is simple and I just need to choose a face, hairstyle, and color. But it's a total nightmare when I need customize character in detail. I have absolutely no idea what to do with them, and I feel incredibly uncomfortable. So I've been looking for a life simulator for a long time where I can create a character who isn't human and who won't be treated like human. This will give me the freedom to express my vision of the character. I really like games where I can create a character that reflects something personal from me. But when my multi colored character is just an ordinary human, I feel very strange, as if I'm deceiving everyone around me and they deliberately don't see it. I can't explain it. I don't really like RPG games, there require constant killing someone. I prefer casual quests with easy farming in the form of life simulators, such as The Sims Bustin Out; Urbs; Medieval; Castaway, like that. Farming simulators irritate me because of the time limits. I like to do things at my own pace, сollect meny resources in advance and upgrade a lot of skills to be ready for what awaits me in the story. rather than race against a timer fearing of missing something.

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u/TurbulentVillage2042 — 6 days ago

I'm not interested in The Sims analogues, because I'm not a fan of dollhouse games. But EA has taken that as a way, and The Sims analogues are heading in the same direction.

I've loved The Sims series since childhood, precisely because every time it's a revelation. My favorite thing in games, is exploring the mysteries of the world and characters, that after creating theories. Every The Sims game has drawn me into this world of interesting lore and funny item descriptions. People, who claim that The Sims never had any lore, have never read item descriptions or played the spinoffs. I've played all The Sims spinoffs many times on all consoles, and every time it was a great experience. This is exactly what I want and I like, casual quests with lore about my favorite universe. Exception of The Sims 3 Pets on psp and nintendo ds, they're terrible. Quest expansions like World Adventures, Island Living, and Into the Future are my favorites in The Sims 3. But everything interesting ceases to be interesting after many times of playthroughs. I had huge saves The Sims 1, 2, and 3 with huge cities and stories I'd built, and I lost it all. And really, it's not that bad, because I was having fun. I tried to restore them, but it was not the same experience, and I realized that I want something new. But there is nothing new.

I've been waiting for years that The Sims 4 become interesting, but it's not happened. However, the game undergoes strange and eerie mutations, which are still interesting to watch. I've already come to terms with the fact that The Sims 4 won't be good and creative. And I shure, this happened because EA refused to be creative themselves. They turned to the mod community, who would fix the game for them, add missing objects. Meanwhile, EA would follow trends and lazily demand money for minimal work. And it perfectly works. Players are happy to buy empty addons with minimal gameplay, bacause the dollhouse always gets new furniture and Barbie and Ken get new clothes. But there is no creativity in this, nothing new or revolutionary, no interesting experiments. Nothing like what The Sims trilogy did. And I'm not even talking about the deep work and love that Will Wright and the real Maxis did. All The Sims analogues were born and died precisely because they copied the life simulation but did not provide anything else. And as soon as they didn’t become Sims killers, their creators abandoned them.

But now situation is a little different. Inzoy and Paralives have emerged from the slaughterhouse of dead life simulators. The attitude towards EA is so bad that players are willing to defend these games just because they are not EA. I've played them, and both of them are empty as The Sims 4, but they supported by an audience that loves to play with dollhouses. I don't know why people like this, but it opens the door for Sims analogueslikes with minimal work, where is just furniture for the house and clothes for the character, with minimal gameplay. And that's really bad. So it turns out that for The Sims to regain its loyal audience, EA needs to do a little better than nothing.

I'm really upset that when I ask for Sims like games in games subs, I get offered various farming games and survival simulators. I feel, like either I'm asking the wrong question every time, or they don't understand what The Sims games are, so why Stardew, Crusader King, Rust and Fallout 4 don't fit to my request. My ideal what I'm looking for is games like The Sims Castaway, Medieval, console sims like Bustin Out and Urbz. They has a cool world, great environments, funny characters, riddles and secrets with a bunch of references to pop culture and old parts, and they no time limit, hardcore survival and battles. I think The Sims absolutely needs to bring back that sense of adventure and discovery, rather than feeding a dollhouse audience that wants 20 types of realistic toasters and nothing supernatural or unusual in their stories which have nothing to do with The Sims at all and can be played in absolutely any life simulator.

