Hello all! My WWII turn-based tactics releases on August 6!
▲ 55 r/GameDevUa+2 crossposts

Hello all! My WWII turn-based tactics releases on August 6!

Over the past few months, I decided to shift my full focus back from zero-budget marketing efforts (which brought almost no results) to development and make the game itself my main priority.

The August 6 release marks the next major step for War Pawns, and I’m looking forward to finally sharing the updated version with you.

As a solo developer, every wishlist, follow, comment, and share makes a real difference. Please consider sharing the release announcement with anyone who might enjoy turn-based war games.

Thank you to everyone who has followed the project, played the demo, shared feedback, or supported War Pawns along the way!

Meanwhile you can check the demo and provide some feedback regarding the game!

P.S. I’ll be sharing a couple of free keys here when the game is released as a token of appreciation for all your feedback and support.

If anyone interested: https://store.steampowered.com/app/4136430/War_Pawns/

u/Warpawner — 14 hours ago
▲ 14 r/StrategyGames+1 crossposts

Should I add more complexity to my WWII tactics?

Hello everyone!

First of all, thank you for all your feedback during the development of War Pawns!

Now I’m considering a very important decision: whether I should add more complexity to the game.

I’m thinking about adding several unit parameters and making them affect unit behavior:

  1. Ammunition — If a unit has ammunition, it can perform an attack action. If not, it cannot. Ammunition can be replenished by a supply truck.
  2. Food/Fuel — If a unit has food or fuel, it can perform a move action. Food would also decrease for infantry units every turn. Both can be replenished by a supply truck.
  3. Morale — If morale drops below 10%, for example, the unit is destroyed. If morale is low, the unit retreats when defending and doesn’t capture a new hex when attacking, even if it wins the combat. Morale can be affected by nearby units, combat outcomes, and performed actions. It could be replenished by the unit itself, other units, or maybe an officer.

These parameters could also be affected by officer traits.

I originally wanted to create a relatively simple tactics game, so you don’t have to spend the whole day playing it and can finish a couple of matches in an hour. I also wanted the game to be easy to understand for wargame beginners and people who haven’t played anything similar before.

So I wanted to ask if someone could check out the existing gameplay and share their opinion on whether these parameters should be added or whether I should stick with the current approach.

You can find the demo here:
https://store.steampowered.com/app/4136430/War_Pawns/

u/Warpawner — 1 month ago

How I should display unit available movement? Dots or single zone?

Looking for a feedback on which approach looks better. Shoud I draw zone or bunch of dots?

u/Warpawner — 1 month ago

How I should display unit available movement? Dots or single zone?

Looking for a feedback on which approach looks better. Shoud I draw zone or bunch of dots?

u/Warpawner — 1 month ago

Ну шо інді-деви, ви вже підготували свої демки до фесту?

Цікаво побачити скільки інді девів бере участь в цьогорічному літньому фесті. Діліться вашими проектами в коментах.
Цікаво почути також хто що очікує від участі.

u/Warpawner — 1 month ago
▲ 72 r/GameDevUa+4 crossposts

Added random map generation to my game. Do you think it’s a must-have feature nowadays?

I’ve added random map generation to my ww2 strategy game.

How important is this feature to you as a player?
Is it a must-have nowadays, or just a nice bonus?

In case anyone interested, you can try out free demo: https://store.steampowered.com/app/4136430/War_Pawns/

u/Warpawner — 2 months ago

I've been working hard so you can have some fun for free! Demo for my WWII turn-based tactical warfare is out now!

u/Warpawner — 3 months ago
▲ 34 r/IndieGameWishlist+1 crossposts

I've tried posting on social media, but haven’t had much luck so far. At this stage, I’m not sure what the problem is: the Steam page, the game trailer, the screenshots, the game itself — or whether this is just how things usually go.
There is no demo yet, but will be soon.

u/Warpawner — 3 months ago