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u/TurbulentVillage2042 — 6 days ago
▲ 3 r/Sims3

I very want to play The Sims 3 again and restore family from a lost save. But every time I think about how much I have to do, it gets frustrating.

There are two problems, is complexly built sims and city development. I noticed that many pre made sims had unique face traits that I couldn't recreate in CAS, or I simply didn't know how. So I saved all the most interesting looking sims in the gallery and then used them as a base for creating characters from different media or actors - and it worked very good. My biggest achievement is the characters from the Telltale games, they turned out identical. When I think about how long it would take me to do it again, it's depressing. Back then I had inspiration and a hyperfix.

I needed an alien mimic for the story, so I experimented with capturing aliens and an imaginary friend, combining it and do him werewolf. It all took a really long time. Now I don't even remember how I did it all. I also don't remember at all how I colored his hair in a rainbow gradient. It worked then, but experimenting now turns everything into mess. And I don't remember what colors I used for the fairy to make him cool.

Next, the town. I collected all the most interesting buildings to upgrade and rebuild them based on locations from various scenarios, turning each house into a quest area. I enjoyed it back then, but now I can't remember how I did it. At first, I thought I'd just get started and my skills would come back, but I'm constantly frustrated that I can't recreate the experience I loved. And it's especially frustrating that it takes so long. I have time to do all of this, but it's feels wrong, and everything is a bad copy of my lost save.

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u/TurbulentVillage2042 — 7 days ago

New turns of delirium.

I've noticed a sudden surge in new AI hate "arguments." Data centers are now the primary defense card. Data centers consume electricity, which increases taxes for people living around them. They also heat the air, which destroys the climate and gives people constant migraines. It seems the luddites lost interest in ecology and water, are now they playing on sympathy for people's troubles.

Now I see this nonsense literally every time when mentioned AI. And it all starts with "AI is the lazy way - data centers." Why this suddenly become the new day agenda?

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u/TurbulentVillage2042 — 7 days ago

Am I the only one who got an very sad bug at the event?

I got Vincent's skin yesterday, but today it's gone. However the currency I spent wasn't restored and the three hairstyles that I got were still there. I asked people but no one got such a bug.

I wrote to the Sevens, hope they will fix bug at least within a week.

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u/TurbulentVillage2042 — 14 days ago
▲ 7 r/autism

My empathy makes me distant from my friends and limits the range of my interests.

I feel like I'm growing, starting to listen myself better, limit stress, and embrace my feelings whatever they may be. My thoughts have become much clearer. But because I'm masking less, it's becoming harder to communicate with my friends. It's just ridiculous. We mostly connect through the online game we all play. And now i learn that I can't play anymore. If before I saw the game as a test of my emotions, choosing races and classes and do quest to understand how I feel, now I feel really bad when I complete quests that require me to harm someone. Before I perceived everything simply as part of the story, or in my head it was as if it was necessary to do this for game experience. I know it's stupid, and I find it funny myself. But now I genuinely feel pure empathy for these non existent people and animals. And that's a big problem, because MMOs require me to kill, and not always creatures that are initially hostile to me. I like MMO worlds, they are often beautiful or at least have an interesting story. I really like character leveling, I would really like beautiful RPG games that would be like solo MMOs. Running and killing mobs calms me, it's so convenient and easy. I decided to stop forcing myself to play and look for something else. But now I feel even more isolated from my friends. It's also sad, that no matter how much I searched, I couldn't find an RPG or MMO that I was interested in and that I would be comfortable playing.

Ironic that I don't like killing mobs, but I enjoy the leveling system, where I select a target and attack to gain experience and loot. My favorite solo game is Mandragora Whispers of the Witch Tree. It's the closest I've come to an MMO leveling system, and I really enjoy watching the simple movements of enemies so I can dodge them without taking damage. But now I can't play in this either, I don't like that my class potentially harms others, even if they are all evil enemies.

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u/TurbulentVillage2042 — 16 days ago
▲ 402 r/gaymers

Do you know why night elves make up 50% of the Alliance races? Because the men protect the forest in this armor.

u/TurbulentVillage2042 — 19 days ago

My biggest problem with popular gacha games is that the main characters are always children.

I've already come to terms with that there are mostly women and the developers hate men. But for some reason, the core cast of characters is made up of quirky magical girls and well-mannered sweet boys. Even if their descriptions say that they are 25 and 300 years old, they still act like children-teenagers. When this happens, I instantly lose interest in the game. If I want to watch children's adventures, I'll watch cartoons. I want to see adults on adventures, even if they're just having fun, but they still look and feel like adults. Even worse, when men and adult characters are locked behind the story or farming, so I have to play the story with the main cast of children to get even one. Varka from Genshin is the funniest example; in my language, his name is also very funny and means the process of cooking. He's constantly surrounded by children who are up to his waist. And he is the only Genshin character in whom I see an adult, although he looks 25. I think gacha games really need adult characters.

I think that I know why the solvent >!male!< audience is needed girls in short skirts. But I'm afraid confirmed my suspicions.

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u/TurbulentVillage2042 — 20 days ago
▲ 11 r/gaymers

Finished the Directive 8020. It's not as bad as people say. But this is not The Dark Pictures at all and it is better to buy the game at a discount.

I actually liked the game. I liked the beginning. It felt less like a basic stereotypical horror movie and more like a good game with real characters. I liked that devs finally gave flexible settings, so I don't accidentally press the wrong button and leave the area or kill someone. And the game itself is very stylish. I liked that the characters felt like a team. But everything was too saccharine-sweet. The text message system for identifying imposters and identifying the crew was also interesting. I feel sorry for the cleaning robot. The characters are also nice, I don't understand why people say they're dumb and epmty. We learn a lot about them from the diaries and conversations.

But there are also plenty of downsides. The facial animation often glitches, and the face seems to move separately from the model. Mitcher is a real nightmare, there's always something wrong with his lips. Also, the character descriptions don't look like army bios, but more like a standard character sheet from any RPG. I write characters like that when I was a kid. The story is riddled with plot holes and completely incomprehensible moments that are completely unexplained. Even if collect all the notes and evidence it get a good story, but it leaves a bunch of incomprehensible and inexplicable things in between. Replaying series is difficult thanks to the terribly tedious and irritating stealth sections, the inability to switch decisions during the story itself, so you need to replay every episode. And every time you need gather collectible all again are required to unlock new dialogues and level up your characters stats - it's incredibly tedious.

The whole story I felt like I was playing a fantasy game that's a hybrid of Mass Effect and Resident Evil in the D&D world. It's like a team of >!doppelgangers!< set out to explore the planet of a dead god and get stuck in a time loop and encounter a monster that's a creature of necromancers, druids, or both. I figured out about >!the doppelgangers!< right away when I saw the meat goo. Funny enough that I didn't figure it out quite the way that story planned. When it was revealed that the House of Ashes was the beginning, the feeling fantasy setting became even stronger, and Dark Pictures began to connect in my head, and how it would end with the entire planet perishing and all the clones of characters from previous games going to the Directive, just like in The Sims 3: Lunar Lake, lol. And all of this is a prequel to the new survivors from Dead by Daylight.

It wasn't scary, but it was tense. I perceived everything as a typical Cerberus mission from Mass Effect 2. There was no sense of Dark Pictures and horror at all, and I'm even glad that the first two dead guys >!are finally not dead!<. There was no sense of space or cosmic horror either. It felt like an action space fantasy game about a team of friends who will definitely survive. The game turned out better than The Devil in Me, but it's definitely not worth the money. In my country, it costs 55 dollars, which is a lot for a game. The average price for a game is usually 18 dollars.

And really, I only played for Cernan, I won't let Salim's gay clone die! He's my boy!

u/TurbulentVillage2042 — 26 days ago